Unstable 0.1400.0.0
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@@ -291,8 +291,7 @@ namespace Barotrauma
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break;
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case ServerNetObject.ENTITY_EVENT:
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int eventType = msg.ReadRangedInteger(0, 6);
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int eventType = msg.ReadRangedInteger(0, 9);
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switch (eventType)
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{
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case 0: //NetEntityEvent.Type.InventoryState
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@@ -354,56 +353,88 @@ namespace Barotrauma
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info?.SetSkillLevel(skillIdentifier, skillLevel, Position + Vector2.UnitY * 150.0f);
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}
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break;
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case 4: //NetEntityEvent.Type.ExecuteAttack
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case 4: // NetEntityEvent.Type.SetAttackTarget
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case 5: //NetEntityEvent.Type.ExecuteAttack
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int attackLimbIndex = msg.ReadByte();
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UInt16 targetEntityID = msg.ReadUInt16();
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int targetLimbIndex = msg.ReadByte();
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//255 = entity already removed, no need to do anything
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if (attackLimbIndex == 255 || Removed) { break; }
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Vector2 targetSimPos = new Vector2(msg.ReadSingle(), msg.ReadSingle());
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if (attackLimbIndex >= AnimController.Limbs.Length)
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{
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DebugConsole.ThrowError($"Received invalid ExecuteAttack message. Limb index out of bounds (character: {Name}, limb index: {attackLimbIndex}, limb count: {AnimController.Limbs.Length})");
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DebugConsole.ThrowError($"Received invalid SetAttack/ExecuteAttack message. Limb index out of bounds (character: {Name}, limb index: {attackLimbIndex}, limb count: {AnimController.Limbs.Length})");
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break;
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}
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Limb attackLimb = AnimController.Limbs[attackLimbIndex];
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Limb targetLimb = null;
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if (!(FindEntityByID(targetEntityID) is IDamageable targetEntity))
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{
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DebugConsole.ThrowError($"Received invalid ExecuteAttack message. Target entity not found (ID {targetEntityID})");
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DebugConsole.ThrowError($"Received invalid SetAttack/ExecuteAttack message. Target entity not found (ID {targetEntityID})");
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break;
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}
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if (targetEntity is Character targetCharacter)
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{
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if (targetLimbIndex >= targetCharacter.AnimController.Limbs.Length)
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{
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DebugConsole.ThrowError($"Received invalid ExecuteAttack message. Target limb index out of bounds (target character: {targetCharacter.Name}, limb index: {targetLimbIndex}, limb count: {targetCharacter.AnimController.Limbs.Length})");
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DebugConsole.ThrowError($"Received invalid SetAttack/ExecuteAttack message. Target limb index out of bounds (target character: {targetCharacter.Name}, limb index: {targetLimbIndex}, limb count: {targetCharacter.AnimController.Limbs.Length})");
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break;
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}
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targetLimb = targetCharacter.AnimController.Limbs[targetLimbIndex];
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}
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if (attackLimb?.attack != null)
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{
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attackLimb.ExecuteAttack(targetEntity, targetLimb, out _);
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if (eventType == 4)
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{
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SetAttackTarget(attackLimb, targetEntity, targetSimPos);
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}
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else
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{
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attackLimb.ExecuteAttack(targetEntity, targetLimb, out _);
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}
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}
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break;
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case 5: //NetEntityEvent.Type.AssignCampaignInteraction
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case 6: //NetEntityEvent.Type.AssignCampaignInteraction
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byte campaignInteractionType = msg.ReadByte();
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(GameMain.GameSession?.GameMode as CampaignMode)?.AssignNPCMenuInteraction(this, (CampaignMode.InteractionType)campaignInteractionType);
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break;
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case 6: //NetEntityEvent.Type.ObjectiveManagerOrderState
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bool properData = msg.ReadBoolean();
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if (!properData) { break; }
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int orderIndex = msg.ReadRangedInteger(0, Order.PrefabList.Count);
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var orderPrefab = Order.PrefabList[orderIndex];
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string option = null;
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if (orderPrefab.HasOptions)
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case 7: //NetEntityEvent.Type.ObjectiveManagerState
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// 1 = order, 2 = objective
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int msgType = msg.ReadRangedInteger(0, 2);
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if (msgType == 0) { break; }
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bool validData = msg.ReadBoolean();
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if (!validData) { break; }
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if (msgType == 1)
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{
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int optionIndex = msg.ReadRangedInteger(0, orderPrefab.Options.Length);
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option = orderPrefab.Options[optionIndex];
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int orderIndex = msg.ReadRangedInteger(0, Order.PrefabList.Count);
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var orderPrefab = Order.PrefabList[orderIndex];
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string option = null;
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if (orderPrefab.HasOptions)
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{
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int optionIndex = msg.ReadRangedInteger(0, orderPrefab.Options.Length);
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option = orderPrefab.Options[optionIndex];
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}
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GameMain.GameSession?.CrewManager?.SetOrderHighlight(this, orderPrefab.Identifier, option);
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}
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else if (msgType == 2)
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{
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string identifier = msg.ReadString();
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string option = msg.ReadString();
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ushort objectiveTargetEntityId = msg.ReadUInt16();
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var objectiveTargetEntity = FindEntityByID(objectiveTargetEntityId);
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GameMain.GameSession?.CrewManager?.CreateObjectiveIcon(this, identifier, option, objectiveTargetEntity);
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}
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break;
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case 8: //NetEntityEvent.Type.TeamChange
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byte newTeamId = msg.ReadByte();
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ChangeTeam((CharacterTeamType)newTeamId);
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break;
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case 9: //NetEntityEvent.Type.AddToCrew
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GameMain.GameSession.CrewManager.AddCharacter(this);
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foreach (Item item in Inventory.AllItems)
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{
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item.AllowStealing = true;
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}
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GameMain.GameSession.CrewManager.SetHighlightedOrderIcon(this, orderPrefab.Identifier, option);
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break;
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}
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msg.ReadPadBits();
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@@ -471,7 +502,7 @@ namespace Barotrauma
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var x = inc.ReadSingle();
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var y = inc.ReadSingle();
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var hull = FindEntityByID(inc.ReadUInt16()) as Hull;
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targetPosition = new OrderTarget(new Vector2(x, y), hull, true);
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targetPosition = new OrderTarget(new Vector2(x, y), hull, creatingFromExistingData: true);
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}
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if (orderPrefabIndex >= 0 && orderPrefabIndex < Order.PrefabList.Count)
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@@ -485,7 +516,7 @@ namespace Barotrauma
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new Order(orderPrefab, targetPosition, orderGiver: orderGiver);
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character.SetOrder(order,
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orderOptionIndex >= 0 && orderOptionIndex < orderPrefab.Options.Length ? orderPrefab.Options[orderOptionIndex] : null,
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orderPriority, orderGiver, speak: false);
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orderPriority, orderGiver, speak: false, force: true);
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}
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else
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{
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