Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials

This commit is contained in:
Regalis
2015-12-28 13:21:24 +02:00
parent 8c032d8368
commit 92d396e6b2
69 changed files with 1264 additions and 455 deletions
@@ -2,8 +2,10 @@
<Items>
<Item
name="Junction Box"
category="Electrical"
linkable="true"
pickdistance="150">
pickdistance="150"
description="Serves as a hub for power distribution and relaying signals between devices.">
<Sprite texture ="junctionbox.png" depth="0.8"/>
@@ -35,8 +37,10 @@
<Item
name="Battery"
category="Electrical"
linkable="true"
pickdistance="150">
pickdistance="150"
description="Generally used for storing backup power in case of a reactor failure.">
<Sprite texture ="battery.png" depth="0.8"/>
@@ -60,8 +64,10 @@
<Item
name="Supercapacitor"
category="Electrical"
linkable="true"
pickdistance="150">
pickdistance="150"
description="Can accept and deliver charge much faster than batteries.">
<Sprite texture ="supercapacitor.png" depth="0.8"/>