Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials
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@@ -7,6 +7,11 @@ using Microsoft.Xna.Framework.Input;
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namespace Barotrauma
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{
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enum MapEntityCategory
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{
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Structure, Machine, Item, Electrical, Equipment, Material
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}
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class MapEntityPrefab
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{
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public static List<MapEntityPrefab> list = new List<MapEntityPrefab>();
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@@ -57,6 +62,12 @@ namespace Barotrauma
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get { return resizeVertical; }
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}
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public MapEntityCategory Category
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{
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get;
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protected set;
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}
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public Color SpriteColor
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{
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get;
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