Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials
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@@ -222,6 +222,7 @@ namespace Barotrauma
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}
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Item.Spawner.Update();
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Item.Remover.Update();
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}
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public virtual void Update(Camera cam, float deltaTime) { }
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