Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials
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@@ -2,7 +2,7 @@
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<style>
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<GUIFrame
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padding="40.0, 40.0, 40.0, 40.0"
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color="0.0, 0.0, 0.0, 0.7"
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color="0.8, 0.8, 0.8, 0.85"
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textcolor="0.0, 0.0, 0.0, 1.0"
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@@ -10,15 +10,21 @@
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selectedcolor="1.0, 0.82, 0.05, 1.0"
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outlinecolor="0.5, 0.57, 0.6, 1.0">
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<Sprite texture="Content/UI/uiBackground.png" size="0.0, 0.0" sourcerect ="0.0, 90.0, 0.0, 100.0"/>
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</GUIFrame>
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<GUIButton
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color="0.88, 0.25, 0.15, 0.3"
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color="0.88, 0.25, 0.15, 0.8"
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textcolor="1.0, 1.0, 1.0, 1.0"
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hovercolor="0.88, 0.25, 0.15, 1.0"
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selectedcolor="1.0, 0.0, 0.0, 1.0"/>
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selectedcolor="1.0, 0.0, 0.0, 1.0">
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<Sprite texture="Content/UI/uiButton.png" size="1.0, 1.0" tile="false" maintainaspectratio="false" sourcerect ="0.0, 0.0, 0.0, 71.0"/>
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</GUIButton>
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<GUITextBlock
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textcolor="1.0, 1.0, 1.0, 1.0"
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@@ -27,11 +33,9 @@
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padding="10.0, 0.0, 10.0, 0.0"/>
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<GUIListBox
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color="0.5, 0.5, 0.5, 1.0"
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color="0.0, 0.0, 0.0, 1.0"
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textcolor="1.0, 1.0, 1.0, 1.0"
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outlinecolor="0.5, 0.57, 0.6, 1.0">
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<Sprite texture="Content/UI/uiBackground.png" size="0.0, 0.0" sourcerect ="0.0, 90.0, 0.0, 100.0"/>
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<Sprite texture="Content/UI/uiBackground.png" size="0.0, 1.0" sourcerect ="0.0, 0.0, 0.0, 90.0"/>
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</GUIListBox>
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<GUIScrollBar
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@@ -50,11 +54,10 @@
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</GUIDropDown>
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<GUITextBox
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color="0.5, 0.5, 0.5, 1.0"
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color="0.0, 0.0, 0.0, 1.0"
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hovercolor="0.8, 0.8, 0.8, 1.0"
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textcolor="1.0, 1.0, 1.0, 1.0"
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outlinecolor="0.5, 0.57, 0.6, 1.0">
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<Sprite texture="Content/UI/uiBackground.png" size="0.0, 0.0" sourcerect ="0.0, 90.0, 0.0, 100.0"/>
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</GUITextBox>
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<GUITickBox
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Subsurface/Content/UI/uiButton.png
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After Width: | Height: | Size: 14 KiB |
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