Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials
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@@ -2,6 +2,7 @@
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<Items>
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<Item
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name="C-4 Block"
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category="Equipment"
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Tags="smallitem,explosive"
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pickdistance="150"
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price="100">
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@@ -19,6 +20,7 @@
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<Item
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name="Detonator"
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category="Equipment"
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Tags="smallitem"
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pickdistance="150"
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price="50">
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