Build 1.1.4.0
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@@ -244,7 +244,7 @@ namespace Barotrauma
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else
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{
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float squaredDistance = Vector2.DistanceSquared(character.SimPosition, _attachPos);
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float targetDistance = Math.Max(Math.Max(character.AnimController.Collider.radius, character.AnimController.Collider.width), character.AnimController.Collider.height) * 1.2f;
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float targetDistance = Math.Max(Math.Max(character.AnimController.Collider.Radius, character.AnimController.Collider.Width), character.AnimController.Collider.Height) * 1.2f;
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if (squaredDistance < targetDistance * targetDistance)
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{
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//close enough to a wall -> attach
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