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@@ -1,4 +1,6 @@
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using System;
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Globalization;
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@@ -7,8 +9,10 @@ using Barotrauma.Extensions;
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using Barotrauma.Items.Components;
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using FarseerPhysics;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using SpriteBatch = Microsoft.Xna.Framework.Graphics.SpriteBatch;
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// ReSharper disable UnusedVariable
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namespace Barotrauma
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{
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@@ -18,8 +22,8 @@ namespace Barotrauma
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public readonly struct CategoryData
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{
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public readonly UpgradeCategory Category;
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public readonly List<UpgradePrefab> Prefabs;
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public readonly UpgradePrefab SinglePrefab;
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public readonly List<UpgradePrefab>? Prefabs;
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public readonly UpgradePrefab? SinglePrefab;
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public CategoryData(UpgradeCategory category, List<UpgradePrefab> prefabs)
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{
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@@ -37,30 +41,34 @@ namespace Barotrauma
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}
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private readonly CampaignUI campaignUI;
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private CampaignMode Campaign => campaignUI?.Campaign;
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private CampaignMode? Campaign => campaignUI.Campaign;
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private int AvailableMoney => Campaign?.Money ?? 0;
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private UpgradeTab selectedUpgradTab = UpgradeTab.Upgrade;
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private GUIMessageBox currectConfirmation;
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private GUIMessageBox? currectConfirmation;
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public readonly GUIFrame ItemInfoFrame;
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private GUIComponent selectedUpgradeCategoryLayout;
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private GUILayoutGroup topHeaderLayout;
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private GUILayoutGroup mainStoreLayout;
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private GUILayoutGroup storeLayout;
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private GUILayoutGroup categoryButtonLayout;
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private GUILayoutGroup submarineInfoFrame;
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private GUIListBox currentStoreLayout;
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private GUICustomComponent submarinePreviewComponent;
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private GUIFrame subPreviewFrame;
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private Submarine drawnSubmarine;
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private GUIComponent? selectedUpgradeCategoryLayout;
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private GUILayoutGroup? topHeaderLayout;
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private GUILayoutGroup? mainStoreLayout;
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private GUILayoutGroup? storeLayout;
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private GUILayoutGroup? categoryButtonLayout;
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private GUILayoutGroup? submarineInfoFrame;
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private GUIListBox? currentStoreLayout;
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private GUICustomComponent? submarinePreviewComponent;
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private GUIFrame? subPreviewFrame;
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private Submarine? drawnSubmarine;
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private readonly List<UpgradeCategory> applicableCategories = new List<UpgradeCategory>();
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private Vector2[][] subHullVerticies = new Vector2[0][];
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private List<Structure> submarineWalls = new List<Structure>();
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public MapEntity HoveredItem;
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public MapEntity? HoveredItem;
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private bool highlightWalls;
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private readonly Dictionary<Item, GUIFrame> itemPreviews = new Dictionary<Item, GUIFrame>();
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private UpgradeCategory? currentUpgradeCategory;
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private GUIButton? activeItemSwapSlideDown;
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private readonly Dictionary<Item, GUIComponent> itemPreviews = new Dictionary<Item, GUIComponent>();
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private static readonly Color previewWhite = Color.White * 0.5f;
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@@ -94,6 +102,7 @@ namespace Barotrauma
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CreateUI(upgradeFrame);
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if (Campaign == null) { return; }
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Campaign.UpgradeManager.OnUpgradesChanged += RefreshAll;
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Campaign.CargoManager.OnPurchasedItemsChanged += RefreshAll;
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Campaign.CargoManager.OnSoldItemsChanged += RefreshAll;
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@@ -103,29 +112,41 @@ namespace Barotrauma
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{
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switch (selectedUpgradTab)
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{
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case UpgradeTab.Repairs:
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{
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case UpgradeTab.Repairs:
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SelectTab(UpgradeTab.Repairs);
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break;
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}
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case UpgradeTab.Upgrade:
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{
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break;
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case UpgradeTab.Upgrade:
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RefreshUpgradeList();
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break;
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}
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foreach (var itemPreview in itemPreviews)
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{
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if (itemPreview.Key?.PendingItemSwap?.UpgradePreviewSprite == null) { continue; }
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if (!(itemPreview.Value is GUIImage image)) { continue; }
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image.Sprite = itemPreview.Key.PendingItemSwap.UpgradePreviewSprite;
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}
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break;
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}
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}
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private void RefreshUpgradeList()
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{
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if (Campaign == null) { return; }
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// Updates the progress bar / text and disables the buy button if we reached max level
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if (selectedUpgradeCategoryLayout?.Parent != null && selectedUpgradeCategoryLayout.FindChild("prefablist", true) is GUIListBox listBox)
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{
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foreach (var component in listBox.Content.Children)
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{
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if (component.UserData is CategoryData data)
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if (component.UserData is CategoryData { SinglePrefab: { } prefab} data)
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{
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UpdateUpgradeEntry(component, data.SinglePrefab, data.Category, Campaign);
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UpdateUpgradeEntry(component, prefab, data.Category, Campaign);
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}
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}
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if (customizeTabOpen && selectedUpgradeCategoryLayout != null && Submarine.MainSub != null && currentUpgradeCategory != null)
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{
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CreateSwappableItemList(listBox, currentUpgradeCategory, Submarine.MainSub);
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if (activeItemSwapSlideDown?.UserData is Item prevOpenedItem)
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{
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var currentButton = listBox.FindChild(c => c.UserData as Item == prevOpenedItem, recursive: true) as GUIButton;
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currentButton?.OnClicked(currentButton, prevOpenedItem);
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}
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}
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}
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@@ -135,16 +156,18 @@ namespace Barotrauma
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{
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UpdateCategoryList(currentStoreLayout, Campaign, drawnSubmarine, applicableCategories);
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}
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}
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//TODO: move this somewhere else
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public static void UpdateCategoryList(GUIListBox categoryList, CampaignMode campaign, Submarine drawnSubmarine, IEnumerable<UpgradeCategory> applicableCategories)
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public static void UpdateCategoryList(GUIListBox categoryList, CampaignMode campaign, Submarine? drawnSubmarine, IEnumerable<UpgradeCategory> applicableCategories)
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{
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foreach (GUIComponent component in categoryList.Content.Children)
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{
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if (!(component.UserData is CategoryData data)) { continue; }
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if (component.FindChild("indicators", true) is { } indicators)
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if (component.FindChild("indicators", true) is { } indicators && data.Prefabs != null)
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{
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// ReSharper disable once PossibleMultipleEnumeration
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UpdateCategoryIndicators(indicators, component, data.Prefabs, data.Category, campaign, drawnSubmarine, applicableCategories);
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}
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}
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@@ -252,7 +275,7 @@ namespace Barotrauma
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GUILayoutGroup rightLayout = new GUILayoutGroup(rectT(0.5f, 1, topHeaderLayout), childAnchor: Anchor.TopRight);
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GUILayoutGroup priceLayout = new GUILayoutGroup(rectT(1, 0.8f, rightLayout), childAnchor: Anchor.Center) { RelativeSpacing = 0.08f };
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new GUITextBlock(rectT(1f, 0f, priceLayout), TextManager.Get("CampaignStore.Balance"), font: GUI.SubHeadingFont, textAlignment: Alignment.Right);
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new GUITextBlock(rectT(1f, 0f, priceLayout), FormatCurrency(Campaign.Money, format: true), font: GUI.SubHeadingFont, textAlignment: Alignment.Right) { TextGetter = () => FormatCurrency(Campaign.Money, format: true) };
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new GUITextBlock(rectT(1f, 0f, priceLayout), FormatCurrency(AvailableMoney, format: true), font: GUI.SubHeadingFont, textAlignment: Alignment.Right) { TextGetter = () => FormatCurrency(AvailableMoney, format: true) };
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new GUIFrame(rectT(0.5f, 0.1f, rightLayout, Anchor.BottomRight), style: "HorizontalLine") { IgnoreLayoutGroups = true };
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repairButton.OnClicked = upgradeButton.OnClicked = (button, o) =>
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@@ -304,12 +327,12 @@ namespace Barotrauma
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{
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if (currentStoreLayout != null)
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{
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storeLayout.RemoveChild(currentStoreLayout);
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storeLayout?.RemoveChild(currentStoreLayout);
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}
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if (selectedUpgradeCategoryLayout != null)
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{
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mainStoreLayout.RemoveChild(selectedUpgradeCategoryLayout);
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mainStoreLayout?.RemoveChild(selectedUpgradeCategoryLayout);
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}
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switch (tab)
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@@ -329,8 +352,10 @@ namespace Barotrauma
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private void CreateRepairsTab()
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{
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if (Campaign == null || storeLayout == null) { return; }
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highlightWalls = false;
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foreach (GUIFrame itemFrame in itemPreviews.Values)
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foreach (GUIComponent itemFrame in itemPreviews.Values)
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{
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itemFrame.OutlineColor = previewWhite;
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}
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@@ -355,12 +380,12 @@ namespace Barotrauma
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return false;
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}
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if (Campaign.Money >= hullRepairCost)
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if (AvailableMoney >= hullRepairCost)
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{
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string body = TextManager.GetWithVariable("WallRepairs.PurchasePromptBody", "[amount]", hullRepairCost.ToString());
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currectConfirmation = EventEditorScreen.AskForConfirmation(TextManager.Get("Upgrades.PurchasePromptTitle"), body, () =>
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{
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if (Campaign.Money >= hullRepairCost)
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if (AvailableMoney >= hullRepairCost)
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{
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Campaign.Money -= hullRepairCost;
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Campaign.PurchasedHullRepairs = true;
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@@ -389,12 +414,12 @@ namespace Barotrauma
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CreateRepairEntry(currentStoreLayout.Content, TextManager.Get("repairallitems"), "RepairItemsButton", itemRepairCost, (button, o) =>
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{
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if (Campaign.Money >= itemRepairCost && !Campaign.PurchasedItemRepairs)
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if (AvailableMoney >= itemRepairCost && !Campaign.PurchasedItemRepairs)
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{
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string body = TextManager.GetWithVariable("ItemRepairs.PurchasePromptBody", "[amount]", itemRepairCost.ToString());
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currectConfirmation = EventEditorScreen.AskForConfirmation(TextManager.Get("Upgrades.PurchasePromptTitle"), body, () =>
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{
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if (Campaign.Money >= itemRepairCost && !Campaign.PurchasedItemRepairs)
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if (AvailableMoney >= itemRepairCost && !Campaign.PurchasedItemRepairs)
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{
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Campaign.Money -= itemRepairCost;
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Campaign.PurchasedItemRepairs = true;
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@@ -434,12 +459,12 @@ namespace Barotrauma
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return false;
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}
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if (Campaign.Money >= shuttleRetrieveCost && !Campaign.PurchasedLostShuttles)
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if (AvailableMoney >= shuttleRetrieveCost && !Campaign.PurchasedLostShuttles)
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{
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string body = TextManager.GetWithVariable("ReplaceLostShuttles.PurchasePromptBody", "[amount]", shuttleRetrieveCost.ToString());
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currectConfirmation = EventEditorScreen.AskForConfirmation(TextManager.Get("Upgrades.PurchasePromptTitle"), body, () =>
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{
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if (Campaign.Money >= shuttleRetrieveCost && !Campaign.PurchasedLostShuttles)
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if (AvailableMoney >= shuttleRetrieveCost && !Campaign.PurchasedLostShuttles)
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{
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Campaign.Money -= shuttleRetrieveCost;
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Campaign.PurchasedLostShuttles = true;
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@@ -460,12 +485,13 @@ namespace Barotrauma
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}, Campaign.PurchasedLostShuttles || !HasPermission || GameMain.GameSession?.SubmarineInfo == null || !GameMain.GameSession.SubmarineInfo.SubsLeftBehind, isHovered =>
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{
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if (!isHovered) { return false; }
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if (!(GameMain.GameSession?.SubmarineInfo is { } subInfo)) { return false; }
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foreach (var (item, itemFrame) in itemPreviews)
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{
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if (GameMain.GameSession.SubmarineInfo.LeftBehindDockingPortIDs.Contains(item.ID))
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if (subInfo.LeftBehindDockingPortIDs.Contains(item.ID))
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{
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itemFrame.OutlineColor = itemFrame.Color = GameMain.GameSession.SubmarineInfo.BlockedDockingPortIDs.Contains(item.ID) ? GUI.Style.Red : GUI.Style.Green;
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itemFrame.OutlineColor = itemFrame.Color = subInfo.BlockedDockingPortIDs.Contains(item.ID) ? GUI.Style.Red : GUI.Style.Green;
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}
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else
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{
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@@ -476,7 +502,7 @@ namespace Barotrauma
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}, disableElement: true);
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}
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private void CreateRepairEntry(GUIComponent parent, string title, string imageStyle, int price, GUIButton.OnClickedHandler onPressed, bool isDisabled, Func<bool, bool> onHover = null, bool disableElement = false)
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private void CreateRepairEntry(GUIComponent parent, string title, string imageStyle, int price, GUIButton.OnClickedHandler onPressed, bool isDisabled, Func<bool, bool>? onHover = null, bool disableElement = false)
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{
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GUIFrame frameChild = new GUIFrame(rectT(new Point(parent.Rect.Width, (int) (96 * GUI.Scale)), parent), style: "UpgradeUIFrame");
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frameChild.SelectedColor = frameChild.Color;
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@@ -497,13 +523,13 @@ namespace Barotrauma
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new GUITextBlock(rectT(1, 0, textLayout), title, font: GUI.SubHeadingFont) { CanBeFocused = false, AutoScaleHorizontal = true };
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new GUITextBlock(rectT(1, 0, textLayout), FormatCurrency(price));
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GUILayoutGroup buyButtonLayout = new GUILayoutGroup(rectT(0.2f, 1, contentLayout), childAnchor: Anchor.Center) { UserData = "buybutton" };
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new GUIButton(rectT(0.7f, 0.5f, buyButtonLayout), string.Empty, style: "RepairBuyButton") { ClickSound = GUISoundType.HireRepairClick, Enabled = Campaign.Money >= price && !isDisabled, OnClicked = onPressed };
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new GUIButton(rectT(0.7f, 0.5f, buyButtonLayout), string.Empty, style: "RepairBuyButton") { ClickSound = GUISoundType.HireRepairClick, Enabled = AvailableMoney >= price && !isDisabled, OnClicked = onPressed };
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contentLayout.Recalculate();
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buyButtonLayout.Recalculate();
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if (disableElement)
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{
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frameChild.Enabled = Campaign.Money >= price && !isDisabled;
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frameChild.Enabled = AvailableMoney >= price && !isDisabled;
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}
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if (!HasPermission)
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@@ -594,6 +620,7 @@ namespace Barotrauma
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private void CreateUpgradeTab()
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{
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if (storeLayout == null || mainStoreLayout == null) { return; }
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currentStoreLayout = CreateUpgradeCategoryList(rectT(1.0f, 1.5f, storeLayout));
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selectedUpgradeCategoryLayout = new GUIFrame(rectT(GUI.IsFourByThree() ? 0.3f : 0.25f, 1, mainStoreLayout), style: null) { CanBeFocused = false };
|
|
|
|
@@ -605,16 +632,16 @@ namespace Barotrauma
|
|
|
|
|
if (!component.Enabled)
|
|
|
|
|
{
|
|
|
|
|
selectedUpgradeCategoryLayout?.ClearChildren();
|
|
|
|
|
foreach (GUIFrame itemFrame in itemPreviews.Values)
|
|
|
|
|
foreach (GUIComponent itemFrame in itemPreviews.Values)
|
|
|
|
|
{
|
|
|
|
|
itemFrame.OutlineColor = itemFrame.Color = previewWhite;
|
|
|
|
|
}
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (userData is CategoryData categoryData && Submarine.MainSub != null)
|
|
|
|
|
if (userData is CategoryData categoryData && Submarine.MainSub is { } sub && categoryData.Prefabs is { } prefabs)
|
|
|
|
|
{
|
|
|
|
|
TrySelectCategory(categoryData.Prefabs, categoryData.Category, Submarine.MainSub);
|
|
|
|
|
TrySelectCategory(prefabs, categoryData.Category, sub);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
@@ -624,35 +651,296 @@ namespace Barotrauma
|
|
|
|
|
// This was supposed to have some logic for fancy animations to slide the previous tab out but maybe another time
|
|
|
|
|
private void TrySelectCategory(List<UpgradePrefab> prefabs, UpgradeCategory category, Submarine submarine) => SelectUpgradeCategory(prefabs, category, submarine);
|
|
|
|
|
|
|
|
|
|
private bool customizeTabOpen;
|
|
|
|
|
|
|
|
|
|
private void SelectUpgradeCategory(List<UpgradePrefab> prefabs, UpgradeCategory category, Submarine submarine)
|
|
|
|
|
{
|
|
|
|
|
if (selectedUpgradeCategoryLayout == null || submarine == null) { return; }
|
|
|
|
|
if (selectedUpgradeCategoryLayout == null) { return; }
|
|
|
|
|
|
|
|
|
|
GUIFrame[] categoryFrames = GetFrames(category);
|
|
|
|
|
foreach (GUIFrame itemFrame in itemPreviews.Values)
|
|
|
|
|
customizeTabOpen = false;
|
|
|
|
|
|
|
|
|
|
GUIComponent[] categoryFrames = GetFrames(category);
|
|
|
|
|
foreach (GUIComponent itemFrame in itemPreviews.Values)
|
|
|
|
|
{
|
|
|
|
|
itemFrame.OutlineColor = itemFrame.Color = categoryFrames.Contains(itemFrame) ? GUI.Style.Orange : previewWhite;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
highlightWalls = category.IsWallUpgrade;
|
|
|
|
|
|
|
|
|
|
selectedUpgradeCategoryLayout?.ClearChildren();
|
|
|
|
|
GUIFrame frame = new GUIFrame(rectT(1, 0.4f, selectedUpgradeCategoryLayout));
|
|
|
|
|
GUIListBox prefabList = new GUIListBox(rectT(0.93f, 0.9f, frame, Anchor.Center)) { UserData = "prefablist" };
|
|
|
|
|
selectedUpgradeCategoryLayout.ClearChildren();
|
|
|
|
|
GUIFrame frame = new GUIFrame(rectT(1.0f, 0.4f, selectedUpgradeCategoryLayout));
|
|
|
|
|
GUIFrame paddedFrame = new GUIFrame(rectT(0.93f, 0.9f, frame, Anchor.Center), style: null);
|
|
|
|
|
|
|
|
|
|
List<Item> entitiesOnSub = null;
|
|
|
|
|
bool hasSwappableItems = Submarine.MainSub.GetItems(true).Any(i =>
|
|
|
|
|
i.Prefab.SwappableItem != null && (i.Prefab.SwappableItem.CanBeBought || ItemPrefab.Prefabs.Any(ip => ip.SwappableItem?.ReplacementOnUninstall == i.Prefab.Identifier)) &&
|
|
|
|
|
Submarine.MainSub.IsEntityFoundOnThisSub(i, true) && category.ItemTags.Any(t => i.HasTag(t)));
|
|
|
|
|
|
|
|
|
|
float listHeight = hasSwappableItems ? 0.9f : 1.0f;
|
|
|
|
|
|
|
|
|
|
GUIListBox prefabList = new GUIListBox(rectT(1.0f, listHeight, paddedFrame, Anchor.BottomLeft))
|
|
|
|
|
{
|
|
|
|
|
UserData = "prefablist",
|
|
|
|
|
AutoHideScrollBar = false,
|
|
|
|
|
ScrollBarVisible = true
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
if (hasSwappableItems)
|
|
|
|
|
{
|
|
|
|
|
GUILayoutGroup buttonLayout = new GUILayoutGroup(rectT(1.0f, 0.1f, paddedFrame, anchor: Anchor.TopLeft), isHorizontal: true);
|
|
|
|
|
|
|
|
|
|
GUIButton upgradeButton = new GUIButton(rectT(0.5f, 1f, buttonLayout), text: TextManager.Get("uicategory.upgrades"), style: "GUITabButton")
|
|
|
|
|
{
|
|
|
|
|
Selected = true
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
GUIButton customizeButton = new GUIButton(rectT(0.5f, 1f, buttonLayout), text: TextManager.Get("uicategory.customize"), style: "GUITabButton");
|
|
|
|
|
|
|
|
|
|
upgradeButton.OnClicked = delegate
|
|
|
|
|
{
|
|
|
|
|
customizeTabOpen = false;
|
|
|
|
|
customizeButton.Selected = false;
|
|
|
|
|
upgradeButton.Selected = true;
|
|
|
|
|
CreateUpgradePrefabList(prefabList, category, prefabs, submarine);
|
|
|
|
|
GUIComponent[] categoryFrames = GetFrames(category);
|
|
|
|
|
foreach (GUIComponent itemFrame in itemPreviews.Values)
|
|
|
|
|
{
|
|
|
|
|
itemFrame.OutlineColor = itemFrame.Color = categoryFrames.Contains(itemFrame) ? GUI.Style.Orange : previewWhite;
|
|
|
|
|
}
|
|
|
|
|
return true;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
customizeButton.OnClicked = delegate
|
|
|
|
|
{
|
|
|
|
|
customizeTabOpen = true;
|
|
|
|
|
customizeButton.Selected = true;
|
|
|
|
|
upgradeButton.Selected = false;
|
|
|
|
|
CreateSwappableItemList(prefabList, category, submarine);
|
|
|
|
|
return true;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
CreateUpgradePrefabList(prefabList, category, prefabs, submarine);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void CreateUpgradePrefabList(GUIListBox parent, UpgradeCategory category, List<UpgradePrefab> prefabs, Submarine submarine)
|
|
|
|
|
{
|
|
|
|
|
parent.Content.ClearChildren();
|
|
|
|
|
List<Item>? entitiesOnSub = null;
|
|
|
|
|
if (!category.IsWallUpgrade)
|
|
|
|
|
{
|
|
|
|
|
entitiesOnSub = submarine.GetItems(true).Where(i => submarine.IsEntityFoundOnThisSub(i, true)).ToList();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
foreach (UpgradePrefab prefab in prefabs)
|
|
|
|
|
{
|
|
|
|
|
CreateUpgradeEntry(prefab, category, prefabList.Content, entitiesOnSub);
|
|
|
|
|
CreateUpgradeEntry(prefab, category, parent.Content, entitiesOnSub);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void CreateSwappableItemList(GUIListBox parent, UpgradeCategory category, Submarine submarine)
|
|
|
|
|
{
|
|
|
|
|
parent.Content.ClearChildren();
|
|
|
|
|
currentUpgradeCategory = category;
|
|
|
|
|
IEnumerable<ItemPrefab> availableReplacements = MapEntityPrefab.List.Where(p =>
|
|
|
|
|
p is ItemPrefab itemPrefab &&
|
|
|
|
|
category.ItemTags.Any(t => itemPrefab.Tags.Contains(t)) &&
|
|
|
|
|
(itemPrefab.SwappableItem?.CanBeBought ?? false)).Cast<ItemPrefab>();
|
|
|
|
|
var entitiesOnSub = submarine.GetItems(true).Where(i => submarine.IsEntityFoundOnThisSub(i, true) && category.ItemTags.Any(t => i.HasTag(t))).ToList();
|
|
|
|
|
|
|
|
|
|
int slotIndex = 0;
|
|
|
|
|
foreach (Item item in entitiesOnSub)
|
|
|
|
|
{
|
|
|
|
|
slotIndex++;
|
|
|
|
|
CreateSwappableItemSlideDown(parent, slotIndex, item, availableReplacements);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void CreateSwappableItemSlideDown(GUIListBox parent, int slotIndex, Item item, IEnumerable<ItemPrefab> availableReplacements)
|
|
|
|
|
{
|
|
|
|
|
if (Campaign == null) { return; }
|
|
|
|
|
|
|
|
|
|
var currentOrPending = item.PendingItemSwap ?? item.Prefab;
|
|
|
|
|
|
|
|
|
|
bool isOpen = false;
|
|
|
|
|
GUIButton toggleButton = new GUIButton(rectT(1f, 0.1f, parent.Content), text: string.Empty, style: "SlideDown")
|
|
|
|
|
{
|
|
|
|
|
UserData = item
|
|
|
|
|
};
|
|
|
|
|
GUILayoutGroup buttonLayout = new GUILayoutGroup(rectT(1f, 1f, toggleButton.Frame), isHorizontal: true);
|
|
|
|
|
new GUITextBlock(rectT(0.3f, 1f, buttonLayout), text: TextManager.GetWithVariable("weaponslot", "[number]", slotIndex.ToString()), font: GUI.SubHeadingFont);
|
|
|
|
|
GUILayoutGroup group = new GUILayoutGroup(rectT(0.7f, 1f, buttonLayout), isHorizontal: true) { Stretch = true };
|
|
|
|
|
|
|
|
|
|
string title = item.PendingItemSwap != null ? TextManager.GetWithVariable("upgrades.pendingitem", "[itemname]", currentOrPending.Name) : item.Name;
|
|
|
|
|
GUITextBlock text = new GUITextBlock(rectT(0.7f, 1f, group), text: title, font: GUI.SubHeadingFont, textAlignment: Alignment.Right, parseRichText: true)
|
|
|
|
|
{
|
|
|
|
|
TextColor = GUI.Style.Orange
|
|
|
|
|
};
|
|
|
|
|
GUIImage arrowImage = new GUIImage(rectT(0.5f, 1f, group, scaleBasis: ScaleBasis.BothHeight), style: "SlideDownArrow", scaleToFit: true);
|
|
|
|
|
|
|
|
|
|
group.Recalculate();
|
|
|
|
|
if (text.TextSize.X > text.Rect.Width)
|
|
|
|
|
{
|
|
|
|
|
text.ToolTip = text.Text;
|
|
|
|
|
text.Text = ToolBox.LimitString(text.Text, text.Font, text.Rect.Width);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
List<GUIFrame> frames = new List<GUIFrame>();
|
|
|
|
|
if (currentOrPending != null)
|
|
|
|
|
{
|
|
|
|
|
bool canUninstall = item.PendingItemSwap != null || !string.IsNullOrEmpty(currentOrPending.SwappableItem?.ReplacementOnUninstall);
|
|
|
|
|
|
|
|
|
|
bool isUninstallPending = item.PendingItemSwap?.Identifier == item.Prefab.SwappableItem.ReplacementOnUninstall;
|
|
|
|
|
if (isUninstallPending) { canUninstall = false; }
|
|
|
|
|
|
|
|
|
|
frames.Add(CreateUpgradeEntry(rectT(1f, 0.25f, parent.Content), currentOrPending.UpgradePreviewSprite,
|
|
|
|
|
TextManager.GetWithVariable(item.PendingItemSwap != null ? "upgrades.pendingitem" : "upgrades.installeditem", "[itemname]", currentOrPending.Name),
|
|
|
|
|
currentOrPending.Description,
|
|
|
|
|
0, null, addBuyButton: canUninstall, addProgressBar: false, buttonStyle: "StoreRemoveFromCrateButton"));
|
|
|
|
|
|
|
|
|
|
if (canUninstall && frames.Last().FindChild(c => c is GUIButton, recursive: true) is GUIButton refundButton)
|
|
|
|
|
{
|
|
|
|
|
refundButton.Enabled = true;
|
|
|
|
|
refundButton.OnClicked += (button, o) =>
|
|
|
|
|
{
|
|
|
|
|
string textTag = item.PendingItemSwap != null ? "upgrades.cancelitemswappromptbody" : "upgrades.itemuninstallpromptbody";
|
|
|
|
|
if (isUninstallPending) { textTag = "upgrades.cancelitemuninstallpromptbody"; }
|
|
|
|
|
string promptBody = TextManager.GetWithVariables(textTag,
|
|
|
|
|
new[] { "[itemtouninstall]" },
|
|
|
|
|
new[] { isUninstallPending ? item.Name : currentOrPending.Name });
|
|
|
|
|
currectConfirmation = EventEditorScreen.AskForConfirmation(TextManager.Get("upgrades.refundprompttitle"), promptBody, () =>
|
|
|
|
|
{
|
|
|
|
|
if (GameMain.NetworkMember != null)
|
|
|
|
|
{
|
|
|
|
|
WaitForServerUpdate = true;
|
|
|
|
|
}
|
|
|
|
|
Campaign?.UpgradeManager.CancelItemSwap(item);
|
|
|
|
|
GameMain.Client?.SendCampaignState();
|
|
|
|
|
return true;
|
|
|
|
|
});
|
|
|
|
|
return true;
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var dividerContainer = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.1f), parent.Content.RectTransform), style: null);
|
|
|
|
|
new GUIFrame(new RectTransform(new Vector2(0.8f, 0.5f), dividerContainer.RectTransform, Anchor.Center), style: "HorizontalLine");
|
|
|
|
|
frames.Add(dividerContainer);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
foreach (ItemPrefab replacement in availableReplacements)
|
|
|
|
|
{
|
|
|
|
|
if (replacement == currentOrPending) { continue; }
|
|
|
|
|
|
|
|
|
|
bool isPurchased = item.AvailableSwaps.Contains(replacement);
|
|
|
|
|
|
|
|
|
|
int price = isPurchased || replacement == item.Prefab ? 0 : replacement.SwappableItem.GetPrice(Campaign.Map?.CurrentLocation);
|
|
|
|
|
|
|
|
|
|
frames.Add(CreateUpgradeEntry(rectT(1f, 0.25f, parent.Content), replacement.UpgradePreviewSprite, replacement.Name, replacement.Description,
|
|
|
|
|
price, null,
|
|
|
|
|
addBuyButton: true,
|
|
|
|
|
addProgressBar: false,
|
|
|
|
|
buttonStyle: isPurchased ? "UpgradeBuyButton" : "StoreAddToCrateButton"));
|
|
|
|
|
|
|
|
|
|
if (!(frames.Last().FindChild(c => c is GUIButton, recursive: true) is GUIButton buyButton)) { continue; }
|
|
|
|
|
if (Campaign.Money >= price)
|
|
|
|
|
{
|
|
|
|
|
buyButton.Enabled = true;
|
|
|
|
|
buyButton.OnClicked += (button, o) =>
|
|
|
|
|
{
|
|
|
|
|
string promptBody = TextManager.GetWithVariables(isPurchased ? "upgrades.itemswappromptbody" : "upgrades.purchaseitemswappromptbody",
|
|
|
|
|
new[] { "[itemtoinstall]", "[amount]" },
|
|
|
|
|
new[] { replacement.Name, replacement.SwappableItem.GetPrice(Campaign?.Map?.CurrentLocation).ToString() });
|
|
|
|
|
currectConfirmation = EventEditorScreen.AskForConfirmation(TextManager.Get("Upgrades.PurchasePromptTitle"), promptBody, () =>
|
|
|
|
|
{
|
|
|
|
|
if (GameMain.NetworkMember != null)
|
|
|
|
|
{
|
|
|
|
|
WaitForServerUpdate = true;
|
|
|
|
|
}
|
|
|
|
|
if (item.Prefab == replacement && item.PendingItemSwap != null)
|
|
|
|
|
{
|
|
|
|
|
Campaign?.UpgradeManager.CancelItemSwap(item);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
Campaign?.UpgradeManager.PurchaseItemSwap(item, replacement);
|
|
|
|
|
}
|
|
|
|
|
GameMain.Client?.SendCampaignState();
|
|
|
|
|
return true;
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
buyButton.Enabled = false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
foreach (GUIFrame frame in frames)
|
|
|
|
|
{
|
|
|
|
|
frame.Visible = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
toggleButton.OnClicked = delegate
|
|
|
|
|
{
|
|
|
|
|
isOpen = !isOpen;
|
|
|
|
|
toggleButton.Selected = !toggleButton.Selected;
|
|
|
|
|
foreach (GUIFrame frame in frames)
|
|
|
|
|
{
|
|
|
|
|
frame.Visible = toggleButton.Selected;
|
|
|
|
|
}
|
|
|
|
|
if (toggleButton.Selected)
|
|
|
|
|
{
|
|
|
|
|
foreach (var itemPreview in itemPreviews)
|
|
|
|
|
{
|
|
|
|
|
itemPreview.Value.OutlineColor = itemPreview.Value.Color = itemPreview.Key == item ? GUI.Style.Orange : previewWhite;
|
|
|
|
|
}
|
|
|
|
|
foreach (GUIComponent otherComponent in toggleButton.Parent.Children)
|
|
|
|
|
{
|
|
|
|
|
if (otherComponent == toggleButton || frames.Contains(otherComponent)) { continue; }
|
|
|
|
|
if (otherComponent is GUIButton otherButton)
|
|
|
|
|
{
|
|
|
|
|
var otherArrowImage = otherComponent.FindChild(c => c is GUIImage, recursive: true);
|
|
|
|
|
otherArrowImage.SpriteEffects = SpriteEffects.None;
|
|
|
|
|
otherButton.Selected = false;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
otherComponent.Visible = false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
foreach (var itemPreview in itemPreviews)
|
|
|
|
|
{
|
|
|
|
|
if (currentStoreLayout?.SelectedData is CategoryData categoryData && !categoryData.Category.ItemTags.Any(t => itemPreview.Key.HasTag(t))) { continue; }
|
|
|
|
|
itemPreview.Value.OutlineColor = itemPreview.Value.Color = GUI.Style.Orange;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
activeItemSwapSlideDown = toggleButton.Selected ? toggleButton : null;
|
|
|
|
|
arrowImage.SpriteEffects = toggleButton.Selected ? SpriteEffects.FlipVertically : SpriteEffects.None;
|
|
|
|
|
parent.RecalculateChildren();
|
|
|
|
|
parent.UpdateScrollBarSize();
|
|
|
|
|
return true;
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public static GUIFrame CreateUpgradeFrame(UpgradePrefab prefab, UpgradeCategory category, CampaignMode campaign, RectTransform rectTransform, bool addBuyButton = true)
|
|
|
|
|
{
|
|
|
|
|
int price = prefab.Price.GetBuyprice(campaign.UpgradeManager.GetUpgradeLevel(prefab, category), campaign.Map?.CurrentLocation);
|
|
|
|
|
return CreateUpgradeEntry(rectTransform, prefab.Sprite, prefab.Name, prefab.Description, price, new CategoryData(category, prefab), addBuyButton);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public static GUIFrame CreateUpgradeEntry(RectTransform parent, Sprite sprite, string title, string body, int price, object? userData, bool addBuyButton = true, bool addProgressBar = true, string buttonStyle = "UpgradeBuyButton")
|
|
|
|
|
{
|
|
|
|
|
float progressBarHeight = 0.25f;
|
|
|
|
|
|
|
|
|
|
if (!addProgressBar)
|
|
|
|
|
{
|
|
|
|
|
progressBarHeight = 0f;
|
|
|
|
|
}
|
|
|
|
|
/* UPGRADE PREFAB ENTRY
|
|
|
|
|
* |------------------------------------------------------------------|
|
|
|
|
|
* | | title | price |
|
|
|
|
@@ -662,23 +950,40 @@ namespace Barotrauma
|
|
|
|
|
* | | progress bar | x / y | |
|
|
|
|
|
* |------------------------------------------------------------------|
|
|
|
|
|
*/
|
|
|
|
|
GUIFrame prefabFrame = new GUIFrame(rectTransform, style: "ListBoxElement") { SelectedColor = Color.Transparent, UserData = new CategoryData(category, prefab) };
|
|
|
|
|
GUIFrame prefabFrame = new GUIFrame(parent, style: "ListBoxElement") { SelectedColor = Color.Transparent, UserData = userData };
|
|
|
|
|
GUILayoutGroup prefabLayout = new GUILayoutGroup(rectT(0.98f, 0.95f, prefabFrame, Anchor.Center), isHorizontal: true) { Stretch = true };
|
|
|
|
|
GUILayoutGroup imageLayout = new GUILayoutGroup(rectT(new Point(prefabLayout.Rect.Height, prefabLayout.Rect.Height), prefabLayout), childAnchor: Anchor.Center);
|
|
|
|
|
var icon = new GUIImage(rectT(0.9f, 0.9f, imageLayout), prefab.Sprite, scaleToFit: true) { CanBeFocused = false };
|
|
|
|
|
var icon = new GUIImage(rectT(0.9f, 0.9f, imageLayout, scaleBasis: ScaleBasis.BothHeight), sprite, scaleToFit: true) { CanBeFocused = false };
|
|
|
|
|
GUILayoutGroup textLayout = new GUILayoutGroup(rectT(0.8f - imageLayout.RectTransform.RelativeSize.X, 1, prefabLayout));
|
|
|
|
|
var name = new GUITextBlock(rectT(1, 0.25f, textLayout), prefab.Name, font: GUI.SubHeadingFont) { AutoScaleHorizontal = true, AutoScaleVertical = true, Padding = Vector4.Zero };
|
|
|
|
|
GUILayoutGroup descriptionLayout = new GUILayoutGroup(rectT(1, 0.50f, textLayout));
|
|
|
|
|
var description = new GUITextBlock(rectT(1, 1, descriptionLayout), prefab.Description, font: GUI.SmallFont, wrap: true, textAlignment: Alignment.TopLeft) { Padding = Vector4.Zero };
|
|
|
|
|
GUILayoutGroup progressLayout = new GUILayoutGroup(rectT(1, 0.25f, textLayout), isHorizontal: true, childAnchor: Anchor.CenterLeft) { UserData = "progressbar" };
|
|
|
|
|
new GUIProgressBar(rectT(0.8f, 0.75f, progressLayout), 0.0f, GUI.Style.Orange);
|
|
|
|
|
new GUITextBlock(rectT(0.2f, 1, progressLayout), string.Empty, font: GUI.SmallFont, textAlignment: Alignment.Center) { Padding = Vector4.Zero };
|
|
|
|
|
GUILayoutGroup buyButtonLayout = null;
|
|
|
|
|
var name = new GUITextBlock(rectT(1, 0.25f, textLayout), title, font: GUI.SubHeadingFont, parseRichText: true) { AutoScaleHorizontal = true, AutoScaleVertical = true, Padding = Vector4.Zero };
|
|
|
|
|
GUILayoutGroup descriptionLayout = new GUILayoutGroup(rectT(1, 0.75f - progressBarHeight, textLayout));
|
|
|
|
|
var description = new GUITextBlock(rectT(1, 1, descriptionLayout), body, font: GUI.SmallFont, wrap: true, textAlignment: Alignment.TopLeft) { Padding = Vector4.Zero };
|
|
|
|
|
GUILayoutGroup? progressLayout = null;
|
|
|
|
|
GUILayoutGroup? buyButtonLayout = null;
|
|
|
|
|
|
|
|
|
|
if (addProgressBar)
|
|
|
|
|
{
|
|
|
|
|
progressLayout = new GUILayoutGroup(rectT(1, 0.25f, textLayout), isHorizontal: true, childAnchor: Anchor.CenterLeft) { UserData = "progressbar" };
|
|
|
|
|
new GUIProgressBar(rectT(0.8f, 0.75f, progressLayout), 0.0f, GUI.Style.Orange);
|
|
|
|
|
new GUITextBlock(rectT(0.2f, 1, progressLayout), string.Empty, font: GUI.SmallFont, textAlignment: Alignment.Center) { Padding = Vector4.Zero };
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (addBuyButton)
|
|
|
|
|
{
|
|
|
|
|
buyButtonLayout = new GUILayoutGroup(rectT(0.2f, 1, prefabLayout), childAnchor: Anchor.TopCenter) { UserData = "buybutton" };
|
|
|
|
|
new GUITextBlock(rectT(1, 0.4f, buyButtonLayout), FormatCurrency(prefab.Price.GetBuyprice(campaign.UpgradeManager.GetUpgradeLevel(prefab, category), campaign.Map?.CurrentLocation)), textAlignment: Alignment.Center) { Padding = Vector4.Zero };
|
|
|
|
|
var buyButton = new GUIButton(rectT(0.7f, 0.5f, buyButtonLayout), string.Empty, style: "UpgradeBuyButton") { Enabled = false };
|
|
|
|
|
string formattedPrice = FormatCurrency(Math.Abs(price));
|
|
|
|
|
//negative price = refund
|
|
|
|
|
if (price < 0) { formattedPrice = "+" + formattedPrice; }
|
|
|
|
|
buyButtonLayout = new GUILayoutGroup(rectT(0.2f, 1, prefabLayout), childAnchor: Anchor.TopCenter) { UserData = "buybutton" };
|
|
|
|
|
var priceText = new GUITextBlock(rectT(1, 0.4f, buyButtonLayout), formattedPrice, textAlignment: Alignment.Center);
|
|
|
|
|
if (price < 0)
|
|
|
|
|
{
|
|
|
|
|
priceText.TextColor = GUI.Style.Green;
|
|
|
|
|
}
|
|
|
|
|
else if (price == 0)
|
|
|
|
|
{
|
|
|
|
|
priceText.Text = string.Empty;
|
|
|
|
|
}
|
|
|
|
|
new GUIButton(rectT(0.7f, 0.5f, buyButtonLayout), string.Empty, style: buttonStyle) { Enabled = false };
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
description.CalculateHeightFromText();
|
|
|
|
@@ -691,24 +996,26 @@ namespace Barotrauma
|
|
|
|
|
|
|
|
|
|
description.Text = newString.Substring(0, newString.Length - 4) + "...";
|
|
|
|
|
description.CalculateHeightFromText();
|
|
|
|
|
description.ToolTip = prefab.Description;
|
|
|
|
|
description.ToolTip = body;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Recalculate everything to prevent jumping
|
|
|
|
|
if (rectTransform.Parent.GUIComponent is GUILayoutGroup group) { group.Recalculate(); }
|
|
|
|
|
if (parent.Parent.GUIComponent is GUILayoutGroup group) { group.Recalculate(); }
|
|
|
|
|
|
|
|
|
|
descriptionLayout.Recalculate();
|
|
|
|
|
prefabLayout.Recalculate();
|
|
|
|
|
imageLayout.Recalculate();
|
|
|
|
|
textLayout.Recalculate();
|
|
|
|
|
progressLayout.Recalculate();
|
|
|
|
|
progressLayout?.Recalculate();
|
|
|
|
|
buyButtonLayout?.Recalculate();
|
|
|
|
|
|
|
|
|
|
return prefabFrame;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void CreateUpgradeEntry(UpgradePrefab prefab, UpgradeCategory category, GUIComponent parent, List<Item> itemsOnSubmarine)
|
|
|
|
|
private void CreateUpgradeEntry(UpgradePrefab prefab, UpgradeCategory category, GUIComponent parent, List<Item>? itemsOnSubmarine)
|
|
|
|
|
{
|
|
|
|
|
if (Campaign is null) { return; }
|
|
|
|
|
|
|
|
|
|
GUIFrame prefabFrame = CreateUpgradeFrame(prefab, category, Campaign, rectT(1f, 0.25f, parent));
|
|
|
|
|
var prefabLayout = prefabFrame.GetChild<GUILayoutGroup>();
|
|
|
|
|
GUILayoutGroup[] childLayouts = prefabLayout.GetAllChildren<GUILayoutGroup>().ToArray();
|
|
|
|
@@ -723,7 +1030,7 @@ namespace Barotrauma
|
|
|
|
|
var buyButtonLayout = childLayouts[2];
|
|
|
|
|
var buyButton = buyButtonLayout.GetChild<GUIButton>();
|
|
|
|
|
|
|
|
|
|
if (!HasPermission || itemsOnSubmarine != null && !itemsOnSubmarine.Any(it => category.CanBeApplied(it, prefab)))
|
|
|
|
|
if (!HasPermission || (itemsOnSubmarine != null && !itemsOnSubmarine.Any(it => category.CanBeApplied(it, prefab))))
|
|
|
|
|
{
|
|
|
|
|
prefabFrame.Enabled = false;
|
|
|
|
|
description.Enabled = false;
|
|
|
|
@@ -755,9 +1062,16 @@ namespace Barotrauma
|
|
|
|
|
|
|
|
|
|
private void CreateItemTooltip(MapEntity entity)
|
|
|
|
|
{
|
|
|
|
|
GUITextBlock itemName = ItemInfoFrame.FindChild("itemname", true) as GUITextBlock;
|
|
|
|
|
GUIListBox upgradeList = ItemInfoFrame.FindChild("upgradelist", true) as GUIListBox;
|
|
|
|
|
GUITextBlock moreIndicator = ItemInfoFrame.FindChild("moreindicator", true) as GUITextBlock;
|
|
|
|
|
int slotIndex = -1;
|
|
|
|
|
if (currentStoreLayout?.SelectedData is CategoryData categoryData)
|
|
|
|
|
{
|
|
|
|
|
var entitiesOnSub = Submarine.MainSub.GetItems(true).Where(i => i.Prefab.SwappableItem != null && Submarine.MainSub.IsEntityFoundOnThisSub(i, true) && categoryData.Category.ItemTags.Any(t => i.HasTag(t))).ToList();
|
|
|
|
|
slotIndex = entitiesOnSub.IndexOf(entity) + 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
GUITextBlock? itemName = ItemInfoFrame.FindChild("itemname", true) as GUITextBlock;
|
|
|
|
|
GUIListBox? upgradeList = ItemInfoFrame.FindChild("upgradelist", true) as GUIListBox;
|
|
|
|
|
GUITextBlock? moreIndicator = ItemInfoFrame.FindChild("moreindicator", true) as GUITextBlock;
|
|
|
|
|
GUILayoutGroup layout = ItemInfoFrame.GetChild<GUILayoutGroup>();
|
|
|
|
|
Debug.Assert(itemName != null && upgradeList != null && moreIndicator != null && layout != null, "One ore more tooltip elements not found");
|
|
|
|
|
|
|
|
|
@@ -766,6 +1080,10 @@ namespace Barotrauma
|
|
|
|
|
const int maxUpgrades = 4;
|
|
|
|
|
|
|
|
|
|
itemName.Text = entity is Item ? entity.Name : TextManager.Get("upgradecategory.walls");
|
|
|
|
|
if (slotIndex > -1)
|
|
|
|
|
{
|
|
|
|
|
itemName.Text = TextManager.GetWithVariables("weaponslotwithname", new string[] { "[number]", "[weaponname]" }, new string[] { slotIndex.ToString(), itemName.Text });
|
|
|
|
|
}
|
|
|
|
|
upgradeList.Content.ClearChildren();
|
|
|
|
|
for (var i = 0; i < upgrades.Count && i < maxUpgrades; i++)
|
|
|
|
|
{
|
|
|
|
@@ -773,8 +1091,10 @@ namespace Barotrauma
|
|
|
|
|
new GUITextBlock(rectT(1, 0.25f, upgradeList.Content), CreateListEntry(upgrade.Prefab.Name, upgrade.Level)) { AutoScaleHorizontal = true, UserData = Tuple.Create(upgrade.Level, upgrade.Prefab) };
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!(Campaign?.UpgradeManager is { } upgradeManager)) { return; }
|
|
|
|
|
|
|
|
|
|
// include pending upgrades into the tooltip
|
|
|
|
|
foreach (var (prefab, category, level) in Campaign.UpgradeManager.PendingUpgrades)
|
|
|
|
|
foreach (var (prefab, category, level) in upgradeManager.PendingUpgrades)
|
|
|
|
|
{
|
|
|
|
|
if (entity is Item item && category.CanBeApplied(item, prefab) || entity is Structure && category.IsWallUpgrade)
|
|
|
|
|
{
|
|
|
|
@@ -856,16 +1176,14 @@ namespace Barotrauma
|
|
|
|
|
if (GUIMessageBox.MessageBoxes[i] is GUIMessageBox msgBox && msgBox == currectConfirmation)
|
|
|
|
|
{
|
|
|
|
|
// first button is the ok button
|
|
|
|
|
GUIButton firstButton = msgBox.Buttons.FirstOrDefault();
|
|
|
|
|
if (firstButton == null) { continue; }
|
|
|
|
|
GUIButton? firstButton = msgBox.Buttons.FirstOrDefault();
|
|
|
|
|
if (firstButton is null) { continue; }
|
|
|
|
|
|
|
|
|
|
firstButton.OnClicked.Invoke(firstButton, firstButton.UserData);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (itemPreviews == null) { return; }
|
|
|
|
|
|
|
|
|
|
bool found = false;
|
|
|
|
|
foreach (var (item, frame) in itemPreviews)
|
|
|
|
|
{
|
|
|
|
@@ -875,7 +1193,20 @@ namespace Barotrauma
|
|
|
|
|
HoveredItem = item;
|
|
|
|
|
if (PlayerInput.PrimaryMouseButtonClicked() && selectedUpgradTab == UpgradeTab.Upgrade && currentStoreLayout != null)
|
|
|
|
|
{
|
|
|
|
|
ScrollToCategory(data => data.Category.CanBeApplied(item, null));
|
|
|
|
|
if (customizeTabOpen)
|
|
|
|
|
{
|
|
|
|
|
if (selectedUpgradeCategoryLayout != null)
|
|
|
|
|
{
|
|
|
|
|
if (selectedUpgradeCategoryLayout.FindChild(c => c.UserData as Item == HoveredItem, recursive: true) is GUIButton itemElement && !itemElement.Selected)
|
|
|
|
|
{
|
|
|
|
|
itemElement.OnClicked(itemElement, itemElement.UserData);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
ScrollToCategory(data => data.Category.CanBeApplied(item, null));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
found = true;
|
|
|
|
|
break;
|
|
|
|
@@ -888,11 +1219,11 @@ namespace Barotrauma
|
|
|
|
|
if (GUI.MouseOn == submarinePreviewComponent || GUI.MouseOn == subPreviewFrame)
|
|
|
|
|
{
|
|
|
|
|
// Every wall should have the same upgrades so we can just display the first one in the tooltip
|
|
|
|
|
Structure firstStructure = submarineWalls.FirstOrDefault();
|
|
|
|
|
Structure? firstStructure = submarineWalls.FirstOrDefault();
|
|
|
|
|
// use pnpoly algorithm to detect if our mouse is within any of the hull polygons
|
|
|
|
|
if (subHullVerticies.Any(hullVertex => ToolBox.PointIntersectsWithPolygon(PlayerInput.MousePosition, hullVertex)))
|
|
|
|
|
{
|
|
|
|
|
if (HoveredItem != firstStructure) { CreateItemTooltip(firstStructure); }
|
|
|
|
|
if (HoveredItem != firstStructure && !(firstStructure is null)) { CreateItemTooltip(firstStructure); }
|
|
|
|
|
HoveredItem = firstStructure;
|
|
|
|
|
isMouseOnStructure = true;
|
|
|
|
|
GUI.MouseCursor = CursorState.Hand;
|
|
|
|
@@ -917,6 +1248,8 @@ namespace Barotrauma
|
|
|
|
|
|
|
|
|
|
private void CreateSubmarinePreview(Submarine submarine, GUIComponent parent)
|
|
|
|
|
{
|
|
|
|
|
if (mainStoreLayout == null) { return; }
|
|
|
|
|
|
|
|
|
|
if (submarineInfoFrame != null && mainStoreLayout == submarineInfoFrame.Parent)
|
|
|
|
|
{
|
|
|
|
|
mainStoreLayout.RemoveChild(submarineInfoFrame);
|
|
|
|
@@ -961,15 +1294,32 @@ namespace Barotrauma
|
|
|
|
|
GUIComponent component = parent.FindChild(entity, true);
|
|
|
|
|
if (component != null && entity is Item item)
|
|
|
|
|
{
|
|
|
|
|
Point size = new Point((int) (item.Rect.Width * item.Scale / dockedBorders.Width * hullContainer.Rect.Width), (int) (item.Rect.Height * item.Scale / dockedBorders.Height * hullContainer.Rect.Height));
|
|
|
|
|
GUIFrame itemFrame = new GUIFrame(rectT(size, component, Anchor.Center), style: "ScanLines")
|
|
|
|
|
GUIComponent itemFrame;
|
|
|
|
|
if (item.Prefab.UpgradePreviewSprite is { } icon)
|
|
|
|
|
{
|
|
|
|
|
SelectedColor = GUI.Style.Orange,
|
|
|
|
|
OutlineColor = previewWhite,
|
|
|
|
|
Color = previewWhite,
|
|
|
|
|
OutlineThickness = 2,
|
|
|
|
|
HoverCursor = CursorState.Hand
|
|
|
|
|
};
|
|
|
|
|
float spriteSize = 128f * item.Prefab.UpgradePreviewScale;
|
|
|
|
|
Point size = new Point((int) (spriteSize * item.Scale / dockedBorders.Width * hullContainer.Rect.Width));
|
|
|
|
|
itemFrame = new GUIImage(rectT(size, component, Anchor.Center), icon, scaleToFit: true)
|
|
|
|
|
{
|
|
|
|
|
SelectedColor = GUI.Style.Orange,
|
|
|
|
|
Color = previewWhite,
|
|
|
|
|
HoverCursor = CursorState.Hand,
|
|
|
|
|
SpriteEffects = item.Rotation > 90.0f && item.Rotation < 270.0f ? SpriteEffects.FlipVertically : SpriteEffects.None
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
Point size = new Point((int) (item.Rect.Width * item.Scale / dockedBorders.Width * hullContainer.Rect.Width), (int) (item.Rect.Height * item.Scale / dockedBorders.Height * hullContainer.Rect.Height));
|
|
|
|
|
itemFrame = new GUIFrame(rectT(size, component, Anchor.Center), style: "ScanLines")
|
|
|
|
|
{
|
|
|
|
|
SelectedColor = GUI.Style.Orange,
|
|
|
|
|
OutlineColor = previewWhite,
|
|
|
|
|
Color = previewWhite,
|
|
|
|
|
OutlineThickness = 2,
|
|
|
|
|
HoverCursor = CursorState.Hand
|
|
|
|
|
};
|
|
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}
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if (!itemPreviews.ContainsKey(item))
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{
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itemPreviews.Add(item, itemFrame);
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@@ -1093,7 +1443,7 @@ namespace Barotrauma
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List<UpgradePrefab> prefabs,
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UpgradeCategory category,
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CampaignMode campaign,
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Submarine drawnSubmarine,
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Submarine? drawnSubmarine,
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IEnumerable<UpgradeCategory> applicableCategories)
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{
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// Disables the parent and only re-enables if the submarine contains valid items
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@@ -1148,6 +1498,8 @@ namespace Barotrauma
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private void ScrollToCategory(Predicate<CategoryData> predicate)
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{
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if (currentStoreLayout == null) { return; }
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foreach (GUIComponent child in currentStoreLayout.Content.Children)
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{
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if (child.UserData is CategoryData data && predicate(data))
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@@ -1163,9 +1515,9 @@ namespace Barotrauma
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/// </summary>
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/// <param name="category"></param>
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/// <returns></returns>
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private GUIFrame[] GetFrames(UpgradeCategory category)
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private GUIComponent[] GetFrames(UpgradeCategory category)
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{
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List<GUIFrame> frames = new List<GUIFrame>();
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List<GUIComponent> frames = new List<GUIComponent>();
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foreach (var (item, guiFrame) in itemPreviews)
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{
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if (category.CanBeApplied(item, null))
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@@ -1185,9 +1537,9 @@ namespace Barotrauma
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}
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// just a shortcut to create new RectTransforms since all the new RectTransform and new Vector2 confuses my IDE (and me)
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private static RectTransform rectT(float x, float y, GUIComponent parentComponent, Anchor anchor = Anchor.TopLeft)
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private static RectTransform rectT(float x, float y, GUIComponent parentComponent, Anchor anchor = Anchor.TopLeft, ScaleBasis scaleBasis = ScaleBasis.Normal)
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{
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return new RectTransform(new Vector2(x, y), parentComponent.RectTransform, anchor);
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return new RectTransform(new Vector2(x, y), parentComponent.RectTransform, anchor, scaleBasis: scaleBasis);
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}
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private static RectTransform rectT(Point point, GUIComponent parentComponent, Anchor anchor = Anchor.TopLeft)
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