Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials

This commit is contained in:
Regalis
2015-12-28 13:21:24 +02:00
parent 8c032d8368
commit 92d396e6b2
69 changed files with 1264 additions and 455 deletions

View File

@@ -2,9 +2,11 @@
<Items>
<Item
name="Welding Tool"
category="Equipment"
Tags="smallitem"
pickdistance="200"
price="100">
price="100"
description="One of the most crucial tools on board the submarine. Also works underwater.">
<Sprite texture ="weldingtool.png" depth="0.5"/>
@@ -48,9 +50,11 @@
<Item
name="Plasma Cutter"
category="Equipment"
Tags="smallitem"
pickdistance="200"
price="100">
price="100"
description="Cuts through various materials using a jet of ionized oxygen.">
<Sprite texture ="plasmacutter.png" depth="0.5"/>
@@ -85,6 +89,7 @@
<Item
name="Welding Fuel Tank"
category="Equipment"
Tags="smallitem"
pickdistance="150"
price="50">
@@ -102,9 +107,11 @@
<Item
name="Fire Extinguisher"
category="Equipment"
Tags="smallitem"
pickdistance="200"
price="100">
price="100"
description="A handheld carbon dioxide extinguisher.">
<Sprite texture ="extinguisher.png" depth="0.5" sourcerect="0,0,34,64" origin="0.4,0.5"/>
@@ -124,6 +131,7 @@
<Item
name="Screwdriver"
category="Equipment"
Tags="smallitem"
pickdistance="200"
price="10">
@@ -139,6 +147,7 @@
<Item
name="Wrench"
category="Equipment"
Tags="smallitem"
pickdistance="200"
price="10">