Build 1.1.4.0

This commit is contained in:
Markus Isberg
2023-03-31 18:40:44 +03:00
parent efba17e0ff
commit 9470edead3
483 changed files with 17487 additions and 8548 deletions
@@ -30,11 +30,18 @@ float xLosAlpha;
float4 xColor;
float blurDistance;
float4 mainPS(VertexShaderOutput input) : COLOR0
{
float4 sampleColor = xTexture.Sample(TextureSampler, input.TexCoords);
float4 losColor = xLosTexture.Sample(LosSampler, input.TexCoords);
float4 losColor = xLosTexture.Sample(LosSampler, float2(input.TexCoords.x + blurDistance, input.TexCoords.y + blurDistance));
losColor += xLosTexture.Sample(LosSampler, float2(input.TexCoords.x - blurDistance, input.TexCoords.y - blurDistance));
losColor += xLosTexture.Sample(LosSampler, float2(input.TexCoords.x + blurDistance, input.TexCoords.y - blurDistance));
losColor += xLosTexture.Sample(LosSampler, float2(input.TexCoords.x - blurDistance, input.TexCoords.y + blurDistance));
losColor = losColor * 0.25f;
float obscureAmount = 1.0f - losColor.r;
float4 outColor = float4(
@@ -53,4 +60,4 @@ technique LosShader
VertexShader = compile vs_4_0_level_9_1 mainVS();
PixelShader = compile ps_4_0_level_9_1 mainPS();
}
}
}