Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials
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@@ -164,7 +164,7 @@ namespace Barotrauma
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{
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TaskManager.Update(deltaTime);
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guiRoot.Update(deltaTime);
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//guiRoot.Update(deltaTime);
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if (gameMode != null) gameMode.Update(deltaTime);
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if (Mission != null) Mission.Update(deltaTime);
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@@ -172,7 +172,7 @@ namespace Barotrauma
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public void Draw(SpriteBatch spriteBatch)
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{
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guiRoot.Draw(spriteBatch);
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//guiRoot.Draw(spriteBatch);
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if (gameMode != null) gameMode.Draw(spriteBatch);
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}
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