Unstable 0.1400.0.0
This commit is contained in:
@@ -19,7 +19,7 @@ using Barotrauma.IO;
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namespace Barotrauma
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{
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class SubEditorScreen : Screen
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class SubEditorScreen : EditorScreen
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{
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private static readonly string[] crewExperienceLevels =
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{
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@@ -177,8 +177,6 @@ namespace Barotrauma
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private Mode mode;
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private Color backgroundColor = GameSettings.SubEditorBackgroundColor;
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private Vector2 MeasurePositionStart = Vector2.Zero;
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// Prevent the mode from changing
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@@ -1007,6 +1005,12 @@ namespace Barotrauma
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string name = legacy ? TextManager.GetWithVariable("legacyitemformat", "[name]", ep.Name) : ep.Name;
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frame.ToolTip = string.IsNullOrEmpty(ep.Description) ? name : name + '\n' + ep.Description;
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if (ep.ContentPackage != GameMain.VanillaContent && ep.ContentPackage != null)
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{
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frame.Color = Color.Magenta;
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string colorStr = XMLExtensions.ColorToString(Color.MediumPurple);
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frame.ToolTip += $"\n‖color:{colorStr}‖{ep.ContentPackage?.Name}‖color:end‖";
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}
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if (ep.HideInMenus)
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{
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frame.Color = Color.Red;
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@@ -1225,6 +1229,50 @@ namespace Barotrauma
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}
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}
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public override void OnFileDropped(string filePath, string extension)
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{
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switch (extension)
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{
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case ".sub": // Submarine
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SubmarineInfo info = new SubmarineInfo(filePath);
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if (info.IsFileCorrupted)
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{
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DebugConsole.ThrowError($"Could not drag and drop the file. File \"{filePath}\" is corrupted!");
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info.Dispose();
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return;
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}
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string body = TextManager.GetWithVariable("SubEditor.LoadConfirmBody", "[submarine]", info.Name);
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GUI.AskForConfirmation(TextManager.Get("Load"), body, onConfirm: () => LoadSub(info), onDeny: () => info.Dispose());
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break;
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case ".xml": // Item Assembly
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string text = File.ReadAllText(filePath);
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// PlayerInput.MousePosition doesn't update while the window is not active so we need to use this method
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Vector2 mousePos = Mouse.GetState().Position.ToVector2();
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PasteAssembly(text, cam.ScreenToWorld(mousePos));
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break;
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case ".png": // submarine preview
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case ".jpg":
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case ".jpeg":
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if (saveFrame == null) { break; }
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Texture2D texture = Sprite.LoadTexture(filePath);
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previewImage.Sprite = new Sprite(texture, null, null);
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if (Submarine.MainSub != null)
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{
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Submarine.MainSub.Info.PreviewImage = previewImage.Sprite;
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}
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break;
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default:
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DebugConsole.ThrowError($"Could not drag and drop the file. \"{extension}\" is not a valid file extension! (expected .xml, .sub, .png or .jpg)");
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break;
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}
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}
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/// <summary>
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/// Coroutine that waits 5 minutes and then runs itself recursively again to save the submarine into a temporary file
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/// </summary>
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@@ -2020,30 +2068,27 @@ namespace Barotrauma
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Submarine.MainSub.Info.Price = Math.Max(Submarine.MainSub.Info.Price, basePrice);
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}
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if (!Submarine.MainSub.Info.HasTag(SubmarineTag.Shuttle))
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var classGroup = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.25f), subSettingsContainer.RectTransform), isHorizontal: true)
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{
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var classGroup = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.25f), subSettingsContainer.RectTransform), isHorizontal: true)
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{
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Stretch = true
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};
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new GUITextBlock(new RectTransform(new Vector2(0.6f, 1.0f), classGroup.RectTransform),
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TextManager.Get("submarineclass"), textAlignment: Alignment.CenterLeft, wrap: true);
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GUIDropDown classDropDown = new GUIDropDown(new RectTransform(new Vector2(0.4f, 1.0f), classGroup.RectTransform));
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classDropDown.RectTransform.MinSize = new Point(0, subTypeContainer.RectTransform.Children.Max(c => c.MinSize.Y));
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classDropDown.AddItem(TextManager.Get("submarineclass.undefined"), SubmarineClass.Undefined);
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classDropDown.AddItem(TextManager.Get("submarineclass.scout"), SubmarineClass.Scout);
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classDropDown.AddItem(TextManager.Get("submarineclass.attack"), SubmarineClass.Attack);
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classDropDown.AddItem(TextManager.Get("submarineclass.transport"), SubmarineClass.Transport);
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classDropDown.AddItem(TextManager.Get("submarineclass.deepdiver"), SubmarineClass.DeepDiver);
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classDropDown.OnSelected += (selected, userdata) =>
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{
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SubmarineClass submarineClass = (SubmarineClass)userdata;
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Submarine.MainSub.Info.SubmarineClass = submarineClass;
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return true;
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};
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classDropDown.SelectItem(Submarine.MainSub.Info.SubmarineClass);
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}
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Stretch = true
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};
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var classText = new GUITextBlock(new RectTransform(new Vector2(0.6f, 1.0f), classGroup.RectTransform),
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TextManager.Get("submarineclass"), textAlignment: Alignment.CenterLeft, wrap: true);
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GUIDropDown classDropDown = new GUIDropDown(new RectTransform(new Vector2(0.4f, 1.0f), classGroup.RectTransform));
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classDropDown.RectTransform.MinSize = new Point(0, subTypeContainer.RectTransform.Children.Max(c => c.MinSize.Y));
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classDropDown.AddItem(TextManager.Get("submarineclass.undefined"), SubmarineClass.Undefined);
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classDropDown.AddItem(TextManager.Get("submarineclass.scout"), SubmarineClass.Scout);
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classDropDown.AddItem(TextManager.Get("submarineclass.attack"), SubmarineClass.Attack);
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classDropDown.AddItem(TextManager.Get("submarineclass.transport"), SubmarineClass.Transport);
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classDropDown.AddItem(TextManager.Get("submarineclass.deepdiver"), SubmarineClass.DeepDiver);
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classDropDown.OnSelected += (selected, userdata) =>
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{
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SubmarineClass submarineClass = (SubmarineClass)userdata;
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Submarine.MainSub.Info.SubmarineClass = submarineClass;
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return true;
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};
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classDropDown.SelectItem(Submarine.MainSub.Info.SubmarineClass);
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classText.Enabled = classDropDown.ButtonEnabled = !Submarine.MainSub.Info.HasTag(SubmarineTag.Shuttle);
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var crewSizeArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.25f), subSettingsContainer.RectTransform), isHorizontal: true)
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{
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@@ -2216,17 +2261,29 @@ namespace Barotrauma
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{
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Selected = Submarine.MainSub != null && Submarine.MainSub.Info.HasTag(tag),
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UserData = tag,
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OnSelected = (GUITickBox tickBox) =>
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{
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if (Submarine.MainSub == null) return false;
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SubmarineTag tag = (SubmarineTag)tickBox.UserData;
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if (tag == SubmarineTag.Shuttle)
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{
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if (tickBox.Selected)
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{
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classDropDown.SelectItem(SubmarineClass.Undefined);
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}
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else
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{
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classDropDown.SelectItem(Submarine.MainSub.Info.SubmarineClass);
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}
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classText.Enabled = classDropDown.ButtonEnabled = !tickBox.Selected;
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}
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if (tickBox.Selected)
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{
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Submarine.MainSub.Info.AddTag((SubmarineTag)tickBox.UserData);
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Submarine.MainSub.Info.AddTag(tag);
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}
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else
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{
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Submarine.MainSub.Info.RemoveTag((SubmarineTag)tickBox.UserData);
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Submarine.MainSub.Info.RemoveTag(tag);
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}
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return true;
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}
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@@ -2305,7 +2362,6 @@ namespace Barotrauma
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if (quickSave) { SaveSub(saveButton, saveButton.UserData); }
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}
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private void CreateSaveAssemblyScreen()
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{
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SetMode(Mode.Default);
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@@ -2712,8 +2768,15 @@ namespace Barotrauma
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if (subList.SelectedComponent == null) { return false; }
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if (!(subList.SelectedComponent.UserData is SubmarineInfo selectedSubInfo)) { return false; }
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LoadSub(selectedSubInfo);
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return true;
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}
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public void LoadSub(SubmarineInfo info)
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{
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Submarine.Unload();
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var selectedSub = new Submarine(selectedSubInfo);
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var selectedSub = new Submarine(info);
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Submarine.MainSub = selectedSub;
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Submarine.MainSub.UpdateTransform(interpolate: false);
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ClearUndoBuffer();
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@@ -2744,8 +2807,6 @@ namespace Barotrauma
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};
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adjustLightsPrompt.Buttons[1].OnClicked += adjustLightsPrompt.Close;
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}
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return true;
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}
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private void TryDeleteSub(SubmarineInfo sub)
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@@ -2822,7 +2883,7 @@ namespace Barotrauma
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}
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}
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if (!string.IsNullOrEmpty(entityFilterBox.Text) || dummyCharacter?.SelectedConstruction?.OwnInventory != null)
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if (!string.IsNullOrEmpty(entityFilterBox.Text))
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{
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FilterEntities(entityFilterBox.Text);
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}
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@@ -2835,7 +2896,7 @@ namespace Barotrauma
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private void FilterEntities(string filter)
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{
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if (string.IsNullOrWhiteSpace(filter) && dummyCharacter?.SelectedConstruction?.OwnInventory == null)
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if (string.IsNullOrWhiteSpace(filter))
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{
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allEntityList.Visible = false;
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categorizedEntityList.Visible = true;
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@@ -2862,11 +2923,7 @@ namespace Barotrauma
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{
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child.Visible =
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(!selectedCategory.HasValue || ((MapEntityPrefab)child.UserData).Category.HasFlag(selectedCategory)) &&
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((MapEntityPrefab)child.UserData).Name.ToLower().Contains(filter); ;
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if (child.Visible && dummyCharacter?.SelectedConstruction?.OwnInventory != null)
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{
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child.Visible = child.UserData is MapEntityPrefab item && IsItemPrefab(item);
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}
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((MapEntityPrefab)child.UserData).Name.ToLower().Contains(filter);
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}
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allEntityList.UpdateScrollBarSize();
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allEntityList.BarScroll = 0.0f;
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@@ -2942,7 +2999,7 @@ namespace Barotrauma
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new ContextMenuOption("SubEditor.EditBackgroundColor", isEnabled: true, onSelected: CreateBackgroundColorPicker),
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new ContextMenuOption("SubEditor.ToggleTransparency", isEnabled: true, onSelected: () => TransparentWiringMode = !TransparentWiringMode),
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new ContextMenuOption("SubEditor.ToggleGrid", isEnabled: true, onSelected: () => ShouldDrawGrid = !ShouldDrawGrid),
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new ContextMenuOption("SubEditor.PasteAssembly", isEnabled: true, PasteAssembly),
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new ContextMenuOption("SubEditor.PasteAssembly", isEnabled: true, () => PasteAssembly()),
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new ContextMenuOption("Editor.SelectSame", isEnabled: targets.Count > 0, onSelected: delegate
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{
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IEnumerable<MapEntity> matching = MapEntity.mapEntityList.Where(e => e.prefab != null && targets.Any(t => t.prefab?.Identifier == e.prefab.Identifier) && !MapEntity.SelectedList.Contains(e));
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@@ -2973,10 +3030,11 @@ namespace Barotrauma
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}
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}
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private void PasteAssembly()
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private void PasteAssembly(string text = null, Vector2? pos = null)
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{
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string clipboard = Clipboard.GetText();
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if (string.IsNullOrWhiteSpace(clipboard))
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pos ??= cam.ScreenToWorld(PlayerInput.MousePosition);
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text ??= Clipboard.GetText();
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if (string.IsNullOrWhiteSpace(text))
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{
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DebugConsole.ThrowError("Unable to paste assembly: Clipboard content is empty.");
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return;
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@@ -2986,7 +3044,7 @@ namespace Barotrauma
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try
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{
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element = XDocument.Parse(clipboard).Root;
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element = XDocument.Parse(text).Root;
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}
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catch (Exception) { /* ignored */ }
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@@ -2996,12 +3054,11 @@ namespace Barotrauma
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return;
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}
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Vector2 pos = cam.ScreenToWorld(PlayerInput.MousePosition);
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Submarine sub = Submarine.MainSub;
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List<MapEntity> entities;
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try
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{
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entities = ItemAssemblyPrefab.PasteEntities(pos, sub, element, selectInstance: true);
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entities = ItemAssemblyPrefab.PasteEntities(pos.Value, sub, element, selectInstance: true);
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}
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catch (Exception e)
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{
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@@ -3274,57 +3331,6 @@ namespace Barotrauma
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static string ColorToHex(Color color) => $"#{(color.R << 16 | color.G << 8 | color.B):X6}";
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}
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/// <summary>
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/// Creates a color picker that can be used to change the submarine editor's background color
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/// </summary>
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private void CreateBackgroundColorPicker()
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{
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var msgBox = new GUIMessageBox(TextManager.Get("CharacterEditor.EditBackgroundColor"), "", new[] { TextManager.Get("Reset"), TextManager.Get("OK")}, new Vector2(0.2f, 0.175f), minSize: new Point(300, 175));
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var rgbLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.25f), msgBox.Content.RectTransform), isHorizontal: true);
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// Generate R,G,B labels and parent elements
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var layoutParents = new GUILayoutGroup[3];
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for (int i = 0; i < 3; i++)
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{
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var colorContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.33f, 1), rgbLayout.RectTransform), isHorizontal: true) { Stretch = true };
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new GUITextBlock(new RectTransform(new Vector2(0.2f, 1), colorContainer.RectTransform, Anchor.CenterLeft) { MinSize = new Point(15, 0) }, GUI.colorComponentLabels[i], font: GUI.SmallFont, textAlignment: Alignment.Center);
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layoutParents[i] = colorContainer;
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}
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// attach number inputs to our generated parent elements
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var rInput = new GUINumberInput(new RectTransform(new Vector2(0.7f, 1f), layoutParents[0].RectTransform), GUINumberInput.NumberType.Int) { IntValue = backgroundColor.R };
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var gInput = new GUINumberInput(new RectTransform(new Vector2(0.7f, 1f), layoutParents[1].RectTransform), GUINumberInput.NumberType.Int) { IntValue = backgroundColor.G };
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var bInput = new GUINumberInput(new RectTransform(new Vector2(0.7f, 1f), layoutParents[2].RectTransform), GUINumberInput.NumberType.Int) { IntValue = backgroundColor.B };
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rInput.MinValueInt = gInput.MinValueInt = bInput.MinValueInt = 0;
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rInput.MaxValueInt = gInput.MaxValueInt = bInput.MaxValueInt = 255;
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rInput.OnValueChanged = gInput.OnValueChanged = bInput.OnValueChanged = delegate
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{
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var color = new Color(rInput.IntValue, gInput.IntValue, bInput.IntValue);
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backgroundColor = color;
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GameSettings.SubEditorBackgroundColor = color;
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};
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// Reset button
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msgBox.Buttons[0].OnClicked = (button, o) =>
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{
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rInput.IntValue = 13;
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gInput.IntValue = 37;
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bInput.IntValue = 69;
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return true;
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};
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// Ok button
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msgBox.Buttons[1].OnClicked = (button, o) =>
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{
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msgBox.Close();
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GameMain.Config.SaveNewPlayerConfig();
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return true;
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};
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}
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private GUIFrame CreateWiringPanel()
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{
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@@ -3495,27 +3501,7 @@ namespace Barotrauma
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submarineDescriptionCharacterCount.Text = text.Length + " / " + submarineDescriptionLimit;
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}
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/// <summary>
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/// Checks if the prefab is an item or if it only consists of items
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/// </summary>
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/// <param name="mapPrefab">The prefab to check</param>
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/// <returns>True if the the prefab is an item or it contains only items</returns>
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private bool IsItemPrefab(MapEntityPrefab mapPrefab)
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{
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if (dummyCharacter?.SelectedConstruction == null)
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{
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return false;
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}
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return mapPrefab switch
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{
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ItemPrefab iPrefab => true,
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ItemAssemblyPrefab aPrefab => aPrefab.DisplayEntities.All(pair => pair.First is ItemPrefab),
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_ => false
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};
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}
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private bool SelectPrefab(GUIComponent component, object obj)
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{
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allEntityList.Deselect();
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@@ -4753,7 +4739,7 @@ namespace Barotrauma
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sub.UpdateTransform();
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}
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graphics.Clear(backgroundColor);
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graphics.Clear(BackgroundColor);
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ImageManager.Draw(spriteBatch, cam);
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