Unstable 0.1400.0.0

This commit is contained in:
Markus Isberg
2021-05-11 15:47:47 +03:00
parent 3f324b14e8
commit 92f0264af2
247 changed files with 8238 additions and 1911 deletions
@@ -87,21 +87,6 @@ namespace Barotrauma.Items.Components
//float = strength of the disruption, between 0-1
private readonly List<Pair<Vector2, float>> disruptedDirections = new List<Pair<Vector2, float>>();
class CachedDistance
{
public readonly Vector2 TransducerWorldPos;
public readonly Vector2 WorldPos;
public readonly float Distance;
public double RecalculationTime;
public CachedDistance(Vector2 transducerWorldPos, Vector2 worldPos, float dist)
{
TransducerWorldPos = transducerWorldPos;
WorldPos = worldPos;
Distance = dist;
}
}
private readonly Dictionary<object, CachedDistance> markerDistances = new Dictionary<object, CachedDistance>();
private readonly Color positiveColor = Color.Green;
@@ -459,8 +444,13 @@ namespace Barotrauma.Items.Components
zoomSlider.BarScroll += PlayerInput.ScrollWheelSpeed / 1000.0f;
zoomSlider.OnMoved(zoomSlider, zoomSlider.BarScroll);
}
if (PlayerInput.KeyHit(InputType.Run))
{
SonarModeSwitch.OnClicked(SonarModeSwitch, null);
}
}
float distort = 1.0f - item.Condition / item.MaxCondition;
for (int i = sonarBlips.Count - 1; i >= 0; i--)
{
@@ -1101,19 +1091,14 @@ namespace Barotrauma.Items.Components
if (Level.Loaded != null && dockingPort.Item.Submarine.WorldPosition.Y > Level.Loaded.Size.Y) { continue; }
if (dockingPort.Item.Submarine == null) { continue; }
if (dockingPort.Item.Submarine.Info.IsWreck) { continue; }
if (!dockingPort.Item.Submarine.ShowSonarMarker && !dockingPort.Item.Submarine.Info.IsOutpost) { continue; }
// docking ports should be shown even if defined as not, if the submarine is the same as the sonar's
if (!dockingPort.Item.Submarine.ShowSonarMarker && dockingPort.Item.Submarine != item.Submarine && !dockingPort.Item.Submarine.Info.IsOutpost) { continue; }
//don't show the docking ports of the opposing team on the sonar
if (item.Submarine != null)
{
if (dockingPort.Item.Submarine.TeamID == CharacterTeamType.Team1 && (item.Submarine.TeamID == CharacterTeamType.Team2 || Character.Controlled?.TeamID == CharacterTeamType.Team2))
{
continue;
}
else if (dockingPort.Item.Submarine.TeamID == CharacterTeamType.Team2 && (item.Submarine.TeamID == CharacterTeamType.Team1 || Character.Controlled?.TeamID == CharacterTeamType.Team1))
{
continue;
}
// specifically checking for friendlyNPC seems more logical here
if (dockingPort.Item.Submarine.TeamID != item.Submarine.TeamID && dockingPort.Item.Submarine.TeamID != CharacterTeamType.FriendlyNPC) { continue; }
}
Vector2 offset = (dockingPort.Item.WorldPosition - transducerCenter) * scale;
@@ -1629,9 +1614,7 @@ namespace Barotrauma.Items.Components
{
if (markerDistances.TryGetValue(targetIdentifier, out CachedDistance cachedDistance))
{
if (Timing.TotalTime > cachedDistance.RecalculationTime &&
(Vector2.DistanceSquared(cachedDistance.TransducerWorldPos, transducerPosition) > 500 * 500 ||
Vector2.DistanceSquared(cachedDistance.WorldPos, worldPosition) > 500 * 500))
if (cachedDistance.ShouldUpdateDistance(transducerPosition, worldPosition))
{
markerDistances.Remove(targetIdentifier);
CalculateDistance();
@@ -1653,10 +1636,7 @@ namespace Barotrauma.Items.Components
var path = pathFinder.FindPath(ConvertUnits.ToSimUnits(transducerPosition), ConvertUnits.ToSimUnits(worldPosition));
if (!path.Unreachable)
{
var cachedDistance = new CachedDistance(transducerPosition, worldPosition, path.TotalLength)
{
RecalculationTime = Timing.TotalTime + Rand.Range(1.0f, 5.0f)
};
var cachedDistance = new CachedDistance(transducerPosition, worldPosition, path.TotalLength, Timing.TotalTime + Rand.Range(1.0f, 5.0f));
markerDistances.Add(targetIdentifier, cachedDistance);
dist = path.TotalLength;
}