Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials

This commit is contained in:
Regalis
2015-12-28 13:21:24 +02:00
parent 8c032d8368
commit 92d396e6b2
69 changed files with 1264 additions and 455 deletions

View File

@@ -213,7 +213,9 @@ namespace Barotrauma
protected virtual void Apply(float deltaTime, Entity entity, List<IPropertyObject> targets)
{
if (explosion != null) explosion.Explode(entity.WorldPosition);
if (Fire) new FireSource(ConvertUnits.ToDisplayUnits(entity.SimPosition));
if (Fire) new FireSource(entity.WorldPosition);
if (sound != null) sound.Play(1.0f, 1000.0f, entity.WorldPosition);