Build 1.1.4.0
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@@ -166,7 +166,7 @@ namespace Barotrauma
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{
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prefabList.ClearChildren();
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var particlePrefabs = GameMain.ParticleManager.GetPrefabList();
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var particlePrefabs = ParticleManager.GetPrefabList();
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foreach (ParticlePrefab particlePrefab in particlePrefabs)
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{
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), prefabList.Content.RectTransform) { MinSize = new Point(0, 20) },
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@@ -204,7 +204,7 @@ namespace Barotrauma
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XDocument doc = XMLExtensions.TryLoadXml(configFile.Path);
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if (doc == null) { continue; }
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var prefabList = GameMain.ParticleManager.GetPrefabList();
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var prefabList = ParticleManager.GetPrefabList();
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foreach (ParticlePrefab prefab in prefabList)
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{
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foreach (XElement element in doc.Root.Elements())
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@@ -273,7 +273,7 @@ namespace Barotrauma
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XDocument doc = XMLExtensions.TryLoadXml(configFile.Path);
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if (doc == null) { continue; }
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var prefabList = GameMain.ParticleManager.GetPrefabList();
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var prefabList = ParticleManager.GetPrefabList();
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foreach (ParticlePrefab otherPrefab in prefabList)
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{
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foreach (var subElement in doc.Root.Elements())
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