Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials

This commit is contained in:
Regalis
2015-12-28 13:21:24 +02:00
parent 8c032d8368
commit 92d396e6b2
69 changed files with 1264 additions and 455 deletions

View File

@@ -164,7 +164,7 @@ namespace Barotrauma
{
TaskManager.Update(deltaTime);
guiRoot.Update(deltaTime);
//guiRoot.Update(deltaTime);
if (gameMode != null) gameMode.Update(deltaTime);
if (Mission != null) Mission.Update(deltaTime);
@@ -172,7 +172,7 @@ namespace Barotrauma
public void Draw(SpriteBatch spriteBatch)
{
guiRoot.Draw(spriteBatch);
//guiRoot.Draw(spriteBatch);
if (gameMode != null) gameMode.Draw(spriteBatch);
}