Huskification bugfixes
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@@ -1608,7 +1608,7 @@ namespace Barotrauma
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message.WriteRangedSingle(health, minHealth, maxHealth, 8);
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if (AnimController.StunTimer <= 0.0f && bleeding <= 0.0f && oxygen > 99.0f)
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if (AnimController.StunTimer <= 0.0f && bleeding <= 0.0f && oxygen > 99.0f && huskInfection == null)
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{
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message.Write(true);
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}
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@@ -1856,7 +1856,7 @@ namespace Barotrauma
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break;
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case NetworkEventType.EntityUpdate:
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Enabled = true;
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if (GameMain.Client != null) Enabled = true;
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Vector2 relativeCursorPos = Vector2.Zero;
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