Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials
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@@ -19,9 +19,11 @@
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<Item
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name="Diving Mask"
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category="Equipment"
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Tags="smallitem,diving"
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pickdistance="200"
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price="50">
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price="50"
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description="Small enough to carry around in case of need, but won't protect you from the water pressure in the event of a full-blown hull breach.">
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<Sprite texture ="DivingMask.png" depth="0.5"/>
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@@ -46,10 +48,12 @@
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<Item
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name="Diving Suit"
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category="Equipment"
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tags="diving"
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pickdistance="200"
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price="200"
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fireproof="true">
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fireproof="true"
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description="An atmospheric diving suit capable of withstanding the immense pressure under Europa's crust.">
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<Sprite texture ="DivingSuit.png" sourcerect="82,0,46,128" depth="0.55"/>
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@@ -90,9 +94,11 @@
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<Item
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name="Underwater Scooter"
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category="Equipment"
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Tags="smallitem"
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pickdistance="200"
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price="50">
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price="50"
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description="A battery-powered underwater propulsion device.">
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<Sprite texture ="DivingSuit.png" depth="0.5" sourcerect="22,98,59,32" origin="0.6,0.66"/>
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