Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials
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@@ -3,10 +3,15 @@
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<Items>
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<Item
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name="Spear"
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category="Equipment"
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pickdistance="200"
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pickthroughwalls="true"
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price="50">
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<Deconstruct time="5">
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<Item name="Steel Bar"/>
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</Deconstruct>
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<Sprite texture="weapons.png" sourcerect="0,50,65,7" depth="0.55"/>
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<Body width="64" height="5" density="20"/>
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@@ -19,9 +24,14 @@
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<Item
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name="Harpoon Gun"
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category="Equipment"
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pickdistance="200"
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price="500"
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tags="weapon">
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<Deconstruct time="10">
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<Item name="Steel Bar"/>
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</Deconstruct>
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<Sprite texture="weapons.png" sourcerect="0,25,98,25" depth="0.5"/>
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@@ -44,6 +54,7 @@
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<Item
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name="Stun Grenade"
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category="Equipment"
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pickdistance="200"
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price="200"
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tags="smallitem,weapon">
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@@ -61,9 +72,11 @@
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<Item
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name="Stun Baton"
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category="Equipment"
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Tags="smallitem,weapon"
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pickdistance="150"
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price="100">
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price="100"
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description="If verbal orders are insufficient, a high-voltage shock from a Stun Baton may be enough to beat an unruly crew member into submission.">
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<Sprite texture="weapons.png" sourcerect="20,0,77,23" depth="0.5"/>
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@@ -85,9 +98,11 @@
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<Item
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name="Battery Cell"
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category="Equipment"
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pickdistance="150"
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tags="smallitem,loadable"
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price="50">
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price="50"
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description="Used as a power source for various handheld devices. Most submarines have several stationary backup batteries with recharge docks for battery cells.">
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<Sprite texture="weapons.png" sourcerect="0,0,20,9" depth="0.8"/>
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