Unstable 0.1400.0.0
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@@ -199,13 +199,9 @@ namespace Barotrauma.Items.Components
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}
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Color neutralColor = Color.DarkCyan;
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if (hull.RoomName != null)
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if (hull.IsWetRoom)
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{
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if (hull.RoomName.Contains("ballast") || hull.RoomName.Contains("Ballast") ||
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hull.RoomName.Contains("airlock") || hull.RoomName.Contains("Airlock"))
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{
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neutralColor = new Color(9, 80, 159);
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}
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neutralColor = new Color(9, 80, 159);
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}
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if (hullData.Distort)
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@@ -53,6 +53,8 @@ namespace Barotrauma.Items.Components
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private GUIFrame inventoryContainer;
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private GUILayoutGroup paddedFrame;
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private readonly Dictionary<string, GUIButton> warningButtons = new Dictionary<string, GUIButton>();
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private static readonly string[] warningTexts = new string[]
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@@ -74,7 +76,7 @@ namespace Barotrauma.Items.Components
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tempRangeIndicator = new Sprite(element.GetChildElement("temprangeindicator")?.GetChildElement("sprite"));
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graphLine = new Sprite(element.GetChildElement("graphline")?.GetChildElement("sprite"));
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var paddedFrame = new GUILayoutGroup(new RectTransform(
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paddedFrame = new GUILayoutGroup(new RectTransform(
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GuiFrame.Rect.Size - GUIStyle.ItemFrameMargin, GuiFrame.RectTransform, Anchor.Center)
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{ AbsoluteOffset = GUIStyle.ItemFrameOffset },
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isHorizontal: true)
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@@ -128,27 +130,27 @@ namespace Barotrauma.Items.Components
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Point maxIndicatorSize = new Point(int.MaxValue, (int)(40 * GUI.Scale));
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criticalHeatWarning = new GUITickBox(new RectTransform(new Vector2(0.33f, 1.0f), topLeftArea.RectTransform) { MaxSize = maxIndicatorSize },
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criticalHeatWarning = new GUITickBox(new RectTransform(new Vector2(0.3f, 1.0f), topLeftArea.RectTransform) { MaxSize = maxIndicatorSize },
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TextManager.Get("ReactorWarningCriticalTemp"), font: GUI.SubHeadingFont, style: "IndicatorLightRed")
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{
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Selected = false,
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Enabled = false,
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ToolTip = TextManager.Get("ReactorHeatTip")
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};
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lowTemperatureWarning = new GUITickBox(new RectTransform(new Vector2(0.33f, 1.0f), topLeftArea.RectTransform) { MaxSize = maxIndicatorSize },
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TextManager.Get("ReactorWarningCriticalLowTemp"), font: GUI.SubHeadingFont, style: "IndicatorLightRed")
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{
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Selected = false,
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Enabled = false,
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ToolTip = TextManager.Get("ReactorTempTip")
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};
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criticalOutputWarning = new GUITickBox(new RectTransform(new Vector2(0.33f, 1.0f), topLeftArea.RectTransform) { MaxSize = maxIndicatorSize },
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criticalOutputWarning = new GUITickBox(new RectTransform(new Vector2(0.3f, 1.0f), topLeftArea.RectTransform) { MaxSize = maxIndicatorSize },
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TextManager.Get("ReactorWarningCriticalOutput"), font: GUI.SubHeadingFont, style: "IndicatorLightRed")
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{
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Selected = false,
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Enabled = false,
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ToolTip = TextManager.Get("ReactorOutputTip")
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};
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lowTemperatureWarning = new GUITickBox(new RectTransform(new Vector2(0.4f, 1.0f), topLeftArea.RectTransform) { MaxSize = maxIndicatorSize },
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TextManager.Get("ReactorWarningCriticalLowTemp"), font: GUI.SubHeadingFont, style: "IndicatorLightRed")
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{
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Selected = false,
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Enabled = false,
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ToolTip = TextManager.Get("ReactorTempTip")
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};
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List<GUITickBox> indicatorLights = new List<GUITickBox>() { criticalHeatWarning, lowTemperatureWarning, criticalOutputWarning };
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indicatorLights.ForEach(l => l.TextBlock.OverrideTextColor(GUI.Style.TextColor));
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topLeftArea.Recalculate();
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@@ -334,8 +336,9 @@ namespace Barotrauma.Items.Components
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};
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topRightArea.Recalculate();
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autoTempLight.TextBlock.Wrap = true;
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indicatorLights.Add(autoTempLight);
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autoTempLight.TextBlock.Padding = new Vector4(autoTempLight.TextBlock.Padding.X, 0.0f, 0.0f, 0.0f);
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autoTempLight.TextBlock.Text = autoTempLight.TextBlock.Text.Replace(' ', '\n');
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autoTempLight.TextBlock.AutoScaleHorizontal = true;
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GUITextBlock.AutoScaleAndNormalize(indicatorLights.Select(l => l.TextBlock));
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// right bottom (graph area) -----------------------
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@@ -533,8 +536,7 @@ namespace Barotrauma.Items.Components
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warningButtons["ReactorWarningMeltdown"].Selected = meltDownTimer > MeltdownDelay * 0.5f || item.Condition == 0.0f && lightOn;
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warningButtons["ReactorWarningSCRAM"].Selected = temperature > 0.1f && !PowerOn;
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if ((FissionRateScrollBar.Rect.Contains(PlayerInput.MousePosition) || FissionRateScrollBar.Children.Contains(GUIScrollBar.DraggingBar) ||
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TurbineOutputScrollBar.Rect.Contains(PlayerInput.MousePosition) || TurbineOutputScrollBar.Children.Contains(GUIScrollBar.DraggingBar)) &&
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if (paddedFrame.Rect.Contains(PlayerInput.MousePosition) &&
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!PlayerInput.KeyDown(InputType.Deselect) && !PlayerInput.KeyHit(InputType.Deselect))
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{
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Character.DisableControls = true;
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@@ -87,21 +87,6 @@ namespace Barotrauma.Items.Components
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//float = strength of the disruption, between 0-1
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private readonly List<Pair<Vector2, float>> disruptedDirections = new List<Pair<Vector2, float>>();
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class CachedDistance
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{
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public readonly Vector2 TransducerWorldPos;
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public readonly Vector2 WorldPos;
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public readonly float Distance;
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public double RecalculationTime;
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public CachedDistance(Vector2 transducerWorldPos, Vector2 worldPos, float dist)
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{
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TransducerWorldPos = transducerWorldPos;
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WorldPos = worldPos;
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Distance = dist;
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}
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}
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private readonly Dictionary<object, CachedDistance> markerDistances = new Dictionary<object, CachedDistance>();
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private readonly Color positiveColor = Color.Green;
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@@ -459,8 +444,13 @@ namespace Barotrauma.Items.Components
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zoomSlider.BarScroll += PlayerInput.ScrollWheelSpeed / 1000.0f;
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zoomSlider.OnMoved(zoomSlider, zoomSlider.BarScroll);
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}
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if (PlayerInput.KeyHit(InputType.Run))
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{
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SonarModeSwitch.OnClicked(SonarModeSwitch, null);
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}
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}
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float distort = 1.0f - item.Condition / item.MaxCondition;
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for (int i = sonarBlips.Count - 1; i >= 0; i--)
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{
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@@ -1101,19 +1091,14 @@ namespace Barotrauma.Items.Components
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if (Level.Loaded != null && dockingPort.Item.Submarine.WorldPosition.Y > Level.Loaded.Size.Y) { continue; }
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if (dockingPort.Item.Submarine == null) { continue; }
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if (dockingPort.Item.Submarine.Info.IsWreck) { continue; }
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if (!dockingPort.Item.Submarine.ShowSonarMarker && !dockingPort.Item.Submarine.Info.IsOutpost) { continue; }
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// docking ports should be shown even if defined as not, if the submarine is the same as the sonar's
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if (!dockingPort.Item.Submarine.ShowSonarMarker && dockingPort.Item.Submarine != item.Submarine && !dockingPort.Item.Submarine.Info.IsOutpost) { continue; }
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//don't show the docking ports of the opposing team on the sonar
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if (item.Submarine != null)
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{
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if (dockingPort.Item.Submarine.TeamID == CharacterTeamType.Team1 && (item.Submarine.TeamID == CharacterTeamType.Team2 || Character.Controlled?.TeamID == CharacterTeamType.Team2))
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{
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continue;
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}
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else if (dockingPort.Item.Submarine.TeamID == CharacterTeamType.Team2 && (item.Submarine.TeamID == CharacterTeamType.Team1 || Character.Controlled?.TeamID == CharacterTeamType.Team1))
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{
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continue;
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}
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// specifically checking for friendlyNPC seems more logical here
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if (dockingPort.Item.Submarine.TeamID != item.Submarine.TeamID && dockingPort.Item.Submarine.TeamID != CharacterTeamType.FriendlyNPC) { continue; }
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}
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Vector2 offset = (dockingPort.Item.WorldPosition - transducerCenter) * scale;
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@@ -1629,9 +1614,7 @@ namespace Barotrauma.Items.Components
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{
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if (markerDistances.TryGetValue(targetIdentifier, out CachedDistance cachedDistance))
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{
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if (Timing.TotalTime > cachedDistance.RecalculationTime &&
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(Vector2.DistanceSquared(cachedDistance.TransducerWorldPos, transducerPosition) > 500 * 500 ||
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Vector2.DistanceSquared(cachedDistance.WorldPos, worldPosition) > 500 * 500))
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if (cachedDistance.ShouldUpdateDistance(transducerPosition, worldPosition))
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{
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markerDistances.Remove(targetIdentifier);
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CalculateDistance();
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@@ -1653,10 +1636,7 @@ namespace Barotrauma.Items.Components
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var path = pathFinder.FindPath(ConvertUnits.ToSimUnits(transducerPosition), ConvertUnits.ToSimUnits(worldPosition));
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if (!path.Unreachable)
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{
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var cachedDistance = new CachedDistance(transducerPosition, worldPosition, path.TotalLength)
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{
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RecalculationTime = Timing.TotalTime + Rand.Range(1.0f, 5.0f)
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};
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var cachedDistance = new CachedDistance(transducerPosition, worldPosition, path.TotalLength, Timing.TotalTime + Rand.Range(1.0f, 5.0f));
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markerDistances.Add(targetIdentifier, cachedDistance);
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dist = path.TotalLength;
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}
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