Unstable 0.1400.0.0

This commit is contained in:
Markus Isberg
2021-05-11 15:47:47 +03:00
parent 3f324b14e8
commit 92f0264af2
247 changed files with 8238 additions and 1911 deletions
@@ -199,13 +199,9 @@ namespace Barotrauma.Items.Components
}
Color neutralColor = Color.DarkCyan;
if (hull.RoomName != null)
if (hull.IsWetRoom)
{
if (hull.RoomName.Contains("ballast") || hull.RoomName.Contains("Ballast") ||
hull.RoomName.Contains("airlock") || hull.RoomName.Contains("Airlock"))
{
neutralColor = new Color(9, 80, 159);
}
neutralColor = new Color(9, 80, 159);
}
if (hullData.Distort)
@@ -53,6 +53,8 @@ namespace Barotrauma.Items.Components
private GUIFrame inventoryContainer;
private GUILayoutGroup paddedFrame;
private readonly Dictionary<string, GUIButton> warningButtons = new Dictionary<string, GUIButton>();
private static readonly string[] warningTexts = new string[]
@@ -74,7 +76,7 @@ namespace Barotrauma.Items.Components
tempRangeIndicator = new Sprite(element.GetChildElement("temprangeindicator")?.GetChildElement("sprite"));
graphLine = new Sprite(element.GetChildElement("graphline")?.GetChildElement("sprite"));
var paddedFrame = new GUILayoutGroup(new RectTransform(
paddedFrame = new GUILayoutGroup(new RectTransform(
GuiFrame.Rect.Size - GUIStyle.ItemFrameMargin, GuiFrame.RectTransform, Anchor.Center)
{ AbsoluteOffset = GUIStyle.ItemFrameOffset },
isHorizontal: true)
@@ -128,27 +130,27 @@ namespace Barotrauma.Items.Components
Point maxIndicatorSize = new Point(int.MaxValue, (int)(40 * GUI.Scale));
criticalHeatWarning = new GUITickBox(new RectTransform(new Vector2(0.33f, 1.0f), topLeftArea.RectTransform) { MaxSize = maxIndicatorSize },
criticalHeatWarning = new GUITickBox(new RectTransform(new Vector2(0.3f, 1.0f), topLeftArea.RectTransform) { MaxSize = maxIndicatorSize },
TextManager.Get("ReactorWarningCriticalTemp"), font: GUI.SubHeadingFont, style: "IndicatorLightRed")
{
Selected = false,
Enabled = false,
ToolTip = TextManager.Get("ReactorHeatTip")
};
lowTemperatureWarning = new GUITickBox(new RectTransform(new Vector2(0.33f, 1.0f), topLeftArea.RectTransform) { MaxSize = maxIndicatorSize },
TextManager.Get("ReactorWarningCriticalLowTemp"), font: GUI.SubHeadingFont, style: "IndicatorLightRed")
{
Selected = false,
Enabled = false,
ToolTip = TextManager.Get("ReactorTempTip")
};
criticalOutputWarning = new GUITickBox(new RectTransform(new Vector2(0.33f, 1.0f), topLeftArea.RectTransform) { MaxSize = maxIndicatorSize },
criticalOutputWarning = new GUITickBox(new RectTransform(new Vector2(0.3f, 1.0f), topLeftArea.RectTransform) { MaxSize = maxIndicatorSize },
TextManager.Get("ReactorWarningCriticalOutput"), font: GUI.SubHeadingFont, style: "IndicatorLightRed")
{
Selected = false,
Enabled = false,
ToolTip = TextManager.Get("ReactorOutputTip")
};
lowTemperatureWarning = new GUITickBox(new RectTransform(new Vector2(0.4f, 1.0f), topLeftArea.RectTransform) { MaxSize = maxIndicatorSize },
TextManager.Get("ReactorWarningCriticalLowTemp"), font: GUI.SubHeadingFont, style: "IndicatorLightRed")
{
Selected = false,
Enabled = false,
ToolTip = TextManager.Get("ReactorTempTip")
};
List<GUITickBox> indicatorLights = new List<GUITickBox>() { criticalHeatWarning, lowTemperatureWarning, criticalOutputWarning };
indicatorLights.ForEach(l => l.TextBlock.OverrideTextColor(GUI.Style.TextColor));
topLeftArea.Recalculate();
@@ -334,8 +336,9 @@ namespace Barotrauma.Items.Components
};
topRightArea.Recalculate();
autoTempLight.TextBlock.Wrap = true;
indicatorLights.Add(autoTempLight);
autoTempLight.TextBlock.Padding = new Vector4(autoTempLight.TextBlock.Padding.X, 0.0f, 0.0f, 0.0f);
autoTempLight.TextBlock.Text = autoTempLight.TextBlock.Text.Replace(' ', '\n');
autoTempLight.TextBlock.AutoScaleHorizontal = true;
GUITextBlock.AutoScaleAndNormalize(indicatorLights.Select(l => l.TextBlock));
// right bottom (graph area) -----------------------
@@ -533,8 +536,7 @@ namespace Barotrauma.Items.Components
warningButtons["ReactorWarningMeltdown"].Selected = meltDownTimer > MeltdownDelay * 0.5f || item.Condition == 0.0f && lightOn;
warningButtons["ReactorWarningSCRAM"].Selected = temperature > 0.1f && !PowerOn;
if ((FissionRateScrollBar.Rect.Contains(PlayerInput.MousePosition) || FissionRateScrollBar.Children.Contains(GUIScrollBar.DraggingBar) ||
TurbineOutputScrollBar.Rect.Contains(PlayerInput.MousePosition) || TurbineOutputScrollBar.Children.Contains(GUIScrollBar.DraggingBar)) &&
if (paddedFrame.Rect.Contains(PlayerInput.MousePosition) &&
!PlayerInput.KeyDown(InputType.Deselect) && !PlayerInput.KeyHit(InputType.Deselect))
{
Character.DisableControls = true;
@@ -87,21 +87,6 @@ namespace Barotrauma.Items.Components
//float = strength of the disruption, between 0-1
private readonly List<Pair<Vector2, float>> disruptedDirections = new List<Pair<Vector2, float>>();
class CachedDistance
{
public readonly Vector2 TransducerWorldPos;
public readonly Vector2 WorldPos;
public readonly float Distance;
public double RecalculationTime;
public CachedDistance(Vector2 transducerWorldPos, Vector2 worldPos, float dist)
{
TransducerWorldPos = transducerWorldPos;
WorldPos = worldPos;
Distance = dist;
}
}
private readonly Dictionary<object, CachedDistance> markerDistances = new Dictionary<object, CachedDistance>();
private readonly Color positiveColor = Color.Green;
@@ -459,8 +444,13 @@ namespace Barotrauma.Items.Components
zoomSlider.BarScroll += PlayerInput.ScrollWheelSpeed / 1000.0f;
zoomSlider.OnMoved(zoomSlider, zoomSlider.BarScroll);
}
if (PlayerInput.KeyHit(InputType.Run))
{
SonarModeSwitch.OnClicked(SonarModeSwitch, null);
}
}
float distort = 1.0f - item.Condition / item.MaxCondition;
for (int i = sonarBlips.Count - 1; i >= 0; i--)
{
@@ -1101,19 +1091,14 @@ namespace Barotrauma.Items.Components
if (Level.Loaded != null && dockingPort.Item.Submarine.WorldPosition.Y > Level.Loaded.Size.Y) { continue; }
if (dockingPort.Item.Submarine == null) { continue; }
if (dockingPort.Item.Submarine.Info.IsWreck) { continue; }
if (!dockingPort.Item.Submarine.ShowSonarMarker && !dockingPort.Item.Submarine.Info.IsOutpost) { continue; }
// docking ports should be shown even if defined as not, if the submarine is the same as the sonar's
if (!dockingPort.Item.Submarine.ShowSonarMarker && dockingPort.Item.Submarine != item.Submarine && !dockingPort.Item.Submarine.Info.IsOutpost) { continue; }
//don't show the docking ports of the opposing team on the sonar
if (item.Submarine != null)
{
if (dockingPort.Item.Submarine.TeamID == CharacterTeamType.Team1 && (item.Submarine.TeamID == CharacterTeamType.Team2 || Character.Controlled?.TeamID == CharacterTeamType.Team2))
{
continue;
}
else if (dockingPort.Item.Submarine.TeamID == CharacterTeamType.Team2 && (item.Submarine.TeamID == CharacterTeamType.Team1 || Character.Controlled?.TeamID == CharacterTeamType.Team1))
{
continue;
}
// specifically checking for friendlyNPC seems more logical here
if (dockingPort.Item.Submarine.TeamID != item.Submarine.TeamID && dockingPort.Item.Submarine.TeamID != CharacterTeamType.FriendlyNPC) { continue; }
}
Vector2 offset = (dockingPort.Item.WorldPosition - transducerCenter) * scale;
@@ -1629,9 +1614,7 @@ namespace Barotrauma.Items.Components
{
if (markerDistances.TryGetValue(targetIdentifier, out CachedDistance cachedDistance))
{
if (Timing.TotalTime > cachedDistance.RecalculationTime &&
(Vector2.DistanceSquared(cachedDistance.TransducerWorldPos, transducerPosition) > 500 * 500 ||
Vector2.DistanceSquared(cachedDistance.WorldPos, worldPosition) > 500 * 500))
if (cachedDistance.ShouldUpdateDistance(transducerPosition, worldPosition))
{
markerDistances.Remove(targetIdentifier);
CalculateDistance();
@@ -1653,10 +1636,7 @@ namespace Barotrauma.Items.Components
var path = pathFinder.FindPath(ConvertUnits.ToSimUnits(transducerPosition), ConvertUnits.ToSimUnits(worldPosition));
if (!path.Unreachable)
{
var cachedDistance = new CachedDistance(transducerPosition, worldPosition, path.TotalLength)
{
RecalculationTime = Timing.TotalTime + Rand.Range(1.0f, 5.0f)
};
var cachedDistance = new CachedDistance(transducerPosition, worldPosition, path.TotalLength, Timing.TotalTime + Rand.Range(1.0f, 5.0f));
markerDistances.Add(targetIdentifier, cachedDistance);
dist = path.TotalLength;
}