Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials
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@@ -213,7 +213,9 @@ namespace Barotrauma
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protected virtual void Apply(float deltaTime, Entity entity, List<IPropertyObject> targets)
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{
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if (explosion != null) explosion.Explode(entity.WorldPosition);
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if (Fire) new FireSource(ConvertUnits.ToDisplayUnits(entity.SimPosition));
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if (Fire) new FireSource(entity.WorldPosition);
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if (sound != null) sound.Play(1.0f, 1000.0f, entity.WorldPosition);
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