Added conversion for OnAttacked and OnDeath handlers and added new hook character.damageLimb

This commit is contained in:
EvilFactory
2023-04-25 10:20:24 -03:00
parent 9415219141
commit 93a5065171
3 changed files with 57 additions and 63 deletions
+49 -59
View File
@@ -1,87 +1,77 @@
Hook.Patch(
"Barotrauma.Item", "TryInteract",
{
Hook.Patch("Barotrauma.Item", "TryInteract",
{
"Barotrauma.Character",
"System.Boolean",
"System.Boolean",
"System.Boolean"
},
function(instance, p)
},
function(instance, p)
if Hook.Call("item.interact", instance, p["user"], p["ignoreRequiredItems"], p["forceSelectKey"], p["forceUseKey"]) == true then
p.PreventExecution = true
return false
p.PreventExecution = true
return false
end
end,
Hook.HookMethodType.Before
)
end, Hook.HookMethodType.Before)
Hook.Patch(
"Barotrauma.Item", "ApplyTreatment",
{
Hook.Patch("Barotrauma.Item", "ApplyTreatment",
{
"Barotrauma.Character",
"Barotrauma.Character",
"Barotrauma.Limb"
},
function(instance, p)
},
function(instance, p)
if Hook.Call("item.applyTreatment", instance, p["user"], p["character"], p["targetLimb"]) then
p.PreventExecution = true
return false
p.PreventExecution = true
return false
end
end,
Hook.HookMethodType.Before
)
end, Hook.HookMethodType.Before)
Hook.Patch(
"Barotrauma.Item", "Combine",
{
Hook.Patch("Barotrauma.Item", "Combine",
{
"Barotrauma.Item",
"Barotrauma.Character"
},
function(instance, p)
},
function(instance, p)
if Hook.Call("item.combine", instance, p["item"], p["user"]) == true then
p.PreventExecution = true
return false
p.PreventExecution = true
return false
end
end,
Hook.HookMethodType.Before
)
end, Hook.HookMethodType.Before)
Hook.Patch(
"Barotrauma.Item", "Drop",
function(instance, p)
Hook.Patch("Barotrauma.Item", "Drop",
function(instance, p)
if Hook.Call("item.drop", instance, p["dropper"]) == true then
p.PreventExecution = true
return false
p.PreventExecution = true
return false
end
end,
Hook.HookMethodType.Before
)
end, Hook.HookMethodType.Before)
Hook.Patch(
"Barotrauma.Item", "Equip",
{
Hook.Patch("Barotrauma.Item", "Equip",
{
"Barotrauma.Character"
},
function(instance, p)
},
function(instance, p)
if Hook.Call("item.equip", instance, p["character"]) == true then
p.PreventExecution = true
return false
p.PreventExecution = true
return false
end
end,
Hook.HookMethodType.Before
)
end, Hook.HookMethodType.Before)
Hook.Patch(
"Barotrauma.Item", "Unequip",
{
Hook.Patch("Barotrauma.Item", "Unequip",
{
"Barotrauma.Character"
},
function(instance, p)
},
function(instance, p)
if Hook.Call("item.unequip", instance, p["character"]) == true then
p.PreventExecution = true
return false
p.PreventExecution = true
return false
end
end,
Hook.HookMethodType.Before
)
end, Hook.HookMethodType.Before)
Hook.Patch("Barotrauma.Character", "DamageLimb", function(instance, p)
local result = Hook.Call("character.damageLimb", instance, p["afflictions"], p["attacker"], p["hitLimb"], p["worldPosition"], p["stun"], p["attackImpulse"], p["damageMultiplier"], p["allowStacking"], p["penetration"], p["shouldImplode"], p["playSound"])
if result == true then
p.PreventExecution = true
return false
end
end, Hook.HookMethodType.Before)