Unstable 0.1400.0.0

This commit is contained in:
Markus Isberg
2021-05-11 15:47:47 +03:00
parent 3f324b14e8
commit 92f0264af2
247 changed files with 8238 additions and 1911 deletions
@@ -1331,7 +1331,7 @@ namespace Barotrauma
/// <param name="createOffset">Should the indicator move based on the camera position?</param>
/// <param name="overrideAlpha">Override the distance-based alpha value with the specified alpha value</param>
public static void DrawIndicator(SpriteBatch spriteBatch, Vector2 worldPosition, Camera cam, float hideDist, Sprite sprite, Color color,
public static void DrawIndicator(SpriteBatch spriteBatch, in Vector2 worldPosition, Camera cam, in Vector2 visibleRange, Sprite sprite, in Color color,
bool createOffset = true, float scaleMultiplier = 1.0f, float? overrideAlpha = null)
{
Vector2 diff = worldPosition - cam.WorldViewCenter;
@@ -1339,9 +1339,9 @@ namespace Barotrauma
float symbolScale = Math.Min(64.0f / sprite.size.X, 1.0f) * scaleMultiplier * Scale;
if (overrideAlpha.HasValue || dist > hideDist)
if (overrideAlpha.HasValue || (dist > visibleRange.X && dist < visibleRange.Y))
{
float alpha = overrideAlpha ?? Math.Min((dist - hideDist) / 100.0f, 1.0f);
float alpha = overrideAlpha ?? MathUtils.Min((dist - visibleRange.X) / 100.0f, 1.0f - ((dist - visibleRange.Y + 100f) / 100.0f), 1.0f);
Vector2 targetScreenPos = cam.WorldToScreen(worldPosition);
if (!createOffset)
@@ -1395,6 +1395,12 @@ namespace Barotrauma
}
}
public static void DrawIndicator(SpriteBatch spriteBatch, Vector2 worldPosition, Camera cam, float hideDist, Sprite sprite, Color color,
bool createOffset = true, float scaleMultiplier = 1.0f, float? overrideAlpha = null)
{
DrawIndicator(spriteBatch, worldPosition, cam, new Vector2(hideDist, float.PositiveInfinity), sprite, color, createOffset, scaleMultiplier, overrideAlpha);
}
public static void DrawLine(SpriteBatch sb, Vector2 start, Vector2 end, Color clr, float depth = 0.0f, float width = 1)
{
DrawLine(sb, t, start, end, clr, depth, (int)width);
@@ -1495,6 +1501,22 @@ namespace Barotrauma
}
}
public static void DrawFilledRectangle(SpriteBatch sb, Vector2 start, Vector2 size, Color clr, float depth = 0.0f)
{
if (size.X < 0)
{
start.X += size.X;
size.X = -size.X;
}
if (size.Y < 0)
{
start.Y += size.Y;
size.Y = -size.Y;
}
sb.Draw(t, start, null, clr, 0f, Vector2.Zero, size, SpriteEffects.None, depth);
}
public static void DrawRectangle(SpriteBatch sb, Vector2 center, float width, float height, float rotation, Color clr, float depth = 0.0f, float thickness = 1)
{
Matrix rotate = Matrix.CreateRotationZ(rotation);
@@ -1971,6 +1993,30 @@ namespace Barotrauma
}
return frame;
}
public static GUIMessageBox AskForConfirmation(string header, string body, Action onConfirm, Action onDeny = null)
{
string[] buttons = { TextManager.Get("Ok"), TextManager.Get("Cancel") };
GUIMessageBox msgBox = new GUIMessageBox(header, body, buttons, new Vector2(0.2f, 0.175f), minSize: new Point(300, 175));
// Cancel button
msgBox.Buttons[1].OnClicked = delegate
{
onDeny?.Invoke();
msgBox.Close();
return true;
};
// Ok button
msgBox.Buttons[0].OnClicked = delegate
{
onConfirm.Invoke();
msgBox.Close();
return true;
};
return msgBox;
}
#endregion
#region Element positioning
@@ -2221,6 +2267,7 @@ namespace Barotrauma
}
};
bool IsOutpostLevel() => GameMain.GameSession != null && Level.IsLoadedOutpost;
if (Screen.Selected == GameMain.GameScreen && GameMain.GameSession != null)
{
if (GameMain.GameSession.GameMode is SinglePlayerCampaign spMode)
@@ -2253,45 +2300,22 @@ namespace Barotrauma
};
return true;
};
var saveAndQuitButton = new GUIButton(new RectTransform(new Vector2(1.0f, 0.1f), buttonContainer.RectTransform), TextManager.Get("PauseMenuSaveQuit"))
if (IsOutpostLevel())
{
UserData = "save"
};
saveAndQuitButton.OnClicked += (btn, userdata) =>
{
//Only allow saving mid-round in outpost levels. Quitting in the middle of a mission reset progress to the start of the round.
if (GameMain.GameSession == null)
var saveAndQuitButton = new GUIButton(new RectTransform(new Vector2(1.0f, 0.1f), buttonContainer.RectTransform), TextManager.Get("PauseMenuSaveQuit"))
{
pauseMenuOpen = false;
}
else if (GameMain.GameSession?.Campaign == null || Level.IsLoadedOutpost)
{
pauseMenuOpen = false;
GameMain.QuitToMainMenu(save: true);
}
else
{
var msgBox = new GUIMessageBox("", TextManager.Get("PauseMenuSaveAndQuitVerification", fallBackTag: "pausemenuquitverification"), new string[] { TextManager.Get("Yes"), TextManager.Get("Cancel") })
{
UserData = "verificationprompt"
};
msgBox.Buttons[0].OnClicked = (_, userdata) =>
UserData = "save",
OnClicked = (btn, userData) =>
{
pauseMenuOpen = false;
GameMain.QuitToMainMenu(save: false);
if (IsOutpostLevel())
{
GameMain.QuitToMainMenu(save: true);
}
return true;
};
msgBox.Buttons[0].OnClicked += msgBox.Close;
msgBox.Buttons[1].OnClicked = (_, userdata) =>
{
pauseMenuOpen = false;
msgBox.Close();
return true;
};
}
return true;
};
}
};
}
}
else if (GameMain.GameSession.GameMode is TestGameMode)
{
@@ -2313,7 +2337,7 @@ namespace Barotrauma
OnClicked = (btn, userdata) =>
{
if (!GameMain.Client.HasPermission(ClientPermissions.ManageRound)) { return false; }
if (GameMain.GameSession.GameMode is CampaignMode || (!Submarine.MainSub.AtStartExit && !Submarine.MainSub.AtEndExit))
if (GameMain.GameSession.GameMode is CampaignMode && !IsOutpostLevel() || (!Submarine.MainSub.AtStartExit && !Submarine.MainSub.AtEndExit))
{
var msgBox = new GUIMessageBox("",
TextManager.Get(GameMain.GameSession.GameMode is CampaignMode ? "PauseMenuReturnToServerLobbyVerification" : "EndRoundSubNotAtLevelEnd"),