Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials

This commit is contained in:
Regalis
2015-12-28 13:21:24 +02:00
parent 8c032d8368
commit 92d396e6b2
69 changed files with 1264 additions and 455 deletions
+6 -2
View File
@@ -189,6 +189,8 @@ namespace Barotrauma.Items.Components
}
}
if (convexHull == null) return;
if (rect.Height == 0)
{
convexHull.Enabled = false;
@@ -219,8 +221,10 @@ namespace Barotrauma.Items.Components
body.SetTransform(body.SimPosition + ConvertUnits.ToSimUnits(amount), 0.0f);
convexHull.Move(amount);
if (convexHull2 != null) convexHull2.Move(amount);
UpdateConvexHulls();
//convexHull.Move(amount);
//if (convexHull2 != null) convexHull2.Move(amount);
}