Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials

This commit is contained in:
Regalis
2015-12-28 13:21:24 +02:00
parent 8c032d8368
commit 92d396e6b2
69 changed files with 1264 additions and 455 deletions
@@ -17,6 +17,10 @@ namespace Barotrauma
private Character character;
private Vector2 currentTarget;
private float findPathTimer;
public SteeringPath CurrentPath
{
get { return currentPath; }
@@ -27,9 +31,10 @@ namespace Barotrauma
get { return pathFinder; }
}
private Vector2 currentTarget;
private float findPathTimer;
public Vector2 CurrentTarget
{
get { return currentTarget; }
}
public IndoorsSteeringManager(ISteerable host, bool canOpenDoors)
: base(host)