Build 1.1.4.0
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@@ -218,7 +218,10 @@ namespace Barotrauma.Networking
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foreach (Door door in shuttleDoors)
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{
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if (door.IsOpen) door.TrySetState(false, false, true);
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if (door.IsOpen)
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{
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door.TrySetState(open: false, isNetworkMessage: false, sendNetworkMessage: true);
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}
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}
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var shuttleGaps = Gap.GapList.FindAll(g => g.Submarine == RespawnShuttle && g.ConnectedWall != null);
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