Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials

This commit is contained in:
Regalis
2015-12-28 13:21:24 +02:00
parent 8c032d8368
commit 92d396e6b2
69 changed files with 1264 additions and 455 deletions
@@ -19,9 +19,11 @@
<Item
name="Diving Mask"
category="Equipment"
Tags="smallitem,diving"
pickdistance="200"
price="50">
price="50"
description="Small enough to carry around in case of need, but won't protect you from the water pressure in the event of a full-blown hull breach.">
<Sprite texture ="DivingMask.png" depth="0.5"/>
@@ -46,10 +48,12 @@
<Item
name="Diving Suit"
category="Equipment"
tags="diving"
pickdistance="200"
price="200"
fireproof="true">
fireproof="true"
description="An atmospheric diving suit capable of withstanding the immense pressure under Europa's crust.">
<Sprite texture ="DivingSuit.png" sourcerect="82,0,46,128" depth="0.55"/>
@@ -90,9 +94,11 @@
<Item
name="Underwater Scooter"
category="Equipment"
Tags="smallitem"
pickdistance="200"
price="50">
price="50"
description="A battery-powered underwater propulsion device.">
<Sprite texture ="DivingSuit.png" depth="0.5" sourcerect="22,98,59,32" origin="0.6,0.66"/>