Unstable 0.1400.0.0

This commit is contained in:
Markus Isberg
2021-05-11 15:47:47 +03:00
parent 3f324b14e8
commit 92f0264af2
247 changed files with 8238 additions and 1911 deletions
@@ -28,6 +28,18 @@ namespace Barotrauma
}
}
internal class PurchasedItemSwap
{
public readonly Item ItemToRemove;
public readonly ItemPrefab ItemToInstall;
public PurchasedItemSwap(Item itemToRemove, ItemPrefab itemToInstall)
{
ItemToRemove = itemToRemove;
ItemToInstall = itemToInstall;
}
}
/// <summary>
/// This class handles all upgrade logic.
/// Storing, applying, checking and validation of upgrades.
@@ -75,6 +87,8 @@ namespace Barotrauma
public readonly List<PurchasedUpgrade> PendingUpgrades = new List<PurchasedUpgrade>();
public readonly List<PurchasedItemSwap> PurchasedItemSwaps = new List<PurchasedItemSwap>();
private CampaignMetadata Metadata => Campaign.CampaignMetadata;
private readonly CampaignMode Campaign;
private int spentMoney;
@@ -90,7 +104,67 @@ namespace Barotrauma
public UpgradeManager(CampaignMode campaign, XElement element, bool isSingleplayer) : this(campaign)
{
DebugConsole.Log($"Restored upgrade manager from save file, ({element.Elements().Count()} pending upgrades).");
LoadPendingUpgrades(element, isSingleplayer);
//backwards compatibility:
//upgrades used to be saved to a <pendingupgrades> element, now upgrades and item swaps are saved separately under a <upgrademanager> element
if (element.Name.LocalName.Equals("pendingupgrades", StringComparison.OrdinalIgnoreCase))
{
LoadPendingUpgrades(element, isSingleplayer);
}
else
{
foreach (XElement subElement in element.Elements())
{
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "pendingupgrades":
LoadPendingUpgrades(subElement, isSingleplayer);
break;
}
}
}
}
public int DetermineItemSwapCost(Item item, ItemPrefab replacement)
{
if (replacement == null)
{
replacement = ItemPrefab.Find("", item.Prefab.SwappableItem.ReplacementOnUninstall);
if (replacement == null)
{
DebugConsole.ThrowError("Failed to determine swap cost for item \"{}\". Trying to uninstall the item but no replacement item found.");
return 0;
}
}
int price = 0;
if (replacement == item.Prefab)
{
if (item.PendingItemSwap != null)
{
//refund the pending swap
price -= item.PendingItemSwap.SwappableItem.GetPrice(Campaign?.Map?.CurrentLocation);
//buy back the current item
price += item.Prefab.SwappableItem.GetPrice(Campaign?.Map?.CurrentLocation);
}
}
else
{
price = replacement.SwappableItem.GetPrice(Campaign?.Map?.CurrentLocation);
if (item.PendingItemSwap != null)
{
//refund the pending swap
price -= item.PendingItemSwap.SwappableItem.GetPrice(Campaign?.Map?.CurrentLocation);
//buy back the current item
price += item.Prefab.SwappableItem.GetPrice(Campaign?.Map?.CurrentLocation);
}
//refund the current item
if (replacement != item.prefab)
{
price -= item.Prefab.SwappableItem.GetPrice(Campaign?.Map?.CurrentLocation);
}
}
return price;
}
private DateTime lastUpgradeSpeak, lastErrorSpeak;
@@ -102,9 +176,6 @@ namespace Barotrauma
/// Purchased upgrades are temporarily stored in <see cref="PendingUpgrades"/> and they are applied
/// after the next round starts similarly how items are spawned in the stowage room after the round starts.
/// </remarks>
/// <param name="prefab"></param>
/// <param name="category"></param>
/// <param name="force"></param>
public void PurchaseUpgrade(UpgradePrefab prefab, UpgradeCategory category, bool force = false)
{
if (!CanUpgradeSub())
@@ -142,7 +213,7 @@ namespace Barotrauma
price = 0;
}
if (Campaign.Money > price)
if (Campaign.Money >= price)
{
if (GameMain.NetworkMember == null || GameMain.NetworkMember.IsServer)
{
@@ -184,6 +255,151 @@ namespace Barotrauma
}
}
/// <summary>
/// Purchases an item swap and handles logic for deducting the credit.
/// </summary>
public void PurchaseItemSwap(Item itemToRemove, ItemPrefab itemToInstall, bool force = false)
{
if (!CanUpgradeSub())
{
DebugConsole.ThrowError("Cannot swap items when switching to another submarine.");
return;
}
if (itemToRemove == null)
{
DebugConsole.ThrowError($"Cannot swap null item!");
return;
}
if (!UpgradeCategory.Categories.Any(c => c.ItemTags.Any(t => itemToRemove.HasTag(t)) && c.ItemTags.Any(t => itemToInstall.Tags.Contains(t))))
{
DebugConsole.ThrowError($"Failed to swap item \"{itemToRemove.Name}\" with \"{itemToInstall.Name}\" (not in the same upgrade category).");
return;
}
/*if (itemToRemove.PendingItemSwap != null)
{
CancelItemSwap(itemToRemove);
}
else */
if (itemToRemove.prefab == itemToInstall)
{
DebugConsole.ThrowError($"Failed to swap item \"{itemToRemove.Name}\" (trying to swap with the same item!).");
return;
}
SwappableItem? swappableItem = itemToRemove.Prefab.SwappableItem;
if (swappableItem == null)
{
DebugConsole.ThrowError($"Failed to swap item \"{itemToRemove.Name}\" (not configured as a swappable item).");
return;
}
int price = 0;
if (!itemToRemove.AvailableSwaps.Contains(itemToInstall))
{
price = itemToInstall.SwappableItem.GetPrice(Campaign.Map?.CurrentLocation);
}
if (force)
{
price = 0;
}
if (Campaign.Money >= price)
{
PurchasedItemSwaps.RemoveAll(p => p.ItemToRemove == itemToRemove);
if (GameMain.NetworkMember == null || GameMain.NetworkMember.IsServer)
{
// only make the NPC speak if more than 5 minutes have passed since the last purchased service
if (lastUpgradeSpeak == DateTime.MinValue || lastUpgradeSpeak.AddMinutes(5) < DateTime.Now)
{
UpgradeNPCSpeak(TextManager.Get("Dialog.UpgradePurchased"), Campaign.IsSinglePlayer);
lastUpgradeSpeak = DateTime.Now;
}
}
Campaign.Money -= price;
spentMoney += price;
itemToRemove.AvailableSwaps.Add(itemToRemove.Prefab);
if (itemToInstall != null) { itemToRemove.AvailableSwaps.Add(itemToInstall); }
if (itemToRemove.Prefab != itemToInstall && itemToInstall != null)
{
itemToRemove.PendingItemSwap = itemToInstall;
PurchasedItemSwaps.Add(new PurchasedItemSwap(itemToRemove, itemToInstall));
DebugLog($"CLIENT: Swapped item \"{itemToRemove.Name}\" with \"{itemToInstall.Name}\".", Color.Orange);
}
else
{
DebugLog($"CLIENT: Cancelled swapping the item \"{itemToRemove.Name}\" with \"{(itemToRemove.PendingItemSwap?.Name ?? null)}\".", Color.Orange);
}
OnUpgradesChanged?.Invoke();
}
else
{
DebugConsole.ThrowError("Tried to swap an item with insufficient funds, the transaction has not been completed.\n" +
$"Item to remove: {itemToRemove.Name}, Item to install: {itemToInstall.Name}, Cost: {price}, Have: {Campaign.Money}");
}
}
/// <summary>
/// Cancels the currently pending item swap, or uninstalls the item if there's no swap pending
/// </summary>
public void CancelItemSwap(Item itemToRemove, bool force = false)
{
if (!CanUpgradeSub())
{
DebugConsole.ThrowError("Cannot swap items when switching to another submarine.");
return;
}
if (itemToRemove?.PendingItemSwap == null && string.IsNullOrEmpty(itemToRemove?.Prefab.SwappableItem?.ReplacementOnUninstall))
{
DebugConsole.ThrowError($"Cannot uninstall item \"{itemToRemove?.Name}\" (no replacement item configured).");
return;
}
SwappableItem? swappableItem = itemToRemove.Prefab.SwappableItem;
if (swappableItem == null)
{
DebugConsole.ThrowError($"Failed to uninstall item \"{itemToRemove.Name}\" (not configured as a swappable item).");
return;
}
if (GameMain.NetworkMember == null || GameMain.NetworkMember.IsServer)
{
// only make the NPC speak if more than 5 minutes have passed since the last purchased service
if (lastUpgradeSpeak == DateTime.MinValue || lastUpgradeSpeak.AddMinutes(5) < DateTime.Now)
{
UpgradeNPCSpeak(TextManager.Get("Dialog.UpgradePurchased"), Campaign.IsSinglePlayer);
lastUpgradeSpeak = DateTime.Now;
}
}
if (itemToRemove.PendingItemSwap == null)
{
var replacement = MapEntityPrefab.Find("", swappableItem.ReplacementOnUninstall) as ItemPrefab;
if (replacement == null)
{
DebugConsole.ThrowError($"Failed to uninstall item \"{itemToRemove.Name}\". Could not find the replacement item \"{swappableItem.ReplacementOnUninstall}\".");
return;
}
PurchasedItemSwaps.RemoveAll(p => p.ItemToRemove == itemToRemove);
PurchasedItemSwaps.Add(new PurchasedItemSwap(itemToRemove, replacement));
DebugLog($"Uninstalled item item \"{itemToRemove.Name}\".", Color.Orange);
itemToRemove.PendingItemSwap = replacement;
}
else
{
PurchasedItemSwaps.RemoveAll(p => p.ItemToRemove == itemToRemove);
DebugLog($"Cancelled swapping the item \"{itemToRemove.Name}\" with \"{itemToRemove.PendingItemSwap.Name}\".", Color.Orange);
itemToRemove.PendingItemSwap = null;
}
#if CLIENT
OnUpgradesChanged?.Invoke();
#endif
}
/// <summary>
/// Applies all our pending upgrades to the submarine.
/// </summary>
@@ -201,24 +417,17 @@ namespace Barotrauma
public void ApplyUpgrades()
{
PurchasedUpgrades.Clear();
PurchasedItemSwaps.Clear();
if (Submarine.MainSub == null) { return; }
List<PurchasedUpgrade> pendingUpgrades = PendingUpgrades;
if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsClient)
{
if (Level.Loaded?.Type != LevelData.LevelType.Outpost)
if (loadedUpgrades != null)
{
if (loadedUpgrades != null)
{
// client receives pending upgrades from the save file
pendingUpgrades = loadedUpgrades;
}
}
else
{
// prevent the client from applying pending upgrades at an outpost when joining mid round
return;
// client receives pending upgrades from the save file
pendingUpgrades = loadedUpgrades;
}
}
@@ -592,7 +801,17 @@ namespace Barotrauma
OnUpgradesChanged?.Invoke();
}
public void SavePendingUpgrades(XElement? parent, List<PurchasedUpgrade> upgrades)
public void Save(XElement? parent)
{
if (parent == null) { return; }
var upgradeManagerElement = new XElement("upgrademanager");
parent.Add(upgradeManagerElement);
SavePendingUpgrades(upgradeManagerElement, PendingUpgrades);
}
private void SavePendingUpgrades(XElement? parent, List<PurchasedUpgrade> upgrades)
{
if (parent == null) { return; }
@@ -647,7 +866,7 @@ namespace Barotrauma
#endif
}
public static void LogError(string text, Dictionary<string, object?> data, Exception e = null)
public static void LogError(string text, Dictionary<string, object?> data, Exception? e = null)
{
string error = $"{text}\n";
foreach (var (label, value) in data)