Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials
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@@ -59,7 +59,6 @@ namespace Barotrauma
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public virtual void Draw(SpriteBatch spriteBatch)
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{
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//if (timerBar != null) timerBar.Draw(spriteBatch);
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}
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public virtual void Start()
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