Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials

This commit is contained in:
Regalis
2015-12-28 13:21:24 +02:00
parent 8c032d8368
commit 92d396e6b2
69 changed files with 1264 additions and 455 deletions
+21 -1
View File
@@ -2,7 +2,8 @@
<Item
name="Nuclear Reactor"
type ="Reactor"
linkable="true">
linkable="true"
category="Machine">
<trigger/>
@@ -42,6 +43,9 @@
<Containable name="Fuel Rod">
<StatusEffect type="OnContaining" target="This" AvailableFuel="2000.0" disabledeltatime="true"/>
</Containable>
<Containable name="Incendium Fuel Rod">
<StatusEffect type="OnContaining" target="This" AvailableFuel="5000.0" disabledeltatime="true"/>
</Containable>
<Containable name="Heat Absorber"/>
<Containable name="Temperature Control Circuit"/>
</ItemContainer>
@@ -61,6 +65,22 @@
<Pickable slots="RightHand,Any"/>
</Item>
<Item
name="Incendium Fuel Rod"
Tags="smallitem"
pickdistance="150"
spritecolor="0.5,0.0,0.0,1.0"
price="200">
<Sprite texture ="fuelrod.png"/>
<Body radius="6" height="22" density="5"/>
<Holdable handle1="0,0"/>
<Pickable slots="RightHand,Any"/>
</Item>
<Item
name="Heat Absorber"
Tags="smallitem"