Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials
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@@ -17,6 +17,10 @@ namespace Barotrauma
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private Character character;
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private Vector2 currentTarget;
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private float findPathTimer;
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public SteeringPath CurrentPath
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{
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get { return currentPath; }
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@@ -27,9 +31,10 @@ namespace Barotrauma
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get { return pathFinder; }
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}
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private Vector2 currentTarget;
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private float findPathTimer;
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public Vector2 CurrentTarget
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{
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get { return currentTarget; }
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}
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public IndoorsSteeringManager(ISteerable host, bool canOpenDoors)
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: base(host)
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