Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials
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@@ -3,14 +3,35 @@
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<Item
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name="Fabricator"
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linkable="true"
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pickdistance="150">
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pickdistance="150"
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category="Machine"
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description="A machine capable of manufacturing a wide range of items out of basic raw materials.">
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<Sprite texture ="fabricator.png" depth="0.8"/>
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<Fabricator canbeselected = "true">
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<fabricableitem name="Harpoon Gun" requireditems="ID Card, Spear"/>
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<fabricableitem name="Plasma Cutter" requireditems="Wrench, Spear"/>
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</Fabricator>
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<GuiFrame rect="0,0,600,400" alignment="Center" color="0.0,0.0,0.0,0.6"/>
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<sound file="fabricator.ogg" type="OnActive" range="1000.0" loop="true"/>
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<fabricableitem name="Harpoon Gun" requireditems="Steel Bar" requiredtime="20"/>
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<fabricableitem name="Plasma Cutter" requireditems="Steel Bar" requiredtime="20"/>
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<fabricableitem name="And Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
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<fabricableitem name="Or Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
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<fabricableitem name="Not Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
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<fabricableitem name="Light Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
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<fabricableitem name="Oxygen Detector" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
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<fabricableitem name="Water Detector" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
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<fabricableitem name="Signal Check Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
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<fabricableitem name="RegEx Find Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
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<fabricableitem name="Wifi Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
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<fabricableitem name="Fuel Rod" requireditems="Steel Bar, Uranium Bar"/>
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<fabricableitem name="Incendium Fuel Rod" requireditems="Steel Bar, Incendium Bar"/>
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</Fabricator>
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<ConnectionPanel canbeselected = "true">
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<requireditem name="Screwdriver" type="Equipped"/>
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@@ -21,4 +42,27 @@
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<ItemContainer capacity="5" canbeselected="true" hideitems="true" hudpos="0.8, 0.7" slotsperrow="1"/>
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</Item>
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<Item
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name="Deconstructor"
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linkable="true"
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pickdistance="150"
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category="Machine"
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description="Disassembles and breaks down items to reusable components and material bars.">
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<Sprite texture ="fabricator.png" depth="0.8"/>
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<Deconstructor canbeselected = "true">
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<sound file="deconstructor.ogg" type="OnActive" range="1000.0" loop="true"/>
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<GuiFrame rect="0,0,300,200" alignment="Center" color="0.0,0.0,0.0,0.6"/>
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</Deconstructor>
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<ConnectionPanel canbeselected = "true">
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<requireditem name="Screwdriver" type="Equipped"/>
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<output name="power_in"/>
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</ConnectionPanel>
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<ItemContainer capacity="5" canbeselected="true" hideitems="true" hudpos="0.5, 0.4" slotsperrow="5"/>
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<ItemContainer capacity="10" canbeselected="true" hideitems="true" hudpos="0.5, 0.8" slotsperrow="5"/>
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</Item>
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</Items>
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