Build 1.1.4.0
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+3
-1
@@ -4,6 +4,7 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Linq;
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using Microsoft.Xna.Framework;
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namespace Barotrauma
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{
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@@ -200,7 +201,8 @@ namespace Barotrauma
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(container.Item.GetRootContainer()?.OwnInventory?.Locked ?? false) ||
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ItemToContain == null || ItemToContain.Removed ||
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!ItemToContain.IsOwnedBy(character) || container.Item.GetRootInventoryOwner() is Character c && c != character,
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SpeakIfFails = !objectiveManager.IsCurrentOrder<AIObjectiveCleanupItems>()
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SpeakIfFails = !objectiveManager.IsCurrentOrder<AIObjectiveCleanupItems>(),
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endNodeFilter = n => Vector2.DistanceSquared(n.Waypoint.WorldPosition, container.Item.WorldPosition) <= MathUtils.Pow2(AIObjectiveGetItem.DefaultReach)
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},
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onAbandon: () => Abandon = true,
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onCompleted: () => RemoveSubObjective(ref goToObjective));
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