Build 1.1.4.0

This commit is contained in:
Markus Isberg
2023-03-31 18:40:44 +03:00
parent efba17e0ff
commit 9470edead3
483 changed files with 17487 additions and 8548 deletions
@@ -276,6 +276,8 @@ namespace Barotrauma.Networking
if (GameMain.Client?.Character != null)
{
var messageType = !ForceLocal && ChatMessage.CanUseRadio(GameMain.Client.Character, out _) ? ChatMessageType.Radio : ChatMessageType.Default;
if (GameMain.Client.Character.IsDead) { messageType = ChatMessageType.Dead; }
GameMain.Client.Character.ShowSpeechBubble(1.25f, ChatMessage.MessageColor[(int)messageType]);
}
//encode audio and enqueue it
@@ -116,7 +116,9 @@ namespace Barotrauma.Networking
bool spectating = Character.Controlled == null;
float rangeMultiplier = spectating ? 2.0f : 1.0f;
WifiComponent radio = null;
var messageType = !client.VoipQueue.ForceLocal && ChatMessage.CanUseRadio(client.Character, out radio) ? ChatMessageType.Radio : ChatMessageType.Default;
var messageType =
!client.VoipQueue.ForceLocal && ChatMessage.CanUseRadio(client.Character, out radio) && ChatMessage.CanUseRadio(Character.Controlled) ?
ChatMessageType.Radio : ChatMessageType.Default;
client.Character.ShowSpeechBubble(1.25f, ChatMessage.MessageColor[(int)messageType]);
client.VoipSound.UseRadioFilter = messageType == ChatMessageType.Radio && !GameSettings.CurrentConfig.Audio.DisableVoiceChatFilters;
@@ -144,7 +146,7 @@ namespace Barotrauma.Networking
if ((client.VoipSound.CurrentAmplitude * client.VoipSound.Gain * GameMain.SoundManager.GetCategoryGainMultiplier("voip")) > 0.1f) //TODO: might need to tweak
{
if (client.Character != null && !client.Character.Removed)
if (client.Character != null && !client.Character.Removed && !client.Character.IsDead)
{
Vector3 clientPos = new Vector3(client.Character.WorldPosition.X, client.Character.WorldPosition.Y, 0.0f);
Vector3 listenerPos = GameMain.SoundManager.ListenerPosition;