Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials

This commit is contained in:
Regalis
2015-12-28 13:21:24 +02:00
parent 8c032d8368
commit 92d396e6b2
69 changed files with 1264 additions and 455 deletions

View File

@@ -7,6 +7,11 @@ using Microsoft.Xna.Framework.Input;
namespace Barotrauma
{
enum MapEntityCategory
{
Structure, Machine, Item, Electrical, Equipment, Material
}
class MapEntityPrefab
{
public static List<MapEntityPrefab> list = new List<MapEntityPrefab>();
@@ -57,6 +62,12 @@ namespace Barotrauma
get { return resizeVertical; }
}
public MapEntityCategory Category
{
get;
protected set;
}
public Color SpriteColor
{
get;