Unstable 0.1400.0.0
This commit is contained in:
@@ -140,6 +140,11 @@ namespace Barotrauma
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
public float GlobalForceDecreaseInterval
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
private readonly TriggerForceMode forceMode;
|
||||
public TriggerForceMode ForceMode
|
||||
@@ -234,6 +239,7 @@ namespace Barotrauma
|
||||
ForceFluctuationInterval = element.GetAttributeFloat("forcefluctuationinterval", 0.01f);
|
||||
ForceFluctuationStrength = Math.Max(element.GetAttributeFloat("forcefluctuationstrength", 0.0f), 0.0f);
|
||||
ForceFalloff = element.GetAttributeBool("forcefalloff", true);
|
||||
GlobalForceDecreaseInterval = element.GetAttributeFloat("globalforcedecreaseinterval", 0.0f);
|
||||
|
||||
ForceVelocityLimit = ConvertUnits.ToSimUnits(element.GetAttributeFloat("forcevelocitylimit", float.MaxValue));
|
||||
string forceModeStr = element.GetAttributeString("forcemode", "Force");
|
||||
@@ -434,6 +440,8 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
private readonly List<ISerializableEntity> targets = new List<ISerializableEntity>();
|
||||
|
||||
public void Update(float deltaTime)
|
||||
{
|
||||
if (ParentTrigger != null && !ParentTrigger.IsTriggered) { return; }
|
||||
@@ -457,7 +465,13 @@ namespace Barotrauma
|
||||
|
||||
if (!UseNetworkSyncing || isNotClient)
|
||||
{
|
||||
if (ForceFluctuationStrength > 0.0f)
|
||||
if (GlobalForceDecreaseInterval > 0.0f && Level.Loaded?.LevelObjectManager != null &&
|
||||
Level.Loaded.LevelObjectManager.GlobalForceDecreaseTimer % (GlobalForceDecreaseInterval * 2) < GlobalForceDecreaseInterval)
|
||||
{
|
||||
NeedsNetworkSyncing |= currentForceFluctuation > 0.0f;
|
||||
currentForceFluctuation = 0.0f;
|
||||
}
|
||||
else if (ForceFluctuationStrength > 0.0f)
|
||||
{
|
||||
//no need for force fluctuation (or network updates) if the trigger limits velocity and there are no triggerers
|
||||
if (forceMode != TriggerForceMode.LimitVelocity || triggerers.Any())
|
||||
@@ -533,8 +547,8 @@ namespace Barotrauma
|
||||
if (effect.HasTargetType(StatusEffect.TargetType.NearbyItems) ||
|
||||
effect.HasTargetType(StatusEffect.TargetType.NearbyCharacters))
|
||||
{
|
||||
var targets = new List<ISerializableEntity>();
|
||||
effect.GetNearbyTargets(worldPosition, targets);
|
||||
targets.Clear();
|
||||
targets.AddRange(effect.GetNearbyTargets(worldPosition, targets));
|
||||
effect.Apply(effect.type, deltaTime, triggerer, targets);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user