Build 1.1.4.0

This commit is contained in:
Markus Isberg
2023-03-31 18:40:44 +03:00
parent efba17e0ff
commit 9470edead3
483 changed files with 17487 additions and 8548 deletions
@@ -139,14 +139,14 @@ namespace Barotrauma
recursive: true);
}
}
if (character.Submarine != null)
if (character.Submarine != null && targetCharacter.CurrentHull != null)
{
if (HumanAIController.GetHullSafety(targetCharacter.CurrentHull, targetCharacter) < HumanAIController.HULL_SAFETY_THRESHOLD)
{
// Incapacitated target is not in a safe place -> Move to a safe place first
if (character.SelectedCharacter != targetCharacter)
{
if (targetCharacter.CurrentHull != null && HumanAIController.VisibleHulls.Contains(targetCharacter.CurrentHull) && targetCharacter.CurrentHull.DisplayName != null)
if (HumanAIController.VisibleHulls.Contains(targetCharacter.CurrentHull) && targetCharacter.CurrentHull.DisplayName != null)
{
character.Speak(TextManager.GetWithVariables("DialogFoundUnconsciousTarget",
("[targetname]", targetCharacter.Name, FormatCapitals.No),