Unstable 0.1400.0.0
This commit is contained in:
@@ -14,6 +14,11 @@ namespace Barotrauma.Items.Components
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private GUICustomComponent guiCustomComponent;
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/// <summary>
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/// Can be used to set the sprite depth individually for each contained item
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/// </summary>
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private float[] containedSpriteDepths;
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public Sprite InventoryTopSprite
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{
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get { return inventoryTopSprite; }
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@@ -153,6 +158,8 @@ namespace Barotrauma.Items.Components
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//if a GUIFrame has been defined, draw the inventory inside it
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CreateGUI();
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}
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containedSpriteDepths = element.GetAttributeFloatArray("containedspritedepths", new float[0]);
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}
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protected override void CreateGUI()
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@@ -316,6 +323,10 @@ namespace Barotrauma.Items.Components
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if (item.FlippedY) { origin.Y = containedItem.Sprite.SourceRect.Height - origin.Y; }
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float containedSpriteDepth = ContainedSpriteDepth < 0.0f ? containedItem.Sprite.Depth : ContainedSpriteDepth;
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if (i < containedSpriteDepths.Length)
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{
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containedSpriteDepth = containedSpriteDepths[i];
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}
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containedSpriteDepth = itemDepth + (containedSpriteDepth - (item.Sprite?.Depth ?? item.SpriteDepth)) / 10000.0f;
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containedItem.Sprite.Draw(
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@@ -199,13 +199,9 @@ namespace Barotrauma.Items.Components
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}
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Color neutralColor = Color.DarkCyan;
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if (hull.RoomName != null)
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if (hull.IsWetRoom)
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{
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if (hull.RoomName.Contains("ballast") || hull.RoomName.Contains("Ballast") ||
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hull.RoomName.Contains("airlock") || hull.RoomName.Contains("Airlock"))
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{
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neutralColor = new Color(9, 80, 159);
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}
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neutralColor = new Color(9, 80, 159);
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}
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if (hullData.Distort)
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@@ -53,6 +53,8 @@ namespace Barotrauma.Items.Components
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private GUIFrame inventoryContainer;
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private GUILayoutGroup paddedFrame;
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private readonly Dictionary<string, GUIButton> warningButtons = new Dictionary<string, GUIButton>();
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private static readonly string[] warningTexts = new string[]
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@@ -74,7 +76,7 @@ namespace Barotrauma.Items.Components
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tempRangeIndicator = new Sprite(element.GetChildElement("temprangeindicator")?.GetChildElement("sprite"));
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graphLine = new Sprite(element.GetChildElement("graphline")?.GetChildElement("sprite"));
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var paddedFrame = new GUILayoutGroup(new RectTransform(
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paddedFrame = new GUILayoutGroup(new RectTransform(
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GuiFrame.Rect.Size - GUIStyle.ItemFrameMargin, GuiFrame.RectTransform, Anchor.Center)
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{ AbsoluteOffset = GUIStyle.ItemFrameOffset },
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isHorizontal: true)
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@@ -128,27 +130,27 @@ namespace Barotrauma.Items.Components
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Point maxIndicatorSize = new Point(int.MaxValue, (int)(40 * GUI.Scale));
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criticalHeatWarning = new GUITickBox(new RectTransform(new Vector2(0.33f, 1.0f), topLeftArea.RectTransform) { MaxSize = maxIndicatorSize },
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criticalHeatWarning = new GUITickBox(new RectTransform(new Vector2(0.3f, 1.0f), topLeftArea.RectTransform) { MaxSize = maxIndicatorSize },
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TextManager.Get("ReactorWarningCriticalTemp"), font: GUI.SubHeadingFont, style: "IndicatorLightRed")
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{
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Selected = false,
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Enabled = false,
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ToolTip = TextManager.Get("ReactorHeatTip")
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};
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lowTemperatureWarning = new GUITickBox(new RectTransform(new Vector2(0.33f, 1.0f), topLeftArea.RectTransform) { MaxSize = maxIndicatorSize },
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TextManager.Get("ReactorWarningCriticalLowTemp"), font: GUI.SubHeadingFont, style: "IndicatorLightRed")
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{
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Selected = false,
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Enabled = false,
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ToolTip = TextManager.Get("ReactorTempTip")
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};
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criticalOutputWarning = new GUITickBox(new RectTransform(new Vector2(0.33f, 1.0f), topLeftArea.RectTransform) { MaxSize = maxIndicatorSize },
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criticalOutputWarning = new GUITickBox(new RectTransform(new Vector2(0.3f, 1.0f), topLeftArea.RectTransform) { MaxSize = maxIndicatorSize },
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TextManager.Get("ReactorWarningCriticalOutput"), font: GUI.SubHeadingFont, style: "IndicatorLightRed")
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{
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Selected = false,
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Enabled = false,
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ToolTip = TextManager.Get("ReactorOutputTip")
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};
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lowTemperatureWarning = new GUITickBox(new RectTransform(new Vector2(0.4f, 1.0f), topLeftArea.RectTransform) { MaxSize = maxIndicatorSize },
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TextManager.Get("ReactorWarningCriticalLowTemp"), font: GUI.SubHeadingFont, style: "IndicatorLightRed")
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{
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Selected = false,
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Enabled = false,
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ToolTip = TextManager.Get("ReactorTempTip")
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};
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List<GUITickBox> indicatorLights = new List<GUITickBox>() { criticalHeatWarning, lowTemperatureWarning, criticalOutputWarning };
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indicatorLights.ForEach(l => l.TextBlock.OverrideTextColor(GUI.Style.TextColor));
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topLeftArea.Recalculate();
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@@ -334,8 +336,9 @@ namespace Barotrauma.Items.Components
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};
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topRightArea.Recalculate();
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autoTempLight.TextBlock.Wrap = true;
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indicatorLights.Add(autoTempLight);
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autoTempLight.TextBlock.Padding = new Vector4(autoTempLight.TextBlock.Padding.X, 0.0f, 0.0f, 0.0f);
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autoTempLight.TextBlock.Text = autoTempLight.TextBlock.Text.Replace(' ', '\n');
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autoTempLight.TextBlock.AutoScaleHorizontal = true;
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GUITextBlock.AutoScaleAndNormalize(indicatorLights.Select(l => l.TextBlock));
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// right bottom (graph area) -----------------------
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@@ -533,8 +536,7 @@ namespace Barotrauma.Items.Components
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warningButtons["ReactorWarningMeltdown"].Selected = meltDownTimer > MeltdownDelay * 0.5f || item.Condition == 0.0f && lightOn;
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warningButtons["ReactorWarningSCRAM"].Selected = temperature > 0.1f && !PowerOn;
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if ((FissionRateScrollBar.Rect.Contains(PlayerInput.MousePosition) || FissionRateScrollBar.Children.Contains(GUIScrollBar.DraggingBar) ||
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TurbineOutputScrollBar.Rect.Contains(PlayerInput.MousePosition) || TurbineOutputScrollBar.Children.Contains(GUIScrollBar.DraggingBar)) &&
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if (paddedFrame.Rect.Contains(PlayerInput.MousePosition) &&
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!PlayerInput.KeyDown(InputType.Deselect) && !PlayerInput.KeyHit(InputType.Deselect))
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{
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Character.DisableControls = true;
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@@ -87,21 +87,6 @@ namespace Barotrauma.Items.Components
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//float = strength of the disruption, between 0-1
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private readonly List<Pair<Vector2, float>> disruptedDirections = new List<Pair<Vector2, float>>();
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class CachedDistance
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{
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public readonly Vector2 TransducerWorldPos;
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public readonly Vector2 WorldPos;
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public readonly float Distance;
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public double RecalculationTime;
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public CachedDistance(Vector2 transducerWorldPos, Vector2 worldPos, float dist)
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{
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TransducerWorldPos = transducerWorldPos;
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WorldPos = worldPos;
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Distance = dist;
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}
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}
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private readonly Dictionary<object, CachedDistance> markerDistances = new Dictionary<object, CachedDistance>();
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private readonly Color positiveColor = Color.Green;
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@@ -459,8 +444,13 @@ namespace Barotrauma.Items.Components
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zoomSlider.BarScroll += PlayerInput.ScrollWheelSpeed / 1000.0f;
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zoomSlider.OnMoved(zoomSlider, zoomSlider.BarScroll);
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}
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if (PlayerInput.KeyHit(InputType.Run))
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{
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SonarModeSwitch.OnClicked(SonarModeSwitch, null);
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}
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}
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float distort = 1.0f - item.Condition / item.MaxCondition;
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for (int i = sonarBlips.Count - 1; i >= 0; i--)
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{
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@@ -1101,19 +1091,14 @@ namespace Barotrauma.Items.Components
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if (Level.Loaded != null && dockingPort.Item.Submarine.WorldPosition.Y > Level.Loaded.Size.Y) { continue; }
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if (dockingPort.Item.Submarine == null) { continue; }
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if (dockingPort.Item.Submarine.Info.IsWreck) { continue; }
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if (!dockingPort.Item.Submarine.ShowSonarMarker && !dockingPort.Item.Submarine.Info.IsOutpost) { continue; }
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// docking ports should be shown even if defined as not, if the submarine is the same as the sonar's
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if (!dockingPort.Item.Submarine.ShowSonarMarker && dockingPort.Item.Submarine != item.Submarine && !dockingPort.Item.Submarine.Info.IsOutpost) { continue; }
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//don't show the docking ports of the opposing team on the sonar
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if (item.Submarine != null)
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{
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if (dockingPort.Item.Submarine.TeamID == CharacterTeamType.Team1 && (item.Submarine.TeamID == CharacterTeamType.Team2 || Character.Controlled?.TeamID == CharacterTeamType.Team2))
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{
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continue;
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}
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else if (dockingPort.Item.Submarine.TeamID == CharacterTeamType.Team2 && (item.Submarine.TeamID == CharacterTeamType.Team1 || Character.Controlled?.TeamID == CharacterTeamType.Team1))
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{
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continue;
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}
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// specifically checking for friendlyNPC seems more logical here
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if (dockingPort.Item.Submarine.TeamID != item.Submarine.TeamID && dockingPort.Item.Submarine.TeamID != CharacterTeamType.FriendlyNPC) { continue; }
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}
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Vector2 offset = (dockingPort.Item.WorldPosition - transducerCenter) * scale;
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@@ -1629,9 +1614,7 @@ namespace Barotrauma.Items.Components
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{
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if (markerDistances.TryGetValue(targetIdentifier, out CachedDistance cachedDistance))
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{
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if (Timing.TotalTime > cachedDistance.RecalculationTime &&
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(Vector2.DistanceSquared(cachedDistance.TransducerWorldPos, transducerPosition) > 500 * 500 ||
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Vector2.DistanceSquared(cachedDistance.WorldPos, worldPosition) > 500 * 500))
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if (cachedDistance.ShouldUpdateDistance(transducerPosition, worldPosition))
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{
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markerDistances.Remove(targetIdentifier);
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CalculateDistance();
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@@ -1653,10 +1636,7 @@ namespace Barotrauma.Items.Components
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var path = pathFinder.FindPath(ConvertUnits.ToSimUnits(transducerPosition), ConvertUnits.ToSimUnits(worldPosition));
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if (!path.Unreachable)
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{
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var cachedDistance = new CachedDistance(transducerPosition, worldPosition, path.TotalLength)
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{
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RecalculationTime = Timing.TotalTime + Rand.Range(1.0f, 5.0f)
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};
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var cachedDistance = new CachedDistance(transducerPosition, worldPosition, path.TotalLength, Timing.TotalTime + Rand.Range(1.0f, 5.0f));
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markerDistances.Add(targetIdentifier, cachedDistance);
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dist = path.TotalLength;
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}
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@@ -1,12 +1,18 @@
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using Barotrauma.Networking;
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using Barotrauma.Particles;
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using FarseerPhysics;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Xml.Linq;
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namespace Barotrauma.Items.Components
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{
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partial class Projectile : ItemComponent
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{
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private readonly List<ParticleEmitter> particleEmitters = new List<ParticleEmitter>();
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public void ClientRead(ServerNetObject type, IReadMessage msg, float sendingTime)
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{
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bool launch = msg.ReadBoolean();
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@@ -96,5 +102,30 @@ namespace Barotrauma.Items.Components
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Unstick();
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}
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}
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partial void LaunchProjSpecific(Vector2 startLocation, Vector2 endLocation)
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{
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Vector2 particlePos = item.WorldPosition;
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float rotation = -item.body.Rotation;
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if (item.body.Dir < 0.0f) { rotation += MathHelper.Pi; }
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Tuple<Vector2, Vector2> tracerPoints = new Tuple<Vector2, Vector2>(startLocation, endLocation);
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foreach (ParticleEmitter emitter in particleEmitters)
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{
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emitter.Emit(1.0f, particlePos, hullGuess: null, angle: rotation, particleRotation: rotation, colorMultiplier: emitter.Prefab.ColorMultiplier, tracerPoints: tracerPoints);
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}
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}
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partial void InitProjSpecific(XElement element)
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{
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foreach (XElement subElement in element.Elements())
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{
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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case "particleemitter":
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particleEmitters.Add(new ParticleEmitter(subElement));
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break;
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}
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}
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}
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}
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}
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@@ -36,12 +36,30 @@ namespace Barotrauma.Items.Components
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get
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{
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if (target == null || source == null) { return Vector2.Zero; }
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Vector2 sourcePos = GetSourcePos();
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return new Vector2(
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Math.Abs(target.DrawPosition.X - source.DrawPosition.X),
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Math.Abs(target.DrawPosition.Y - source.DrawPosition.Y)) * 1.5f;
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Math.Abs(target.DrawPosition.X - sourcePos.X),
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Math.Abs(target.DrawPosition.Y - sourcePos.Y)) * 1.5f;
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}
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}
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private Vector2 GetSourcePos()
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{
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Vector2 sourcePos = source.WorldPosition;
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if (source is Item sourceItem)
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{
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sourcePos = sourceItem.DrawPosition;
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}
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else if (source is Limb sourceLimb && sourceLimb.body != null)
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{
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sourcePos = sourceLimb.body.DrawPosition;
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}
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return sourcePos;
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}
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partial void InitProjSpecific(XElement element)
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{
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foreach (XElement subElement in element.Elements())
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@@ -65,14 +83,18 @@ namespace Barotrauma.Items.Components
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{
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if (target == null) { return; }
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Vector2 startPos = new Vector2(source.DrawPosition.X, -source.DrawPosition.Y);
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var turret = source?.GetComponent<Turret>();
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if (turret != null)
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Vector2 startPos = GetSourcePos();
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startPos.Y = -startPos.Y;
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if (source is Item sourceItem)
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{
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startPos = new Vector2(source.WorldRect.X + turret.TransformedBarrelPos.X, -(source.WorldRect.Y - turret.TransformedBarrelPos.Y));
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if (turret.BarrelSprite != null)
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var turret = sourceItem?.GetComponent<Turret>();
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if (turret != null)
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{
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startPos += new Vector2((float)Math.Cos(turret.Rotation), (float)Math.Sin(turret.Rotation)) * turret.BarrelSprite.size.Y * turret.BarrelSprite.RelativeOrigin.Y * item.Scale * 0.9f;
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startPos = new Vector2(sourceItem.WorldRect.X + turret.TransformedBarrelPos.X, -(sourceItem.WorldRect.Y - turret.TransformedBarrelPos.Y));
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if (turret.BarrelSprite != null)
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{
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startPos += new Vector2((float)Math.Cos(turret.Rotation), (float)Math.Sin(turret.Rotation)) * turret.BarrelSprite.size.Y * turret.BarrelSprite.RelativeOrigin.Y * item.Scale * 0.9f;
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}
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}
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}
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Vector2 endPos = new Vector2(target.DrawPosition.X, -target.DrawPosition.Y);
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@@ -80,7 +102,7 @@ namespace Barotrauma.Items.Components
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if (Snapped)
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{
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float snapState = 1.0f - snapTimer / SnapAnimDuration;
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Vector2 diff = target.DrawPosition - source.DrawPosition;
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Vector2 diff = target.DrawPosition - new Vector2(startPos.X, -startPos.Y);
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diff.Y = -diff.Y;
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int width = (int)(SpriteWidth * snapState);
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@@ -17,15 +17,6 @@ namespace Barotrauma.Items.Components
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TextManager.Get("CatastrophicBleeding")
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};
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private static readonly string[] HealthTexts =
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{
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TextManager.Get("NoInjuries"),
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TextManager.Get("MinorInjuries"),
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TextManager.Get("Injuries"),
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TextManager.Get("MajorInjuries"),
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TextManager.Get("CriticalInjuries")
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};
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private static readonly string[] OxygenTexts =
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{
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TextManager.Get("OxygenNormal"),
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@@ -147,9 +138,13 @@ namespace Barotrauma.Items.Components
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List<string> texts = new List<string>();
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List<Color> textColors = new List<Color>();
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texts.Add(target.Info == null ? target.DisplayName : target.Info.DisplayName);
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textColors.Add(GUI.Style.TextColor);
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Color nameColor = GUI.Style.TextColor;
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if (Character.Controlled != null && target.TeamID != Character.Controlled.TeamID)
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{
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nameColor = target.TeamID == CharacterTeamType.FriendlyNPC ? Color.SkyBlue : GUI.Style.Red;
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}
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textColors.Add(nameColor);
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if (target.IsDead)
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{
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@@ -34,7 +34,9 @@ namespace Barotrauma.Items.Components
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private RoundSound startMoveSound, endMoveSound, moveSound;
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private SoundChannel moveSoundChannel;
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private RoundSound chargeSound;
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private SoundChannel moveSoundChannel, chargeSoundChannel;
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private Vector2 oldRotation = Vector2.Zero;
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private Vector2 crosshairPos, crosshairPointerPos;
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@@ -43,11 +45,16 @@ namespace Barotrauma.Items.Components
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private float prevAngle;
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private bool flashLowPower;
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private bool flashNoAmmo;
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private bool flashNoAmmo, flashLoaderBroken;
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private float flashTimer;
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private float flashLength = 1;
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private readonly float flashLength = 1;
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private const float MaxCircle = 360f;
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private const float HalfCircle = 180f;
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private const float QuarterCircle = 90f;
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private readonly List<ParticleEmitter> particleEmitters = new List<ParticleEmitter>();
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private readonly List<ParticleEmitter> particleEmitterCharges = new List<ParticleEmitter>();
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[Editable, Serialize("0,0,0,0", true, description: "Optional screen tint color when the item is being operated (R,G,B,A).")]
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public Color HudTint
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@@ -77,6 +84,21 @@ namespace Barotrauma.Items.Components
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private set;
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}
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[Serialize(0.0f, false, description: "The distance in which the spinning barrels rotate. Only used if spinning barrels are created.")]
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public float SpinningBarrelDistance
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{
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get;
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private set;
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}
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[Serialize(false, false, description: "Use firing offset for muzzleflash? This field shouldn't be needed but I'm using it for prototyping")]
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public bool UseFiringOffsetForMuzzleFlash
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{
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get;
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private set;
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}
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public Vector2 DrawSize
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{
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get
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@@ -124,9 +146,15 @@ namespace Barotrauma.Items.Components
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case "movesound":
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moveSound = Submarine.LoadRoundSound(subElement, false);
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break;
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case "chargesound":
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chargeSound = Submarine.LoadRoundSound(subElement, false);
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break;
|
||||
case "particleemitter":
|
||||
particleEmitters.Add(new ParticleEmitter(subElement));
|
||||
break;
|
||||
case "particleemittercharge":
|
||||
particleEmitterCharges.Add(new ParticleEmitter(subElement));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -150,7 +178,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
recoilTimer = RetractionTime;
|
||||
PlaySound(ActionType.OnUse);
|
||||
Vector2 particlePos = new Vector2(item.WorldRect.X + transformedBarrelPos.X, item.WorldRect.Y - transformedBarrelPos.Y);
|
||||
Vector2 particlePos = GetRelativeFiringPosition(UseFiringOffsetForMuzzleFlash);
|
||||
foreach (ParticleEmitter emitter in particleEmitters)
|
||||
{
|
||||
emitter.Emit(1.0f, particlePos, hullGuess: null, angle: -rotation, particleRotation: rotation);
|
||||
@@ -215,12 +243,55 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
float chargeRatio = currentChargeTime / MaxChargeTime;
|
||||
currentBarrelSpin = (currentBarrelSpin + MaxCircle * chargeRatio * deltaTime * 3f) % MaxCircle;
|
||||
|
||||
switch (currentChargingState)
|
||||
{
|
||||
case ChargingState.WindingUp:
|
||||
Vector2 particlePos = GetRelativeFiringPosition();
|
||||
float sizeMultiplier = Math.Clamp(chargeRatio, 0.1f, 1f);
|
||||
foreach (ParticleEmitter emitter in particleEmitterCharges)
|
||||
{
|
||||
// color is currently not connected to ammo type, should be updated when ammo is changed
|
||||
emitter.Emit(deltaTime, particlePos, hullGuess: null, angle: -rotation, particleRotation: rotation, sizeMultiplier: sizeMultiplier, colorMultiplier: emitter.Prefab.ColorMultiplier);
|
||||
}
|
||||
|
||||
if (chargeSoundChannel == null || !chargeSoundChannel.IsPlaying)
|
||||
{
|
||||
if (chargeSound != null)
|
||||
{
|
||||
chargeSoundChannel = SoundPlayer.PlaySound(chargeSound.Sound, item.WorldPosition, chargeSound.Volume, chargeSound.Range, ignoreMuffling: chargeSound.IgnoreMuffling);
|
||||
if (chargeSoundChannel != null) chargeSoundChannel.Looping = true;
|
||||
}
|
||||
}
|
||||
else if (chargeSoundChannel != null)
|
||||
{
|
||||
chargeSoundChannel.FrequencyMultiplier = MathHelper.Lerp(1f, 2f, chargeRatio);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
if (chargeSoundChannel != null)
|
||||
{
|
||||
if (chargeSoundChannel.IsPlaying)
|
||||
{
|
||||
chargeSoundChannel.FadeOutAndDispose();
|
||||
chargeSoundChannel.Looping = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
chargeSoundChannel = null;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if (moveSoundChannel != null && moveSoundChannel.IsPlaying)
|
||||
{
|
||||
moveSoundChannel.Gain = MathHelper.Clamp(Math.Abs(angularVelocity), 0.5f, 1.0f);
|
||||
}
|
||||
|
||||
if (flashLowPower || flashNoAmmo)
|
||||
if (flashLowPower || flashNoAmmo || flashLoaderBroken)
|
||||
{
|
||||
flashTimer += deltaTime;
|
||||
if (flashTimer >= flashLength)
|
||||
@@ -228,6 +299,7 @@ namespace Barotrauma.Items.Components
|
||||
flashTimer = 0;
|
||||
flashLowPower = false;
|
||||
flashNoAmmo = false;
|
||||
flashLoaderBroken = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -289,6 +361,42 @@ namespace Barotrauma.Items.Components
|
||||
rotation + MathHelper.PiOver2, item.Scale,
|
||||
SpriteEffects.None, item.SpriteDepth + (barrelSprite.Depth - item.Sprite.Depth));
|
||||
|
||||
float chargeRatio = currentChargeTime / MaxChargeTime;
|
||||
|
||||
foreach (Tuple<Sprite, Vector2> chargeSprite in chargeSprites)
|
||||
{
|
||||
chargeSprite.Item1?.Draw(spriteBatch,
|
||||
drawPos - MathUtils.RotatePoint(new Vector2(chargeSprite.Item2.X * chargeRatio, chargeSprite.Item2.Y * chargeRatio) * item.Scale, rotation + MathHelper.PiOver2),
|
||||
item.SpriteColor,
|
||||
rotation + MathHelper.PiOver2, item.Scale,
|
||||
SpriteEffects.None, item.SpriteDepth + (chargeSprite.Item1.Depth - item.Sprite.Depth));
|
||||
}
|
||||
|
||||
int spinningBarrelCount = spinningBarrelSprites.Count;
|
||||
|
||||
for (int i = 0; i < spinningBarrelCount; i++)
|
||||
{
|
||||
// this block is messy since I was debugging it with a bunch of values, should be cleaned up / optimized if prototype is accepted
|
||||
Sprite spinningBarrel = spinningBarrelSprites[i];
|
||||
float barrelCirclePosition = (MaxCircle * i / spinningBarrelCount + currentBarrelSpin) % MaxCircle;
|
||||
|
||||
float newDepth = spinningBarrel.Depth + (barrelCirclePosition > HalfCircle ? -0.001f : 0.001f);
|
||||
|
||||
float barrelColorPosition = (barrelCirclePosition + QuarterCircle) % MaxCircle;
|
||||
float colorOffset = Math.Abs(barrelColorPosition - HalfCircle) / HalfCircle;
|
||||
Color newColorModifier = Color.Lerp(Color.Black, Color.Gray, colorOffset);
|
||||
|
||||
float barrelHalfCirclePosition = Math.Abs(barrelCirclePosition - HalfCircle);
|
||||
float barrelPositionModifier = MathUtils.SmoothStep(barrelHalfCirclePosition / HalfCircle);
|
||||
float newPositionOffset = barrelPositionModifier * SpinningBarrelDistance;
|
||||
|
||||
spinningBarrel.Draw(spriteBatch,
|
||||
drawPos - MathUtils.RotatePoint(new Vector2(newPositionOffset, 0f) * item.Scale, rotation + MathHelper.PiOver2),
|
||||
Color.Lerp(item.SpriteColor, newColorModifier, 0.8f),
|
||||
rotation + MathHelper.PiOver2, item.Scale,
|
||||
SpriteEffects.None, newDepth);
|
||||
}
|
||||
|
||||
if (!editing || GUI.DisableHUD || !item.IsSelected) { return; }
|
||||
|
||||
const float widgetRadius = 60.0f;
|
||||
@@ -552,14 +660,20 @@ namespace Barotrauma.Items.Components
|
||||
new VisualSlot(new Rectangle(invSlotPos + new Point((i % slotsPerRow) * (slotSize.X + spacing.X), (int)Math.Floor(i / (float)slotsPerRow) * (slotSize.Y + spacing.Y)), slotSize)),
|
||||
availableAmmo[i], -1, true);
|
||||
}
|
||||
Rectangle rect = new Rectangle(invSlotPos.X, invSlotPos.Y, totalWidth, slotSize.Y);
|
||||
float inflate = MathHelper.Lerp(3, 8, (float)Math.Abs(Math.Sin(flashTimer * 5)));
|
||||
rect.Inflate(inflate, inflate);
|
||||
Color color = GUI.Style.Red * Math.Max(0.5f, (float)Math.Sin(flashTimer * 12));
|
||||
if (flashNoAmmo)
|
||||
{
|
||||
Rectangle rect = new Rectangle(invSlotPos.X, invSlotPos.Y, totalWidth, slotSize.Y);
|
||||
float inflate = MathHelper.Lerp(3, 8, (float)Math.Abs(1 * Math.Sin(flashTimer * 5)));
|
||||
rect.Inflate(inflate, inflate);
|
||||
Color color = GUI.Style.Red * MathHelper.Max(0.5f, (float)Math.Sin(flashTimer * 12));
|
||||
GUI.DrawRectangle(spriteBatch, rect, color, thickness: 3);
|
||||
}
|
||||
else if (flashLoaderBroken)
|
||||
{
|
||||
GUI.DrawRectangle(spriteBatch, rect, color, thickness: 3);
|
||||
GUI.BrokenIcon.Draw(spriteBatch, rect.Center.ToVector2(), color, scale: rect.Height / GUI.BrokenIcon.size.Y);
|
||||
GUIComponent.DrawToolTip(spriteBatch, TextManager.Get("turretloaderbroken"), new Rectangle(invSlotPos.X + totalWidth + GUI.IntScale(10), invSlotPos.Y + slotSize.Y / 2 - GUI.IntScale(9), 0, 0));
|
||||
}
|
||||
}
|
||||
|
||||
float zoom = cam == null ? 1.0f : (float)Math.Sqrt(cam.Zoom);
|
||||
|
||||
Reference in New Issue
Block a user