Build 1.1.4.0
This commit is contained in:
@@ -2,6 +2,7 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Diagnostics;
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using System.Linq;
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using Barotrauma.Extensions;
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@@ -77,6 +78,8 @@ namespace Barotrauma
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private PlayerBalanceElement? playerBalanceElement;
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private static ImmutableHashSet<Character> characterList = ImmutableHashSet<Character>.Empty;
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/// <summary>
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/// While set to true any call to <see cref="RefreshUpgradeList"/> will cause the buy button to be disabled and to not update the prices.
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/// This is to prevent us from buying another upgrade before the server has given us the new prices and causing potential syncing issues.
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@@ -102,6 +105,7 @@ namespace Barotrauma
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public UpgradeStore(CampaignUI campaignUI, GUIComponent parent)
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{
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WaitForServerUpdate = false;
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characterList = GameSession.GetSessionCrewCharacters(CharacterType.Both);
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this.campaignUI = campaignUI;
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GUIFrame upgradeFrame = new GUIFrame(rectT(1, 1, parent, Anchor.Center), style: "OuterGlow", color: Color.Black * 0.7f)
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{
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@@ -130,6 +134,7 @@ namespace Barotrauma
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private void RefreshAll()
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{
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characterList = GameSession.GetSessionCrewCharacters(CharacterType.Both);
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switch (selectedUpgradeTab)
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{
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case UpgradeTab.Repairs:
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@@ -273,7 +278,7 @@ namespace Barotrauma
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new GUITextBlock(rectT(1, 0, tooltipLayout), string.Empty) { UserData = "moreindicator" };
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ItemInfoFrame.Children.ForEach(c => { c.CanBeFocused = false; c.Children.ForEach(c2 => c2.CanBeFocused = false); });
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GUIFrame paddedLayout = new GUIFrame(rectT(0.95f, GUI.IsFourByThree() ? 0.98f : 0.95f, parent, Anchor.Center), style: null);
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GUIFrame paddedLayout = new GUIFrame(rectT(0.95f, 0.95f, parent, Anchor.Center), style: null);
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mainStoreLayout = new GUILayoutGroup(rectT(1, 0.9f, paddedLayout, Anchor.BottomLeft), isHorizontal: true) { RelativeSpacing = 0.01f };
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topHeaderLayout = new GUILayoutGroup(rectT(1, 0.1f, paddedLayout, Anchor.TopLeft), isHorizontal: true);
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@@ -295,8 +300,8 @@ namespace Barotrauma
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new GUITextBlock(rectT(1.0f, 1, locationLayout), TextManager.Get("UpgradeUI.AllSubmarinesInfo"), font: GUIStyle.SmallFont, wrap: true);
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categoryButtonLayout = new GUILayoutGroup(rectT(0.4f, 0.3f, leftLayout), isHorizontal: true) { Stretch = true };
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GUIButton upgradeButton = new GUIButton(rectT(1, 1f, categoryButtonLayout), TextManager.Get("UICategory.Upgrades"), style: "GUITabButton") { UserData = UpgradeTab.Upgrade, Selected = selectedUpgradeTab == UpgradeTab.Upgrade };
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GUIButton repairButton = new GUIButton(rectT(1, 1f, categoryButtonLayout), TextManager.Get("UICategory.Maintenance"), style: "GUITabButton") { UserData = UpgradeTab.Repairs, Selected = selectedUpgradeTab == UpgradeTab.Repairs };
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GUIButton upgradeButton = new GUIButton(rectT(0.5f, 1f, categoryButtonLayout), TextManager.Get("UICategory.Upgrades"), style: "GUITabButton") { UserData = UpgradeTab.Upgrade, Selected = selectedUpgradeTab == UpgradeTab.Upgrade };
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GUIButton repairButton = new GUIButton(rectT(0.5f, 1f, categoryButtonLayout), TextManager.Get("UICategory.Maintenance"), style: "GUITabButton") { UserData = UpgradeTab.Repairs, Selected = selectedUpgradeTab == UpgradeTab.Repairs };
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/* RIGHT HEADER LAYOUT
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* |---------------------------------------------------------------------------------------------------|
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@@ -347,12 +352,15 @@ namespace Barotrauma
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SelectTab(UpgradeTab.Upgrade);
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var itemSwapPreview = new GUICustomComponent(new RectTransform(new Vector2(0.27f, 0.4f), mainStoreLayout.RectTransform, Anchor.TopLeft) { RelativeOffset = new Vector2(GUI.IsFourByThree() ? 0.5f : 0.47f, 0.0f) }, DrawItemSwapPreview)
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var itemSwapPreview = new GUICustomComponent(new RectTransform(new Vector2(0.25f, 0.4f), mainStoreLayout.RectTransform, Anchor.TopLeft)
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{ RelativeOffset = new Vector2(0.52f * GUI.AspectRatioAdjustment, 0.0f) }, DrawItemSwapPreview)
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{
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IgnoreLayoutGroups = true,
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CanBeFocused = true
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};
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GUITextBlock.AutoScaleAndNormalize(upgradeButton.TextBlock, repairButton.TextBlock);
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#if DEBUG
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// creates a button that re-creates the UI
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CreateRefreshButton();
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@@ -725,7 +733,7 @@ namespace Barotrauma
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if (storeLayout == null || mainStoreLayout == null) { return; }
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currentStoreLayout = CreateUpgradeCategoryList(rectT(1.0f, 1.5f, storeLayout));
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selectedUpgradeCategoryLayout = new GUIFrame(rectT(GUI.IsFourByThree() ? 0.3f : 0.25f, 1, mainStoreLayout), style: null) { CanBeFocused = false };
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selectedUpgradeCategoryLayout = new GUIFrame(rectT(0.3f * GUI.AspectRatioAdjustment, 1, mainStoreLayout), style: null) { CanBeFocused = false };
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RefreshUpgradeList();
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@@ -956,7 +964,7 @@ namespace Barotrauma
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bool isUninstallPending = item.Prefab.SwappableItem != null && item.PendingItemSwap?.Identifier == item.Prefab.SwappableItem.ReplacementOnUninstall;
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if (isUninstallPending) { canUninstall = false; }
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frames.Add(CreateUpgradeEntry(rectT(1f, 0.25f, parent.Content), currentOrPending.UpgradePreviewSprite,
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frames.Add(CreateUpgradeEntry(rectT(1f, 0.35f, parent.Content), currentOrPending.UpgradePreviewSprite,
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item.PendingItemSwap != null ? TextManager.GetWithVariable("upgrades.pendingitem", "[itemname]", name) : TextManager.GetWithVariable("upgrades.installeditem", "[itemname]", nameWithQuantity),
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currentOrPending.Description,
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0, null, addBuyButton: canUninstall, addProgressBar: false, buttonStyle: "WeaponUninstallButton").Frame);
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@@ -996,7 +1004,7 @@ namespace Barotrauma
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int price = isPurchased || replacement == item.Prefab ? 0 : replacement.SwappableItem.GetPrice(Campaign.Map?.CurrentLocation) * linkedItems.Count();
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frames.Add(CreateUpgradeEntry(rectT(1f, 0.25f, parent.Content), replacement.UpgradePreviewSprite, replacement.Name, replacement.Description,
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frames.Add(CreateUpgradeEntry(rectT(1f, 0.35f, parent.Content), replacement.UpgradePreviewSprite, replacement.Name, replacement.Description,
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price, replacement,
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addBuyButton: true,
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addProgressBar: false,
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@@ -1102,7 +1110,7 @@ namespace Barotrauma
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public static UpgradeFrame CreateUpgradeFrame(UpgradePrefab prefab, UpgradeCategory category, CampaignMode campaign, RectTransform rectTransform, bool addBuyButton = true)
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{
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int price = prefab.Price.GetBuyPrice(campaign.UpgradeManager.GetUpgradeLevel(prefab, category), campaign.Map?.CurrentLocation);
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int price = prefab.Price.GetBuyPrice(campaign.UpgradeManager.GetUpgradeLevel(prefab, category), campaign.Map?.CurrentLocation, characterList);
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return CreateUpgradeEntry(rectTransform, prefab.Sprite, prefab.Name, prefab.Description, price, new CategoryData(category, prefab), addBuyButton, upgradePrefab: prefab, currentLevel: campaign.UpgradeManager.GetUpgradeLevel(prefab, category));
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}
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@@ -1129,7 +1137,8 @@ namespace Barotrauma
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GUILayoutGroup imageLayout = new GUILayoutGroup(rectT(new Point(prefabLayout.Rect.Height, prefabLayout.Rect.Height), prefabLayout), childAnchor: Anchor.Center);
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var icon = new GUIImage(rectT(0.9f, 0.9f, imageLayout, scaleBasis: ScaleBasis.BothHeight), sprite, scaleToFit: true) { CanBeFocused = false };
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GUILayoutGroup textLayout = new GUILayoutGroup(rectT(1f - imageLayout.RectTransform.RelativeSize.X, 1, prefabLayout));
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var name = new GUITextBlock(rectT(1, 0.25f, textLayout), RichString.Rich(title), font: GUIStyle.SubHeadingFont) { AutoScaleHorizontal = true, AutoScaleVertical = true, Padding = Vector4.Zero };
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var name = new GUITextBlock(rectT(1, 0.35f, textLayout), RichString.Rich(title), font: GUIStyle.SubHeadingFont) { AutoScaleHorizontal = true, AutoScaleVertical = true, Padding = Vector4.Zero };
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//name.RectTransform.MinSize = new Point(0, (int)name.TextSize.Y);
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GUILayoutGroup descriptionLayout = new GUILayoutGroup(rectT(1, 0.75f - progressBarHeight, textLayout));
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var description = new GUITextBlock(rectT(1, 1, descriptionLayout), body, font: GUIStyle.SmallFont, wrap: true, textAlignment: Alignment.TopLeft) { Padding = Vector4.Zero };
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GUILayoutGroup? progressLayout = null;
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@@ -1171,7 +1180,7 @@ namespace Barotrauma
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materialCostList.Visible = false;
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materialCostList.UserData = UpgradeStoreUserData.MaterialCostList;
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var priceText = new GUITextBlock(rectT(0.2f, 1f, buyButtonLayout), formattedPrice, textAlignment: Alignment.Right)
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var priceText = new GUITextBlock(rectT(0.2f, 1f, buyButtonLayout), formattedPrice, textAlignment: Alignment.CenterRight)
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{
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UserData = UpgradeStoreUserData.PriceLabel,
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//prices on swappable items are always visible, upgrade prices are enabled in UpdateUpgradeEntry for purchasable upgrades
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@@ -1258,7 +1267,7 @@ namespace Barotrauma
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{
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LocalizedString promptBody = TextManager.GetWithVariables("Upgrades.PurchasePromptBody",
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("[upgradename]", prefab.Name),
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("[amount]", prefab.Price.GetBuyPrice(Campaign.UpgradeManager.GetUpgradeLevel(prefab, category), Campaign.Map?.CurrentLocation).ToString()));
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("[amount]", prefab.Price.GetBuyPrice(Campaign.UpgradeManager.GetUpgradeLevel(prefab, category), Campaign.Map?.CurrentLocation, characterList).ToString()));
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currectConfirmation = EventEditorScreen.AskForConfirmation(TextManager.Get("Upgrades.PurchasePromptTitle"), promptBody, () =>
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{
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if (GameMain.NetworkMember != null)
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@@ -1673,7 +1682,7 @@ namespace Barotrauma
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GUITextBlock priceLabel = (GUITextBlock)buttonParent.FindChild(UpgradeStoreUserData.PriceLabel, recursive: true);
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priceLabel.Visible = true;
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int price = prefab.Price.GetBuyPrice(campaign.UpgradeManager.GetUpgradeLevel(prefab, category), campaign.Map?.CurrentLocation);
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int price = prefab.Price.GetBuyPrice(campaign.UpgradeManager.GetUpgradeLevel(prefab, category), campaign.Map?.CurrentLocation, characterList);
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if (!WaitForServerUpdate)
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{
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@@ -1713,7 +1722,7 @@ namespace Barotrauma
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static void CreateMaterialCosts(GUIListBox list, UpgradePrefab prefab, int targetLevel)
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{
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list.Content.ClearChildren();
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List<Item> allItems = Character.Controlled?.Inventory?.FindAllItems(recursive: true) ?? new List<Item>();
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var allItems = CargoManager.FindAllItemsOnPlayerAndSub(Character.Controlled);
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var resources = prefab.GetApplicableResources(targetLevel);
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