Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials

This commit is contained in:
Regalis
2015-12-28 13:21:24 +02:00
parent 8c032d8368
commit 92d396e6b2
69 changed files with 1264 additions and 455 deletions

View File

@@ -1,5 +1,6 @@
using Microsoft.Xna.Framework;
using System;
using System.Linq;
namespace Barotrauma
{
@@ -45,7 +46,7 @@ namespace Barotrauma
if (state == ComponentState.Selected) currColor = selectedColor;
if (state == ComponentState.Hover) currColor = hoverColor;
GUI.DrawRectangle(spriteBatch, rect, currColor * (currColor.A/255.0f), true);
if (!sprites.Any()) GUI.DrawRectangle(spriteBatch, rect, currColor * (currColor.A/255.0f), true);
base.Draw(spriteBatch);
if (OutlineColor != Color.Transparent)