Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials
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<?xml version="1.0" encoding="utf-8" ?>
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<Items>
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<Item
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name="Steel Bar"
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category="Material"
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Tags="smallitem"
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pickdistance="150"
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canbepicked="true"
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price="10">
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<Sprite texture ="materials.png" sourcerect="0,0,24,12" depth="0.55"/>
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<Body width="24" height="12"/>
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<Holdable slots="Any,RightHand,LeftHand" handle1="0,0"/>
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</Item>
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<Item
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name="Uranium Bar"
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category="Material"
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Tags="smallitem"
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pickdistance="150"
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spritecolor="0.2,0.35,0.06,1.0"
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canbepicked="true"
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price="50">
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<Sprite texture ="materials.png" sourcerect="0,0,24,12" depth="0.55"/>
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<Body width="24" height="12"/>
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<Holdable slots="Any,RightHand,LeftHand" handle1="0,0"/>
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</Item>
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<Item
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name="Copper Bar"
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category="Material"
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Tags="smallitem"
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pickdistance="150"
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spritecolor="0.78,0.55,0.2,1.0"
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canbepicked="true"
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price="50">
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<Sprite texture ="materials.png" sourcerect="0,0,24,12" depth="0.55"/>
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<Body width="24" height="12"/>
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<Holdable slots="Any,RightHand,LeftHand" handle1="0,0"/>
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</Item>
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<Item
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name="Incendium Bar"
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category="Material"
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Tags="smallitem"
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pickdistance="150"
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spritecolor="0.5,0.0,0.0,1.0"
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canbepicked="true"
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price="50">
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<Sprite texture ="materials.png" sourcerect="0,0,24,12" depth="0.55"/>
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<Body width="24" height="12"/>
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<Holdable slots="Any,RightHand,LeftHand" handle1="0,0"/>
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</Item>
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<Item
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name="Fulgurium Bar"
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category="Material"
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Tags="smallitem"
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pickdistance="150"
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spritecolor="1.0,0.7,0.05,1.0"
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canbepicked="true"
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price="50">
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<Sprite texture ="materials.png" sourcerect="0,0,24,12" depth="0.55"/>
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<Body width="24" height="12"/>
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<Holdable slots="Any,RightHand,LeftHand" handle1="0,0"/>
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</Item>
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</Items>
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