Build 1.1.4.0
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+2
-2
@@ -139,14 +139,14 @@ namespace Barotrauma
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recursive: true);
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}
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}
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if (character.Submarine != null)
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if (character.Submarine != null && targetCharacter.CurrentHull != null)
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{
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if (HumanAIController.GetHullSafety(targetCharacter.CurrentHull, targetCharacter) < HumanAIController.HULL_SAFETY_THRESHOLD)
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{
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// Incapacitated target is not in a safe place -> Move to a safe place first
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if (character.SelectedCharacter != targetCharacter)
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{
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if (targetCharacter.CurrentHull != null && HumanAIController.VisibleHulls.Contains(targetCharacter.CurrentHull) && targetCharacter.CurrentHull.DisplayName != null)
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if (HumanAIController.VisibleHulls.Contains(targetCharacter.CurrentHull) && targetCharacter.CurrentHull.DisplayName != null)
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{
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character.Speak(TextManager.GetWithVariables("DialogFoundUnconsciousTarget",
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("[targetname]", targetCharacter.Name, FormatCapitals.No),
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