Build 1.1.4.0
This commit is contained in:
@@ -13,9 +13,8 @@ namespace Barotrauma
|
||||
{
|
||||
const float BossHealthBarDuration = 120.0f;
|
||||
|
||||
class BossHealthBar
|
||||
abstract class BossProgressBar
|
||||
{
|
||||
public readonly Character Character;
|
||||
public float FadeTimer;
|
||||
|
||||
public readonly GUIComponent TopContainer;
|
||||
@@ -24,9 +23,18 @@ namespace Barotrauma
|
||||
public readonly GUIProgressBar TopHealthBar;
|
||||
public readonly GUIProgressBar SideHealthBar;
|
||||
|
||||
public BossHealthBar(Character character)
|
||||
public abstract bool Completed { get; }
|
||||
|
||||
public abstract bool Interrupted { get; }
|
||||
|
||||
public abstract float State { get; }
|
||||
|
||||
public abstract string NumberToDisplay { get; }
|
||||
|
||||
public abstract Color Color { get; }
|
||||
|
||||
public BossProgressBar(LocalizedString label)
|
||||
{
|
||||
Character = character;
|
||||
FadeTimer = BossHealthBarDuration;
|
||||
|
||||
TopContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.18f, 0.03f), HUDFrame.RectTransform, Anchor.TopCenter)
|
||||
@@ -34,7 +42,7 @@ namespace Barotrauma
|
||||
MinSize = new Point(100, 50),
|
||||
RelativeOffset = new Vector2(0.0f, 0.01f)
|
||||
}, isHorizontal: false, childAnchor: Anchor.TopCenter);
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.4f), TopContainer.RectTransform), character.DisplayName, textAlignment: Alignment.Center, textColor: GUIStyle.Red);
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.4f), TopContainer.RectTransform), label, textAlignment: Alignment.Center, textColor: GUIStyle.Red);
|
||||
TopHealthBar = new GUIProgressBar(new RectTransform(new Vector2(1.0f, 0.6f), TopContainer.RectTransform)
|
||||
{
|
||||
MinSize = new Point(100, HUDLayoutSettings.HealthBarArea.Size.Y)
|
||||
@@ -42,22 +50,95 @@ namespace Barotrauma
|
||||
{
|
||||
Color = GUIStyle.Red
|
||||
};
|
||||
CreateNumberText(TopHealthBar);
|
||||
|
||||
SideContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.05f), bossHealthContainer.RectTransform)
|
||||
{
|
||||
MinSize = new Point(80, 60)
|
||||
}, isHorizontal: false, childAnchor: Anchor.TopRight);
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.3f), SideContainer.RectTransform), character.DisplayName, textAlignment: Alignment.CenterRight, textColor: GUIStyle.Red);
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.3f), SideContainer.RectTransform), label, textAlignment: Alignment.CenterRight, textColor: GUIStyle.Red);
|
||||
SideHealthBar = new GUIProgressBar(new RectTransform(new Vector2(1.0f, 0.7f), SideContainer.RectTransform), barSize: 0.0f, style: "CharacterHealthBar")
|
||||
{
|
||||
Color = GUIStyle.Red
|
||||
};
|
||||
CreateNumberText(SideHealthBar);
|
||||
|
||||
TopContainer.Visible = SideContainer.Visible = false;
|
||||
TopContainer.CanBeFocused = false;
|
||||
TopContainer.Children.ForEach(c => c.CanBeFocused = false);
|
||||
SideContainer.CanBeFocused = false;
|
||||
SideContainer.Children.ForEach(c => c.CanBeFocused = false);
|
||||
|
||||
void CreateNumberText(GUIComponent parent)
|
||||
{
|
||||
new GUITextBlock(new RectTransform(Vector2.One, parent.RectTransform)
|
||||
{ AbsoluteOffset = new Point(2) },
|
||||
string.Empty, textAlignment: Alignment.Center, textColor: GUIStyle.TextColorDark)
|
||||
{
|
||||
TextGetter = () => NumberToDisplay
|
||||
};
|
||||
new GUITextBlock(new RectTransform(Vector2.One, parent.RectTransform),
|
||||
string.Empty, textAlignment: Alignment.Center, textColor: GUIStyle.TextColorBright)
|
||||
{
|
||||
TextGetter = () => NumberToDisplay
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public abstract bool IsDuplicate(object targetObject);
|
||||
}
|
||||
|
||||
class BossHealthBar : BossProgressBar
|
||||
{
|
||||
public readonly Character Character;
|
||||
|
||||
public override float State => Character.Vitality / Character.MaxVitality;
|
||||
|
||||
public override bool Completed => Character.IsDead;
|
||||
|
||||
public override bool Interrupted => Character.Removed || !Character.Enabled;
|
||||
|
||||
public override Color Color =>
|
||||
Character.CharacterHealth.GetAfflictionStrength(AfflictionPrefab.PoisonType) > 0 || Character.CharacterHealth.GetAfflictionStrength(AfflictionPrefab.ParalysisType) > 0 ?
|
||||
GUIStyle.HealthBarColorPoisoned : GUIStyle.Red;
|
||||
|
||||
public override string NumberToDisplay => string.Empty;
|
||||
|
||||
public BossHealthBar(Character character) : base(character.DisplayName)
|
||||
{
|
||||
Character = character;
|
||||
}
|
||||
|
||||
public override bool IsDuplicate(object targetObject)
|
||||
{
|
||||
return targetObject is Character character && Character == character;
|
||||
}
|
||||
}
|
||||
|
||||
class MissionProgressBar : BossProgressBar
|
||||
{
|
||||
public readonly Mission Mission;
|
||||
|
||||
public override float State => Mission.State / (float)Mission.Prefab.MaxProgressState;
|
||||
|
||||
public override bool Completed => Mission.State >= Mission.Prefab.MaxProgressState;
|
||||
|
||||
public override bool Interrupted => Mission.Failed || GameMain.GameSession?.Missions == null || !GameMain.GameSession.Missions.Contains(Mission);
|
||||
|
||||
public override Color Color => GUIStyle.Red;
|
||||
|
||||
public override string NumberToDisplay => Mission.Prefab.ShowProgressInNumbers ?
|
||||
$"{Mission.State}/{Mission.Prefab.MaxProgressState}" :
|
||||
string.Empty;
|
||||
|
||||
public MissionProgressBar(Mission mission) : base(mission.Prefab.ProgressBarLabel)
|
||||
{
|
||||
Mission = mission;
|
||||
}
|
||||
|
||||
public override bool IsDuplicate(object targetObject)
|
||||
{
|
||||
return targetObject is Mission mission && Mission == mission;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -69,9 +150,10 @@ namespace Barotrauma
|
||||
private static readonly List<Item> brokenItems = new List<Item>();
|
||||
private static float brokenItemsCheckTimer;
|
||||
|
||||
private static readonly List<BossHealthBar> bossHealthBars = new List<BossHealthBar>();
|
||||
private static readonly List<BossProgressBar> bossProgressBars = new List<BossProgressBar>();
|
||||
|
||||
private static readonly Dictionary<Identifier, LocalizedString> cachedHudTexts = new Dictionary<Identifier, LocalizedString>();
|
||||
private static LanguageIdentifier cachedHudTextLanguage = LanguageIdentifier.None;
|
||||
|
||||
private static GUILayoutGroup bossHealthContainer;
|
||||
|
||||
@@ -107,7 +189,7 @@ namespace Barotrauma
|
||||
GameMain.GameSession?.Campaign != null &&
|
||||
(GameMain.GameSession.Campaign.ShowCampaignUI || GameMain.GameSession.Campaign.ForceMapUI);
|
||||
|
||||
private static bool ShouldDrawInventory(Character character)
|
||||
public static bool ShouldDrawInventory(Character character)
|
||||
{
|
||||
var controller = character.SelectedItem?.GetComponent<Controller>();
|
||||
|
||||
@@ -121,10 +203,15 @@ namespace Barotrauma
|
||||
|
||||
public static LocalizedString GetCachedHudText(string textTag, InputType keyBind)
|
||||
{
|
||||
if (cachedHudTextLanguage != GameSettings.CurrentConfig.Language)
|
||||
{
|
||||
cachedHudTexts.Clear();
|
||||
}
|
||||
Identifier key = (textTag + keyBind).ToIdentifier();
|
||||
if (cachedHudTexts.TryGetValue(key, out LocalizedString text)) { return text; }
|
||||
text = TextManager.GetWithVariable(textTag, "[key]", GameSettings.CurrentConfig.KeyMap.KeyBindText(keyBind)).Value;
|
||||
cachedHudTexts.Add(key, text);
|
||||
cachedHudTextLanguage = GameSettings.CurrentConfig.Language;
|
||||
return text;
|
||||
}
|
||||
|
||||
@@ -159,7 +246,7 @@ namespace Barotrauma
|
||||
|
||||
public static void Update(float deltaTime, Character character, Camera cam)
|
||||
{
|
||||
UpdateBossHealthBars(deltaTime);
|
||||
UpdateBossProgressBars(deltaTime);
|
||||
|
||||
if (GUI.DisableHUD)
|
||||
{
|
||||
@@ -623,7 +710,9 @@ namespace Barotrauma
|
||||
GUI.DrawString(spriteBatch, textPos, focusName, nameColor, Color.Black * 0.7f, 2, GUIStyle.SubHeadingFont, ForceUpperCase.No);
|
||||
textPos.Y += GUIStyle.SubHeadingFont.MeasureString(focusName).Y;
|
||||
|
||||
if (character.FocusedCharacter.Info?.Title != null && !character.FocusedCharacter.Info.Title.IsNullOrEmpty())
|
||||
if (character.FocusedCharacter.Info?.Title != null &&
|
||||
!character.FocusedCharacter.Info.Title.IsNullOrEmpty() &&
|
||||
character.FocusedCharacter.TeamID != CharacterTeamType.Team1)
|
||||
{
|
||||
GUI.DrawString(spriteBatch, textPos, character.FocusedCharacter.Info.Title, nameColor, Color.Black * 0.7f, 2, GUIStyle.SubHeadingFont, ForceUpperCase.No);
|
||||
textPos.Y += GUIStyle.SubHeadingFont.MeasureString(character.FocusedCharacter.Info.Title.Value).Y;
|
||||
@@ -648,7 +737,8 @@ namespace Barotrauma
|
||||
if (!character.DisableHealthWindow &&
|
||||
character.IsFriendly(character.FocusedCharacter) &&
|
||||
character.FocusedCharacter.CharacterHealth.UseHealthWindow &&
|
||||
character.CanInteractWith(character.FocusedCharacter, 160f, false))
|
||||
character.CanInteractWith(character.FocusedCharacter, 160f, false) &&
|
||||
!character.IsClimbing)
|
||||
{
|
||||
GUI.DrawString(spriteBatch, textPos, GetCachedHudText("HealHint", InputType.Health),
|
||||
GUIStyle.Green, Color.Black, 2, GUIStyle.SmallFont);
|
||||
@@ -661,27 +751,47 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public static void ShowBossHealthBar(Character character)
|
||||
public static void ShowBossHealthBar(Character character, float damage)
|
||||
{
|
||||
if (character == null || character.IsDead || character.Removed) { return; }
|
||||
if (bossProgressBars.Any(b => b.IsDuplicate(character))) { return; }
|
||||
AddBossProgressBar(new BossHealthBar(character));
|
||||
}
|
||||
|
||||
public static void ShowMissionProgressBar(Mission mission)
|
||||
{
|
||||
if (mission == null || mission.Completed || mission.Failed) { return; }
|
||||
if (bossProgressBars.Any(b => b.IsDuplicate(mission))) { return; }
|
||||
AddBossProgressBar(new MissionProgressBar(mission));
|
||||
}
|
||||
|
||||
public static void ClearBossProgressBars()
|
||||
{
|
||||
for (int i = bossProgressBars.Count - 1; i>= 0; i--)
|
||||
{
|
||||
RemoveBossProgressBar(bossProgressBars[i]);
|
||||
}
|
||||
bossProgressBars.Clear();
|
||||
}
|
||||
|
||||
private static void RemoveBossProgressBar(BossProgressBar progressBar)
|
||||
{
|
||||
progressBar.SideContainer.Parent?.RemoveChild(progressBar.SideContainer);
|
||||
progressBar.TopContainer.Parent?.RemoveChild(progressBar.TopContainer);
|
||||
bossProgressBars.Remove(progressBar);
|
||||
}
|
||||
|
||||
private static void AddBossProgressBar(BossProgressBar progressBar)
|
||||
{
|
||||
var healthBarMode = GameMain.NetworkMember?.ServerSettings.ShowEnemyHealthBars ?? GameSettings.CurrentConfig.ShowEnemyHealthBars;
|
||||
if (healthBarMode == EnemyHealthBarMode.HideAll)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var existingBar = bossHealthBars.Find(b => b.Character == character);
|
||||
if (existingBar != null)
|
||||
if (bossProgressBars.Count > 5)
|
||||
{
|
||||
existingBar.FadeTimer = BossHealthBarDuration;
|
||||
return;
|
||||
}
|
||||
|
||||
if (bossHealthBars.Count > 5)
|
||||
{
|
||||
BossHealthBar oldestHealthBar = bossHealthBars.First();
|
||||
foreach (var bar in bossHealthBars)
|
||||
BossProgressBar oldestHealthBar = bossProgressBars.First();
|
||||
foreach (var bar in bossProgressBars)
|
||||
{
|
||||
if (bar.TopHealthBar.BarSize < oldestHealthBar.TopHealthBar.BarSize)
|
||||
{
|
||||
@@ -690,62 +800,69 @@ namespace Barotrauma
|
||||
}
|
||||
oldestHealthBar.FadeTimer = Math.Min(oldestHealthBar.FadeTimer, 1.0f);
|
||||
}
|
||||
|
||||
bossHealthBars.Add(new BossHealthBar(character));
|
||||
bossProgressBars.Add(progressBar);
|
||||
}
|
||||
|
||||
public static void UpdateBossHealthBars(float deltaTime)
|
||||
public static void UpdateBossProgressBars(float deltaTime)
|
||||
{
|
||||
var healthBarMode = GameMain.NetworkMember?.ServerSettings.ShowEnemyHealthBars ?? GameSettings.CurrentConfig.ShowEnemyHealthBars;
|
||||
|
||||
for (int i = 0; i < bossHealthBars.Count; i++)
|
||||
for (int i = 0; i < bossProgressBars.Count; i++)
|
||||
{
|
||||
var bossHealthBar = bossHealthBars[i];
|
||||
var bossHealthBar = bossProgressBars[i];
|
||||
|
||||
bool showTopBar = i == 0;
|
||||
if (showTopBar != bossHealthBar.TopContainer.Visible)
|
||||
bool showTopBar = i == bossProgressBars.Count - 1;
|
||||
if (showTopBar && !bossHealthBar.TopContainer.Visible)
|
||||
{
|
||||
bossHealthContainer.Recalculate();
|
||||
bossHealthBar.SideContainer.SetAsLastChild();
|
||||
SetColor(bossHealthBar, bossHealthBar.SideContainer, 0);
|
||||
}
|
||||
|
||||
bossHealthBar.TopContainer.Visible = showTopBar;
|
||||
bossHealthBar.SideContainer.Visible = !bossHealthBar.TopContainer.Visible;
|
||||
|
||||
float health = bossHealthBar.Character.Vitality / bossHealthBar.Character.MaxVitality;
|
||||
|
||||
bossHealthBar.TopHealthBar.BarSize = bossHealthBar.SideHealthBar.BarSize = bossHealthBar.State;
|
||||
float alpha = Math.Min(bossHealthBar.FadeTimer, 1.0f);
|
||||
foreach (var c in bossHealthBar.SideContainer.GetAllChildren().Concat(bossHealthBar.TopContainer.GetAllChildren()))
|
||||
|
||||
if (bossHealthBar.TopContainer.Visible)
|
||||
{
|
||||
c.Color = new Color(c.Color, (byte)(alpha * 255));
|
||||
if (c is GUITextBlock textBlock)
|
||||
SetColor(bossHealthBar, bossHealthBar.TopContainer, alpha);
|
||||
}
|
||||
if (bossHealthBar.SideContainer.Visible)
|
||||
{
|
||||
SetColor(bossHealthBar, bossHealthBar.SideContainer, alpha);
|
||||
}
|
||||
|
||||
static void SetColor(BossProgressBar bossHealthBar, GUIComponent container, float alpha)
|
||||
{
|
||||
foreach (var component in container.GetAllChildren())
|
||||
{
|
||||
textBlock.TextColor = new Color(bossHealthBar.Character.IsDead ? Color.Gray : textBlock.TextColor, (byte)(alpha * 255));
|
||||
component.Color = new Color(bossHealthBar.Color, (byte)(alpha * 255));
|
||||
if (component is GUITextBlock textBlock)
|
||||
{
|
||||
textBlock.TextColor = new Color(bossHealthBar.Completed ? Color.Gray : textBlock.TextColor, (byte)(alpha * 255));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bossHealthBar.TopHealthBar.BarSize = bossHealthBar.SideHealthBar.BarSize = health;
|
||||
Color color = bossHealthBar.Character.CharacterHealth.GetAfflictionStrength("poison") > 0 || bossHealthBar.Character.CharacterHealth.GetAfflictionStrength("paralysis") > 0 ? GUIStyle.HealthBarColorPoisoned : GUIStyle.Red;
|
||||
bossHealthBar.TopHealthBar.Color = bossHealthBar.SideHealthBar.Color = color;
|
||||
|
||||
if (bossHealthBar.Character.Removed || !bossHealthBar.Character.Enabled)
|
||||
if (bossHealthBar.Interrupted)
|
||||
{
|
||||
bossHealthBar.FadeTimer = Math.Min(bossHealthBar.FadeTimer, 1.0f);
|
||||
}
|
||||
else if (bossHealthBar.Character.IsDead)
|
||||
else if (bossHealthBar.Completed)
|
||||
{
|
||||
bossHealthBar.FadeTimer = Math.Min(bossHealthBar.FadeTimer, 5.0f);
|
||||
}
|
||||
bossHealthBar.FadeTimer -= deltaTime;
|
||||
}
|
||||
|
||||
for (int i = bossHealthBars.Count - 1; i >= 0 ; i--)
|
||||
for (int i = bossProgressBars.Count - 1; i >= 0 ; i--)
|
||||
{
|
||||
var bossHealthBar = bossHealthBars[i];
|
||||
var bossHealthBar = bossProgressBars[i];
|
||||
if (bossHealthBar.FadeTimer <= 0 || healthBarMode == EnemyHealthBarMode.HideAll)
|
||||
{
|
||||
bossHealthBar.SideContainer.Parent?.RemoveChild(bossHealthBar.SideContainer);
|
||||
bossHealthBar.TopContainer.Parent?.RemoveChild(bossHealthBar.TopContainer);
|
||||
bossHealthBars.RemoveAt(i);
|
||||
bossProgressBars.RemoveAt(i);
|
||||
bossHealthContainer.Recalculate();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user