Build 1.1.4.0
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@@ -21,7 +21,7 @@ namespace Barotrauma
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level = MathHelper.Clamp(level + value, 0.0f, increasePastMax ? SkillSettings.Current.MaximumSkillWithTalents : MaximumSkill);
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}
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private Identifier iconJobId;
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private readonly Identifier iconJobId;
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public Sprite Icon => !iconJobId.IsEmpty && JobPrefab.Prefabs.TryGet(iconJobId, out var jobPrefab)
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? jobPrefab.Icon
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