Build 1.1.4.0

This commit is contained in:
Markus Isberg
2023-03-31 18:40:44 +03:00
parent efba17e0ff
commit 9470edead3
483 changed files with 17487 additions and 8548 deletions
@@ -71,11 +71,11 @@ namespace Barotrauma
{
float strength = character.CharacterHealth.GetPredictedStrength(affliction, predictFutureDuration: 10.0f);
vitality -= affliction.GetVitalityDecrease(character.CharacterHealth, strength) / character.MaxVitality * 100;
if (affliction.Prefab.AfflictionType == "paralysis")
if (affliction.Prefab.AfflictionType == AfflictionPrefab.ParalysisType)
{
vitality -= affliction.Strength;
}
else if (affliction.Prefab.AfflictionType == "poison")
else if (affliction.Prefab.AfflictionType == AfflictionPrefab.PoisonType)
{
vitality -= affliction.Strength;
}