Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials

This commit is contained in:
Regalis
2015-12-28 13:21:24 +02:00
parent 8c032d8368
commit 92d396e6b2
69 changed files with 1264 additions and 455 deletions
+17 -2
View File
@@ -3,10 +3,15 @@
<Items>
<Item
name="Spear"
category="Equipment"
pickdistance="200"
pickthroughwalls="true"
price="50">
<Deconstruct time="5">
<Item name="Steel Bar"/>
</Deconstruct>
<Sprite texture="weapons.png" sourcerect="0,50,65,7" depth="0.55"/>
<Body width="64" height="5" density="20"/>
@@ -19,9 +24,14 @@
<Item
name="Harpoon Gun"
category="Equipment"
pickdistance="200"
price="500"
tags="weapon">
<Deconstruct time="10">
<Item name="Steel Bar"/>
</Deconstruct>
<Sprite texture="weapons.png" sourcerect="0,25,98,25" depth="0.5"/>
@@ -44,6 +54,7 @@
<Item
name="Stun Grenade"
category="Equipment"
pickdistance="200"
price="200"
tags="smallitem,weapon">
@@ -61,9 +72,11 @@
<Item
name="Stun Baton"
category="Equipment"
Tags="smallitem,weapon"
pickdistance="150"
price="100">
price="100"
description="If verbal orders are insufficient, a high-voltage shock from a Stun Baton may be enough to beat an unruly crew member into submission.">
<Sprite texture="weapons.png" sourcerect="20,0,77,23" depth="0.5"/>
@@ -85,9 +98,11 @@
<Item
name="Battery Cell"
category="Equipment"
pickdistance="150"
tags="smallitem,loadable"
price="50">
price="50"
description="Used as a power source for various handheld devices. Most submarines have several stationary backup batteries with recharge docks for battery cells.">
<Sprite texture="weapons.png" sourcerect="0,0,20,9" depth="0.8"/>