Unstable 0.1400.0.0

This commit is contained in:
Markus Isberg
2021-05-11 15:47:47 +03:00
parent 3f324b14e8
commit 92f0264af2
247 changed files with 8238 additions and 1911 deletions
@@ -1,4 +1,6 @@
using System;
#nullable enable
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
@@ -7,8 +9,10 @@ using Barotrauma.Extensions;
using Barotrauma.Items.Components;
using FarseerPhysics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using SpriteBatch = Microsoft.Xna.Framework.Graphics.SpriteBatch;
// ReSharper disable UnusedVariable
namespace Barotrauma
{
@@ -18,8 +22,8 @@ namespace Barotrauma
public readonly struct CategoryData
{
public readonly UpgradeCategory Category;
public readonly List<UpgradePrefab> Prefabs;
public readonly UpgradePrefab SinglePrefab;
public readonly List<UpgradePrefab>? Prefabs;
public readonly UpgradePrefab? SinglePrefab;
public CategoryData(UpgradeCategory category, List<UpgradePrefab> prefabs)
{
@@ -37,30 +41,34 @@ namespace Barotrauma
}
private readonly CampaignUI campaignUI;
private CampaignMode Campaign => campaignUI?.Campaign;
private CampaignMode? Campaign => campaignUI.Campaign;
private int AvailableMoney => Campaign?.Money ?? 0;
private UpgradeTab selectedUpgradTab = UpgradeTab.Upgrade;
private GUIMessageBox currectConfirmation;
private GUIMessageBox? currectConfirmation;
public readonly GUIFrame ItemInfoFrame;
private GUIComponent selectedUpgradeCategoryLayout;
private GUILayoutGroup topHeaderLayout;
private GUILayoutGroup mainStoreLayout;
private GUILayoutGroup storeLayout;
private GUILayoutGroup categoryButtonLayout;
private GUILayoutGroup submarineInfoFrame;
private GUIListBox currentStoreLayout;
private GUICustomComponent submarinePreviewComponent;
private GUIFrame subPreviewFrame;
private Submarine drawnSubmarine;
private GUIComponent? selectedUpgradeCategoryLayout;
private GUILayoutGroup? topHeaderLayout;
private GUILayoutGroup? mainStoreLayout;
private GUILayoutGroup? storeLayout;
private GUILayoutGroup? categoryButtonLayout;
private GUILayoutGroup? submarineInfoFrame;
private GUIListBox? currentStoreLayout;
private GUICustomComponent? submarinePreviewComponent;
private GUIFrame? subPreviewFrame;
private Submarine? drawnSubmarine;
private readonly List<UpgradeCategory> applicableCategories = new List<UpgradeCategory>();
private Vector2[][] subHullVerticies = new Vector2[0][];
private List<Structure> submarineWalls = new List<Structure>();
public MapEntity HoveredItem;
public MapEntity? HoveredItem;
private bool highlightWalls;
private readonly Dictionary<Item, GUIFrame> itemPreviews = new Dictionary<Item, GUIFrame>();
private UpgradeCategory? currentUpgradeCategory;
private GUIButton? activeItemSwapSlideDown;
private readonly Dictionary<Item, GUIComponent> itemPreviews = new Dictionary<Item, GUIComponent>();
private static readonly Color previewWhite = Color.White * 0.5f;
@@ -94,6 +102,7 @@ namespace Barotrauma
CreateUI(upgradeFrame);
if (Campaign == null) { return; }
Campaign.UpgradeManager.OnUpgradesChanged += RefreshAll;
Campaign.CargoManager.OnPurchasedItemsChanged += RefreshAll;
Campaign.CargoManager.OnSoldItemsChanged += RefreshAll;
@@ -103,29 +112,41 @@ namespace Barotrauma
{
switch (selectedUpgradTab)
{
case UpgradeTab.Repairs:
{
case UpgradeTab.Repairs:
SelectTab(UpgradeTab.Repairs);
break;
}
case UpgradeTab.Upgrade:
{
break;
case UpgradeTab.Upgrade:
RefreshUpgradeList();
break;
}
foreach (var itemPreview in itemPreviews)
{
if (itemPreview.Key?.PendingItemSwap?.UpgradePreviewSprite == null) { continue; }
if (!(itemPreview.Value is GUIImage image)) { continue; }
image.Sprite = itemPreview.Key.PendingItemSwap.UpgradePreviewSprite;
}
break;
}
}
private void RefreshUpgradeList()
{
if (Campaign == null) { return; }
// Updates the progress bar / text and disables the buy button if we reached max level
if (selectedUpgradeCategoryLayout?.Parent != null && selectedUpgradeCategoryLayout.FindChild("prefablist", true) is GUIListBox listBox)
{
foreach (var component in listBox.Content.Children)
{
if (component.UserData is CategoryData data)
if (component.UserData is CategoryData { SinglePrefab: { } prefab} data)
{
UpdateUpgradeEntry(component, data.SinglePrefab, data.Category, Campaign);
UpdateUpgradeEntry(component, prefab, data.Category, Campaign);
}
}
if (customizeTabOpen && selectedUpgradeCategoryLayout != null && Submarine.MainSub != null && currentUpgradeCategory != null)
{
CreateSwappableItemList(listBox, currentUpgradeCategory, Submarine.MainSub);
if (activeItemSwapSlideDown?.UserData is Item prevOpenedItem)
{
var currentButton = listBox.FindChild(c => c.UserData as Item == prevOpenedItem, recursive: true) as GUIButton;
currentButton?.OnClicked(currentButton, prevOpenedItem);
}
}
}
@@ -135,16 +156,18 @@ namespace Barotrauma
{
UpdateCategoryList(currentStoreLayout, Campaign, drawnSubmarine, applicableCategories);
}
}
//TODO: move this somewhere else
public static void UpdateCategoryList(GUIListBox categoryList, CampaignMode campaign, Submarine drawnSubmarine, IEnumerable<UpgradeCategory> applicableCategories)
public static void UpdateCategoryList(GUIListBox categoryList, CampaignMode campaign, Submarine? drawnSubmarine, IEnumerable<UpgradeCategory> applicableCategories)
{
foreach (GUIComponent component in categoryList.Content.Children)
{
if (!(component.UserData is CategoryData data)) { continue; }
if (component.FindChild("indicators", true) is { } indicators)
if (component.FindChild("indicators", true) is { } indicators && data.Prefabs != null)
{
// ReSharper disable once PossibleMultipleEnumeration
UpdateCategoryIndicators(indicators, component, data.Prefabs, data.Category, campaign, drawnSubmarine, applicableCategories);
}
}
@@ -252,7 +275,7 @@ namespace Barotrauma
GUILayoutGroup rightLayout = new GUILayoutGroup(rectT(0.5f, 1, topHeaderLayout), childAnchor: Anchor.TopRight);
GUILayoutGroup priceLayout = new GUILayoutGroup(rectT(1, 0.8f, rightLayout), childAnchor: Anchor.Center) { RelativeSpacing = 0.08f };
new GUITextBlock(rectT(1f, 0f, priceLayout), TextManager.Get("CampaignStore.Balance"), font: GUI.SubHeadingFont, textAlignment: Alignment.Right);
new GUITextBlock(rectT(1f, 0f, priceLayout), FormatCurrency(Campaign.Money, format: true), font: GUI.SubHeadingFont, textAlignment: Alignment.Right) { TextGetter = () => FormatCurrency(Campaign.Money, format: true) };
new GUITextBlock(rectT(1f, 0f, priceLayout), FormatCurrency(AvailableMoney, format: true), font: GUI.SubHeadingFont, textAlignment: Alignment.Right) { TextGetter = () => FormatCurrency(AvailableMoney, format: true) };
new GUIFrame(rectT(0.5f, 0.1f, rightLayout, Anchor.BottomRight), style: "HorizontalLine") { IgnoreLayoutGroups = true };
repairButton.OnClicked = upgradeButton.OnClicked = (button, o) =>
@@ -304,12 +327,12 @@ namespace Barotrauma
{
if (currentStoreLayout != null)
{
storeLayout.RemoveChild(currentStoreLayout);
storeLayout?.RemoveChild(currentStoreLayout);
}
if (selectedUpgradeCategoryLayout != null)
{
mainStoreLayout.RemoveChild(selectedUpgradeCategoryLayout);
mainStoreLayout?.RemoveChild(selectedUpgradeCategoryLayout);
}
switch (tab)
@@ -329,8 +352,10 @@ namespace Barotrauma
private void CreateRepairsTab()
{
if (Campaign == null || storeLayout == null) { return; }
highlightWalls = false;
foreach (GUIFrame itemFrame in itemPreviews.Values)
foreach (GUIComponent itemFrame in itemPreviews.Values)
{
itemFrame.OutlineColor = previewWhite;
}
@@ -355,12 +380,12 @@ namespace Barotrauma
return false;
}
if (Campaign.Money >= hullRepairCost)
if (AvailableMoney >= hullRepairCost)
{
string body = TextManager.GetWithVariable("WallRepairs.PurchasePromptBody", "[amount]", hullRepairCost.ToString());
currectConfirmation = EventEditorScreen.AskForConfirmation(TextManager.Get("Upgrades.PurchasePromptTitle"), body, () =>
{
if (Campaign.Money >= hullRepairCost)
if (AvailableMoney >= hullRepairCost)
{
Campaign.Money -= hullRepairCost;
Campaign.PurchasedHullRepairs = true;
@@ -389,12 +414,12 @@ namespace Barotrauma
CreateRepairEntry(currentStoreLayout.Content, TextManager.Get("repairallitems"), "RepairItemsButton", itemRepairCost, (button, o) =>
{
if (Campaign.Money >= itemRepairCost && !Campaign.PurchasedItemRepairs)
if (AvailableMoney >= itemRepairCost && !Campaign.PurchasedItemRepairs)
{
string body = TextManager.GetWithVariable("ItemRepairs.PurchasePromptBody", "[amount]", itemRepairCost.ToString());
currectConfirmation = EventEditorScreen.AskForConfirmation(TextManager.Get("Upgrades.PurchasePromptTitle"), body, () =>
{
if (Campaign.Money >= itemRepairCost && !Campaign.PurchasedItemRepairs)
if (AvailableMoney >= itemRepairCost && !Campaign.PurchasedItemRepairs)
{
Campaign.Money -= itemRepairCost;
Campaign.PurchasedItemRepairs = true;
@@ -434,12 +459,12 @@ namespace Barotrauma
return false;
}
if (Campaign.Money >= shuttleRetrieveCost && !Campaign.PurchasedLostShuttles)
if (AvailableMoney >= shuttleRetrieveCost && !Campaign.PurchasedLostShuttles)
{
string body = TextManager.GetWithVariable("ReplaceLostShuttles.PurchasePromptBody", "[amount]", shuttleRetrieveCost.ToString());
currectConfirmation = EventEditorScreen.AskForConfirmation(TextManager.Get("Upgrades.PurchasePromptTitle"), body, () =>
{
if (Campaign.Money >= shuttleRetrieveCost && !Campaign.PurchasedLostShuttles)
if (AvailableMoney >= shuttleRetrieveCost && !Campaign.PurchasedLostShuttles)
{
Campaign.Money -= shuttleRetrieveCost;
Campaign.PurchasedLostShuttles = true;
@@ -460,12 +485,13 @@ namespace Barotrauma
}, Campaign.PurchasedLostShuttles || !HasPermission || GameMain.GameSession?.SubmarineInfo == null || !GameMain.GameSession.SubmarineInfo.SubsLeftBehind, isHovered =>
{
if (!isHovered) { return false; }
if (!(GameMain.GameSession?.SubmarineInfo is { } subInfo)) { return false; }
foreach (var (item, itemFrame) in itemPreviews)
{
if (GameMain.GameSession.SubmarineInfo.LeftBehindDockingPortIDs.Contains(item.ID))
if (subInfo.LeftBehindDockingPortIDs.Contains(item.ID))
{
itemFrame.OutlineColor = itemFrame.Color = GameMain.GameSession.SubmarineInfo.BlockedDockingPortIDs.Contains(item.ID) ? GUI.Style.Red : GUI.Style.Green;
itemFrame.OutlineColor = itemFrame.Color = subInfo.BlockedDockingPortIDs.Contains(item.ID) ? GUI.Style.Red : GUI.Style.Green;
}
else
{
@@ -476,7 +502,7 @@ namespace Barotrauma
}, disableElement: true);
}
private void CreateRepairEntry(GUIComponent parent, string title, string imageStyle, int price, GUIButton.OnClickedHandler onPressed, bool isDisabled, Func<bool, bool> onHover = null, bool disableElement = false)
private void CreateRepairEntry(GUIComponent parent, string title, string imageStyle, int price, GUIButton.OnClickedHandler onPressed, bool isDisabled, Func<bool, bool>? onHover = null, bool disableElement = false)
{
GUIFrame frameChild = new GUIFrame(rectT(new Point(parent.Rect.Width, (int) (96 * GUI.Scale)), parent), style: "UpgradeUIFrame");
frameChild.SelectedColor = frameChild.Color;
@@ -497,13 +523,13 @@ namespace Barotrauma
new GUITextBlock(rectT(1, 0, textLayout), title, font: GUI.SubHeadingFont) { CanBeFocused = false, AutoScaleHorizontal = true };
new GUITextBlock(rectT(1, 0, textLayout), FormatCurrency(price));
GUILayoutGroup buyButtonLayout = new GUILayoutGroup(rectT(0.2f, 1, contentLayout), childAnchor: Anchor.Center) { UserData = "buybutton" };
new GUIButton(rectT(0.7f, 0.5f, buyButtonLayout), string.Empty, style: "RepairBuyButton") { ClickSound = GUISoundType.HireRepairClick, Enabled = Campaign.Money >= price && !isDisabled, OnClicked = onPressed };
new GUIButton(rectT(0.7f, 0.5f, buyButtonLayout), string.Empty, style: "RepairBuyButton") { ClickSound = GUISoundType.HireRepairClick, Enabled = AvailableMoney >= price && !isDisabled, OnClicked = onPressed };
contentLayout.Recalculate();
buyButtonLayout.Recalculate();
if (disableElement)
{
frameChild.Enabled = Campaign.Money >= price && !isDisabled;
frameChild.Enabled = AvailableMoney >= price && !isDisabled;
}
if (!HasPermission)
@@ -594,6 +620,7 @@ namespace Barotrauma
private void CreateUpgradeTab()
{
if (storeLayout == null || mainStoreLayout == null) { return; }
currentStoreLayout = CreateUpgradeCategoryList(rectT(1.0f, 1.5f, storeLayout));
selectedUpgradeCategoryLayout = new GUIFrame(rectT(GUI.IsFourByThree() ? 0.3f : 0.25f, 1, mainStoreLayout), style: null) { CanBeFocused = false };
@@ -605,16 +632,16 @@ namespace Barotrauma
if (!component.Enabled)
{
selectedUpgradeCategoryLayout?.ClearChildren();
foreach (GUIFrame itemFrame in itemPreviews.Values)
foreach (GUIComponent itemFrame in itemPreviews.Values)
{
itemFrame.OutlineColor = itemFrame.Color = previewWhite;
}
return true;
}
if (userData is CategoryData categoryData && Submarine.MainSub != null)
if (userData is CategoryData categoryData && Submarine.MainSub is { } sub && categoryData.Prefabs is { } prefabs)
{
TrySelectCategory(categoryData.Prefabs, categoryData.Category, Submarine.MainSub);
TrySelectCategory(prefabs, categoryData.Category, sub);
}
return true;
@@ -624,35 +651,296 @@ namespace Barotrauma
// This was supposed to have some logic for fancy animations to slide the previous tab out but maybe another time
private void TrySelectCategory(List<UpgradePrefab> prefabs, UpgradeCategory category, Submarine submarine) => SelectUpgradeCategory(prefabs, category, submarine);
private bool customizeTabOpen;
private void SelectUpgradeCategory(List<UpgradePrefab> prefabs, UpgradeCategory category, Submarine submarine)
{
if (selectedUpgradeCategoryLayout == null || submarine == null) { return; }
if (selectedUpgradeCategoryLayout == null) { return; }
GUIFrame[] categoryFrames = GetFrames(category);
foreach (GUIFrame itemFrame in itemPreviews.Values)
customizeTabOpen = false;
GUIComponent[] categoryFrames = GetFrames(category);
foreach (GUIComponent itemFrame in itemPreviews.Values)
{
itemFrame.OutlineColor = itemFrame.Color = categoryFrames.Contains(itemFrame) ? GUI.Style.Orange : previewWhite;
}
highlightWalls = category.IsWallUpgrade;
selectedUpgradeCategoryLayout?.ClearChildren();
GUIFrame frame = new GUIFrame(rectT(1, 0.4f, selectedUpgradeCategoryLayout));
GUIListBox prefabList = new GUIListBox(rectT(0.93f, 0.9f, frame, Anchor.Center)) { UserData = "prefablist" };
selectedUpgradeCategoryLayout.ClearChildren();
GUIFrame frame = new GUIFrame(rectT(1.0f, 0.4f, selectedUpgradeCategoryLayout));
GUIFrame paddedFrame = new GUIFrame(rectT(0.93f, 0.9f, frame, Anchor.Center), style: null);
List<Item> entitiesOnSub = null;
bool hasSwappableItems = Submarine.MainSub.GetItems(true).Any(i =>
i.Prefab.SwappableItem != null && (i.Prefab.SwappableItem.CanBeBought || ItemPrefab.Prefabs.Any(ip => ip.SwappableItem?.ReplacementOnUninstall == i.Prefab.Identifier)) &&
Submarine.MainSub.IsEntityFoundOnThisSub(i, true) && category.ItemTags.Any(t => i.HasTag(t)));
float listHeight = hasSwappableItems ? 0.9f : 1.0f;
GUIListBox prefabList = new GUIListBox(rectT(1.0f, listHeight, paddedFrame, Anchor.BottomLeft))
{
UserData = "prefablist",
AutoHideScrollBar = false,
ScrollBarVisible = true
};
if (hasSwappableItems)
{
GUILayoutGroup buttonLayout = new GUILayoutGroup(rectT(1.0f, 0.1f, paddedFrame, anchor: Anchor.TopLeft), isHorizontal: true);
GUIButton upgradeButton = new GUIButton(rectT(0.5f, 1f, buttonLayout), text: TextManager.Get("uicategory.upgrades"), style: "GUITabButton")
{
Selected = true
};
GUIButton customizeButton = new GUIButton(rectT(0.5f, 1f, buttonLayout), text: TextManager.Get("uicategory.customize"), style: "GUITabButton");
upgradeButton.OnClicked = delegate
{
customizeTabOpen = false;
customizeButton.Selected = false;
upgradeButton.Selected = true;
CreateUpgradePrefabList(prefabList, category, prefabs, submarine);
GUIComponent[] categoryFrames = GetFrames(category);
foreach (GUIComponent itemFrame in itemPreviews.Values)
{
itemFrame.OutlineColor = itemFrame.Color = categoryFrames.Contains(itemFrame) ? GUI.Style.Orange : previewWhite;
}
return true;
};
customizeButton.OnClicked = delegate
{
customizeTabOpen = true;
customizeButton.Selected = true;
upgradeButton.Selected = false;
CreateSwappableItemList(prefabList, category, submarine);
return true;
};
}
CreateUpgradePrefabList(prefabList, category, prefabs, submarine);
}
private void CreateUpgradePrefabList(GUIListBox parent, UpgradeCategory category, List<UpgradePrefab> prefabs, Submarine submarine)
{
parent.Content.ClearChildren();
List<Item>? entitiesOnSub = null;
if (!category.IsWallUpgrade)
{
entitiesOnSub = submarine.GetItems(true).Where(i => submarine.IsEntityFoundOnThisSub(i, true)).ToList();
}
foreach (UpgradePrefab prefab in prefabs)
{
CreateUpgradeEntry(prefab, category, prefabList.Content, entitiesOnSub);
CreateUpgradeEntry(prefab, category, parent.Content, entitiesOnSub);
}
}
private void CreateSwappableItemList(GUIListBox parent, UpgradeCategory category, Submarine submarine)
{
parent.Content.ClearChildren();
currentUpgradeCategory = category;
IEnumerable<ItemPrefab> availableReplacements = MapEntityPrefab.List.Where(p =>
p is ItemPrefab itemPrefab &&
category.ItemTags.Any(t => itemPrefab.Tags.Contains(t)) &&
(itemPrefab.SwappableItem?.CanBeBought ?? false)).Cast<ItemPrefab>();
var entitiesOnSub = submarine.GetItems(true).Where(i => submarine.IsEntityFoundOnThisSub(i, true) && category.ItemTags.Any(t => i.HasTag(t))).ToList();
int slotIndex = 0;
foreach (Item item in entitiesOnSub)
{
slotIndex++;
CreateSwappableItemSlideDown(parent, slotIndex, item, availableReplacements);
}
}
private void CreateSwappableItemSlideDown(GUIListBox parent, int slotIndex, Item item, IEnumerable<ItemPrefab> availableReplacements)
{
if (Campaign == null) { return; }
var currentOrPending = item.PendingItemSwap ?? item.Prefab;
bool isOpen = false;
GUIButton toggleButton = new GUIButton(rectT(1f, 0.1f, parent.Content), text: string.Empty, style: "SlideDown")
{
UserData = item
};
GUILayoutGroup buttonLayout = new GUILayoutGroup(rectT(1f, 1f, toggleButton.Frame), isHorizontal: true);
new GUITextBlock(rectT(0.3f, 1f, buttonLayout), text: TextManager.GetWithVariable("weaponslot", "[number]", slotIndex.ToString()), font: GUI.SubHeadingFont);
GUILayoutGroup group = new GUILayoutGroup(rectT(0.7f, 1f, buttonLayout), isHorizontal: true) { Stretch = true };
string title = item.PendingItemSwap != null ? TextManager.GetWithVariable("upgrades.pendingitem", "[itemname]", currentOrPending.Name) : item.Name;
GUITextBlock text = new GUITextBlock(rectT(0.7f, 1f, group), text: title, font: GUI.SubHeadingFont, textAlignment: Alignment.Right, parseRichText: true)
{
TextColor = GUI.Style.Orange
};
GUIImage arrowImage = new GUIImage(rectT(0.5f, 1f, group, scaleBasis: ScaleBasis.BothHeight), style: "SlideDownArrow", scaleToFit: true);
group.Recalculate();
if (text.TextSize.X > text.Rect.Width)
{
text.ToolTip = text.Text;
text.Text = ToolBox.LimitString(text.Text, text.Font, text.Rect.Width);
}
List<GUIFrame> frames = new List<GUIFrame>();
if (currentOrPending != null)
{
bool canUninstall = item.PendingItemSwap != null || !string.IsNullOrEmpty(currentOrPending.SwappableItem?.ReplacementOnUninstall);
bool isUninstallPending = item.PendingItemSwap?.Identifier == item.Prefab.SwappableItem.ReplacementOnUninstall;
if (isUninstallPending) { canUninstall = false; }
frames.Add(CreateUpgradeEntry(rectT(1f, 0.25f, parent.Content), currentOrPending.UpgradePreviewSprite,
TextManager.GetWithVariable(item.PendingItemSwap != null ? "upgrades.pendingitem" : "upgrades.installeditem", "[itemname]", currentOrPending.Name),
currentOrPending.Description,
0, null, addBuyButton: canUninstall, addProgressBar: false, buttonStyle: "StoreRemoveFromCrateButton"));
if (canUninstall && frames.Last().FindChild(c => c is GUIButton, recursive: true) is GUIButton refundButton)
{
refundButton.Enabled = true;
refundButton.OnClicked += (button, o) =>
{
string textTag = item.PendingItemSwap != null ? "upgrades.cancelitemswappromptbody" : "upgrades.itemuninstallpromptbody";
if (isUninstallPending) { textTag = "upgrades.cancelitemuninstallpromptbody"; }
string promptBody = TextManager.GetWithVariables(textTag,
new[] { "[itemtouninstall]" },
new[] { isUninstallPending ? item.Name : currentOrPending.Name });
currectConfirmation = EventEditorScreen.AskForConfirmation(TextManager.Get("upgrades.refundprompttitle"), promptBody, () =>
{
if (GameMain.NetworkMember != null)
{
WaitForServerUpdate = true;
}
Campaign?.UpgradeManager.CancelItemSwap(item);
GameMain.Client?.SendCampaignState();
return true;
});
return true;
};
}
var dividerContainer = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.1f), parent.Content.RectTransform), style: null);
new GUIFrame(new RectTransform(new Vector2(0.8f, 0.5f), dividerContainer.RectTransform, Anchor.Center), style: "HorizontalLine");
frames.Add(dividerContainer);
}
foreach (ItemPrefab replacement in availableReplacements)
{
if (replacement == currentOrPending) { continue; }
bool isPurchased = item.AvailableSwaps.Contains(replacement);
int price = isPurchased || replacement == item.Prefab ? 0 : replacement.SwappableItem.GetPrice(Campaign.Map?.CurrentLocation);
frames.Add(CreateUpgradeEntry(rectT(1f, 0.25f, parent.Content), replacement.UpgradePreviewSprite, replacement.Name, replacement.Description,
price, null,
addBuyButton: true,
addProgressBar: false,
buttonStyle: isPurchased ? "UpgradeBuyButton" : "StoreAddToCrateButton"));
if (!(frames.Last().FindChild(c => c is GUIButton, recursive: true) is GUIButton buyButton)) { continue; }
if (Campaign.Money >= price)
{
buyButton.Enabled = true;
buyButton.OnClicked += (button, o) =>
{
string promptBody = TextManager.GetWithVariables(isPurchased ? "upgrades.itemswappromptbody" : "upgrades.purchaseitemswappromptbody",
new[] { "[itemtoinstall]", "[amount]" },
new[] { replacement.Name, replacement.SwappableItem.GetPrice(Campaign?.Map?.CurrentLocation).ToString() });
currectConfirmation = EventEditorScreen.AskForConfirmation(TextManager.Get("Upgrades.PurchasePromptTitle"), promptBody, () =>
{
if (GameMain.NetworkMember != null)
{
WaitForServerUpdate = true;
}
if (item.Prefab == replacement && item.PendingItemSwap != null)
{
Campaign?.UpgradeManager.CancelItemSwap(item);
}
else
{
Campaign?.UpgradeManager.PurchaseItemSwap(item, replacement);
}
GameMain.Client?.SendCampaignState();
return true;
});
return true;
};
}
else
{
buyButton.Enabled = false;
}
}
foreach (GUIFrame frame in frames)
{
frame.Visible = false;
}
toggleButton.OnClicked = delegate
{
isOpen = !isOpen;
toggleButton.Selected = !toggleButton.Selected;
foreach (GUIFrame frame in frames)
{
frame.Visible = toggleButton.Selected;
}
if (toggleButton.Selected)
{
foreach (var itemPreview in itemPreviews)
{
itemPreview.Value.OutlineColor = itemPreview.Value.Color = itemPreview.Key == item ? GUI.Style.Orange : previewWhite;
}
foreach (GUIComponent otherComponent in toggleButton.Parent.Children)
{
if (otherComponent == toggleButton || frames.Contains(otherComponent)) { continue; }
if (otherComponent is GUIButton otherButton)
{
var otherArrowImage = otherComponent.FindChild(c => c is GUIImage, recursive: true);
otherArrowImage.SpriteEffects = SpriteEffects.None;
otherButton.Selected = false;
}
else
{
otherComponent.Visible = false;
}
}
}
else
{
foreach (var itemPreview in itemPreviews)
{
if (currentStoreLayout?.SelectedData is CategoryData categoryData && !categoryData.Category.ItemTags.Any(t => itemPreview.Key.HasTag(t))) { continue; }
itemPreview.Value.OutlineColor = itemPreview.Value.Color = GUI.Style.Orange;
}
}
activeItemSwapSlideDown = toggleButton.Selected ? toggleButton : null;
arrowImage.SpriteEffects = toggleButton.Selected ? SpriteEffects.FlipVertically : SpriteEffects.None;
parent.RecalculateChildren();
parent.UpdateScrollBarSize();
return true;
};
}
public static GUIFrame CreateUpgradeFrame(UpgradePrefab prefab, UpgradeCategory category, CampaignMode campaign, RectTransform rectTransform, bool addBuyButton = true)
{
int price = prefab.Price.GetBuyprice(campaign.UpgradeManager.GetUpgradeLevel(prefab, category), campaign.Map?.CurrentLocation);
return CreateUpgradeEntry(rectTransform, prefab.Sprite, prefab.Name, prefab.Description, price, new CategoryData(category, prefab), addBuyButton);
}
public static GUIFrame CreateUpgradeEntry(RectTransform parent, Sprite sprite, string title, string body, int price, object? userData, bool addBuyButton = true, bool addProgressBar = true, string buttonStyle = "UpgradeBuyButton")
{
float progressBarHeight = 0.25f;
if (!addProgressBar)
{
progressBarHeight = 0f;
}
/* UPGRADE PREFAB ENTRY
* |------------------------------------------------------------------|
* | | title | price |
@@ -662,23 +950,40 @@ namespace Barotrauma
* | | progress bar | x / y | |
* |------------------------------------------------------------------|
*/
GUIFrame prefabFrame = new GUIFrame(rectTransform, style: "ListBoxElement") { SelectedColor = Color.Transparent, UserData = new CategoryData(category, prefab) };
GUIFrame prefabFrame = new GUIFrame(parent, style: "ListBoxElement") { SelectedColor = Color.Transparent, UserData = userData };
GUILayoutGroup prefabLayout = new GUILayoutGroup(rectT(0.98f, 0.95f, prefabFrame, Anchor.Center), isHorizontal: true) { Stretch = true };
GUILayoutGroup imageLayout = new GUILayoutGroup(rectT(new Point(prefabLayout.Rect.Height, prefabLayout.Rect.Height), prefabLayout), childAnchor: Anchor.Center);
var icon = new GUIImage(rectT(0.9f, 0.9f, imageLayout), prefab.Sprite, scaleToFit: true) { CanBeFocused = false };
var icon = new GUIImage(rectT(0.9f, 0.9f, imageLayout, scaleBasis: ScaleBasis.BothHeight), sprite, scaleToFit: true) { CanBeFocused = false };
GUILayoutGroup textLayout = new GUILayoutGroup(rectT(0.8f - imageLayout.RectTransform.RelativeSize.X, 1, prefabLayout));
var name = new GUITextBlock(rectT(1, 0.25f, textLayout), prefab.Name, font: GUI.SubHeadingFont) { AutoScaleHorizontal = true, AutoScaleVertical = true, Padding = Vector4.Zero };
GUILayoutGroup descriptionLayout = new GUILayoutGroup(rectT(1, 0.50f, textLayout));
var description = new GUITextBlock(rectT(1, 1, descriptionLayout), prefab.Description, font: GUI.SmallFont, wrap: true, textAlignment: Alignment.TopLeft) { Padding = Vector4.Zero };
GUILayoutGroup progressLayout = new GUILayoutGroup(rectT(1, 0.25f, textLayout), isHorizontal: true, childAnchor: Anchor.CenterLeft) { UserData = "progressbar" };
new GUIProgressBar(rectT(0.8f, 0.75f, progressLayout), 0.0f, GUI.Style.Orange);
new GUITextBlock(rectT(0.2f, 1, progressLayout), string.Empty, font: GUI.SmallFont, textAlignment: Alignment.Center) { Padding = Vector4.Zero };
GUILayoutGroup buyButtonLayout = null;
var name = new GUITextBlock(rectT(1, 0.25f, textLayout), title, font: GUI.SubHeadingFont, parseRichText: true) { AutoScaleHorizontal = true, AutoScaleVertical = true, Padding = Vector4.Zero };
GUILayoutGroup descriptionLayout = new GUILayoutGroup(rectT(1, 0.75f - progressBarHeight, textLayout));
var description = new GUITextBlock(rectT(1, 1, descriptionLayout), body, font: GUI.SmallFont, wrap: true, textAlignment: Alignment.TopLeft) { Padding = Vector4.Zero };
GUILayoutGroup? progressLayout = null;
GUILayoutGroup? buyButtonLayout = null;
if (addProgressBar)
{
progressLayout = new GUILayoutGroup(rectT(1, 0.25f, textLayout), isHorizontal: true, childAnchor: Anchor.CenterLeft) { UserData = "progressbar" };
new GUIProgressBar(rectT(0.8f, 0.75f, progressLayout), 0.0f, GUI.Style.Orange);
new GUITextBlock(rectT(0.2f, 1, progressLayout), string.Empty, font: GUI.SmallFont, textAlignment: Alignment.Center) { Padding = Vector4.Zero };
}
if (addBuyButton)
{
buyButtonLayout = new GUILayoutGroup(rectT(0.2f, 1, prefabLayout), childAnchor: Anchor.TopCenter) { UserData = "buybutton" };
new GUITextBlock(rectT(1, 0.4f, buyButtonLayout), FormatCurrency(prefab.Price.GetBuyprice(campaign.UpgradeManager.GetUpgradeLevel(prefab, category), campaign.Map?.CurrentLocation)), textAlignment: Alignment.Center) { Padding = Vector4.Zero };
var buyButton = new GUIButton(rectT(0.7f, 0.5f, buyButtonLayout), string.Empty, style: "UpgradeBuyButton") { Enabled = false };
string formattedPrice = FormatCurrency(Math.Abs(price));
//negative price = refund
if (price < 0) { formattedPrice = "+" + formattedPrice; }
buyButtonLayout = new GUILayoutGroup(rectT(0.2f, 1, prefabLayout), childAnchor: Anchor.TopCenter) { UserData = "buybutton" };
var priceText = new GUITextBlock(rectT(1, 0.4f, buyButtonLayout), formattedPrice, textAlignment: Alignment.Center);
if (price < 0)
{
priceText.TextColor = GUI.Style.Green;
}
else if (price == 0)
{
priceText.Text = string.Empty;
}
new GUIButton(rectT(0.7f, 0.5f, buyButtonLayout), string.Empty, style: buttonStyle) { Enabled = false };
}
description.CalculateHeightFromText();
@@ -691,24 +996,26 @@ namespace Barotrauma
description.Text = newString.Substring(0, newString.Length - 4) + "...";
description.CalculateHeightFromText();
description.ToolTip = prefab.Description;
description.ToolTip = body;
}
// Recalculate everything to prevent jumping
if (rectTransform.Parent.GUIComponent is GUILayoutGroup group) { group.Recalculate(); }
if (parent.Parent.GUIComponent is GUILayoutGroup group) { group.Recalculate(); }
descriptionLayout.Recalculate();
prefabLayout.Recalculate();
imageLayout.Recalculate();
textLayout.Recalculate();
progressLayout.Recalculate();
progressLayout?.Recalculate();
buyButtonLayout?.Recalculate();
return prefabFrame;
}
private void CreateUpgradeEntry(UpgradePrefab prefab, UpgradeCategory category, GUIComponent parent, List<Item> itemsOnSubmarine)
private void CreateUpgradeEntry(UpgradePrefab prefab, UpgradeCategory category, GUIComponent parent, List<Item>? itemsOnSubmarine)
{
if (Campaign is null) { return; }
GUIFrame prefabFrame = CreateUpgradeFrame(prefab, category, Campaign, rectT(1f, 0.25f, parent));
var prefabLayout = prefabFrame.GetChild<GUILayoutGroup>();
GUILayoutGroup[] childLayouts = prefabLayout.GetAllChildren<GUILayoutGroup>().ToArray();
@@ -723,7 +1030,7 @@ namespace Barotrauma
var buyButtonLayout = childLayouts[2];
var buyButton = buyButtonLayout.GetChild<GUIButton>();
if (!HasPermission || itemsOnSubmarine != null && !itemsOnSubmarine.Any(it => category.CanBeApplied(it, prefab)))
if (!HasPermission || (itemsOnSubmarine != null && !itemsOnSubmarine.Any(it => category.CanBeApplied(it, prefab))))
{
prefabFrame.Enabled = false;
description.Enabled = false;
@@ -755,9 +1062,16 @@ namespace Barotrauma
private void CreateItemTooltip(MapEntity entity)
{
GUITextBlock itemName = ItemInfoFrame.FindChild("itemname", true) as GUITextBlock;
GUIListBox upgradeList = ItemInfoFrame.FindChild("upgradelist", true) as GUIListBox;
GUITextBlock moreIndicator = ItemInfoFrame.FindChild("moreindicator", true) as GUITextBlock;
int slotIndex = -1;
if (currentStoreLayout?.SelectedData is CategoryData categoryData)
{
var entitiesOnSub = Submarine.MainSub.GetItems(true).Where(i => i.Prefab.SwappableItem != null && Submarine.MainSub.IsEntityFoundOnThisSub(i, true) && categoryData.Category.ItemTags.Any(t => i.HasTag(t))).ToList();
slotIndex = entitiesOnSub.IndexOf(entity) + 1;
}
GUITextBlock? itemName = ItemInfoFrame.FindChild("itemname", true) as GUITextBlock;
GUIListBox? upgradeList = ItemInfoFrame.FindChild("upgradelist", true) as GUIListBox;
GUITextBlock? moreIndicator = ItemInfoFrame.FindChild("moreindicator", true) as GUITextBlock;
GUILayoutGroup layout = ItemInfoFrame.GetChild<GUILayoutGroup>();
Debug.Assert(itemName != null && upgradeList != null && moreIndicator != null && layout != null, "One ore more tooltip elements not found");
@@ -766,6 +1080,10 @@ namespace Barotrauma
const int maxUpgrades = 4;
itemName.Text = entity is Item ? entity.Name : TextManager.Get("upgradecategory.walls");
if (slotIndex > -1)
{
itemName.Text = TextManager.GetWithVariables("weaponslotwithname", new string[] { "[number]", "[weaponname]" }, new string[] { slotIndex.ToString(), itemName.Text });
}
upgradeList.Content.ClearChildren();
for (var i = 0; i < upgrades.Count && i < maxUpgrades; i++)
{
@@ -773,8 +1091,10 @@ namespace Barotrauma
new GUITextBlock(rectT(1, 0.25f, upgradeList.Content), CreateListEntry(upgrade.Prefab.Name, upgrade.Level)) { AutoScaleHorizontal = true, UserData = Tuple.Create(upgrade.Level, upgrade.Prefab) };
}
if (!(Campaign?.UpgradeManager is { } upgradeManager)) { return; }
// include pending upgrades into the tooltip
foreach (var (prefab, category, level) in Campaign.UpgradeManager.PendingUpgrades)
foreach (var (prefab, category, level) in upgradeManager.PendingUpgrades)
{
if (entity is Item item && category.CanBeApplied(item, prefab) || entity is Structure && category.IsWallUpgrade)
{
@@ -856,16 +1176,14 @@ namespace Barotrauma
if (GUIMessageBox.MessageBoxes[i] is GUIMessageBox msgBox && msgBox == currectConfirmation)
{
// first button is the ok button
GUIButton firstButton = msgBox.Buttons.FirstOrDefault();
if (firstButton == null) { continue; }
GUIButton? firstButton = msgBox.Buttons.FirstOrDefault();
if (firstButton is null) { continue; }
firstButton.OnClicked.Invoke(firstButton, firstButton.UserData);
}
}
}
if (itemPreviews == null) { return; }
bool found = false;
foreach (var (item, frame) in itemPreviews)
{
@@ -875,7 +1193,20 @@ namespace Barotrauma
HoveredItem = item;
if (PlayerInput.PrimaryMouseButtonClicked() && selectedUpgradTab == UpgradeTab.Upgrade && currentStoreLayout != null)
{
ScrollToCategory(data => data.Category.CanBeApplied(item, null));
if (customizeTabOpen)
{
if (selectedUpgradeCategoryLayout != null)
{
if (selectedUpgradeCategoryLayout.FindChild(c => c.UserData as Item == HoveredItem, recursive: true) is GUIButton itemElement && !itemElement.Selected)
{
itemElement.OnClicked(itemElement, itemElement.UserData);
}
}
}
else
{
ScrollToCategory(data => data.Category.CanBeApplied(item, null));
}
}
found = true;
break;
@@ -888,11 +1219,11 @@ namespace Barotrauma
if (GUI.MouseOn == submarinePreviewComponent || GUI.MouseOn == subPreviewFrame)
{
// Every wall should have the same upgrades so we can just display the first one in the tooltip
Structure firstStructure = submarineWalls.FirstOrDefault();
Structure? firstStructure = submarineWalls.FirstOrDefault();
// use pnpoly algorithm to detect if our mouse is within any of the hull polygons
if (subHullVerticies.Any(hullVertex => ToolBox.PointIntersectsWithPolygon(PlayerInput.MousePosition, hullVertex)))
{
if (HoveredItem != firstStructure) { CreateItemTooltip(firstStructure); }
if (HoveredItem != firstStructure && !(firstStructure is null)) { CreateItemTooltip(firstStructure); }
HoveredItem = firstStructure;
isMouseOnStructure = true;
GUI.MouseCursor = CursorState.Hand;
@@ -917,6 +1248,8 @@ namespace Barotrauma
private void CreateSubmarinePreview(Submarine submarine, GUIComponent parent)
{
if (mainStoreLayout == null) { return; }
if (submarineInfoFrame != null && mainStoreLayout == submarineInfoFrame.Parent)
{
mainStoreLayout.RemoveChild(submarineInfoFrame);
@@ -961,15 +1294,32 @@ namespace Barotrauma
GUIComponent component = parent.FindChild(entity, true);
if (component != null && entity is Item item)
{
Point size = new Point((int) (item.Rect.Width * item.Scale / dockedBorders.Width * hullContainer.Rect.Width), (int) (item.Rect.Height * item.Scale / dockedBorders.Height * hullContainer.Rect.Height));
GUIFrame itemFrame = new GUIFrame(rectT(size, component, Anchor.Center), style: "ScanLines")
GUIComponent itemFrame;
if (item.Prefab.UpgradePreviewSprite is { } icon)
{
SelectedColor = GUI.Style.Orange,
OutlineColor = previewWhite,
Color = previewWhite,
OutlineThickness = 2,
HoverCursor = CursorState.Hand
};
float spriteSize = 128f * item.Prefab.UpgradePreviewScale;
Point size = new Point((int) (spriteSize * item.Scale / dockedBorders.Width * hullContainer.Rect.Width));
itemFrame = new GUIImage(rectT(size, component, Anchor.Center), icon, scaleToFit: true)
{
SelectedColor = GUI.Style.Orange,
Color = previewWhite,
HoverCursor = CursorState.Hand,
SpriteEffects = item.Rotation > 90.0f && item.Rotation < 270.0f ? SpriteEffects.FlipVertically : SpriteEffects.None
};
}
else
{
Point size = new Point((int) (item.Rect.Width * item.Scale / dockedBorders.Width * hullContainer.Rect.Width), (int) (item.Rect.Height * item.Scale / dockedBorders.Height * hullContainer.Rect.Height));
itemFrame = new GUIFrame(rectT(size, component, Anchor.Center), style: "ScanLines")
{
SelectedColor = GUI.Style.Orange,
OutlineColor = previewWhite,
Color = previewWhite,
OutlineThickness = 2,
HoverCursor = CursorState.Hand
};
}
if (!itemPreviews.ContainsKey(item))
{
itemPreviews.Add(item, itemFrame);
@@ -1093,7 +1443,7 @@ namespace Barotrauma
List<UpgradePrefab> prefabs,
UpgradeCategory category,
CampaignMode campaign,
Submarine drawnSubmarine,
Submarine? drawnSubmarine,
IEnumerable<UpgradeCategory> applicableCategories)
{
// Disables the parent and only re-enables if the submarine contains valid items
@@ -1148,6 +1498,8 @@ namespace Barotrauma
private void ScrollToCategory(Predicate<CategoryData> predicate)
{
if (currentStoreLayout == null) { return; }
foreach (GUIComponent child in currentStoreLayout.Content.Children)
{
if (child.UserData is CategoryData data && predicate(data))
@@ -1163,9 +1515,9 @@ namespace Barotrauma
/// </summary>
/// <param name="category"></param>
/// <returns></returns>
private GUIFrame[] GetFrames(UpgradeCategory category)
private GUIComponent[] GetFrames(UpgradeCategory category)
{
List<GUIFrame> frames = new List<GUIFrame>();
List<GUIComponent> frames = new List<GUIComponent>();
foreach (var (item, guiFrame) in itemPreviews)
{
if (category.CanBeApplied(item, null))
@@ -1185,9 +1537,9 @@ namespace Barotrauma
}
// just a shortcut to create new RectTransforms since all the new RectTransform and new Vector2 confuses my IDE (and me)
private static RectTransform rectT(float x, float y, GUIComponent parentComponent, Anchor anchor = Anchor.TopLeft)
private static RectTransform rectT(float x, float y, GUIComponent parentComponent, Anchor anchor = Anchor.TopLeft, ScaleBasis scaleBasis = ScaleBasis.Normal)
{
return new RectTransform(new Vector2(x, y), parentComponent.RectTransform, anchor);
return new RectTransform(new Vector2(x, y), parentComponent.RectTransform, anchor, scaleBasis: scaleBasis);
}
private static RectTransform rectT(Point point, GUIComponent parentComponent, Anchor anchor = Anchor.TopLeft)