Build 1.1.4.0
This commit is contained in:
@@ -21,8 +21,7 @@ namespace Barotrauma
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private readonly GameMode gameMode;
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private readonly float initialLocationReputation;
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private readonly Dictionary<Faction, float> initialFactionReputations = new Dictionary<Faction, float>();
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private readonly Dictionary<Identifier, float> initialFactionReputations = new Dictionary<Identifier, float>();
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public GUILayoutGroup ButtonArea { get; private set; }
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@@ -36,12 +35,11 @@ namespace Barotrauma
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this.selectedMissions = selectedMissions.ToList();
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this.startLocation = startLocation;
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this.endLocation = endLocation;
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initialLocationReputation = startLocation?.Reputation?.Value ?? 0.0f;
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if (gameMode is CampaignMode campaignMode)
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{
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foreach (Faction faction in campaignMode.Factions)
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{
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initialFactionReputations.Add(faction, faction.Reputation.Value);
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initialFactionReputations.Add(faction.Prefab.Identifier, faction.Reputation.Value);
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}
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}
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}
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@@ -214,11 +212,13 @@ namespace Barotrauma
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Stretch = true
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};
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List<Mission> missionsToDisplay = new List<Mission>(selectedMissions);
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if (!selectedMissions.Any() && startLocation != null)
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List<Mission> missionsToDisplay = new List<Mission>(selectedMissions.Where(m => m.Prefab.ShowInMenus));
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if (startLocation != null)
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{
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foreach (Mission mission in startLocation.SelectedMissions)
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{
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if (missionsToDisplay.Contains(mission)) { continue; }
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if (!mission.Prefab.ShowInMenus) { continue; }
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if (mission.Locations[0] == mission.Locations[1] ||
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mission.Locations.Contains(campaignMode?.Map.SelectedLocation))
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{
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@@ -312,18 +312,27 @@ namespace Barotrauma
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}
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var missionDescription = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextContent.RectTransform),
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RichString.Rich(missionMessage), wrap: true);
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int reward = displayedMission.GetReward(Submarine.MainSub);
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if (selectedMissions.Contains(displayedMission) && displayedMission.Completed && reward > 0)
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if (selectedMissions.Contains(displayedMission) && displayedMission.Completed)
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{
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextContent.RectTransform), RichString.Rich(displayedMission.GetMissionRewardText(Submarine.MainSub)));
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if (GameMain.IsMultiplayer && Character.Controlled is { } controlled)
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RichString reputationText = displayedMission.GetReputationRewardText();
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if (!reputationText.IsNullOrEmpty())
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{
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var (share, percentage, _) = Mission.GetRewardShare(controlled.Wallet.RewardDistribution, GameSession.GetSessionCrewCharacters(CharacterType.Player).Where(c => c != controlled), Option<int>.Some(reward));
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if (share > 0)
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextContent.RectTransform), reputationText, wrap: true);
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}
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int totalReward = displayedMission.GetFinalReward(Submarine.MainSub);
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if (totalReward > 0)
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{
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextContent.RectTransform), RichString.Rich(displayedMission.GetMissionRewardText(Submarine.MainSub)));
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if (GameMain.IsMultiplayer && Character.Controlled is { } controlled)
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{
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string shareFormatted = string.Format(CultureInfo.InvariantCulture, "{0:N0}", share);
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RichString yourShareString = RichString.Rich(TextManager.GetWithVariables("crewwallet.missionreward.get", ("[money]", $"{shareFormatted}"), ("[share]", $"{percentage}")));
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextContent.RectTransform), yourShareString);
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var (share, percentage, _) = Mission.GetRewardShare(controlled.Wallet.RewardDistribution, GameSession.GetSessionCrewCharacters(CharacterType.Player).Where(c => c != controlled), Option<int>.Some(totalReward));
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if (share > 0)
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{
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string shareFormatted = string.Format(CultureInfo.InvariantCulture, "{0:N0}", share);
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RichString yourShareString = RichString.Rich(TextManager.GetWithVariables("crewwallet.missionreward.get", ("[money]", $"{shareFormatted}"), ("[share]", $"{percentage}")));
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextContent.RectTransform), yourShareString);
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}
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}
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}
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}
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@@ -401,33 +410,17 @@ namespace Barotrauma
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};
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reputationList.ContentBackground.Color = Color.Transparent;
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if (startLocation.Type.HasOutpost && startLocation.Reputation != null)
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{
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var iconStyle = GUIStyle.GetComponentStyle("LocationReputationIcon");
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var locationFrame = CreateReputationElement(
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reputationList.Content,
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startLocation.Name,
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startLocation.Reputation.Value, startLocation.Reputation.NormalizedValue, initialLocationReputation,
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startLocation.Type.Name, "",
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iconStyle?.GetDefaultSprite(), startLocation.Type.GetPortrait(0), iconStyle?.Color ?? Color.White);
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CreatePathUnlockElement(locationFrame, null, startLocation);
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}
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foreach (Faction faction in campaignMode.Factions.OrderBy(f => f.Prefab.MenuOrder).ThenBy(f => f.Prefab.Name))
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{
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float initialReputation = faction.Reputation.Value;
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if (initialFactionReputations.ContainsKey(faction))
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{
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initialReputation = initialFactionReputations[faction];
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}
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else
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if (!initialFactionReputations.TryGetValue(faction.Prefab.Identifier, out initialReputation))
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{
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DebugConsole.AddWarning($"Could not determine reputation change for faction \"{faction.Prefab.Name}\" (faction was not present at the start of the round).");
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}
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var factionFrame = CreateReputationElement(
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reputationList.Content,
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faction.Prefab.Name,
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faction.Reputation.Value, faction.Reputation.NormalizedValue, initialReputation,
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faction.Reputation, initialReputation,
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faction.Prefab.ShortDescription, faction.Prefab.Description,
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faction.Prefab.Icon, faction.Prefab.BackgroundPortrait, faction.Prefab.IconColor);
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CreatePathUnlockElement(factionFrame, faction, null);
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@@ -455,52 +448,60 @@ namespace Barotrauma
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void CreatePathUnlockElement(GUIComponent reputationFrame, Faction faction, Location location)
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{
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if (GameMain.GameSession?.Campaign?.Map != null)
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if (GameMain.GameSession?.Campaign?.Map == null) { return; }
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IEnumerable<LocationConnection> connectionsBetweenBiomes =
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GameMain.GameSession.Campaign.Map.Connections.Where(c => c.Locations[0].Biome != c.Locations[1].Biome);
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foreach (LocationConnection connection in connectionsBetweenBiomes)
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{
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foreach (LocationConnection connection in GameMain.GameSession.Campaign.Map.Connections)
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if (!connection.Locked || (!connection.Locations[0].Discovered && !connection.Locations[1].Discovered)) { continue; }
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//don't show the "reputation required to unlock" text if another connection between the biomes has already been unlocked
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if (connectionsBetweenBiomes.Where(c => !c.Locked).Any(c =>
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(c.Locations[0].Biome == connection.Locations[0].Biome && c.Locations[1].Biome == connection.Locations[1].Biome) ||
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(c.Locations[1].Biome == connection.Locations[0].Biome && c.Locations[0].Biome == connection.Locations[1].Biome)))
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{
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if (!connection.Locked || (!connection.Locations[0].Discovered && !connection.Locations[1].Discovered)) { continue; }
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continue;
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}
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var gateLocation = connection.Locations[0].IsGateBetweenBiomes ? connection.Locations[0] : connection.Locations[1];
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var unlockEvent =
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EventPrefab.Prefabs.FirstOrDefault(ep => ep.UnlockPathEvent && ep.BiomeIdentifier == gateLocation.LevelData.Biome.Identifier) ??
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EventPrefab.Prefabs.FirstOrDefault(ep => ep.UnlockPathEvent && ep.BiomeIdentifier == Identifier.Empty);
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var gateLocation = connection.Locations[0].IsGateBetweenBiomes ? connection.Locations[0] : connection.Locations[1];
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var unlockEvent = EventPrefab.GetUnlockPathEvent(gateLocation.LevelData.Biome.Identifier, gateLocation.Faction);
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if (unlockEvent == null) { continue; }
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if (string.IsNullOrEmpty(unlockEvent.UnlockPathFaction) || unlockEvent.UnlockPathFaction.Equals("location", StringComparison.OrdinalIgnoreCase))
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if (unlockEvent == null) { continue; }
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if (unlockEvent.Faction.IsEmpty)
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{
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if (location == null || gateLocation != location) { continue; }
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}
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else
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{
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if (faction == null || faction.Prefab.Identifier != unlockEvent.Faction) { continue; }
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}
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if (unlockEvent != null)
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{
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Reputation unlockReputation = gateLocation.Reputation;
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Faction unlockFaction = null;
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if (!unlockEvent.Faction.IsEmpty)
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{
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if (location == null || gateLocation != location) { continue; }
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unlockFaction = GameMain.GameSession.Campaign.Factions.Find(f => f.Prefab.Identifier == unlockEvent.Faction);
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unlockReputation = unlockFaction?.Reputation;
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}
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else
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float normalizedUnlockReputation = MathUtils.InverseLerp(unlockReputation.MinReputation, unlockReputation.MaxReputation, unlockEvent.UnlockPathReputation);
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RichString unlockText = RichString.Rich(TextManager.GetWithVariables(
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"lockedpathreputationrequirement",
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("[reputation]", Reputation.GetFormattedReputationText(normalizedUnlockReputation, unlockEvent.UnlockPathReputation, addColorTags: true)),
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("[biomename]", $"‖color:gui.orange‖{connection.LevelData.Biome.DisplayName}‖end‖")));
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var unlockInfoPanel = new GUITextBlock(new RectTransform(new Vector2(0.8f, 0.0f), reputationFrame.RectTransform, Anchor.BottomCenter) { MinSize = new Point(0, GUI.IntScale(30)), AbsoluteOffset = new Point(0, GUI.IntScale(3)) },
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unlockText, style: "GUIButtonRound", textAlignment: Alignment.Center, textColor: GUIStyle.TextColorNormal);
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unlockInfoPanel.Color = Color.Lerp(unlockInfoPanel.Color, Color.Black, 0.8f);
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unlockInfoPanel.UserData = "unlockinfo";
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if (unlockInfoPanel.TextSize.X > unlockInfoPanel.Rect.Width * 0.7f)
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{
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if (faction == null || faction.Prefab.Identifier != unlockEvent.UnlockPathFaction) { continue; }
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}
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if (unlockEvent != null)
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{
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Reputation unlockReputation = gateLocation.Reputation;
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Faction unlockFaction = null;
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if (!string.IsNullOrEmpty(unlockEvent.UnlockPathFaction))
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{
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unlockFaction = GameMain.GameSession.Campaign.Factions.Find(f => f.Prefab.Identifier == unlockEvent.UnlockPathFaction);
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unlockReputation = unlockFaction?.Reputation;
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}
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float normalizedUnlockReputation = MathUtils.InverseLerp(unlockReputation.MinReputation, unlockReputation.MaxReputation, unlockEvent.UnlockPathReputation);
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RichString unlockText = RichString.Rich(TextManager.GetWithVariables(
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"lockedpathreputationrequirement",
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("[reputation]", Reputation.GetFormattedReputationText(normalizedUnlockReputation, unlockEvent.UnlockPathReputation, addColorTags: true)),
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("[biomename]", $"‖color:gui.orange‖{connection.LevelData.Biome.DisplayName}‖end‖")));
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var unlockInfoPanel = new GUITextBlock(new RectTransform(new Vector2(0.8f, 0.0f), reputationFrame.RectTransform, Anchor.BottomCenter) { MinSize = new Point(0, GUI.IntScale(30)), AbsoluteOffset = new Point(0, GUI.IntScale(3)) },
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unlockText, style: "GUIButtonRound", textAlignment: Alignment.Center, textColor: GUIStyle.TextColorNormal);
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unlockInfoPanel.Color = Color.Lerp(unlockInfoPanel.Color, Color.Black, 0.8f);
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unlockInfoPanel.UserData = "unlockinfo";
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if (unlockInfoPanel.TextSize.X > unlockInfoPanel.Rect.Width * 0.7f)
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{
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unlockInfoPanel.Font = GUIStyle.SmallFont;
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}
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unlockInfoPanel.Font = GUIStyle.SmallFont;
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}
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}
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}
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}
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}
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}
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@@ -543,6 +544,11 @@ namespace Barotrauma
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}
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}
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if (startLocation?.Biome != null && startLocation.Biome.IsEndBiome)
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{
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locationName ??= startLocation.Name;
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}
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if (textTag == null) { return ""; }
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if (locationName == null)
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@@ -680,7 +686,7 @@ namespace Barotrauma
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}
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private GUIFrame CreateReputationElement(GUIComponent parent,
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LocalizedString name, float reputation, float normalizedReputation, float initialReputation,
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LocalizedString name, Reputation reputation, float initialReputation,
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LocalizedString shortDescription, LocalizedString fullDescription, Sprite icon, Sprite backgroundPortrait, Color iconColor)
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{
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var factionFrame = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.1f), parent.RectTransform), style: null);
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@@ -698,21 +704,22 @@ namespace Barotrauma
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};
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}
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var factionInfoHorizontal = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.9f), factionFrame.RectTransform, Anchor.Center), childAnchor: Anchor.CenterLeft, isHorizontal: true)
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var factionInfoHorizontal = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.9f), factionFrame.RectTransform, Anchor.Center), childAnchor: Anchor.CenterRight, isHorizontal: true)
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{
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AbsoluteSpacing = GUI.IntScale(5),
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Stretch = true
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};
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var factionIcon = new GUIImage(new RectTransform(Vector2.One * 0.7f, factionInfoHorizontal.RectTransform, scaleBasis: ScaleBasis.Smallest), icon, scaleToFit: true)
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{
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Color = iconColor
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};
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var factionTextContent = new GUILayoutGroup(new RectTransform(Vector2.One, factionInfoHorizontal.RectTransform))
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{
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AbsoluteSpacing = GUI.IntScale(10),
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Stretch = true
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};
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var factionIcon = new GUIImage(new RectTransform(Vector2.One * 0.7f, factionInfoHorizontal.RectTransform, scaleBasis: ScaleBasis.Smallest), icon, scaleToFit: true)
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{
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Color = iconColor
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};
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factionInfoHorizontal.Recalculate();
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var header = new GUITextBlock(new RectTransform(new Point(factionTextContent.Rect.Width, GUI.IntScale(40)), factionTextContent.RectTransform),
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@@ -733,24 +740,30 @@ namespace Barotrauma
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factionTextContent.Recalculate();
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new GUICustomComponent(new RectTransform(new Vector2(0.8f, 1.0f), sliderHolder.RectTransform),
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onDraw: (sb, customComponent) => DrawReputationBar(sb, customComponent.Rect, normalizedReputation));
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onDraw: (sb, customComponent) => DrawReputationBar(sb, customComponent.Rect, reputation.NormalizedValue));
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var reputationText = new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), sliderHolder.RectTransform),
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string.Empty, textAlignment: Alignment.CenterLeft, font: GUIStyle.SubHeadingFont);
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SetReputationText(reputationText);
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reputation?.OnReputationValueChanged.RegisterOverwriteExisting("RefreshRoundSummary".ToIdentifier(), _ =>
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{
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SetReputationText(reputationText);
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});
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LocalizedString reputationText = Reputation.GetFormattedReputationText(normalizedReputation, reputation, addColorTags: true);
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int reputationChange = (int)Math.Round(reputation - initialReputation);
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if (Math.Abs(reputationChange) > 0)
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void SetReputationText(GUITextBlock textBlock)
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{
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string changeText = $"{(reputationChange > 0 ? "+" : "") + reputationChange}";
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string colorStr = XMLExtensions.ToStringHex(reputationChange > 0 ? GUIStyle.Green : GUIStyle.Red);
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var richText = RichString.Rich($"{reputationText} (‖color:{colorStr}‖{changeText}‖color:end‖)");
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new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), sliderHolder.RectTransform),
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richText,
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textAlignment: Alignment.CenterLeft, font: GUIStyle.SubHeadingFont);
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}
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else
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{
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new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), sliderHolder.RectTransform),
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RichString.Rich(reputationText),
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textAlignment: Alignment.CenterLeft, font: GUIStyle.SubHeadingFont);
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LocalizedString reputationText = Reputation.GetFormattedReputationText(reputation.NormalizedValue, reputation.Value, addColorTags: true);
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int reputationChange = (int)Math.Round(reputation.Value - initialReputation);
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if (Math.Abs(reputationChange) > 0)
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{
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string changeText = $"{(reputationChange > 0 ? "+" : "") + reputationChange}";
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string colorStr = XMLExtensions.ToStringHex(reputationChange > 0 ? GUIStyle.Green : GUIStyle.Red);
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textBlock.Text = RichString.Rich($"{reputationText} (‖color:{colorStr}‖{changeText}‖color:end‖)");
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}
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else
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{
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textBlock.Text = RichString.Rich(reputationText);
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}
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}
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//spacing
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Reference in New Issue
Block a user