Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials
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@@ -144,7 +144,7 @@ namespace Barotrauma.Items.Components
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{
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if (guiFrame==null)
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{
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DebugConsole.ThrowError("Error: the component "+name+" in "+item.Name+" doesn't have a guiFrame");
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DebugConsole.ThrowError("Error: the component "+name+" in "+item.Name+" doesn't have a GuiFrame component");
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guiFrame = new GUIFrame(new Rectangle(0, 0, 100, 100), Color.Black);
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}
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return guiFrame;
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