Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials

This commit is contained in:
Regalis
2015-12-28 13:21:24 +02:00
parent 8c032d8368
commit 92d396e6b2
69 changed files with 1264 additions and 455 deletions

View File

@@ -294,6 +294,7 @@ namespace Barotrauma
if (Character.Controlled != null)
{
Character.Controlled.Health = Character.Controlled.MaxHealth;
Character.Controlled.Oxygen = 100.0f;
Character.Controlled.Bleeding = 0.0f;
}
break;
@@ -365,7 +366,7 @@ namespace Barotrauma
}
break;
case "tutorial":
TutorialMode.StartTutorial();
TutorialMode.StartTutorial(Tutorials.TutorialType.TutorialTypes[0]);
break;
case "lobbyscreen":
case "lobby":