Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials

This commit is contained in:
Regalis
2015-12-28 13:21:24 +02:00
parent 8c032d8368
commit 92d396e6b2
69 changed files with 1264 additions and 455 deletions
@@ -6,6 +6,14 @@
<Sprite texture="artifact.png" depth="0.8" sourcerect="0,0,38,60"/>
<Deconstruct time="30">
<Item name="Steel Bar"/>
<Item name="Copper Bar"/>
<Item name="Uranium Bar"/>
<Item name="Uranium Bar"/>
</Deconstruct>
<Body width="36" height="60" density="5"/>
<Holdable slots="RightHand+LeftHand" holdpos="30,-15" handle1="0,10" handle2="0,-10"/>
@@ -17,6 +25,13 @@
<Sprite texture="artifact.png" depth="0.8" sourcerect="74,0,44,61"/>
<Deconstruct time="30">
<Item name="Steel Bar"/>
<Item name="Incendium Bar"/>
<Item name="Incendium Bar"/>
<Item name="Incendium Bar"/>
</Deconstruct>
<Body radius="20" height="20" density="5"/>
<Holdable slots="RightHand+LeftHand" holdpos="30,-15" handle1="0,10" handle2="0,-10">
+1 -1
View File
@@ -1,6 +1,6 @@
<Item
name="Button"
type="Controller"
category="Electrical"
linkable="true"
tags="smallitem"
pickdistance="150.0"
+17 -5
View File
@@ -1,8 +1,10 @@
<Items>
<Item
name="Captain's Cap"
category="Equipment"
pickdistance="150"
tags="smallitem">
tags="smallitem"
description="A token of the Captain's unquestionable authority.">
<Sprite texture ="captainhat.png" depth="0.6"/>
@@ -15,6 +17,7 @@
<Item
name="Captain's Jacket"
category="Equipment"
pickdistance="150"
tags="smallitem">
@@ -35,6 +38,7 @@
<Item
name="Captain's Trousers"
category="Equipment"
pickdistance="150"
tags="smallitem">
@@ -54,8 +58,10 @@
<Item
name="Body Armor"
category="Equipment"
pickdistance="150"
tags="smallitem">
tags="smallitem"
description="While the body armor won't offer adequate protection against most of the inhabitants of the subsurface ocean, it can be extremely useful if there are traitors on board.">
<Sprite texture ="securitygear.png" sourcerect="68,0,60,31" depth="0.6"/>
@@ -70,8 +76,10 @@
<Item
name="Ballistic Helmet"
category="Equipment"
pickdistance="150"
tags="smallitem">
tags="smallitem"
description="While the helmet won't offer adequate protection against most of the inhabitants of the subsurface ocean, it can be extremely useful if there are traitors on board.">
<Sprite texture ="securitygear.png" sourcerect="40,32,34,25" depth="0.6"/>
@@ -84,9 +92,11 @@
<Item
name="Orange Jumpsuit"
category="Equipment"
pickdistance="150"
tags="smallitem"
fireproof="true">
fireproof="true"
description="The fire-resistant fabric offers some protection against fires. Plenty of pockets for carrying any extra gear an engineer might need.">
<Sprite texture = "engigear.png" sourcerect="0,52,50,25" depth="0.6"/>
@@ -110,9 +120,11 @@
<Item
name="Blue Jumpsuit"
category="Equipment"
pickdistance="150"
tags="smallitem"
fireproof="true">
fireproof="true"
description="The fire-resistant fabric offers some protection against fires. Plenty of pockets for carrying any extra gear a mechanic might need.">
<Sprite texture = "engigear.png" sourcerect="53,50,51,25" depth="0.6"/>
@@ -19,9 +19,11 @@
<Item
name="Diving Mask"
category="Equipment"
Tags="smallitem,diving"
pickdistance="200"
price="50">
price="50"
description="Small enough to carry around in case of need, but won't protect you from the water pressure in the event of a full-blown hull breach.">
<Sprite texture ="DivingMask.png" depth="0.5"/>
@@ -46,10 +48,12 @@
<Item
name="Diving Suit"
category="Equipment"
tags="diving"
pickdistance="200"
price="200"
fireproof="true">
fireproof="true"
description="An atmospheric diving suit capable of withstanding the immense pressure under Europa's crust.">
<Sprite texture ="DivingSuit.png" sourcerect="82,0,46,128" depth="0.55"/>
@@ -90,9 +94,11 @@
<Item
name="Underwater Scooter"
category="Equipment"
Tags="smallitem"
pickdistance="200"
price="50">
price="50"
description="A battery-powered underwater propulsion device.">
<Sprite texture ="DivingSuit.png" depth="0.5" sourcerect="22,98,59,32" origin="0.6,0.66"/>
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@@ -4,6 +4,7 @@
<Item
name="Lamp"
category="Electrical"
Tags="smallitem"
pickdistance="150">
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@@ -2,8 +2,10 @@
<Items>
<Item
name="Junction Box"
category="Electrical"
linkable="true"
pickdistance="150">
pickdistance="150"
description="Serves as a hub for power distribution and relaying signals between devices.">
<Sprite texture ="junctionbox.png" depth="0.8"/>
@@ -35,8 +37,10 @@
<Item
name="Battery"
category="Electrical"
linkable="true"
pickdistance="150">
pickdistance="150"
description="Generally used for storing backup power in case of a reactor failure.">
<Sprite texture ="battery.png" depth="0.8"/>
@@ -60,8 +64,10 @@
<Item
name="Supercapacitor"
category="Electrical"
linkable="true"
pickdistance="150">
pickdistance="150"
description="Can accept and deliver charge much faster than batteries.">
<Sprite texture ="supercapacitor.png" depth="0.8"/>
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@@ -4,12 +4,17 @@
<Item
name="Wire"
category="Electrical"
Tags="smallitem,wire"
pickdistance="150"
linkable="true"
canbepicked="true"
price="10">
<Deconstruct time="5">
<Item name="Copper Bar"/>
</Deconstruct>
<Sprite texture ="wire.png" depth="0.55"/>
<Body radius="15"/>
@@ -21,6 +26,7 @@
<Item
name="Red Wire"
category="Electrical"
Tags="smallitem,wire"
spritecolor="1.0,0.0,0.0,1.0"
pickdistance="150"
@@ -28,6 +34,10 @@
canbepicked="true"
price="10">
<Deconstruct time="5">
<Item name="Copper Bar"/>
</Deconstruct>
<Sprite texture ="wire.png" depth="0.55"/>
<Body radius="15"/>
<Holdable slots="Any,RightHand,LeftHand" handle1="0,0"/>
@@ -37,6 +47,7 @@
<Item
name="Blue Wire"
category="Electrical"
Tags="smallitem,wire"
spritecolor="0.0,0.6,1.0,1.0"
pickdistance="150"
@@ -44,6 +55,10 @@
canbepicked="true"
price="10">
<Deconstruct time="5">
<Item name="Copper Bar"/>
</Deconstruct>
<Sprite texture ="wire.png" depth="0.55"/>
<Body radius="15"/>
<Holdable slots="Any,RightHand,LeftHand" handle1="0,0"/>
@@ -53,6 +68,7 @@
<Item
name="Orange Wire"
category="Electrical"
Tags="smallitem,wire"
spritecolor="1.0,0.5,0.0,1.0"
pickdistance="150"
@@ -60,6 +76,10 @@
canbepicked="true"
price="10">
<Deconstruct time="5">
<Item name="Copper Bar"/>
</Deconstruct>
<Sprite texture ="wire.png" depth="0.55"/>
<Body radius="15"/>
<Holdable slots="Any,RightHand,LeftHand" handle1="0,0"/>
@@ -68,13 +88,36 @@
</Item>
<Item
name="And Component"
name="FPGA Circuit"
category="Electrical"
Tags="smallitem"
pickdistance="150"
linkable="true"
price="10">
price="100"
description="Field-programmable gate array - a multi-purpose circuit which can be reconfigured for use in a large variety of electrical devices.">
<Sprite texture ="and.png" depth="0.8"/>
<Sprite texture="signalcomp.png" depth="0.8" sourcerect="32,16,16,16"/>
<Body width="16" height="16"/>
<Holdable selectkey="Action" slots="Any,RightHand,LeftHand"/>
</Item>
<Item
name="And Component"
category="Electrical"
Tags="smallitem"
pickdistance="150"
linkable="true"
price="10"
description="Sends a signal when both inputs receive a signal within a set period of each other.">
<Deconstruct time="10">
<Item name="Steel Bar"/>
<Item name="FPGA Circuit"/>
</Deconstruct>
<Sprite texture="signalcomp.png" depth="0.8" sourcerect="0,0,16,16"/>
<AndComponent canbeselected = "true"/>
@@ -97,10 +140,17 @@
<Item
name="Or Component"
category="Electrical"
Tags="smallitem"
pickdistance="150"
linkable="true"
price="10">
price="10"
description="Sends a signal if either of the inputs receive a signal.">
<Deconstruct time="10">
<Item name="Steel Bar"/>
<Item name="FPGA Circuit"/>
</Deconstruct>
<Sprite texture="signalcomp.png" depth="0.8" sourcerect="16,0,16,16"/>
@@ -124,10 +174,17 @@
<Item
name="Not Component"
category="Electrical"
Tags="smallitem"
pickdistance="150"
linkable="true"
price="10">
price="10"
description="Sends a signal when the input is NOT receiving a signal.">
<Deconstruct time="10">
<Item name="Steel Bar"/>
<Item name="FPGA Circuit"/>
</Deconstruct>
<Sprite texture="signalcomp.png" depth="0.8" sourcerect="32,0,16,16"/>
@@ -150,11 +207,17 @@
<Item
name="Light Component"
category="Electrical"
Tags="smallitem"
pickdistance="150"
linkable="true"
price="10">
<Deconstruct time="10">
<Item name="Steel Bar"/>
<Item name="FPGA Circuit"/>
</Deconstruct>
<Sprite texture="signalcomp.png" depth="0.8" sourcerect="48,0,16,16"/>
<LightComponent canbeselected = "true" color="1.0,0.0,0.0,1.0">
@@ -177,10 +240,17 @@
<Item
name="Oxygen Detector"
category="Electrical"
Tags="smallitem"
pickdistance="150"
linkable="true"
price="10">
price="10"
description="Sends out a value between 0-100 depending on the quality of the surrounding air.">
<Deconstruct time="10">
<Item name="Steel Bar"/>
<Item name="FPGA Circuit"/>
</Deconstruct>
<Sprite texture="signalcomp.png" depth="0.8" sourcerect="96,0,31,24"/>
@@ -201,10 +271,17 @@
<Item
name="Water Detector"
category="Electrical"
Tags="smallitem"
pickdistance="150"
linkable="true"
price="10">
price="10"
description="Sends out a signal when the detector is submerged.">
<Deconstruct time="10">
<Item name="Steel Bar"/>
<Item name="FPGA Circuit"/>
</Deconstruct>
<Sprite texture="signalcomp.png" depth="0.8" sourcerect="64,0,31,25"/>
@@ -225,10 +302,17 @@
<Item
name="Signal Check Component"
category="Electrical"
Tags="smallitem"
pickdistance="150"
linkable="true"
price="10">
price="10"
description="Sends a signal when a signal matching a specific value is received.">
<Deconstruct time="10">
<Item name="Steel Bar"/>
<Item name="FPGA Circuit"/>
</Deconstruct>
<Sprite texture="signalcomp.png" depth="0.8" sourcerect="0,16,16,16"/>
@@ -252,10 +336,17 @@
<Item
name="RegEx Find Component"
category="Electrical"
Tags="smallitem"
pickdistance="150"
linkable="true"
price="10">
price="10"
description="Sends a signal if the received signal matches a specific regular expression pattern.">
<Deconstruct time="10">
<Item name="Steel Bar"/>
<Item name="FPGA Circuit"/>
</Deconstruct>
<Sprite texture="signalcomp.png" depth="0.8" sourcerect="16,16,16,16"/>
@@ -277,10 +368,17 @@
<Item
name="Wifi Component"
category="Electrical"
Tags="smallitem"
pickdistance="150"
linkable="true"
price="20">
price="20"
description="Allows remote communication between other Wifi Components that are using the same channel.">
<Deconstruct time="10">
<Item name="Steel Bar"/>
<Item name="FPGA Circuit"/>
</Deconstruct>
<Sprite texture="signalcomp.png" depth="0.8" sourcerect="0,32,15,19"/>
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@@ -4,6 +4,7 @@
<Item
name="Engine"
linkable="true"
category="Machine"
pickdistance="150">
<Sprite texture ="engine.png" depth="0.8"/>
@@ -23,6 +24,7 @@
<Item
name="Navigation Terminal"
linkable="true"
category="Machine"
pickdistance="150">
<Sprite texture ="fabricator.png" depth="0.8"/>
@@ -50,6 +52,7 @@
<Item
name="Sonar Monitor"
linkable="true"
category="Machine"
pickdistance="150">
<Sprite texture ="fabricator.png" depth="0.8"/>
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@@ -3,14 +3,35 @@
<Item
name="Fabricator"
linkable="true"
pickdistance="150">
pickdistance="150"
category="Machine"
description="A machine capable of manufacturing a wide range of items out of basic raw materials.">
<Sprite texture ="fabricator.png" depth="0.8"/>
<Fabricator canbeselected = "true">
<fabricableitem name="Harpoon Gun" requireditems="ID Card, Spear"/>
<fabricableitem name="Plasma Cutter" requireditems="Wrench, Spear"/>
</Fabricator>
<GuiFrame rect="0,0,600,400" alignment="Center" color="0.0,0.0,0.0,0.6"/>
<sound file="fabricator.ogg" type="OnActive" range="1000.0" loop="true"/>
<fabricableitem name="Harpoon Gun" requireditems="Steel Bar" requiredtime="20"/>
<fabricableitem name="Plasma Cutter" requireditems="Steel Bar" requiredtime="20"/>
<fabricableitem name="And Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
<fabricableitem name="Or Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
<fabricableitem name="Not Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
<fabricableitem name="Light Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
<fabricableitem name="Oxygen Detector" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
<fabricableitem name="Water Detector" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
<fabricableitem name="Signal Check Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
<fabricableitem name="RegEx Find Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
<fabricableitem name="Wifi Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
<fabricableitem name="Fuel Rod" requireditems="Steel Bar, Uranium Bar"/>
<fabricableitem name="Incendium Fuel Rod" requireditems="Steel Bar, Incendium Bar"/>
</Fabricator>
<ConnectionPanel canbeselected = "true">
<requireditem name="Screwdriver" type="Equipped"/>
@@ -21,4 +42,27 @@
<ItemContainer capacity="5" canbeselected="true" hideitems="true" hudpos="0.8, 0.7" slotsperrow="1"/>
</Item>
<Item
name="Deconstructor"
linkable="true"
pickdistance="150"
category="Machine"
description="Disassembles and breaks down items to reusable components and material bars.">
<Sprite texture ="fabricator.png" depth="0.8"/>
<Deconstructor canbeselected = "true">
<sound file="deconstructor.ogg" type="OnActive" range="1000.0" loop="true"/>
<GuiFrame rect="0,0,300,200" alignment="Center" color="0.0,0.0,0.0,0.6"/>
</Deconstructor>
<ConnectionPanel canbeselected = "true">
<requireditem name="Screwdriver" type="Equipped"/>
<output name="power_in"/>
</ConnectionPanel>
<ItemContainer capacity="5" canbeselected="true" hideitems="true" hudpos="0.5, 0.4" slotsperrow="5"/>
<ItemContainer capacity="10" canbeselected="true" hideitems="true" hudpos="0.5, 0.8" slotsperrow="5"/>
</Item>
</Items>
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@@ -0,0 +1,83 @@
<?xml version="1.0" encoding="utf-8" ?>
<Items>
<Item
name="Steel Bar"
category="Material"
Tags="smallitem"
pickdistance="150"
canbepicked="true"
price="10">
<Sprite texture ="materials.png" sourcerect="0,0,24,12" depth="0.55"/>
<Body width="24" height="12"/>
<Holdable slots="Any,RightHand,LeftHand" handle1="0,0"/>
</Item>
<Item
name="Uranium Bar"
category="Material"
Tags="smallitem"
pickdistance="150"
spritecolor="0.2,0.35,0.06,1.0"
canbepicked="true"
price="50">
<Sprite texture ="materials.png" sourcerect="0,0,24,12" depth="0.55"/>
<Body width="24" height="12"/>
<Holdable slots="Any,RightHand,LeftHand" handle1="0,0"/>
</Item>
<Item
name="Copper Bar"
category="Material"
Tags="smallitem"
pickdistance="150"
spritecolor="0.78,0.55,0.2,1.0"
canbepicked="true"
price="50">
<Sprite texture ="materials.png" sourcerect="0,0,24,12" depth="0.55"/>
<Body width="24" height="12"/>
<Holdable slots="Any,RightHand,LeftHand" handle1="0,0"/>
</Item>
<Item
name="Incendium Bar"
category="Material"
Tags="smallitem"
pickdistance="150"
spritecolor="0.5,0.0,0.0,1.0"
canbepicked="true"
price="50">
<Sprite texture ="materials.png" sourcerect="0,0,24,12" depth="0.55"/>
<Body width="24" height="12"/>
<Holdable slots="Any,RightHand,LeftHand" handle1="0,0"/>
</Item>
<Item
name="Fulgurium Bar"
category="Material"
Tags="smallitem"
pickdistance="150"
spritecolor="1.0,0.7,0.05,1.0"
canbepicked="true"
price="50">
<Sprite texture ="materials.png" sourcerect="0,0,24,12" depth="0.55"/>
<Body width="24" height="12"/>
<Holdable slots="Any,RightHand,LeftHand" handle1="0,0"/>
</Item>
</Items>
+6 -2
View File
@@ -2,9 +2,11 @@
<Items>
<Item
name="Medical Syringe"
category="Equipment"
Tags="smallitem"
pickdistance="150"
price="50">
price="50"
description="A syringe filled with a potent general-purpose medical compound.">
<Sprite texture ="med.png" sourcerect="0,0,24,5" depth="0.6"/>
@@ -17,9 +19,11 @@
<Item
name="Bandage"
category="Equipment"
Tags="smallitem"
pickdistance="150"
price="20">
price="20"
description="Treated with a hemostatic agent that quickly seals most minor wounds.">
<Sprite texture ="med.png" sourcerect="0,14,14,18" depth="0.6"/>
@@ -1,5 +1,6 @@
<Item
name="MiniMap"
category="Machine"
linkable="true">
<Sprite texture ="fabricator.png" depth="0.8"/>
@@ -1,6 +1,7 @@
<Items>
<Item
name="Oxygen Generator"
category="Machine"
linkable="true">
@@ -25,6 +26,7 @@
<Item
name="Vent"
category="Machine"
linkable="true">
<Sprite texture ="vent.png" depth="0.91"/>
+1
View File
@@ -1,6 +1,7 @@
<Item
name="Pump"
linkable="true"
category="Machine"
pickdistance="200">
<Sprite texture ="pump.png" depth="0.8"/>
+21 -1
View File
@@ -2,7 +2,8 @@
<Item
name="Nuclear Reactor"
type ="Reactor"
linkable="true">
linkable="true"
category="Machine">
<trigger/>
@@ -42,6 +43,9 @@
<Containable name="Fuel Rod">
<StatusEffect type="OnContaining" target="This" AvailableFuel="2000.0" disabledeltatime="true"/>
</Containable>
<Containable name="Incendium Fuel Rod">
<StatusEffect type="OnContaining" target="This" AvailableFuel="5000.0" disabledeltatime="true"/>
</Containable>
<Containable name="Heat Absorber"/>
<Containable name="Temperature Control Circuit"/>
</ItemContainer>
@@ -61,6 +65,22 @@
<Pickable slots="RightHand,Any"/>
</Item>
<Item
name="Incendium Fuel Rod"
Tags="smallitem"
pickdistance="150"
spritecolor="0.5,0.0,0.0,1.0"
price="200">
<Sprite texture ="fuelrod.png"/>
<Body radius="6" height="22" density="5"/>
<Holdable handle1="0,0"/>
<Pickable slots="RightHand,Any"/>
</Item>
<Item
name="Heat Absorber"
Tags="smallitem"
+12 -3
View File
@@ -2,9 +2,11 @@
<Items>
<Item
name="Welding Tool"
category="Equipment"
Tags="smallitem"
pickdistance="200"
price="100">
price="100"
description="One of the most crucial tools on board the submarine. Also works underwater.">
<Sprite texture ="weldingtool.png" depth="0.5"/>
@@ -48,9 +50,11 @@
<Item
name="Plasma Cutter"
category="Equipment"
Tags="smallitem"
pickdistance="200"
price="100">
price="100"
description="Cuts through various materials using a jet of ionized oxygen.">
<Sprite texture ="plasmacutter.png" depth="0.5"/>
@@ -85,6 +89,7 @@
<Item
name="Welding Fuel Tank"
category="Equipment"
Tags="smallitem"
pickdistance="150"
price="50">
@@ -102,9 +107,11 @@
<Item
name="Fire Extinguisher"
category="Equipment"
Tags="smallitem"
pickdistance="200"
price="100">
price="100"
description="A handheld carbon dioxide extinguisher.">
<Sprite texture ="extinguisher.png" depth="0.5" sourcerect="0,0,34,64" origin="0.4,0.5"/>
@@ -124,6 +131,7 @@
<Item
name="Screwdriver"
category="Equipment"
Tags="smallitem"
pickdistance="200"
price="10">
@@ -139,6 +147,7 @@
<Item
name="Wrench"
category="Equipment"
Tags="smallitem"
pickdistance="200"
price="10">
@@ -2,6 +2,7 @@
<Items>
<Item
name="C-4 Block"
category="Equipment"
Tags="smallitem,explosive"
pickdistance="150"
price="100">
@@ -19,6 +20,7 @@
<Item
name="Detonator"
category="Equipment"
Tags="smallitem"
pickdistance="150"
price="50">
@@ -1,6 +1,7 @@
<Items>
<Item
name="Railgun"
category="Machine"
focusonselected="true"
offsetonselected="700"
linkable="true"
@@ -26,6 +27,7 @@
<Item
name="Railgun Controller"
category="Machine"
type="Controller"
linkable="true"
pickdistance="150">
@@ -48,6 +50,7 @@
<Item
name="Railgun Loader"
category="Machine"
linkable="true"
pickdistance="150">
@@ -61,6 +64,7 @@
<Item
name="Railgun Shell"
category="Equipment"
pickdistance="200"
price="100">
+17 -2
View File
@@ -3,10 +3,15 @@
<Items>
<Item
name="Spear"
category="Equipment"
pickdistance="200"
pickthroughwalls="true"
price="50">
<Deconstruct time="5">
<Item name="Steel Bar"/>
</Deconstruct>
<Sprite texture="weapons.png" sourcerect="0,50,65,7" depth="0.55"/>
<Body width="64" height="5" density="20"/>
@@ -19,9 +24,14 @@
<Item
name="Harpoon Gun"
category="Equipment"
pickdistance="200"
price="500"
tags="weapon">
<Deconstruct time="10">
<Item name="Steel Bar"/>
</Deconstruct>
<Sprite texture="weapons.png" sourcerect="0,25,98,25" depth="0.5"/>
@@ -44,6 +54,7 @@
<Item
name="Stun Grenade"
category="Equipment"
pickdistance="200"
price="200"
tags="smallitem,weapon">
@@ -61,9 +72,11 @@
<Item
name="Stun Baton"
category="Equipment"
Tags="smallitem,weapon"
pickdistance="150"
price="100">
price="100"
description="If verbal orders are insufficient, a high-voltage shock from a Stun Baton may be enough to beat an unruly crew member into submission.">
<Sprite texture="weapons.png" sourcerect="20,0,77,23" depth="0.5"/>
@@ -85,9 +98,11 @@
<Item
name="Battery Cell"
category="Equipment"
pickdistance="150"
tags="smallitem,loadable"
price="50">
price="50"
description="Used as a power source for various handheld devices. Most submarines have several stationary backup batteries with recharge docks for battery cells.">
<Sprite texture="weapons.png" sourcerect="0,0,20,9" depth="0.8"/>
+1
View File
@@ -2,6 +2,7 @@
<Item
name="ID Card"
category="Equipment"
Tags="smallitem"
pickdistance="150">
+11 -8
View File
@@ -2,7 +2,7 @@
<style>
<GUIFrame
padding="40.0, 40.0, 40.0, 40.0"
color="0.0, 0.0, 0.0, 0.7"
color="0.8, 0.8, 0.8, 0.85"
textcolor="0.0, 0.0, 0.0, 1.0"
@@ -10,15 +10,21 @@
selectedcolor="1.0, 0.82, 0.05, 1.0"
outlinecolor="0.5, 0.57, 0.6, 1.0">
<Sprite texture="Content/UI/uiBackground.png" size="0.0, 0.0" sourcerect ="0.0, 90.0, 0.0, 100.0"/>
</GUIFrame>
<GUIButton
color="0.88, 0.25, 0.15, 0.3"
color="0.88, 0.25, 0.15, 0.8"
textcolor="1.0, 1.0, 1.0, 1.0"
hovercolor="0.88, 0.25, 0.15, 1.0"
selectedcolor="1.0, 0.0, 0.0, 1.0"/>
selectedcolor="1.0, 0.0, 0.0, 1.0">
<Sprite texture="Content/UI/uiButton.png" size="1.0, 1.0" tile="false" maintainaspectratio="false" sourcerect ="0.0, 0.0, 0.0, 71.0"/>
</GUIButton>
<GUITextBlock
textcolor="1.0, 1.0, 1.0, 1.0"
@@ -27,11 +33,9 @@
padding="10.0, 0.0, 10.0, 0.0"/>
<GUIListBox
color="0.5, 0.5, 0.5, 1.0"
color="0.0, 0.0, 0.0, 1.0"
textcolor="1.0, 1.0, 1.0, 1.0"
outlinecolor="0.5, 0.57, 0.6, 1.0">
<Sprite texture="Content/UI/uiBackground.png" size="0.0, 0.0" sourcerect ="0.0, 90.0, 0.0, 100.0"/>
<Sprite texture="Content/UI/uiBackground.png" size="0.0, 1.0" sourcerect ="0.0, 0.0, 0.0, 90.0"/>
</GUIListBox>
<GUIScrollBar
@@ -50,11 +54,10 @@
</GUIDropDown>
<GUITextBox
color="0.5, 0.5, 0.5, 1.0"
color="0.0, 0.0, 0.0, 1.0"
hovercolor="0.8, 0.8, 0.8, 1.0"
textcolor="1.0, 1.0, 1.0, 1.0"
outlinecolor="0.5, 0.57, 0.6, 1.0">
<Sprite texture="Content/UI/uiBackground.png" size="0.0, 0.0" sourcerect ="0.0, 90.0, 0.0, 100.0"/>
</GUITextBox>
<GUITickBox
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