Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials
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@@ -2,9 +2,11 @@
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<Items>
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<Item
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name="Welding Tool"
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category="Equipment"
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Tags="smallitem"
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pickdistance="200"
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price="100">
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price="100"
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description="One of the most crucial tools on board the submarine. Also works underwater.">
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<Sprite texture ="weldingtool.png" depth="0.5"/>
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@@ -48,9 +50,11 @@
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<Item
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name="Plasma Cutter"
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category="Equipment"
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Tags="smallitem"
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pickdistance="200"
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price="100">
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price="100"
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description="Cuts through various materials using a jet of ionized oxygen.">
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<Sprite texture ="plasmacutter.png" depth="0.5"/>
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@@ -85,6 +89,7 @@
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<Item
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name="Welding Fuel Tank"
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category="Equipment"
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Tags="smallitem"
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pickdistance="150"
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price="50">
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@@ -102,9 +107,11 @@
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<Item
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name="Fire Extinguisher"
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category="Equipment"
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Tags="smallitem"
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pickdistance="200"
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price="100">
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price="100"
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description="A handheld carbon dioxide extinguisher.">
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<Sprite texture ="extinguisher.png" depth="0.5" sourcerect="0,0,34,64" origin="0.4,0.5"/>
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@@ -124,6 +131,7 @@
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<Item
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name="Screwdriver"
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category="Equipment"
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Tags="smallitem"
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pickdistance="200"
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price="10">
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@@ -139,6 +147,7 @@
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<Item
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name="Wrench"
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category="Equipment"
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Tags="smallitem"
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pickdistance="200"
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price="10">
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