Build 1.1.4.0

This commit is contained in:
Markus Isberg
2023-03-31 18:40:44 +03:00
parent efba17e0ff
commit 9470edead3
483 changed files with 17487 additions and 8548 deletions
@@ -46,7 +46,7 @@ namespace Barotrauma
private GUITextBox serverNameBox, passwordBox, maxPlayersBox;
private GUITickBox isPublicBox, wrongPasswordBanBox, karmaBox;
private GUIDropDown serverExecutableDropdown;
private GUIDropDown languageDropdown, serverExecutableDropdown;
private readonly GUIButton joinServerButton, hostServerButton;
private readonly GUIFrame modsButtonContainer;
@@ -82,6 +82,7 @@ namespace Barotrauma
{
GameMain.Instance.ResolutionChanged += () =>
{
SetMenuTabPositioning();
CreateHostServerFields();
CreateCampaignSetupUI();
SettingsMenu.Create(menuTabs[Tab.Settings].RectTransform);
@@ -426,31 +427,33 @@ namespace Barotrauma
var relativeSize = new Vector2(0.6f, 0.65f);
var minSize = new Point(600, 400);
var maxSize = new Point(2000, 1500);
var anchor = Anchor.CenterRight;
var pivot = Pivot.CenterRight;
Vector2 relativeSpacing = new Vector2(0.05f, 0.0f);
menuTabs = new Dictionary<Tab, GUIFrame>();
var anchor = Anchor.Center;
var pivot = Pivot.Center;
Vector2 relativeOffset = new Vector2(0.05f, 0.0f);
menuTabs[Tab.Settings] = new GUIFrame(new RectTransform(new Vector2(relativeSize.X, 0.8f), GUI.Canvas, anchor, pivot, minSize, maxSize) { RelativeOffset = relativeSpacing },
style: null);
menuTabs[Tab.Settings].CanBeFocused = false;
menuTabs[Tab.NewGame] = new GUIFrame(new RectTransform(relativeSize * new Vector2(1.0f, 1.15f), GUI.Canvas, anchor, pivot, minSize, maxSize) { RelativeOffset = relativeSpacing });
menuTabs[Tab.LoadGame] = new GUIFrame(new RectTransform(relativeSize, GUI.Canvas, anchor, pivot, minSize, maxSize) { RelativeOffset = relativeSpacing });
menuTabs = new Dictionary<Tab, GUIFrame>
{
[Tab.Settings] = new GUIFrame(new RectTransform(new Vector2(relativeSize.X, 0.8f), GUI.Canvas, anchor, pivot, minSize, maxSize) { RelativeOffset = relativeOffset },
style: null)
{
CanBeFocused = false
},
[Tab.NewGame] = new GUIFrame(new RectTransform(relativeSize * new Vector2(1.0f, 1.15f), GUI.Canvas, anchor, pivot, minSize, maxSize) { RelativeOffset = relativeOffset }),
[Tab.LoadGame] = new GUIFrame(new RectTransform(relativeSize, GUI.Canvas, anchor, pivot, minSize, maxSize) { RelativeOffset = relativeOffset })
};
CreateCampaignSetupUI();
var hostServerScale = new Vector2(0.7f, 1.2f);
menuTabs[Tab.HostServer] = new GUIFrame(new RectTransform(
Vector2.Multiply(relativeSize, hostServerScale), GUI.Canvas, anchor, pivot, minSize.Multiply(hostServerScale), maxSize.Multiply(hostServerScale))
{ RelativeOffset = relativeSpacing });
{ RelativeOffset = relativeOffset });
CreateHostServerFields();
//----------------------------------------------------------------------
menuTabs[Tab.Tutorials] = new GUIFrame(new RectTransform(relativeSize, GUI.Canvas, anchor, pivot, minSize, maxSize) { RelativeOffset = relativeSpacing });
menuTabs[Tab.Tutorials] = new GUIFrame(new RectTransform(relativeSize, GUI.Canvas, anchor, pivot, minSize, maxSize) { RelativeOffset = relativeOffset });
CreateTutorialTab();
this.game = game;
@@ -466,6 +469,25 @@ namespace Barotrauma
var creditsContainer = new GUIFrame(new RectTransform(new Vector2(0.75f, 1.5f), menuTabs[Tab.Credits].RectTransform, Anchor.CenterRight), style: "OuterGlow", color: Color.Black * 0.8f);
creditsPlayer = new CreditsPlayer(new RectTransform(Vector2.One, creditsContainer.RectTransform), "Content/Texts/Credits.xml");
creditsPlayer.CloseButton.OnClicked = (btn, userdata) =>
{
SelectTab(Tab.Empty);
return true;
};
SetMenuTabPositioning();
}
private void SetMenuTabPositioning()
{
foreach (GUIFrame menuTab in menuTabs.Values)
{
var anchor = GUI.IsUltrawide ? Anchor.Center : Anchor.CenterRight;
var pivot = GUI.IsUltrawide ? Pivot.Center : Pivot.CenterRight;
Vector2 relativeOffset = GUI.IsUltrawide ? Vector2.Zero : new Vector2(0.05f, 0.0f);
menuTab.RectTransform.SetPosition(anchor, pivot);
menuTab.RectTransform.RelativeOffset = relativeOffset;
}
}
private void CreateTutorialTab()
@@ -893,12 +915,14 @@ namespace Barotrauma
#endif
}
string arguments = "-name \"" + ToolBox.EscapeCharacters(name) + "\"" +
" -public " + isPublicBox.Selected.ToString() +
" -playstyle " + ((PlayStyle)playstyleBanner.UserData).ToString() +
" -banafterwrongpassword " + wrongPasswordBanBox.Selected.ToString() +
" -karmaenabled " + (!karmaBox.Selected).ToString() +
" -maxplayers " + maxPlayersBox.Text;
string arguments =
"-name \"" + ToolBox.EscapeCharacters(name) + "\"" +
" -public " + isPublicBox.Selected.ToString() +
" -playstyle " + ((PlayStyle)playstyleBanner.UserData).ToString() +
" -banafterwrongpassword " + wrongPasswordBanBox.Selected.ToString() +
" -karmaenabled " + (!karmaBox.Selected).ToString() +
" -maxplayers " + maxPlayersBox.Text +
$" -language \"{(LanguageIdentifier)languageDropdown.SelectedData}\"";
if (!string.IsNullOrWhiteSpace(passwordBox.Text))
{
@@ -1039,22 +1063,29 @@ namespace Barotrauma
#if UNSTABLE
backgroundSprite = new Sprite("Content/UnstableBackground.png", sourceRectangle: null);
#endif
backgroundSprite ??= (LocationType.Prefabs.Where(l => l.UseInMainMenu).GetRandomUnsynced())?.GetPortrait(0);
}
if (backgroundSprite != null)
{
GUI.DrawBackgroundSprite(spriteBatch, backgroundSprite,
aberrationStrength: 0.0f);
if (GUIStyle.GetComponentStyle("MainMenuBackground") is { } mainMenuStyle &&
mainMenuStyle.Sprites.TryGetValue(GUIComponent.ComponentState.None, out var sprites))
{
backgroundSprite = sprites.GetRandomUnsynced()?.Sprite;
}
backgroundSprite ??= LocationType.Prefabs.GetRandomUnsynced()?.GetPortrait(0);
}
var vignette = GUIStyle.GetComponentStyle("mainmenuvignette")?.GetDefaultSprite();
float vignetteScale = Math.Min(GameMain.GraphicsWidth / vignette.size.X, GameMain.GraphicsHeight / vignette.size.Y);
Rectangle drawArea = new Rectangle(
(int)(vignette.size.X * vignetteScale / 2), 0,
(int)(GameMain.GraphicsWidth - vignette.size.X * vignetteScale / 2), GameMain.GraphicsHeight);
if (backgroundSprite?.Texture != null)
{
GUI.DrawBackgroundSprite(spriteBatch, backgroundSprite, Color.White, drawArea);
}
if (vignette != null)
{
spriteBatch.Begin(blendState: BlendState.NonPremultiplied);
vignette.Draw(spriteBatch, Vector2.Zero, Color.White, Vector2.Zero, 0.0f,
new Vector2(GameMain.GraphicsWidth / vignette.size.X, GameMain.GraphicsHeight / vignette.size.Y));
spriteBatch.End();
vignette.Draw(spriteBatch, Vector2.Zero, Color.White, Vector2.Zero, 0.0f, vignetteScale);
}
}
@@ -1067,10 +1098,10 @@ namespace Barotrauma
public override void Draw(double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch)
{
DrawBackground(graphics, spriteBatch);
spriteBatch.Begin(SpriteSortMode.Deferred, null, GUI.SamplerState, null, GameMain.ScissorTestEnable);
DrawBackground(graphics, spriteBatch);
GUI.Draw(Cam, spriteBatch);
if (selectedTab != Tab.Credits)
@@ -1100,7 +1131,7 @@ namespace Barotrauma
if (i == 0)
{
GUI.DrawLine(spriteBatch, textPos, textPos - Vector2.UnitX * textSize.X, mouseOn ? Color.White : Color.White * 0.7f);
if (mouseOn && PlayerInput.PrimaryMouseButtonClicked())
if (mouseOn && PlayerInput.PrimaryMouseButtonClicked() && GUI.MouseOn == null)
{
GameMain.ShowOpenUrlInWebBrowserPrompt("http://privacypolicy.daedalic.com");
}
@@ -1205,45 +1236,28 @@ namespace Barotrauma
{
menuTabs[Tab.HostServer].ClearChildren();
string name = "";
string password = "";
int maxPlayers = 8;
bool isPublic = true;
bool banAfterWrongPassword = false;
bool karmaEnabled = true;
string selectedKarmaPreset = "";
PlayStyle selectedPlayStyle = PlayStyle.Casual;
if (File.Exists(ServerSettings.SettingsFile))
var serverSettings = XMLExtensions.TryLoadXml(ServerSettings.SettingsFile, out _)?.Root ?? new XElement("serversettings");
var name = serverSettings.GetAttributeString("name", "");
var password = serverSettings.GetAttributeString("password", "");
var isPublic = serverSettings.GetAttributeBool("IsPublic", true);
var banAfterWrongPassword = serverSettings.GetAttributeBool("banafterwrongpassword", false);
int maxPlayersElement = serverSettings.GetAttributeInt("maxplayers", 8);
if (maxPlayersElement > NetConfig.MaxPlayers)
{
XDocument settingsDoc = XMLExtensions.TryLoadXml(ServerSettings.SettingsFile);
if (settingsDoc != null)
{
name = settingsDoc.Root.GetAttributeString("name", name);
password = settingsDoc.Root.GetAttributeString("password", password);
isPublic = settingsDoc.Root.GetAttributeBool("public", isPublic);
banAfterWrongPassword = settingsDoc.Root.GetAttributeBool("banafterwrongpassword", banAfterWrongPassword);
int maxPlayersElement = settingsDoc.Root.GetAttributeInt("maxplayers", maxPlayers);
if (maxPlayersElement > NetConfig.MaxPlayers)
{
DebugConsole.IsOpen = true;
DebugConsole.NewMessage($"Setting the maximum amount of players to {maxPlayersElement} failed due to exceeding the limit of {NetConfig.MaxPlayers} players per server. Using the maximum of {NetConfig.MaxPlayers} instead.", Color.Red);
maxPlayersElement = NetConfig.MaxPlayers;
}
maxPlayers = maxPlayersElement;
karmaEnabled = settingsDoc.Root.GetAttributeBool("karmaenabled", true);
selectedKarmaPreset = settingsDoc.Root.GetAttributeString("karmapreset", "default");
string playStyleStr = settingsDoc.Root.GetAttributeString("playstyle", "Casual");
Enum.TryParse(playStyleStr, out selectedPlayStyle);
}
DebugConsole.AddWarning($"Setting the maximum amount of players to {maxPlayersElement} failed due to exceeding the limit of {NetConfig.MaxPlayers} players per server. Using the maximum of {NetConfig.MaxPlayers} instead.");
}
int maxPlayers = Math.Clamp(maxPlayersElement, min: 1, max: NetConfig.MaxPlayers);
var karmaEnabled = serverSettings.GetAttributeBool("karmaenabled", true);
var selectedPlayStyle = serverSettings.GetAttributeEnum("playstyle", PlayStyle.Casual);
Vector2 textLabelSize = new Vector2(1.0f, 0.05f);
Alignment textAlignment = Alignment.CenterLeft;
Vector2 textFieldSize = new Vector2(0.5f, 1.0f);
Vector2 tickBoxSize = new Vector2(0.4f, 0.04f);
var content = new GUILayoutGroup(new RectTransform(new Vector2(0.7f, 0.9f), menuTabs[Tab.HostServer].RectTransform, Anchor.Center), childAnchor: Anchor.TopCenter)
var content = new GUILayoutGroup(new RectTransform(new Vector2(0.7f, 0.95f), menuTabs[Tab.HostServer].RectTransform, Anchor.Center), childAnchor: Anchor.TopCenter)
{
RelativeSpacing = 0.01f,
Stretch = true
@@ -1321,7 +1335,7 @@ namespace Barotrauma
//other settings -----------------------------------------------------
//spacing
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.05f), content.RectTransform), style: null);
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.025f), content.RectTransform), style: null);
var label = new GUITextBlock(new RectTransform(textLabelSize, parent.RectTransform), TextManager.Get("ServerName"), textAlignment: textAlignment);
serverNameBox = new GUITextBox(new RectTransform(textFieldSize, label.RectTransform, Anchor.CenterRight), text: name, textAlignment: textAlignment)
@@ -1373,6 +1387,21 @@ namespace Barotrauma
};
label.RectTransform.IsFixedSize = true;
var languageLabel = new GUITextBlock(new RectTransform(textLabelSize, parent.RectTransform),
TextManager.Get("Language"), textAlignment: textAlignment);
languageDropdown = new GUIDropDown(new RectTransform(textFieldSize, languageLabel.RectTransform, Anchor.CenterRight));
foreach (var language in ServerLanguageOptions.Options)
{
languageDropdown.AddItem(language.Label, language.Identifier);
}
var defaultLanguage = ServerLanguageOptions.PickLanguage(GameSettings.CurrentConfig.Language);
var settingsLanguage = serverSettings.GetAttributeIdentifier("language", defaultLanguage.Value).ToLanguageIdentifier();
if (!ServerLanguageOptions.Options.Any(o => o.Identifier == settingsLanguage))
{
settingsLanguage = defaultLanguage;
}
languageDropdown.Select(ServerLanguageOptions.Options.FindIndex(o => o.Identifier == settingsLanguage));
var serverExecutableLabel = new GUITextBlock(new RectTransform(textLabelSize, parent.RectTransform),
TextManager.Get("ServerExecutable"), textAlignment: textAlignment);
const string vanillaServerOption = "Vanilla";