Build 1.1.4.0
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@@ -1,13 +1,10 @@
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using Barotrauma.Particles;
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using Barotrauma.Sounds;
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using FarseerPhysics;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using Barotrauma.IO;
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using System.Text;
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using System.Xml.Linq;
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using Barotrauma.Sounds;
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using System.Linq;
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namespace Barotrauma.Items.Components
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@@ -169,11 +166,11 @@ namespace Barotrauma.Items.Components
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partial void LaunchProjSpecific()
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{
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Vector2 particlePos = item.WorldPosition + ConvertUnits.ToDisplayUnits(TransformedBarrelPos);
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float rotation = -item.body.Rotation;
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float rotation = item.body.Rotation;
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if (item.body.Dir < 0.0f) { rotation += MathHelper.Pi; }
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foreach (ParticleEmitter emitter in particleEmitters)
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{
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emitter.Emit(1.0f, particlePos, hullGuess: item.CurrentHull, angle: rotation, particleRotation: rotation);
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emitter.Emit(1.0f, particlePos, hullGuess: item.CurrentHull, angle: rotation, particleRotation: -rotation);
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}
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}
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