Unstable 0.1400.0.0

This commit is contained in:
Markus Isberg
2021-05-11 15:47:47 +03:00
parent 3f324b14e8
commit 92f0264af2
247 changed files with 8238 additions and 1911 deletions
@@ -158,9 +158,12 @@ namespace Barotrauma
if (itemElement.GetAttributeBool("equip", false))
{
List<InvSlotType> allowedSlots = new List<InvSlotType>(item.AllowedSlots);
//if the item is both pickable and wearable, try to wear it instead of picking it up
List<InvSlotType> allowedSlots =
item.GetComponents<Pickable>().Count() > 1 ?
new List<InvSlotType>(item.GetComponent<Wearable>()?.AllowedSlots ?? item.GetComponent<Pickable>().AllowedSlots) :
new List<InvSlotType>(item.AllowedSlots);
allowedSlots.Remove(InvSlotType.Any);
character.Inventory.TryPutItem(item, null, allowedSlots);
}
else
@@ -178,6 +178,14 @@ namespace Barotrauma
private set;
}
//whether the job should be available to NPCs
[Serialize(false, false)]
public bool HiddenJob
{
get;
private set;
}
public Sprite Icon;
public Sprite IconSmall;
@@ -195,7 +203,7 @@ namespace Barotrauma
SerializableProperty.DeserializeProperties(this, element);
Name = TextManager.Get("JobName." + Identifier);
Description = TextManager.Get("JobDescription." + Identifier);
Description = TextManager.Get("JobDescription." + Identifier, returnNull: true) ?? string.Empty;
Identifier = Identifier.ToLowerInvariant();
Element = element;
@@ -265,7 +273,7 @@ namespace Barotrauma
}
public static JobPrefab Random(Rand.RandSync sync = Rand.RandSync.Unsynced) => Prefabs.GetRandom(p => p.Identifier != "watchman", sync);
public static JobPrefab Random(Rand.RandSync sync = Rand.RandSync.Unsynced) => Prefabs.GetRandom(p => !p.HiddenJob, sync);
public static void LoadAll(IEnumerable<ContentFile> files)
{