Build 1.1.4.0
This commit is contained in:
@@ -9,7 +9,6 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Xml.Linq;
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using Barotrauma.Steam;
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namespace Barotrauma
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{
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@@ -194,7 +193,7 @@ namespace Barotrauma
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};
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}
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var reports = OrderPrefab.Prefabs.Where(o => o.IsReport && o.SymbolSprite != null && !o.Hidden).ToArray();
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var reports = OrderPrefab.Prefabs.Where(o => o.IsReport && o.SymbolSprite != null && !o.Hidden).OrderBy(o => o.Identifier).ToArray();
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if (reports.None())
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{
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DebugConsole.ThrowError("No valid orders for report buttons found! Cannot create report buttons. The orders for the report buttons must have 'targetallcharacters' attribute enabled and a valid 'symbolsprite' defined.");
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@@ -377,6 +376,7 @@ namespace Barotrauma
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- (0.1f * iconRelativeWidth)
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// Spacing
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- (7 * layoutGroup.RelativeSpacing);
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nameRelativeWidth = Math.Max(nameRelativeWidth, 0.25f);
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var font = layoutGroup.Rect.Width < 150 ? GUIStyle.SmallFont : GUIStyle.Font;
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var nameBlock = new GUITextBlock(
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@@ -1403,8 +1403,7 @@ namespace Barotrauma
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bool hitDeselect = PlayerInput.KeyHit(InputType.Deselect) &&
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(!PlayerInput.SecondaryMouseButtonClicked() || (!isMouseOnOptionNode && !isMouseOnShortcutNode));
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bool isBoundToPrimaryMouse = GameSettings.CurrentConfig.KeyMap.Bindings[InputType.Command].MouseButton is MouseButton mouseButton &&
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(mouseButton == MouseButton.PrimaryMouse || mouseButton == (PlayerInput.MouseButtonsSwapped() ? MouseButton.RightMouse : MouseButton.LeftMouse));
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bool isBoundToPrimaryMouse = GameSettings.CurrentConfig.KeyMap.Bindings[InputType.Command].MouseButton == MouseButton.PrimaryMouse;
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bool canToggleInterface = !isBoundToPrimaryMouse ||
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(!isMouseOnOptionNode && !isMouseOnShortcutNode && extraOptionNodes.None(n => GUI.IsMouseOn(n)) && !GUI.IsMouseOn(returnNode));
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@@ -2796,8 +2795,8 @@ namespace Barotrauma
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var orderName = GetOrderNameBasedOnContextuality(order);
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var icon = CreateNodeIcon(Vector2.One, node.RectTransform, order.SymbolSprite, order.Color,
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tooltip: !showAssignmentTooltip ? orderName : orderName +
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"\n" + (!PlayerInput.MouseButtonsSwapped() ? TextManager.Get("input.leftmouse") : TextManager.Get("input.rightmouse")) + ": " + TextManager.Get("commandui.quickassigntooltip") +
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"\n" + (!PlayerInput.MouseButtonsSwapped() ? TextManager.Get("input.rightmouse") : TextManager.Get("input.leftmouse")) + ": " + TextManager.Get("commandui.manualassigntooltip"));
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"\n" + PlayerInput.PrimaryMouseLabel + ": " + TextManager.Get("commandui.quickassigntooltip") +
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"\n" + PlayerInput.SecondaryMouseLabel + ": " + TextManager.Get("commandui.manualassigntooltip"));
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if (disableNode)
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{
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@@ -2999,8 +2998,8 @@ namespace Barotrauma
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var showAssignmentTooltip = characterContext == null && !order.MustManuallyAssign && !order.TargetAllCharacters;
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icon = CreateNodeIcon(Vector2.One, node.RectTransform, sprite, order.Color,
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tooltip: characterContext != null ? optionName : optionName +
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"\n" + (!PlayerInput.MouseButtonsSwapped() ? TextManager.Get("input.leftmouse") : TextManager.Get("input.rightmouse")) + ": " + TextManager.Get("commandui.quickassigntooltip") +
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"\n" + (!PlayerInput.MouseButtonsSwapped() ? TextManager.Get("input.rightmouse") : TextManager.Get("input.leftmouse")) + ": " + TextManager.Get("commandui.manualassigntooltip"));
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"\n" + PlayerInput.PrimaryMouseLabel + ": " + TextManager.Get("commandui.quickassigntooltip") +
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"\n" + PlayerInput.SecondaryMouseLabel + ": " + TextManager.Get("commandui.manualassigntooltip"));
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}
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if (!CanCharacterBeHeard())
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{
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@@ -1,9 +1,7 @@
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using System;
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using System.Collections.Generic;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System.Collections.Immutable;
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using System.Linq;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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namespace Barotrauma
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{
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@@ -11,21 +9,22 @@ namespace Barotrauma
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{
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private const int MaxDrawnElements = 12;
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public void DebugDraw(SpriteBatch spriteBatch, Vector2 pos, int debugDrawMetadataOffset, string[] ignoredMetadataInfo)
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public void DebugDraw(SpriteBatch spriteBatch, Vector2 pos, CampaignMode campaign, GUI.DebugDrawMetaData debugDrawMetaData)
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{
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var campaignData = data;
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foreach (string ignored in ignoredMetadataInfo)
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if (!debugDrawMetaData.FactionMetadata) { removeData("reputation.faction"); }
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if (!debugDrawMetaData.UpgradeLevels) { removeData("upgrade."); }
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if (!debugDrawMetaData.UpgradePrices) { removeData("upgradeprice."); }
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void removeData(string keyStartsWith)
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{
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if (!string.IsNullOrWhiteSpace(ignored))
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{
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campaignData = campaignData.Where(pair => !pair.Key.StartsWith(ignored)).ToDictionary(i => i.Key, i => i.Value);
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}
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campaignData = campaignData.Where(pair => !pair.Key.StartsWith(keyStartsWith)).ToDictionary(i => i.Key, i => i.Value);
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}
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int offset = 0;;
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if (campaignData.Count > 0)
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{
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offset = debugDrawMetadataOffset % campaignData.Count;
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offset = debugDrawMetaData.Offset % campaignData.Count;
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if (offset < 0) { offset += campaignData.Count; }
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}
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@@ -72,7 +71,7 @@ namespace Barotrauma
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}
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float y = infoRect.Bottom + 16;
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if (Campaign.Factions != null)
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if (campaign.Factions != null)
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{
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const string factionHeader = "Reputations";
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Vector2 factionHeaderSize = GUIStyle.SubHeadingFont.MeasureString(factionHeader);
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@@ -81,7 +80,7 @@ namespace Barotrauma
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GUI.DrawString(spriteBatch, factionPos, factionHeader, Color.White, font: GUIStyle.SubHeadingFont);
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y += factionHeaderSize.Y + 8;
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foreach (Faction faction in Campaign.Factions)
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foreach (Faction faction in campaign.Factions)
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{
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LocalizedString name = faction.Prefab.Name;
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Vector2 nameSize = GUIStyle.SmallFont.MeasureString(name);
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@@ -94,20 +93,6 @@ namespace Barotrauma
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y += 15;
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}
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}
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Location location = Campaign.Map?.CurrentLocation;
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if (location?.Reputation != null)
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{
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string name = Campaign.Map?.CurrentLocation.Name;
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Vector2 nameSize = GUIStyle.SmallFont.MeasureString(name);
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GUI.DrawString(spriteBatch, new Vector2(GameMain.GraphicsWidth - 264, y), name, Color.White, font: GUIStyle.SmallFont);
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y += nameSize.Y + 5;
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float normalizedReputation = MathUtils.InverseLerp(location.Reputation.MinReputation, location.Reputation.MaxReputation, location.Reputation.Value);
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Color color = ToolBox.GradientLerp(normalizedReputation, Color.Red, Color.Yellow, Color.LightGreen);
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GUI.DrawRectangle(spriteBatch, new Rectangle(GameMain.GraphicsWidth - 264, (int) y, (int)(normalizedReputation * 255), 10), color, isFilled: true);
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GUI.DrawRectangle(spriteBatch, new Rectangle(GameMain.GraphicsWidth - 264, (int) y, 256, 10), Color.White);
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}
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}
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}
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}
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@@ -13,7 +13,7 @@ namespace Barotrauma
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partial void SettingsChanged(Option<int> balanceChanged, Option<int> rewardChanged)
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{
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if (Owner is Some<Character> { Value: var character })
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if (Owner.TryUnwrap(out var character))
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{
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if (!character.IsPlayer) { return; }
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}
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@@ -1,5 +1,4 @@
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using Barotrauma.Extensions;
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using Barotrauma.Items.Components;
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using Barotrauma.Networking;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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@@ -16,8 +15,6 @@ namespace Barotrauma
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protected bool crewDead;
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protected Color overlayColor;
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protected LocalizedString overlayText, overlayTextBottom;
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protected Color overlayTextColor;
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protected Sprite overlaySprite;
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private TransitionType prevCampaignUIAutoOpenType;
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@@ -30,7 +27,13 @@ namespace Barotrauma
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protected GUIFrame campaignUIContainer;
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public CampaignUI CampaignUI;
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public static CancellationTokenSource StartRoundCancellationToken { get; private set; }
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public SlideshowPlayer SlideshowPlayer
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{
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get;
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protected set;
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}
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private CancellationTokenSource startRoundCancellationToken;
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public bool ForceMapUI
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{
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@@ -59,10 +62,19 @@ namespace Barotrauma
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{
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chatBox.ToggleOpen = wasChatBoxOpen;
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}
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if (!value && CampaignUI?.SelectedTab == InteractionType.PurchaseSub)
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if (!value)
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{
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SubmarinePreview.Close();
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switch (CampaignUI?.SelectedTab)
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{
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case InteractionType.PurchaseSub:
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SubmarinePreview.Close();
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break;
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case InteractionType.MedicalClinic:
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CampaignUI.MedicalClinic?.OnDeselected();
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break;
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}
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}
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showCampaignUI = value;
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}
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}
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@@ -77,6 +89,7 @@ namespace Barotrauma
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{
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foreach (Mission mission in Missions.ToList())
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{
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if (!mission.Prefab.ShowStartMessage) { continue; }
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new GUIMessageBox(
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RichString.Rich(mission.Prefab.IsSideObjective ? TextManager.AddPunctuation(':', TextManager.Get("sideobjective"), mission.Name) : mission.Name),
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RichString.Rich(mission.Description), Array.Empty<LocalizedString>(), type: GUIMessageBox.Type.InGame, icon: mission.Prefab.Icon)
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@@ -108,6 +121,23 @@ namespace Barotrauma
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{
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return AllowedToManageCampaign(ClientPermissions.ManageMoney);
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}
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protected GUIButton CreateEndRoundButton()
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{
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int buttonWidth = (int)(450 * GUI.xScale * (GUI.IsUltrawide ? 3.0f : 1.0f));
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int buttonHeight = (int)(40 * GUI.yScale);
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var rectT = HUDLayoutSettings.ToRectTransform(new Rectangle((GameMain.GraphicsWidth / 2), HUDLayoutSettings.ButtonAreaTop.Center.Y, buttonWidth, buttonHeight), GUI.Canvas);
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rectT.Pivot = Pivot.Center;
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return new GUIButton(rectT, TextManager.Get("EndRound"), textAlignment: Alignment.Center, style: "EndRoundButton")
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{
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Pulse = true,
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TextBlock =
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{
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Shadow = true,
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AutoScaleHorizontal = true
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}
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};
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}
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public override void Draw(SpriteBatch spriteBatch)
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{
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@@ -123,32 +153,10 @@ namespace Barotrauma
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{
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GUI.DrawRectangle(spriteBatch, new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), overlayColor, isFilled: true);
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}
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if (!overlayText.IsNullOrEmpty() && overlayTextColor.A > 0)
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{
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var backgroundSprite = GUIStyle.GetComponentStyle("CommandBackground").GetDefaultSprite();
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Vector2 centerPos = new Vector2(GameMain.GraphicsWidth, GameMain.GraphicsHeight) / 2;
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LocalizedString wrappedText = ToolBox.WrapText(overlayText, GameMain.GraphicsWidth / 3, GUIStyle.Font);
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Vector2 textSize = GUIStyle.Font.MeasureString(wrappedText);
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Vector2 textPos = centerPos - textSize / 2;
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backgroundSprite.Draw(spriteBatch,
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centerPos,
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Color.White * (overlayTextColor.A / 255.0f),
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origin: backgroundSprite.size / 2,
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rotate: 0.0f,
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scale: new Vector2(GameMain.GraphicsWidth / 2 / backgroundSprite.size.X, textSize.Y / backgroundSprite.size.Y * 1.5f));
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GUI.DrawString(spriteBatch, textPos + Vector2.One, wrappedText, Color.Black * (overlayTextColor.A / 255.0f));
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GUI.DrawString(spriteBatch, textPos, wrappedText, overlayTextColor);
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if (!overlayTextBottom.IsNullOrEmpty())
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{
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Vector2 bottomTextPos = centerPos + new Vector2(0.0f, textSize.Y / 2 + 40 * GUI.Scale) - GUIStyle.Font.MeasureString(overlayTextBottom) / 2;
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GUI.DrawString(spriteBatch, bottomTextPos + Vector2.One, overlayTextBottom.Value, Color.Black * (overlayTextColor.A / 255.0f));
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GUI.DrawString(spriteBatch, bottomTextPos, overlayTextBottom.Value, overlayTextColor);
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}
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}
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}
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SlideshowPlayer?.DrawManually(spriteBatch);
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if (GUI.DisableHUD || GUI.DisableUpperHUD || ForceMapUI || CoroutineManager.IsCoroutineRunning("LevelTransition"))
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{
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endRoundButton.Visible = false;
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@@ -157,7 +165,7 @@ namespace Barotrauma
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}
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if (Submarine.MainSub == null || Level.Loaded == null) { return; }
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endRoundButton.Visible = false;
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bool allowEndingRound = false;
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var availableTransition = GetAvailableTransition(out _, out Submarine leavingSub);
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LocalizedString buttonText = "";
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switch (availableTransition)
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@@ -168,12 +176,12 @@ namespace Barotrauma
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{
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string textTag = availableTransition == TransitionType.ProgressToNextLocation ? "EnterLocation" : "EnterEmptyLocation";
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buttonText = TextManager.GetWithVariable(textTag, "[locationname]", Level.Loaded.EndLocation?.Name ?? "[ERROR]");
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endRoundButton.Visible = !ForceMapUI && !ShowCampaignUI;
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allowEndingRound = !ForceMapUI && !ShowCampaignUI;
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}
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break;
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case TransitionType.LeaveLocation:
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buttonText = TextManager.GetWithVariable("LeaveLocation", "[locationname]", Level.Loaded.StartLocation?.Name ?? "[ERROR]");
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endRoundButton.Visible = !ForceMapUI && !ShowCampaignUI;
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allowEndingRound = !ForceMapUI && !ShowCampaignUI;
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break;
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case TransitionType.ReturnToPreviousLocation:
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case TransitionType.ReturnToPreviousEmptyLocation:
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@@ -181,31 +189,27 @@ namespace Barotrauma
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{
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string textTag = availableTransition == TransitionType.ReturnToPreviousLocation ? "EnterLocation" : "EnterEmptyLocation";
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buttonText = TextManager.GetWithVariable(textTag, "[locationname]", Level.Loaded.StartLocation?.Name ?? "[ERROR]");
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endRoundButton.Visible = !ForceMapUI && !ShowCampaignUI;
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allowEndingRound = !ForceMapUI && !ShowCampaignUI;
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}
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break;
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case TransitionType.None:
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default:
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if (Level.Loaded.Type == LevelData.LevelType.Outpost &&
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!Level.Loaded.IsEndBiome &&
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(Character.Controlled?.Submarine?.Info.Type == SubmarineType.Player || (Character.Controlled?.CurrentHull?.OutpostModuleTags.Contains("airlock".ToIdentifier()) ?? false)))
|
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{
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buttonText = TextManager.GetWithVariable("LeaveLocation", "[locationname]", Level.Loaded.StartLocation?.Name ?? "[ERROR]");
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endRoundButton.Visible = !ForceMapUI && !ShowCampaignUI;
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}
|
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else
|
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{
|
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endRoundButton.Visible = false;
|
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allowEndingRound = !ForceMapUI && !ShowCampaignUI;
|
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}
|
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break;
|
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}
|
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if (Level.IsLoadedOutpost && !ObjectiveManager.AllActiveObjectivesCompleted())
|
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{
|
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endRoundButton.Visible = false;
|
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allowEndingRound = false;
|
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}
|
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if (ReadyCheckButton != null) { ReadyCheckButton.Visible = allowEndingRound; }
|
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|
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if (ReadyCheckButton != null) { ReadyCheckButton.Visible = endRoundButton.Visible; }
|
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|
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endRoundButton.Visible = allowEndingRound && Character.Controlled is { IsIncapacitated: false };
|
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if (endRoundButton.Visible)
|
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{
|
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if (!AllowedToManageCampaign(ClientPermissions.ManageMap))
|
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@@ -259,11 +263,11 @@ namespace Barotrauma
|
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|
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GUI.ClearCursorWait();
|
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|
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StartRoundCancellationToken = new CancellationTokenSource();
|
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startRoundCancellationToken = new CancellationTokenSource();
|
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var loadTask = Task.Run(async () =>
|
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{
|
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await Task.Yield();
|
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Rand.ThreadId = Thread.CurrentThread.ManagedThreadId;
|
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Rand.ThreadId = Environment.CurrentManagedThreadId;
|
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try
|
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{
|
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GameMain.GameSession.StartRound(newLevel, mirrorLevel: mirror, startOutpost: GetPredefinedStartOutpost());
|
||||
@@ -273,7 +277,8 @@ namespace Barotrauma
|
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roundSummaryScreen.LoadException = e;
|
||||
}
|
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Rand.ThreadId = 0;
|
||||
}, StartRoundCancellationToken.Token);
|
||||
startRoundCancellationToken = null;
|
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}, startRoundCancellationToken.Token);
|
||||
TaskPool.Add("AsyncCampaignStartRound", loadTask, (t) =>
|
||||
{
|
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overlayColor = Color.Transparent;
|
||||
@@ -283,6 +288,21 @@ namespace Barotrauma
|
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return loadTask;
|
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}
|
||||
|
||||
public void CancelStartRound()
|
||||
{
|
||||
startRoundCancellationToken?.Cancel();
|
||||
}
|
||||
|
||||
public void ThrowIfStartRoundCancellationRequested()
|
||||
{
|
||||
if (startRoundCancellationToken != null &&
|
||||
startRoundCancellationToken.Token.IsCancellationRequested)
|
||||
{
|
||||
startRoundCancellationToken.Token.ThrowIfCancellationRequested();
|
||||
startRoundCancellationToken = null;
|
||||
}
|
||||
}
|
||||
|
||||
protected SubmarineInfo GetPredefinedStartOutpost()
|
||||
{
|
||||
if (Map?.CurrentLocation?.Type?.GetForcedOutpostGenerationParams() is OutpostGenerationParams parameters && !parameters.OutpostFilePath.IsNullOrEmpty())
|
||||
@@ -316,10 +336,15 @@ namespace Barotrauma
|
||||
goto default;
|
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default:
|
||||
ShowCampaignUI = true;
|
||||
CampaignUI.SelectTab(npc.CampaignInteractionType, storeIdentifier: npc.MerchantIdentifier);
|
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CampaignUI.SelectTab(npc.CampaignInteractionType, npc);
|
||||
CampaignUI.UpgradeStore?.RequestRefresh();
|
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break;
|
||||
}
|
||||
|
||||
if (npc.AIController is HumanAIController humanAi && humanAi.IsInHostileFaction())
|
||||
{
|
||||
npc.Speak(TextManager.Get("dialoglowrepcampaigninteraction").Value, identifier: "dialoglowrepcampaigninteraction".ToIdentifier(), minDurationBetweenSimilar: 60.0f);
|
||||
}
|
||||
}
|
||||
|
||||
public override void AddToGUIUpdateList()
|
||||
|
||||
+62
-126
@@ -125,38 +125,25 @@ namespace Barotrauma
|
||||
|
||||
private void CreateButtons()
|
||||
{
|
||||
int buttonHeight = (int) (GUI.Scale * 40),
|
||||
buttonWidth = GUI.IntScale(450),
|
||||
buttonCenter = buttonHeight / 2,
|
||||
screenMiddle = GameMain.GraphicsWidth / 2;
|
||||
|
||||
endRoundButton = new GUIButton(HUDLayoutSettings.ToRectTransform(new Rectangle(screenMiddle - buttonWidth / 2, HUDLayoutSettings.ButtonAreaTop.Center.Y - buttonCenter, buttonWidth, buttonHeight), GUI.Canvas),
|
||||
TextManager.Get("EndRound"), textAlignment: Alignment.Center, style: "EndRoundButton")
|
||||
endRoundButton = CreateEndRoundButton();
|
||||
endRoundButton.OnClicked = (btn, userdata) =>
|
||||
{
|
||||
Pulse = true,
|
||||
TextBlock =
|
||||
{
|
||||
Shadow = true,
|
||||
AutoScaleHorizontal = true
|
||||
},
|
||||
OnClicked = (btn, userdata) =>
|
||||
{
|
||||
TryEndRoundWithFuelCheck(
|
||||
onConfirm: () => GameMain.Client.RequestStartRound(),
|
||||
onReturnToMapScreen: () =>
|
||||
{
|
||||
ShowCampaignUI = true;
|
||||
if (CampaignUI == null) { InitCampaignUI(); }
|
||||
CampaignUI.SelectTab(InteractionType.Map);
|
||||
});
|
||||
return true;
|
||||
}
|
||||
TryEndRoundWithFuelCheck(
|
||||
onConfirm: () => GameMain.Client.RequestStartRound(),
|
||||
onReturnToMapScreen: () =>
|
||||
{
|
||||
ShowCampaignUI = true;
|
||||
if (CampaignUI == null) { InitCampaignUI(); }
|
||||
CampaignUI.SelectTab(InteractionType.Map);
|
||||
});
|
||||
return true;
|
||||
};
|
||||
|
||||
int readyButtonHeight = buttonHeight;
|
||||
int readyButtonWidth = (int) (GUI.Scale * 50);
|
||||
|
||||
ReadyCheckButton = new GUIButton(HUDLayoutSettings.ToRectTransform(new Rectangle(screenMiddle + (buttonWidth / 2) + GUI.IntScale(16), HUDLayoutSettings.ButtonAreaTop.Center.Y - buttonCenter, readyButtonWidth, readyButtonHeight), GUI.Canvas),
|
||||
int readyButtonWidth = (int)(GUI.Scale * 50 * (GUI.IsUltrawide ? 3.0f : 1.0f));
|
||||
int readyButtonHeight = (int)(GUI.Scale * 40);
|
||||
int readyButtonCenter = readyButtonHeight / 2,
|
||||
screenMiddle = GameMain.GraphicsWidth / 2;
|
||||
ReadyCheckButton = new GUIButton(HUDLayoutSettings.ToRectTransform(new Rectangle(screenMiddle + (endRoundButton.Rect.Width / 2) + GUI.IntScale(16), HUDLayoutSettings.ButtonAreaTop.Center.Y - readyButtonCenter, readyButtonWidth, readyButtonHeight), GUI.Canvas),
|
||||
style: "RepairBuyButton")
|
||||
{
|
||||
ToolTip = TextManager.Get("ReadyCheck.Tooltip"),
|
||||
@@ -216,51 +203,35 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
Character prevControlled = Character.Controlled;
|
||||
if (prevControlled?.AIController != null)
|
||||
{
|
||||
prevControlled.AIController.Enabled = false;
|
||||
}
|
||||
GUI.DisableHUD = true;
|
||||
if (IsFirstRound)
|
||||
{
|
||||
Character.Controlled = null;
|
||||
if (SlideshowPrefab.Prefabs.TryGet("campaignstart".ToIdentifier(), out var slideshow))
|
||||
{
|
||||
SlideshowPlayer = new SlideshowPlayer(GUICanvas.Instance, slideshow);
|
||||
}
|
||||
|
||||
Character.Controlled = null;
|
||||
prevControlled?.ClearInputs();
|
||||
|
||||
overlayColor = Color.LightGray;
|
||||
overlaySprite = Map.CurrentLocation.Type.GetPortrait(Map.CurrentLocation.PortraitId);
|
||||
overlayTextColor = Color.Transparent;
|
||||
overlayText = TextManager.GetWithVariables("campaignstart",
|
||||
("xxxx", Map.CurrentLocation.Name), ("yyyy", TextManager.Get($"submarineclass.{Submarine.MainSub.Info.SubmarineClass}")));
|
||||
float fadeInDuration = 1.0f;
|
||||
float textDuration = 10.0f;
|
||||
float timer = 0.0f;
|
||||
while (timer < textDuration)
|
||||
{
|
||||
if (GameMain.GameSession == null || Screen.Selected != GameMain.GameScreen)
|
||||
{
|
||||
GUI.DisableHUD = false;
|
||||
yield return CoroutineStatus.Success;
|
||||
}
|
||||
// Try to grab the controlled here to prevent inputs, assigned late on multiplayer
|
||||
if (Character.Controlled != null)
|
||||
{
|
||||
prevControlled = Character.Controlled;
|
||||
Character.Controlled = null;
|
||||
prevControlled.ClearInputs();
|
||||
}
|
||||
GameMain.GameScreen.Cam.Freeze = true;
|
||||
overlayTextColor = Color.Lerp(Color.Transparent, Color.White, (timer - 1.0f) / fadeInDuration);
|
||||
timer = Math.Min(timer + CoroutineManager.DeltaTime, textDuration);
|
||||
yield return CoroutineStatus.Running;
|
||||
}
|
||||
|
||||
var outpost = GameMain.GameSession.Level.StartOutpost;
|
||||
var borders = outpost.GetDockedBorders();
|
||||
borders.Location += outpost.WorldPosition.ToPoint();
|
||||
GameMain.GameScreen.Cam.Position = new Vector2(borders.X + borders.Width / 2, borders.Y - borders.Height / 2);
|
||||
float startZoom = 0.8f /
|
||||
((float)Math.Max(borders.Width, borders.Height) / (float)GameMain.GameScreen.Cam.Resolution.X);
|
||||
GameMain.GameScreen.Cam.MinZoom = Math.Min(startZoom, GameMain.GameScreen.Cam.MinZoom);
|
||||
GameMain.GameScreen.Cam.Zoom = GameMain.GameScreen.Cam.MinZoom = Math.Min(startZoom, GameMain.GameScreen.Cam.MinZoom);
|
||||
while (SlideshowPlayer != null && !SlideshowPlayer.LastTextShown)
|
||||
{
|
||||
GUI.PreventPauseMenuToggle = true;
|
||||
yield return CoroutineStatus.Running;
|
||||
}
|
||||
GUI.PreventPauseMenuToggle = false;
|
||||
prevControlled ??= Character.Controlled;
|
||||
GameMain.LightManager.LosAlpha = 0.0f;
|
||||
var transition = new CameraTransition(prevControlled, GameMain.GameScreen.Cam,
|
||||
null, null,
|
||||
fadeOut: false,
|
||||
@@ -272,16 +243,6 @@ namespace Barotrauma
|
||||
AllowInterrupt = true,
|
||||
RemoveControlFromCharacter = false
|
||||
};
|
||||
fadeInDuration = 1.0f;
|
||||
timer = 0.0f;
|
||||
overlayTextColor = Color.Transparent;
|
||||
overlayText = "";
|
||||
while (timer < fadeInDuration)
|
||||
{
|
||||
overlayColor = Color.Lerp(Color.LightGray, Color.Transparent, timer / fadeInDuration);
|
||||
timer += CoroutineManager.DeltaTime;
|
||||
yield return CoroutineStatus.Running;
|
||||
}
|
||||
overlayColor = Color.Transparent;
|
||||
while (transition.Running)
|
||||
{
|
||||
@@ -385,7 +346,7 @@ namespace Barotrauma
|
||||
overlayColor = Color.Transparent;
|
||||
|
||||
if (DateTime.Now > timeOut) { GameMain.NetLobbyScreen.Select(); }
|
||||
if (!(Screen.Selected is RoundSummaryScreen))
|
||||
if (Screen.Selected is not RoundSummaryScreen)
|
||||
{
|
||||
if (continueButton != null)
|
||||
{
|
||||
@@ -409,6 +370,8 @@ namespace Barotrauma
|
||||
|
||||
base.Update(deltaTime);
|
||||
|
||||
SlideshowPlayer?.UpdateManually(deltaTime);
|
||||
|
||||
if (PlayerInput.SecondaryMouseButtonClicked() ||
|
||||
PlayerInput.KeyHit(Microsoft.Xna.Framework.Input.Keys.Escape))
|
||||
{
|
||||
@@ -442,7 +405,8 @@ namespace Barotrauma
|
||||
CampaignUI.SelectTab(InteractionType.Map);
|
||||
}
|
||||
}
|
||||
else
|
||||
//end biome is handled by the server (automatic transition without a map screen when the end of the level is reached)
|
||||
else if (!Level.Loaded.IsEndBiome)
|
||||
{
|
||||
//wasn't initially docked (sub doesn't have a docking port?)
|
||||
// -> choose a destination when the sub is far enough from the start outpost
|
||||
@@ -467,11 +431,17 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public override void UpdateWhilePaused(float deltaTime)
|
||||
{
|
||||
SlideshowPlayer?.UpdateManually(deltaTime);
|
||||
}
|
||||
|
||||
public override void End(TransitionType transitionType = TransitionType.None)
|
||||
{
|
||||
base.End(transitionType);
|
||||
ForceMapUI = ShowCampaignUI = false;
|
||||
|
||||
SlideshowPlayer?.Finish();
|
||||
|
||||
// remove all event dialogue boxes
|
||||
GUIMessageBox.MessageBoxes.ForEachMod(mb =>
|
||||
{
|
||||
@@ -501,7 +471,8 @@ namespace Barotrauma
|
||||
{
|
||||
GUIMessageBox.MessageBoxes.Remove(GUIMessageBox.VisibleBox);
|
||||
}
|
||||
CoroutineManager.StartCoroutine(DoEndCampaignCameraTransition(), "DoEndCampaignCameraTransition");
|
||||
GameMain.CampaignEndScreen.Select();
|
||||
GUI.DisableHUD = false;
|
||||
GameMain.CampaignEndScreen.OnFinished = () =>
|
||||
{
|
||||
GameMain.NetLobbyScreen.Select();
|
||||
@@ -510,32 +481,6 @@ namespace Barotrauma
|
||||
};
|
||||
}
|
||||
|
||||
private IEnumerable<CoroutineStatus> DoEndCampaignCameraTransition()
|
||||
{
|
||||
Character controlled = Character.Controlled;
|
||||
if (controlled != null)
|
||||
{
|
||||
controlled.AIController.Enabled = false;
|
||||
}
|
||||
|
||||
GUI.DisableHUD = true;
|
||||
ISpatialEntity endObject = Level.Loaded.LevelObjectManager.GetAllObjects().FirstOrDefault(obj => obj.Prefab.SpawnPos == LevelObjectPrefab.SpawnPosType.LevelEnd);
|
||||
var transition = new CameraTransition(endObject ?? Submarine.MainSub, GameMain.GameScreen.Cam,
|
||||
null, Alignment.Center,
|
||||
fadeOut: true,
|
||||
panDuration: 10,
|
||||
startZoom: null, endZoom: 0.2f);
|
||||
|
||||
while (transition.Running)
|
||||
{
|
||||
yield return CoroutineStatus.Running;
|
||||
}
|
||||
GameMain.CampaignEndScreen.Select();
|
||||
GUI.DisableHUD = false;
|
||||
|
||||
yield return CoroutineStatus.Success;
|
||||
}
|
||||
|
||||
public void ClientWrite(IWriteMessage msg)
|
||||
{
|
||||
System.Diagnostics.Debug.Assert(map.Locations.Count < UInt16.MaxValue);
|
||||
@@ -844,8 +789,6 @@ namespace Barotrauma
|
||||
{
|
||||
DebugConsole.Log("Received campaign update (Reputation)");
|
||||
UInt16 id = msg.ReadUInt16();
|
||||
float? reputation = null;
|
||||
if (msg.ReadBoolean()) { reputation = msg.ReadSingle(); }
|
||||
Dictionary<Identifier, float> factionReps = new Dictionary<Identifier, float>();
|
||||
byte factionsCount = msg.ReadByte();
|
||||
for (int i = 0; i < factionsCount; i++)
|
||||
@@ -854,11 +797,6 @@ namespace Barotrauma
|
||||
}
|
||||
if (ShouldApply(NetFlags.Reputation, id, requireUpToDateSave: true))
|
||||
{
|
||||
if (reputation.HasValue)
|
||||
{
|
||||
campaign.Map.CurrentLocation.Reputation.SetReputation(reputation.Value);
|
||||
campaign?.CampaignUI?.UpgradeStore?.RequestRefresh();
|
||||
}
|
||||
foreach (var (identifier, rep) in factionReps)
|
||||
{
|
||||
Faction faction = campaign.Factions.FirstOrDefault(f => f.Prefab.Identifier == identifier);
|
||||
@@ -871,6 +809,7 @@ namespace Barotrauma
|
||||
DebugConsole.ThrowError($"Received an update for a faction that doesn't exist \"{identifier}\".");
|
||||
}
|
||||
}
|
||||
campaign?.CampaignUI?.UpgradeStore?.RequestRefresh();
|
||||
}
|
||||
}
|
||||
if (requiredFlags.HasFlag(NetFlags.CharacterInfo))
|
||||
@@ -995,7 +934,9 @@ namespace Barotrauma
|
||||
if (firedCharacter != null) { CrewManager.FireCharacter(firedCharacter); }
|
||||
}
|
||||
|
||||
if (map?.CurrentLocation?.HireManager != null && CampaignUI?.CrewManagement != null)
|
||||
if (map?.CurrentLocation?.HireManager != null && CampaignUI?.CrewManagement != null &&
|
||||
/*can't apply until we have the latest save file*/
|
||||
!NetIdUtils.IdMoreRecent(pendingSaveID, LastSaveID))
|
||||
{
|
||||
CampaignUI.CrewManagement.SetHireables(map.CurrentLocation, availableHires);
|
||||
if (hiredCharacters.Any()) { CampaignUI.CrewManagement.ValidateHires(hiredCharacters); }
|
||||
@@ -1010,25 +951,20 @@ namespace Barotrauma
|
||||
foreach (NetWalletTransaction transaction in update.Transactions)
|
||||
{
|
||||
WalletInfo info = transaction.Info;
|
||||
switch (transaction.CharacterID)
|
||||
if (transaction.CharacterID.TryUnwrap(out var charID))
|
||||
{
|
||||
case Some<ushort> { Value: var charID }:
|
||||
{
|
||||
Character targetCharacter = Character.CharacterList?.FirstOrDefault(c => c.ID == charID);
|
||||
if (targetCharacter is null) { break; }
|
||||
Wallet wallet = targetCharacter.Wallet;
|
||||
Character targetCharacter = Character.CharacterList?.FirstOrDefault(c => c.ID == charID);
|
||||
if (targetCharacter is null) { break; }
|
||||
Wallet wallet = targetCharacter.Wallet;
|
||||
|
||||
wallet.Balance = info.Balance;
|
||||
wallet.RewardDistribution = info.RewardDistribution;
|
||||
TryInvokeEvent(wallet, transaction.ChangedData, info);
|
||||
break;
|
||||
}
|
||||
case None<ushort> _:
|
||||
{
|
||||
Bank.Balance = info.Balance;
|
||||
TryInvokeEvent(Bank, transaction.ChangedData, info);
|
||||
break;
|
||||
}
|
||||
wallet.Balance = info.Balance;
|
||||
wallet.RewardDistribution = info.RewardDistribution;
|
||||
TryInvokeEvent(wallet, transaction.ChangedData, info);
|
||||
}
|
||||
else
|
||||
{
|
||||
Bank.Balance = info.Balance;
|
||||
TryInvokeEvent(Bank, transaction.ChangedData, info);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1043,7 +979,7 @@ namespace Barotrauma
|
||||
|
||||
public override bool TryPurchase(Client client, int price)
|
||||
{
|
||||
if (!AllowedToManageCampaign(ClientPermissions.ManageCampaign))
|
||||
if (!AllowedToManageCampaign(ClientPermissions.ManageMoney))
|
||||
{
|
||||
return PersonalWallet.TryDeduct(price);
|
||||
}
|
||||
|
||||
+112
-144
@@ -12,7 +12,13 @@ namespace Barotrauma
|
||||
|
||||
public override bool Paused
|
||||
{
|
||||
get { return ForceMapUI || CoroutineManager.IsCoroutineRunning("LevelTransition") || ShowCampaignUI && CampaignUI.SelectedTab == InteractionType.Map; }
|
||||
get
|
||||
{
|
||||
return
|
||||
ForceMapUI || CoroutineManager.IsCoroutineRunning("LevelTransition") ||
|
||||
ShowCampaignUI && CampaignUI.SelectedTab == InteractionType.Map ||
|
||||
(SlideshowPlayer != null && !SlideshowPlayer.LastTextShown);
|
||||
}
|
||||
}
|
||||
|
||||
public override void UpdateWhilePaused(float deltaTime)
|
||||
@@ -31,6 +37,8 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
SlideshowPlayer?.UpdateManually(deltaTime);
|
||||
|
||||
CrewManager.ChatBox?.Update(deltaTime);
|
||||
CrewManager.UpdateReports();
|
||||
}
|
||||
@@ -77,9 +85,9 @@ namespace Barotrauma
|
||||
/// </summary>
|
||||
private SinglePlayerCampaign(string mapSeed, CampaignSettings settings) : base(GameModePreset.SinglePlayerCampaign, settings)
|
||||
{
|
||||
CampaignMetadata = new CampaignMetadata(this);
|
||||
UpgradeManager = new UpgradeManager(this);
|
||||
Settings = settings;
|
||||
InitFactions();
|
||||
map = new Map(this, mapSeed);
|
||||
foreach (JobPrefab jobPrefab in JobPrefab.Prefabs)
|
||||
{
|
||||
@@ -89,7 +97,6 @@ namespace Barotrauma
|
||||
CrewManager.AddCharacterInfo(new CharacterInfo(CharacterPrefab.HumanSpeciesName, jobOrJobPrefab: jobPrefab, variant: variant));
|
||||
}
|
||||
}
|
||||
InitCampaignData();
|
||||
InitUI();
|
||||
}
|
||||
|
||||
@@ -99,6 +106,17 @@ namespace Barotrauma
|
||||
private SinglePlayerCampaign(XElement element) : base(GameModePreset.SinglePlayerCampaign, CampaignSettings.Empty)
|
||||
{
|
||||
IsFirstRound = false;
|
||||
foreach (var subElement in element.Elements())
|
||||
{
|
||||
switch (subElement.Name.ToString().ToLowerInvariant())
|
||||
{
|
||||
case "metadata":
|
||||
CampaignMetadata.Load(subElement);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
InitFactions();
|
||||
|
||||
foreach (var subElement in element.Elements())
|
||||
{
|
||||
@@ -114,9 +132,6 @@ namespace Barotrauma
|
||||
case "map":
|
||||
map = Map.Load(this, subElement);
|
||||
break;
|
||||
case "metadata":
|
||||
CampaignMetadata = new CampaignMetadata(this, subElement);
|
||||
break;
|
||||
case "cargo":
|
||||
CargoManager.LoadPurchasedItems(subElement);
|
||||
break;
|
||||
@@ -133,14 +148,14 @@ namespace Barotrauma
|
||||
case "stats":
|
||||
LoadStats(subElement);
|
||||
break;
|
||||
case "eventmanager":
|
||||
GameMain.GameSession.EventManager.Load(subElement);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
CampaignMetadata ??= new CampaignMetadata(this);
|
||||
UpgradeManager ??= new UpgradeManager(this);
|
||||
|
||||
InitCampaignData();
|
||||
|
||||
InitUI();
|
||||
|
||||
//backwards compatibility for saves made prior to the addition of personal wallets
|
||||
@@ -198,28 +213,14 @@ namespace Barotrauma
|
||||
{
|
||||
StartRound = () => { TryEndRound(); }
|
||||
};
|
||||
}
|
||||
|
||||
private void CreateEndRoundButton()
|
||||
{
|
||||
int buttonHeight = (int)(GUI.Scale * 40);
|
||||
int buttonWidth = GUI.IntScale(450);
|
||||
endRoundButton = new GUIButton(HUDLayoutSettings.ToRectTransform(new Rectangle((GameMain.GraphicsWidth / 2) - (buttonWidth / 2), HUDLayoutSettings.ButtonAreaTop.Center.Y - (buttonHeight / 2), buttonWidth, buttonHeight), GUI.Canvas),
|
||||
TextManager.Get("EndRound"), textAlignment: Alignment.Center, style: "EndRoundButton")
|
||||
endRoundButton = CreateEndRoundButton();
|
||||
endRoundButton.OnClicked = (btn, userdata) =>
|
||||
{
|
||||
Pulse = true,
|
||||
TextBlock =
|
||||
{
|
||||
Shadow = true,
|
||||
AutoScaleHorizontal = true
|
||||
},
|
||||
OnClicked = (btn, userdata) =>
|
||||
{
|
||||
TryEndRoundWithFuelCheck(
|
||||
onConfirm: () => TryEndRound(),
|
||||
onReturnToMapScreen: () => { ShowCampaignUI = true; CampaignUI.SelectTab(InteractionType.Map); });
|
||||
return true;
|
||||
}
|
||||
TryEndRoundWithFuelCheck(
|
||||
onConfirm: () => TryEndRound(),
|
||||
onReturnToMapScreen: () => { ShowCampaignUI = true; CampaignUI.SelectTab(InteractionType.Map); });
|
||||
return true;
|
||||
};
|
||||
}
|
||||
|
||||
@@ -265,7 +266,6 @@ namespace Barotrauma
|
||||
|
||||
private IEnumerable<CoroutineStatus> DoLoadInitialLevel(LevelData level, bool mirror)
|
||||
{
|
||||
|
||||
GameMain.GameSession.StartRound(level, mirrorLevel: mirror, startOutpost: GetPredefinedStartOutpost());
|
||||
GameMain.GameScreen.Select();
|
||||
|
||||
@@ -296,34 +296,9 @@ namespace Barotrauma
|
||||
|
||||
if (IsFirstRound || showCampaignResetText)
|
||||
{
|
||||
overlayColor = Color.LightGray;
|
||||
overlaySprite = Map.CurrentLocation.Type.GetPortrait(Map.CurrentLocation.PortraitId);
|
||||
overlayTextColor = Color.Transparent;
|
||||
overlayText = TextManager.GetWithVariables(showCampaignResetText ? "campaignend4" : "campaignstart",
|
||||
("xxxx", Map.CurrentLocation.Name),
|
||||
("yyyy", TextManager.Get("submarineclass." + Submarine.MainSub.Info.SubmarineClass)));
|
||||
LocalizedString pressAnyKeyText = TextManager.Get("pressanykey");
|
||||
float fadeInDuration = 2.0f;
|
||||
float textDuration = 10.0f;
|
||||
float timer = 0.0f;
|
||||
while (true)
|
||||
if (SlideshowPrefab.Prefabs.TryGet("campaignstart".ToIdentifier(), out var slideshow))
|
||||
{
|
||||
if (timer > fadeInDuration)
|
||||
{
|
||||
overlayTextBottom = pressAnyKeyText;
|
||||
if (PlayerInput.GetKeyboardState.GetPressedKeys().Length > 0 || PlayerInput.PrimaryMouseButtonClicked())
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (GameMain.GameSession == null)
|
||||
{
|
||||
GUI.DisableHUD = false;
|
||||
yield return CoroutineStatus.Success;
|
||||
}
|
||||
overlayTextColor = Color.Lerp(Color.Transparent, Color.White, (timer - 1.0f) / fadeInDuration);
|
||||
timer = Math.Min(timer + CoroutineManager.DeltaTime, textDuration);
|
||||
yield return CoroutineStatus.Running;
|
||||
SlideshowPlayer = new SlideshowPlayer(GUICanvas.Instance, slideshow);
|
||||
}
|
||||
var outpost = GameMain.GameSession.Level.StartOutpost;
|
||||
var borders = outpost.GetDockedBorders();
|
||||
@@ -331,7 +306,13 @@ namespace Barotrauma
|
||||
GameMain.GameScreen.Cam.Position = new Vector2(borders.X + borders.Width / 2, borders.Y - borders.Height / 2);
|
||||
float startZoom = 0.8f /
|
||||
((float)Math.Max(borders.Width, borders.Height) / (float)GameMain.GameScreen.Cam.Resolution.X);
|
||||
GameMain.GameScreen.Cam.MinZoom = Math.Min(startZoom, GameMain.GameScreen.Cam.MinZoom);
|
||||
GameMain.GameScreen.Cam.Zoom = GameMain.GameScreen.Cam.MinZoom = Math.Min(startZoom, GameMain.GameScreen.Cam.MinZoom);
|
||||
while (SlideshowPlayer != null && !SlideshowPlayer.LastTextShown)
|
||||
{
|
||||
GUI.PreventPauseMenuToggle = true;
|
||||
yield return CoroutineStatus.Running;
|
||||
}
|
||||
GUI.PreventPauseMenuToggle = false;
|
||||
var transition = new CameraTransition(prevControlled, GameMain.GameScreen.Cam,
|
||||
null, null,
|
||||
fadeOut: false,
|
||||
@@ -343,17 +324,6 @@ namespace Barotrauma
|
||||
AllowInterrupt = true,
|
||||
RemoveControlFromCharacter = false
|
||||
};
|
||||
fadeInDuration = 1.0f;
|
||||
timer = 0.0f;
|
||||
overlayTextColor = Color.Transparent;
|
||||
overlayText = "";
|
||||
while (timer < fadeInDuration)
|
||||
{
|
||||
overlayColor = Color.Lerp(Color.LightGray, Color.Transparent, timer / fadeInDuration);
|
||||
timer += CoroutineManager.DeltaTime;
|
||||
yield return CoroutineStatus.Running;
|
||||
}
|
||||
overlayColor = Color.Transparent;
|
||||
while (transition.Running)
|
||||
{
|
||||
yield return CoroutineStatus.Running;
|
||||
@@ -440,61 +410,68 @@ namespace Barotrauma
|
||||
TotalPassedLevels++;
|
||||
break;
|
||||
case TransitionType.ProgressToNextEmptyLocation:
|
||||
Map.Visit(Map.CurrentLocation);
|
||||
TotalPassedLevels++;
|
||||
break;
|
||||
case TransitionType.End:
|
||||
EndCampaign();
|
||||
IsFirstRound = true;
|
||||
break;
|
||||
}
|
||||
|
||||
Map.ProgressWorld(transitionType, GameMain.GameSession.RoundDuration);
|
||||
|
||||
var endTransition = new CameraTransition(Submarine.MainSub, GameMain.GameScreen.Cam, null,
|
||||
transitionType == TransitionType.LeaveLocation ? Alignment.BottomCenter : Alignment.Center,
|
||||
fadeOut: false,
|
||||
panDuration: EndTransitionDuration);
|
||||
Map.ProgressWorld(this, transitionType, GameMain.GameSession.RoundDuration);
|
||||
|
||||
GUI.ClearMessages();
|
||||
|
||||
Location portraitLocation = Map.SelectedLocation ?? Map.CurrentLocation;
|
||||
overlaySprite = portraitLocation.Type.GetPortrait(portraitLocation.PortraitId);
|
||||
float fadeOutDuration = endTransition.PanDuration;
|
||||
float t = 0.0f;
|
||||
while (t < fadeOutDuration || endTransition.Running)
|
||||
{
|
||||
t += CoroutineManager.DeltaTime;
|
||||
overlayColor = Color.Lerp(Color.Transparent, Color.White, t / fadeOutDuration);
|
||||
yield return CoroutineStatus.Running;
|
||||
}
|
||||
overlayColor = Color.White;
|
||||
yield return CoroutineStatus.Running;
|
||||
|
||||
//--------------------------------------
|
||||
|
||||
if (success)
|
||||
if (transitionType != TransitionType.End)
|
||||
{
|
||||
GameMain.GameSession.SubmarineInfo = new SubmarineInfo(GameMain.GameSession.Submarine);
|
||||
SaveUtil.SaveGame(GameMain.GameSession.SavePath);
|
||||
}
|
||||
else
|
||||
{
|
||||
PendingSubmarineSwitch = null;
|
||||
EnableRoundSummaryGameOverState();
|
||||
}
|
||||
var endTransition = new CameraTransition(Submarine.MainSub, GameMain.GameScreen.Cam, null,
|
||||
transitionType == TransitionType.LeaveLocation ? Alignment.BottomCenter : Alignment.Center,
|
||||
fadeOut: false,
|
||||
panDuration: EndTransitionDuration);
|
||||
|
||||
CrewManager?.ClearCurrentOrders();
|
||||
|
||||
//--------------------------------------
|
||||
|
||||
SelectSummaryScreen(roundSummary, newLevel, mirror, () =>
|
||||
{
|
||||
GameMain.GameScreen.Select();
|
||||
if (continueButton != null)
|
||||
Location portraitLocation = Map.SelectedLocation ?? Map.CurrentLocation;
|
||||
overlaySprite = portraitLocation.Type.GetPortrait(portraitLocation.PortraitId);
|
||||
float fadeOutDuration = endTransition.PanDuration;
|
||||
float t = 0.0f;
|
||||
while (t < fadeOutDuration || endTransition.Running)
|
||||
{
|
||||
continueButton.Visible = true;
|
||||
t += CoroutineManager.DeltaTime;
|
||||
overlayColor = Color.Lerp(Color.Transparent, Color.White, t / fadeOutDuration);
|
||||
yield return CoroutineStatus.Running;
|
||||
}
|
||||
overlayColor = Color.White;
|
||||
yield return CoroutineStatus.Running;
|
||||
|
||||
//--------------------------------------
|
||||
|
||||
if (success)
|
||||
{
|
||||
GameMain.GameSession.SubmarineInfo = new SubmarineInfo(GameMain.GameSession.Submarine);
|
||||
SaveUtil.SaveGame(GameMain.GameSession.SavePath);
|
||||
}
|
||||
else
|
||||
{
|
||||
PendingSubmarineSwitch = null;
|
||||
EnableRoundSummaryGameOverState();
|
||||
}
|
||||
|
||||
GUI.DisableHUD = false;
|
||||
GUI.ClearCursorWait();
|
||||
overlayColor = Color.Transparent;
|
||||
});
|
||||
CrewManager?.ClearCurrentOrders();
|
||||
|
||||
SelectSummaryScreen(roundSummary, newLevel, mirror, () =>
|
||||
{
|
||||
GameMain.GameScreen.Select();
|
||||
if (continueButton != null)
|
||||
{
|
||||
continueButton.Visible = true;
|
||||
}
|
||||
|
||||
GUI.DisableHUD = false;
|
||||
GUI.ClearCursorWait();
|
||||
overlayColor = Color.Transparent;
|
||||
});
|
||||
}
|
||||
|
||||
GUI.SetSavingIndicatorState(false);
|
||||
yield return CoroutineStatus.Success;
|
||||
@@ -502,7 +479,10 @@ namespace Barotrauma
|
||||
|
||||
protected override void EndCampaignProjSpecific()
|
||||
{
|
||||
CoroutineManager.StartCoroutine(DoEndCampaignCameraTransition(), "DoEndCampaignCameraTransition");
|
||||
GameMain.GameSession.SubmarineInfo = new SubmarineInfo(GameMain.GameSession.Submarine);
|
||||
SaveUtil.SaveGame(GameMain.GameSession.SavePath);
|
||||
GameMain.CampaignEndScreen.Select();
|
||||
GUI.DisableHUD = false;
|
||||
GameMain.CampaignEndScreen.OnFinished = () =>
|
||||
{
|
||||
showCampaignResetText = true;
|
||||
@@ -511,39 +491,14 @@ namespace Barotrauma
|
||||
};
|
||||
}
|
||||
|
||||
private IEnumerable<CoroutineStatus> DoEndCampaignCameraTransition()
|
||||
{
|
||||
if (Character.Controlled != null)
|
||||
{
|
||||
Character.Controlled.AIController.Enabled = false;
|
||||
Character.Controlled = null;
|
||||
}
|
||||
GUI.DisableHUD = true;
|
||||
ISpatialEntity endObject = Level.Loaded.LevelObjectManager.GetAllObjects().FirstOrDefault(obj => obj.Prefab.SpawnPos == LevelObjectPrefab.SpawnPosType.LevelEnd);
|
||||
var transition = new CameraTransition(endObject ?? Submarine.MainSub, GameMain.GameScreen.Cam,
|
||||
null, Alignment.Center,
|
||||
fadeOut: true,
|
||||
panDuration: 10,
|
||||
startZoom: null, endZoom: 0.2f);
|
||||
|
||||
while (transition.Running)
|
||||
{
|
||||
yield return CoroutineStatus.Running;
|
||||
}
|
||||
GameMain.GameSession.SubmarineInfo = new SubmarineInfo(GameMain.GameSession.Submarine);
|
||||
SaveUtil.SaveGame(GameMain.GameSession.SavePath);
|
||||
GameMain.CampaignEndScreen.Select();
|
||||
GUI.DisableHUD = false;
|
||||
|
||||
yield return CoroutineStatus.Success;
|
||||
}
|
||||
|
||||
public override void Update(float deltaTime)
|
||||
{
|
||||
if (CoroutineManager.IsCoroutineRunning("LevelTransition") || CoroutineManager.IsCoroutineRunning("SubmarineTransition") || gameOver) { return; }
|
||||
|
||||
base.Update(deltaTime);
|
||||
|
||||
|
||||
SlideshowPlayer?.UpdateManually(deltaTime);
|
||||
|
||||
Map?.Radiation?.UpdateRadiation(deltaTime);
|
||||
|
||||
if (PlayerInput.SecondaryMouseButtonClicked() ||
|
||||
@@ -594,11 +549,19 @@ namespace Barotrauma
|
||||
CampaignUI.SelectTab(InteractionType.Map);
|
||||
}
|
||||
}
|
||||
else if (Level.Loaded.IsEndBiome)
|
||||
{
|
||||
var transitionType = GetAvailableTransition(out _, out Submarine leavingSub);
|
||||
if (transitionType == TransitionType.ProgressToNextLocation)
|
||||
{
|
||||
LoadNewLevel();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//wasn't initially docked (sub doesn't have a docking port?)
|
||||
// -> choose a destination when the sub is far enough from the start outpost
|
||||
if (!Submarine.MainSub.AtStartExit)
|
||||
if (!Submarine.MainSub.AtStartExit && !Level.Loaded.StartOutpost.ExitPoints.Any())
|
||||
{
|
||||
ForceMapUI = true;
|
||||
CampaignUI.SelectTab(InteractionType.Map);
|
||||
@@ -608,11 +571,11 @@ namespace Barotrauma
|
||||
else
|
||||
{
|
||||
var transitionType = GetAvailableTransition(out _, out Submarine leavingSub);
|
||||
if (transitionType == TransitionType.End)
|
||||
if (Level.Loaded.IsEndBiome && transitionType == TransitionType.ProgressToNextLocation)
|
||||
{
|
||||
EndCampaign();
|
||||
LoadNewLevel();
|
||||
}
|
||||
if (transitionType == TransitionType.ProgressToNextLocation &&
|
||||
else if (transitionType == TransitionType.ProgressToNextLocation &&
|
||||
Level.Loaded.EndOutpost != null && Level.Loaded.EndOutpost.DockedTo.Contains(leavingSub))
|
||||
{
|
||||
LoadNewLevel();
|
||||
@@ -725,6 +688,11 @@ namespace Barotrauma
|
||||
modeElement.Add(Settings.Save());
|
||||
modeElement.Add(SaveStats());
|
||||
|
||||
if (GameMain.GameSession?.EventManager != null)
|
||||
{
|
||||
modeElement.Add(GameMain.GameSession?.EventManager.Save());
|
||||
}
|
||||
|
||||
//save and remove all items that are in someone's inventory so they don't get included in the sub file as well
|
||||
foreach (Character c in Character.CharacterList)
|
||||
{
|
||||
|
||||
@@ -585,7 +585,7 @@ namespace Barotrauma
|
||||
if (!gap.IsRoomToRoom)
|
||||
{
|
||||
if (!IsWearingDivingSuit()) { continue; }
|
||||
if (Character.Controlled.IsProtectedFromPressure()) { continue; }
|
||||
if (Character.Controlled.IsProtectedFromPressure) { continue; }
|
||||
if (DisplayHint("divingsuitwarning".ToIdentifier(), extendTextTag: false)) { return; }
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -11,6 +11,8 @@ namespace Barotrauma
|
||||
{
|
||||
internal sealed partial class MedicalClinic
|
||||
{
|
||||
private MedicalClinicUI? ui => campaign?.CampaignUI?.MedicalClinic;
|
||||
|
||||
public enum RequestResult
|
||||
{
|
||||
Undecided,
|
||||
@@ -303,6 +305,12 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
private void AfflictionUpdateReceived(IReadMessage inc)
|
||||
{
|
||||
NetCrewMember crewMember = INetSerializableStruct.Read<NetCrewMember>(inc);
|
||||
ui?.UpdateAfflictions(crewMember);
|
||||
}
|
||||
|
||||
private void PendingRequestReceived(IReadMessage inc)
|
||||
{
|
||||
var pendingCrew = INetSerializableStruct.Read<NetCollection<NetCrewMember>>(inc);
|
||||
@@ -312,6 +320,10 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public static void SendUnsubscribeRequest() => ClientSend(null,
|
||||
header: NetworkHeader.UNSUBSCRIBE_ME,
|
||||
deliveryMethod: DeliveryMethod.Reliable);
|
||||
|
||||
private static IWriteMessage StartSending()
|
||||
{
|
||||
IWriteMessage writeMessage = new WriteOnlyMessage();
|
||||
@@ -337,6 +349,9 @@ namespace Barotrauma
|
||||
case NetworkHeader.REQUEST_AFFLICTIONS:
|
||||
AfflictionRequestReceived(inc);
|
||||
break;
|
||||
case NetworkHeader.AFFLICTION_UPDATE:
|
||||
AfflictionUpdateReceived(inc);
|
||||
break;
|
||||
case NetworkHeader.REQUEST_PENDING:
|
||||
PendingRequestReceived(inc);
|
||||
break;
|
||||
|
||||
@@ -40,7 +40,7 @@ namespace Barotrauma
|
||||
|
||||
private void CreateMessageBox(string author)
|
||||
{
|
||||
Vector2 relativeSize = new Vector2(GUI.IsFourByThree() ? 0.3f : 0.2f, 0.15f);
|
||||
Vector2 relativeSize = new Vector2(0.2f / GUI.AspectRatioAdjustment, 0.15f);
|
||||
Point minSize = new Point(300, 200);
|
||||
msgBox = new GUIMessageBox(readyCheckHeader, readyCheckBody(author), new[] { yesButton, noButton }, relativeSize, minSize, type: GUIMessageBox.Type.Vote) { UserData = PromptData, Draggable = true };
|
||||
|
||||
|
||||
@@ -21,8 +21,7 @@ namespace Barotrauma
|
||||
|
||||
private readonly GameMode gameMode;
|
||||
|
||||
private readonly float initialLocationReputation;
|
||||
private readonly Dictionary<Faction, float> initialFactionReputations = new Dictionary<Faction, float>();
|
||||
private readonly Dictionary<Identifier, float> initialFactionReputations = new Dictionary<Identifier, float>();
|
||||
|
||||
public GUILayoutGroup ButtonArea { get; private set; }
|
||||
|
||||
@@ -36,12 +35,11 @@ namespace Barotrauma
|
||||
this.selectedMissions = selectedMissions.ToList();
|
||||
this.startLocation = startLocation;
|
||||
this.endLocation = endLocation;
|
||||
initialLocationReputation = startLocation?.Reputation?.Value ?? 0.0f;
|
||||
if (gameMode is CampaignMode campaignMode)
|
||||
{
|
||||
foreach (Faction faction in campaignMode.Factions)
|
||||
{
|
||||
initialFactionReputations.Add(faction, faction.Reputation.Value);
|
||||
initialFactionReputations.Add(faction.Prefab.Identifier, faction.Reputation.Value);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -214,11 +212,13 @@ namespace Barotrauma
|
||||
Stretch = true
|
||||
};
|
||||
|
||||
List<Mission> missionsToDisplay = new List<Mission>(selectedMissions);
|
||||
if (!selectedMissions.Any() && startLocation != null)
|
||||
List<Mission> missionsToDisplay = new List<Mission>(selectedMissions.Where(m => m.Prefab.ShowInMenus));
|
||||
if (startLocation != null)
|
||||
{
|
||||
foreach (Mission mission in startLocation.SelectedMissions)
|
||||
{
|
||||
if (missionsToDisplay.Contains(mission)) { continue; }
|
||||
if (!mission.Prefab.ShowInMenus) { continue; }
|
||||
if (mission.Locations[0] == mission.Locations[1] ||
|
||||
mission.Locations.Contains(campaignMode?.Map.SelectedLocation))
|
||||
{
|
||||
@@ -312,18 +312,27 @@ namespace Barotrauma
|
||||
}
|
||||
var missionDescription = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextContent.RectTransform),
|
||||
RichString.Rich(missionMessage), wrap: true);
|
||||
int reward = displayedMission.GetReward(Submarine.MainSub);
|
||||
if (selectedMissions.Contains(displayedMission) && displayedMission.Completed && reward > 0)
|
||||
if (selectedMissions.Contains(displayedMission) && displayedMission.Completed)
|
||||
{
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextContent.RectTransform), RichString.Rich(displayedMission.GetMissionRewardText(Submarine.MainSub)));
|
||||
if (GameMain.IsMultiplayer && Character.Controlled is { } controlled)
|
||||
RichString reputationText = displayedMission.GetReputationRewardText();
|
||||
if (!reputationText.IsNullOrEmpty())
|
||||
{
|
||||
var (share, percentage, _) = Mission.GetRewardShare(controlled.Wallet.RewardDistribution, GameSession.GetSessionCrewCharacters(CharacterType.Player).Where(c => c != controlled), Option<int>.Some(reward));
|
||||
if (share > 0)
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextContent.RectTransform), reputationText, wrap: true);
|
||||
}
|
||||
|
||||
int totalReward = displayedMission.GetFinalReward(Submarine.MainSub);
|
||||
if (totalReward > 0)
|
||||
{
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextContent.RectTransform), RichString.Rich(displayedMission.GetMissionRewardText(Submarine.MainSub)));
|
||||
if (GameMain.IsMultiplayer && Character.Controlled is { } controlled)
|
||||
{
|
||||
string shareFormatted = string.Format(CultureInfo.InvariantCulture, "{0:N0}", share);
|
||||
RichString yourShareString = RichString.Rich(TextManager.GetWithVariables("crewwallet.missionreward.get", ("[money]", $"{shareFormatted}"), ("[share]", $"{percentage}")));
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextContent.RectTransform), yourShareString);
|
||||
var (share, percentage, _) = Mission.GetRewardShare(controlled.Wallet.RewardDistribution, GameSession.GetSessionCrewCharacters(CharacterType.Player).Where(c => c != controlled), Option<int>.Some(totalReward));
|
||||
if (share > 0)
|
||||
{
|
||||
string shareFormatted = string.Format(CultureInfo.InvariantCulture, "{0:N0}", share);
|
||||
RichString yourShareString = RichString.Rich(TextManager.GetWithVariables("crewwallet.missionreward.get", ("[money]", $"{shareFormatted}"), ("[share]", $"{percentage}")));
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionTextContent.RectTransform), yourShareString);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -401,33 +410,17 @@ namespace Barotrauma
|
||||
};
|
||||
reputationList.ContentBackground.Color = Color.Transparent;
|
||||
|
||||
if (startLocation.Type.HasOutpost && startLocation.Reputation != null)
|
||||
{
|
||||
var iconStyle = GUIStyle.GetComponentStyle("LocationReputationIcon");
|
||||
var locationFrame = CreateReputationElement(
|
||||
reputationList.Content,
|
||||
startLocation.Name,
|
||||
startLocation.Reputation.Value, startLocation.Reputation.NormalizedValue, initialLocationReputation,
|
||||
startLocation.Type.Name, "",
|
||||
iconStyle?.GetDefaultSprite(), startLocation.Type.GetPortrait(0), iconStyle?.Color ?? Color.White);
|
||||
CreatePathUnlockElement(locationFrame, null, startLocation);
|
||||
}
|
||||
|
||||
foreach (Faction faction in campaignMode.Factions.OrderBy(f => f.Prefab.MenuOrder).ThenBy(f => f.Prefab.Name))
|
||||
{
|
||||
float initialReputation = faction.Reputation.Value;
|
||||
if (initialFactionReputations.ContainsKey(faction))
|
||||
{
|
||||
initialReputation = initialFactionReputations[faction];
|
||||
}
|
||||
else
|
||||
if (!initialFactionReputations.TryGetValue(faction.Prefab.Identifier, out initialReputation))
|
||||
{
|
||||
DebugConsole.AddWarning($"Could not determine reputation change for faction \"{faction.Prefab.Name}\" (faction was not present at the start of the round).");
|
||||
}
|
||||
var factionFrame = CreateReputationElement(
|
||||
reputationList.Content,
|
||||
faction.Prefab.Name,
|
||||
faction.Reputation.Value, faction.Reputation.NormalizedValue, initialReputation,
|
||||
faction.Reputation, initialReputation,
|
||||
faction.Prefab.ShortDescription, faction.Prefab.Description,
|
||||
faction.Prefab.Icon, faction.Prefab.BackgroundPortrait, faction.Prefab.IconColor);
|
||||
CreatePathUnlockElement(factionFrame, faction, null);
|
||||
@@ -455,52 +448,60 @@ namespace Barotrauma
|
||||
|
||||
void CreatePathUnlockElement(GUIComponent reputationFrame, Faction faction, Location location)
|
||||
{
|
||||
if (GameMain.GameSession?.Campaign?.Map != null)
|
||||
if (GameMain.GameSession?.Campaign?.Map == null) { return; }
|
||||
|
||||
IEnumerable<LocationConnection> connectionsBetweenBiomes =
|
||||
GameMain.GameSession.Campaign.Map.Connections.Where(c => c.Locations[0].Biome != c.Locations[1].Biome);
|
||||
|
||||
foreach (LocationConnection connection in connectionsBetweenBiomes)
|
||||
{
|
||||
foreach (LocationConnection connection in GameMain.GameSession.Campaign.Map.Connections)
|
||||
if (!connection.Locked || (!connection.Locations[0].Discovered && !connection.Locations[1].Discovered)) { continue; }
|
||||
|
||||
//don't show the "reputation required to unlock" text if another connection between the biomes has already been unlocked
|
||||
if (connectionsBetweenBiomes.Where(c => !c.Locked).Any(c =>
|
||||
(c.Locations[0].Biome == connection.Locations[0].Biome && c.Locations[1].Biome == connection.Locations[1].Biome) ||
|
||||
(c.Locations[1].Biome == connection.Locations[0].Biome && c.Locations[0].Biome == connection.Locations[1].Biome)))
|
||||
{
|
||||
if (!connection.Locked || (!connection.Locations[0].Discovered && !connection.Locations[1].Discovered)) { continue; }
|
||||
continue;
|
||||
}
|
||||
|
||||
var gateLocation = connection.Locations[0].IsGateBetweenBiomes ? connection.Locations[0] : connection.Locations[1];
|
||||
var unlockEvent =
|
||||
EventPrefab.Prefabs.FirstOrDefault(ep => ep.UnlockPathEvent && ep.BiomeIdentifier == gateLocation.LevelData.Biome.Identifier) ??
|
||||
EventPrefab.Prefabs.FirstOrDefault(ep => ep.UnlockPathEvent && ep.BiomeIdentifier == Identifier.Empty);
|
||||
var gateLocation = connection.Locations[0].IsGateBetweenBiomes ? connection.Locations[0] : connection.Locations[1];
|
||||
var unlockEvent = EventPrefab.GetUnlockPathEvent(gateLocation.LevelData.Biome.Identifier, gateLocation.Faction);
|
||||
|
||||
if (unlockEvent == null) { continue; }
|
||||
if (string.IsNullOrEmpty(unlockEvent.UnlockPathFaction) || unlockEvent.UnlockPathFaction.Equals("location", StringComparison.OrdinalIgnoreCase))
|
||||
if (unlockEvent == null) { continue; }
|
||||
if (unlockEvent.Faction.IsEmpty)
|
||||
{
|
||||
if (location == null || gateLocation != location) { continue; }
|
||||
}
|
||||
else
|
||||
{
|
||||
if (faction == null || faction.Prefab.Identifier != unlockEvent.Faction) { continue; }
|
||||
}
|
||||
|
||||
if (unlockEvent != null)
|
||||
{
|
||||
Reputation unlockReputation = gateLocation.Reputation;
|
||||
Faction unlockFaction = null;
|
||||
if (!unlockEvent.Faction.IsEmpty)
|
||||
{
|
||||
if (location == null || gateLocation != location) { continue; }
|
||||
unlockFaction = GameMain.GameSession.Campaign.Factions.Find(f => f.Prefab.Identifier == unlockEvent.Faction);
|
||||
unlockReputation = unlockFaction?.Reputation;
|
||||
}
|
||||
else
|
||||
float normalizedUnlockReputation = MathUtils.InverseLerp(unlockReputation.MinReputation, unlockReputation.MaxReputation, unlockEvent.UnlockPathReputation);
|
||||
RichString unlockText = RichString.Rich(TextManager.GetWithVariables(
|
||||
"lockedpathreputationrequirement",
|
||||
("[reputation]", Reputation.GetFormattedReputationText(normalizedUnlockReputation, unlockEvent.UnlockPathReputation, addColorTags: true)),
|
||||
("[biomename]", $"‖color:gui.orange‖{connection.LevelData.Biome.DisplayName}‖end‖")));
|
||||
var unlockInfoPanel = new GUITextBlock(new RectTransform(new Vector2(0.8f, 0.0f), reputationFrame.RectTransform, Anchor.BottomCenter) { MinSize = new Point(0, GUI.IntScale(30)), AbsoluteOffset = new Point(0, GUI.IntScale(3)) },
|
||||
unlockText, style: "GUIButtonRound", textAlignment: Alignment.Center, textColor: GUIStyle.TextColorNormal);
|
||||
unlockInfoPanel.Color = Color.Lerp(unlockInfoPanel.Color, Color.Black, 0.8f);
|
||||
unlockInfoPanel.UserData = "unlockinfo";
|
||||
if (unlockInfoPanel.TextSize.X > unlockInfoPanel.Rect.Width * 0.7f)
|
||||
{
|
||||
if (faction == null || faction.Prefab.Identifier != unlockEvent.UnlockPathFaction) { continue; }
|
||||
}
|
||||
|
||||
if (unlockEvent != null)
|
||||
{
|
||||
Reputation unlockReputation = gateLocation.Reputation;
|
||||
Faction unlockFaction = null;
|
||||
if (!string.IsNullOrEmpty(unlockEvent.UnlockPathFaction))
|
||||
{
|
||||
unlockFaction = GameMain.GameSession.Campaign.Factions.Find(f => f.Prefab.Identifier == unlockEvent.UnlockPathFaction);
|
||||
unlockReputation = unlockFaction?.Reputation;
|
||||
}
|
||||
float normalizedUnlockReputation = MathUtils.InverseLerp(unlockReputation.MinReputation, unlockReputation.MaxReputation, unlockEvent.UnlockPathReputation);
|
||||
RichString unlockText = RichString.Rich(TextManager.GetWithVariables(
|
||||
"lockedpathreputationrequirement",
|
||||
("[reputation]", Reputation.GetFormattedReputationText(normalizedUnlockReputation, unlockEvent.UnlockPathReputation, addColorTags: true)),
|
||||
("[biomename]", $"‖color:gui.orange‖{connection.LevelData.Biome.DisplayName}‖end‖")));
|
||||
var unlockInfoPanel = new GUITextBlock(new RectTransform(new Vector2(0.8f, 0.0f), reputationFrame.RectTransform, Anchor.BottomCenter) { MinSize = new Point(0, GUI.IntScale(30)), AbsoluteOffset = new Point(0, GUI.IntScale(3)) },
|
||||
unlockText, style: "GUIButtonRound", textAlignment: Alignment.Center, textColor: GUIStyle.TextColorNormal);
|
||||
unlockInfoPanel.Color = Color.Lerp(unlockInfoPanel.Color, Color.Black, 0.8f);
|
||||
unlockInfoPanel.UserData = "unlockinfo";
|
||||
if (unlockInfoPanel.TextSize.X > unlockInfoPanel.Rect.Width * 0.7f)
|
||||
{
|
||||
unlockInfoPanel.Font = GUIStyle.SmallFont;
|
||||
}
|
||||
unlockInfoPanel.Font = GUIStyle.SmallFont;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -543,6 +544,11 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
if (startLocation?.Biome != null && startLocation.Biome.IsEndBiome)
|
||||
{
|
||||
locationName ??= startLocation.Name;
|
||||
}
|
||||
|
||||
if (textTag == null) { return ""; }
|
||||
|
||||
if (locationName == null)
|
||||
@@ -680,7 +686,7 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
private GUIFrame CreateReputationElement(GUIComponent parent,
|
||||
LocalizedString name, float reputation, float normalizedReputation, float initialReputation,
|
||||
LocalizedString name, Reputation reputation, float initialReputation,
|
||||
LocalizedString shortDescription, LocalizedString fullDescription, Sprite icon, Sprite backgroundPortrait, Color iconColor)
|
||||
{
|
||||
var factionFrame = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.1f), parent.RectTransform), style: null);
|
||||
@@ -698,21 +704,22 @@ namespace Barotrauma
|
||||
};
|
||||
}
|
||||
|
||||
var factionInfoHorizontal = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.9f), factionFrame.RectTransform, Anchor.Center), childAnchor: Anchor.CenterLeft, isHorizontal: true)
|
||||
var factionInfoHorizontal = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.9f), factionFrame.RectTransform, Anchor.Center), childAnchor: Anchor.CenterRight, isHorizontal: true)
|
||||
{
|
||||
AbsoluteSpacing = GUI.IntScale(5),
|
||||
Stretch = true
|
||||
};
|
||||
|
||||
var factionIcon = new GUIImage(new RectTransform(Vector2.One * 0.7f, factionInfoHorizontal.RectTransform, scaleBasis: ScaleBasis.Smallest), icon, scaleToFit: true)
|
||||
{
|
||||
Color = iconColor
|
||||
};
|
||||
var factionTextContent = new GUILayoutGroup(new RectTransform(Vector2.One, factionInfoHorizontal.RectTransform))
|
||||
{
|
||||
AbsoluteSpacing = GUI.IntScale(10),
|
||||
Stretch = true
|
||||
};
|
||||
var factionIcon = new GUIImage(new RectTransform(Vector2.One * 0.7f, factionInfoHorizontal.RectTransform, scaleBasis: ScaleBasis.Smallest), icon, scaleToFit: true)
|
||||
{
|
||||
Color = iconColor
|
||||
};
|
||||
|
||||
factionInfoHorizontal.Recalculate();
|
||||
|
||||
var header = new GUITextBlock(new RectTransform(new Point(factionTextContent.Rect.Width, GUI.IntScale(40)), factionTextContent.RectTransform),
|
||||
@@ -733,24 +740,30 @@ namespace Barotrauma
|
||||
factionTextContent.Recalculate();
|
||||
|
||||
new GUICustomComponent(new RectTransform(new Vector2(0.8f, 1.0f), sliderHolder.RectTransform),
|
||||
onDraw: (sb, customComponent) => DrawReputationBar(sb, customComponent.Rect, normalizedReputation));
|
||||
onDraw: (sb, customComponent) => DrawReputationBar(sb, customComponent.Rect, reputation.NormalizedValue));
|
||||
|
||||
var reputationText = new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), sliderHolder.RectTransform),
|
||||
string.Empty, textAlignment: Alignment.CenterLeft, font: GUIStyle.SubHeadingFont);
|
||||
SetReputationText(reputationText);
|
||||
reputation?.OnReputationValueChanged.RegisterOverwriteExisting("RefreshRoundSummary".ToIdentifier(), _ =>
|
||||
{
|
||||
SetReputationText(reputationText);
|
||||
});
|
||||
|
||||
LocalizedString reputationText = Reputation.GetFormattedReputationText(normalizedReputation, reputation, addColorTags: true);
|
||||
int reputationChange = (int)Math.Round(reputation - initialReputation);
|
||||
if (Math.Abs(reputationChange) > 0)
|
||||
void SetReputationText(GUITextBlock textBlock)
|
||||
{
|
||||
string changeText = $"{(reputationChange > 0 ? "+" : "") + reputationChange}";
|
||||
string colorStr = XMLExtensions.ToStringHex(reputationChange > 0 ? GUIStyle.Green : GUIStyle.Red);
|
||||
var richText = RichString.Rich($"{reputationText} (‖color:{colorStr}‖{changeText}‖color:end‖)");
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), sliderHolder.RectTransform),
|
||||
richText,
|
||||
textAlignment: Alignment.CenterLeft, font: GUIStyle.SubHeadingFont);
|
||||
}
|
||||
else
|
||||
{
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), sliderHolder.RectTransform),
|
||||
RichString.Rich(reputationText),
|
||||
textAlignment: Alignment.CenterLeft, font: GUIStyle.SubHeadingFont);
|
||||
LocalizedString reputationText = Reputation.GetFormattedReputationText(reputation.NormalizedValue, reputation.Value, addColorTags: true);
|
||||
int reputationChange = (int)Math.Round(reputation.Value - initialReputation);
|
||||
if (Math.Abs(reputationChange) > 0)
|
||||
{
|
||||
string changeText = $"{(reputationChange > 0 ? "+" : "") + reputationChange}";
|
||||
string colorStr = XMLExtensions.ToStringHex(reputationChange > 0 ? GUIStyle.Green : GUIStyle.Red);
|
||||
textBlock.Text = RichString.Rich($"{reputationText} (‖color:{colorStr}‖{changeText}‖color:end‖)");
|
||||
}
|
||||
else
|
||||
{
|
||||
textBlock.Text = RichString.Rich(reputationText);
|
||||
}
|
||||
}
|
||||
|
||||
//spacing
|
||||
|
||||
Reference in New Issue
Block a user