Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials
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@@ -294,6 +294,7 @@ namespace Barotrauma
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if (Character.Controlled != null)
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{
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Character.Controlled.Health = Character.Controlled.MaxHealth;
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Character.Controlled.Oxygen = 100.0f;
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Character.Controlled.Bleeding = 0.0f;
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}
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break;
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@@ -365,7 +366,7 @@ namespace Barotrauma
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}
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break;
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case "tutorial":
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TutorialMode.StartTutorial();
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TutorialMode.StartTutorial(Tutorials.TutorialType.TutorialTypes[0]);
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break;
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case "lobbyscreen":
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case "lobby":
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