Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials
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@@ -6,6 +6,14 @@
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<Sprite texture="artifact.png" depth="0.8" sourcerect="0,0,38,60"/>
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<Deconstruct time="30">
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<Item name="Steel Bar"/>
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<Item name="Copper Bar"/>
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<Item name="Uranium Bar"/>
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<Item name="Uranium Bar"/>
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</Deconstruct>
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<Body width="36" height="60" density="5"/>
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<Holdable slots="RightHand+LeftHand" holdpos="30,-15" handle1="0,10" handle2="0,-10"/>
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@@ -17,6 +25,13 @@
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<Sprite texture="artifact.png" depth="0.8" sourcerect="74,0,44,61"/>
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<Deconstruct time="30">
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<Item name="Steel Bar"/>
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<Item name="Incendium Bar"/>
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<Item name="Incendium Bar"/>
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<Item name="Incendium Bar"/>
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</Deconstruct>
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<Body radius="20" height="20" density="5"/>
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<Holdable slots="RightHand+LeftHand" holdpos="30,-15" handle1="0,10" handle2="0,-10">
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