Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials
This commit is contained in:
@@ -2,8 +2,10 @@
|
||||
<Items>
|
||||
<Item
|
||||
name="Junction Box"
|
||||
category="Electrical"
|
||||
linkable="true"
|
||||
pickdistance="150">
|
||||
pickdistance="150"
|
||||
description="Serves as a hub for power distribution and relaying signals between devices.">
|
||||
|
||||
<Sprite texture ="junctionbox.png" depth="0.8"/>
|
||||
|
||||
@@ -35,8 +37,10 @@
|
||||
|
||||
<Item
|
||||
name="Battery"
|
||||
category="Electrical"
|
||||
linkable="true"
|
||||
pickdistance="150">
|
||||
pickdistance="150"
|
||||
description="Generally used for storing backup power in case of a reactor failure.">
|
||||
|
||||
<Sprite texture ="battery.png" depth="0.8"/>
|
||||
|
||||
@@ -60,8 +64,10 @@
|
||||
|
||||
<Item
|
||||
name="Supercapacitor"
|
||||
category="Electrical"
|
||||
linkable="true"
|
||||
pickdistance="150">
|
||||
pickdistance="150"
|
||||
description="Can accept and deliver charge much faster than batteries.">
|
||||
|
||||
<Sprite texture ="supercapacitor.png" depth="0.8"/>
|
||||
|
||||
|
||||
Reference in New Issue
Block a user