Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials
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@@ -2,7 +2,8 @@
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<Item
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name="Nuclear Reactor"
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type ="Reactor"
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linkable="true">
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linkable="true"
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category="Machine">
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<trigger/>
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@@ -42,6 +43,9 @@
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<Containable name="Fuel Rod">
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<StatusEffect type="OnContaining" target="This" AvailableFuel="2000.0" disabledeltatime="true"/>
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</Containable>
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<Containable name="Incendium Fuel Rod">
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<StatusEffect type="OnContaining" target="This" AvailableFuel="5000.0" disabledeltatime="true"/>
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</Containable>
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<Containable name="Heat Absorber"/>
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<Containable name="Temperature Control Circuit"/>
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</ItemContainer>
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@@ -61,6 +65,22 @@
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<Pickable slots="RightHand,Any"/>
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</Item>
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<Item
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name="Incendium Fuel Rod"
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Tags="smallitem"
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pickdistance="150"
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spritecolor="0.5,0.0,0.0,1.0"
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price="200">
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<Sprite texture ="fuelrod.png"/>
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<Body radius="6" height="22" density="5"/>
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<Holdable handle1="0,0"/>
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<Pickable slots="RightHand,Any"/>
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</Item>
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<Item
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name="Heat Absorber"
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Tags="smallitem"
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