Unstable 0.1400.0.0
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@@ -929,7 +929,7 @@ namespace Barotrauma
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}
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};
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QuitCampaignButton = new GUIButton(new RectTransform(new Vector2(1.0f, 0.3f), campaignContent.RectTransform),
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TextManager.Get("pausemenusavequit"), textAlignment: Alignment.Center)
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TextManager.Get("quitbutton"), textAlignment: Alignment.Center)
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{
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OnClicked = (_, __) =>
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{
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@@ -1322,7 +1322,7 @@ namespace Barotrauma
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roundControlsHolder.Children.ForEach(c => c.IgnoreLayoutGroups = !c.Visible);
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roundControlsHolder.Recalculate();
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ReadyToStartBox.Parent.Visible = !GameMain.Client.GameStarted && SelectedMode != GameModePreset.MultiPlayerCampaign;
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ReadyToStartBox.Parent.Visible = !GameMain.Client.GameStarted;
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RefreshGameModeContent();
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}
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@@ -3269,7 +3269,7 @@ namespace Barotrauma
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CampaignFrame.Visible = CampaignSetupFrame.Visible = false;
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}
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ReadyToStartBox.Parent.Visible = !GameMain.Client.GameStarted && SelectedMode != GameModePreset.MultiPlayerCampaign;
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ReadyToStartBox.Parent.Visible = !GameMain.Client.GameStarted;
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StartButton.Visible =
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GameMain.Client.HasPermission(ClientPermissions.ManageRound) &&
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