Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials
@@ -6,6 +6,14 @@
|
||||
|
||||
<Sprite texture="artifact.png" depth="0.8" sourcerect="0,0,38,60"/>
|
||||
|
||||
<Deconstruct time="30">
|
||||
<Item name="Steel Bar"/>
|
||||
<Item name="Copper Bar"/>
|
||||
<Item name="Uranium Bar"/>
|
||||
<Item name="Uranium Bar"/>
|
||||
</Deconstruct>
|
||||
|
||||
|
||||
<Body width="36" height="60" density="5"/>
|
||||
|
||||
<Holdable slots="RightHand+LeftHand" holdpos="30,-15" handle1="0,10" handle2="0,-10"/>
|
||||
@@ -17,6 +25,13 @@
|
||||
|
||||
<Sprite texture="artifact.png" depth="0.8" sourcerect="74,0,44,61"/>
|
||||
|
||||
<Deconstruct time="30">
|
||||
<Item name="Steel Bar"/>
|
||||
<Item name="Incendium Bar"/>
|
||||
<Item name="Incendium Bar"/>
|
||||
<Item name="Incendium Bar"/>
|
||||
</Deconstruct>
|
||||
|
||||
<Body radius="20" height="20" density="5"/>
|
||||
|
||||
<Holdable slots="RightHand+LeftHand" holdpos="30,-15" handle1="0,10" handle2="0,-10">
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<Item
|
||||
name="Button"
|
||||
type="Controller"
|
||||
category="Electrical"
|
||||
linkable="true"
|
||||
tags="smallitem"
|
||||
pickdistance="150.0"
|
||||
|
||||
@@ -1,8 +1,10 @@
|
||||
<Items>
|
||||
<Item
|
||||
name="Captain's Cap"
|
||||
category="Equipment"
|
||||
pickdistance="150"
|
||||
tags="smallitem">
|
||||
tags="smallitem"
|
||||
description="A token of the Captain's unquestionable authority.">
|
||||
|
||||
<Sprite texture ="captainhat.png" depth="0.6"/>
|
||||
|
||||
@@ -15,6 +17,7 @@
|
||||
|
||||
<Item
|
||||
name="Captain's Jacket"
|
||||
category="Equipment"
|
||||
pickdistance="150"
|
||||
tags="smallitem">
|
||||
|
||||
@@ -35,6 +38,7 @@
|
||||
|
||||
<Item
|
||||
name="Captain's Trousers"
|
||||
category="Equipment"
|
||||
pickdistance="150"
|
||||
tags="smallitem">
|
||||
|
||||
@@ -54,8 +58,10 @@
|
||||
|
||||
<Item
|
||||
name="Body Armor"
|
||||
category="Equipment"
|
||||
pickdistance="150"
|
||||
tags="smallitem">
|
||||
tags="smallitem"
|
||||
description="While the body armor won't offer adequate protection against most of the inhabitants of the subsurface ocean, it can be extremely useful if there are traitors on board.">
|
||||
|
||||
<Sprite texture ="securitygear.png" sourcerect="68,0,60,31" depth="0.6"/>
|
||||
|
||||
@@ -70,8 +76,10 @@
|
||||
|
||||
<Item
|
||||
name="Ballistic Helmet"
|
||||
category="Equipment"
|
||||
pickdistance="150"
|
||||
tags="smallitem">
|
||||
tags="smallitem"
|
||||
description="While the helmet won't offer adequate protection against most of the inhabitants of the subsurface ocean, it can be extremely useful if there are traitors on board.">
|
||||
|
||||
<Sprite texture ="securitygear.png" sourcerect="40,32,34,25" depth="0.6"/>
|
||||
|
||||
@@ -84,9 +92,11 @@
|
||||
|
||||
<Item
|
||||
name="Orange Jumpsuit"
|
||||
category="Equipment"
|
||||
pickdistance="150"
|
||||
tags="smallitem"
|
||||
fireproof="true">
|
||||
fireproof="true"
|
||||
description="The fire-resistant fabric offers some protection against fires. Plenty of pockets for carrying any extra gear an engineer might need.">
|
||||
|
||||
<Sprite texture = "engigear.png" sourcerect="0,52,50,25" depth="0.6"/>
|
||||
|
||||
@@ -110,9 +120,11 @@
|
||||
|
||||
<Item
|
||||
name="Blue Jumpsuit"
|
||||
category="Equipment"
|
||||
pickdistance="150"
|
||||
tags="smallitem"
|
||||
fireproof="true">
|
||||
fireproof="true"
|
||||
description="The fire-resistant fabric offers some protection against fires. Plenty of pockets for carrying any extra gear a mechanic might need.">
|
||||
|
||||
<Sprite texture = "engigear.png" sourcerect="53,50,51,25" depth="0.6"/>
|
||||
|
||||
|
||||
@@ -19,9 +19,11 @@
|
||||
|
||||
<Item
|
||||
name="Diving Mask"
|
||||
category="Equipment"
|
||||
Tags="smallitem,diving"
|
||||
pickdistance="200"
|
||||
price="50">
|
||||
price="50"
|
||||
description="Small enough to carry around in case of need, but won't protect you from the water pressure in the event of a full-blown hull breach.">
|
||||
|
||||
<Sprite texture ="DivingMask.png" depth="0.5"/>
|
||||
|
||||
@@ -46,10 +48,12 @@
|
||||
|
||||
<Item
|
||||
name="Diving Suit"
|
||||
category="Equipment"
|
||||
tags="diving"
|
||||
pickdistance="200"
|
||||
price="200"
|
||||
fireproof="true">
|
||||
fireproof="true"
|
||||
description="An atmospheric diving suit capable of withstanding the immense pressure under Europa's crust.">
|
||||
|
||||
<Sprite texture ="DivingSuit.png" sourcerect="82,0,46,128" depth="0.55"/>
|
||||
|
||||
@@ -90,9 +94,11 @@
|
||||
|
||||
<Item
|
||||
name="Underwater Scooter"
|
||||
category="Equipment"
|
||||
Tags="smallitem"
|
||||
pickdistance="200"
|
||||
price="50">
|
||||
price="50"
|
||||
description="A battery-powered underwater propulsion device.">
|
||||
|
||||
<Sprite texture ="DivingSuit.png" depth="0.5" sourcerect="22,98,59,32" origin="0.6,0.66"/>
|
||||
|
||||
|
||||
|
Before Width: | Height: | Size: 177 B |
|
Before Width: | Height: | Size: 237 B |
@@ -4,6 +4,7 @@
|
||||
|
||||
<Item
|
||||
name="Lamp"
|
||||
category="Electrical"
|
||||
Tags="smallitem"
|
||||
pickdistance="150">
|
||||
|
||||
|
||||
|
Before Width: | Height: | Size: 203 B |
|
Before Width: | Height: | Size: 187 B |
@@ -2,8 +2,10 @@
|
||||
<Items>
|
||||
<Item
|
||||
name="Junction Box"
|
||||
category="Electrical"
|
||||
linkable="true"
|
||||
pickdistance="150">
|
||||
pickdistance="150"
|
||||
description="Serves as a hub for power distribution and relaying signals between devices.">
|
||||
|
||||
<Sprite texture ="junctionbox.png" depth="0.8"/>
|
||||
|
||||
@@ -35,8 +37,10 @@
|
||||
|
||||
<Item
|
||||
name="Battery"
|
||||
category="Electrical"
|
||||
linkable="true"
|
||||
pickdistance="150">
|
||||
pickdistance="150"
|
||||
description="Generally used for storing backup power in case of a reactor failure.">
|
||||
|
||||
<Sprite texture ="battery.png" depth="0.8"/>
|
||||
|
||||
@@ -60,8 +64,10 @@
|
||||
|
||||
<Item
|
||||
name="Supercapacitor"
|
||||
category="Electrical"
|
||||
linkable="true"
|
||||
pickdistance="150">
|
||||
pickdistance="150"
|
||||
description="Can accept and deliver charge much faster than batteries.">
|
||||
|
||||
<Sprite texture ="supercapacitor.png" depth="0.8"/>
|
||||
|
||||
|
||||
|
Before Width: | Height: | Size: 231 B |
|
Before Width: | Height: | Size: 6.7 KiB After Width: | Height: | Size: 7.4 KiB |
@@ -4,12 +4,17 @@
|
||||
|
||||
<Item
|
||||
name="Wire"
|
||||
category="Electrical"
|
||||
Tags="smallitem,wire"
|
||||
pickdistance="150"
|
||||
linkable="true"
|
||||
canbepicked="true"
|
||||
price="10">
|
||||
|
||||
<Deconstruct time="5">
|
||||
<Item name="Copper Bar"/>
|
||||
</Deconstruct>
|
||||
|
||||
<Sprite texture ="wire.png" depth="0.55"/>
|
||||
|
||||
<Body radius="15"/>
|
||||
@@ -21,6 +26,7 @@
|
||||
|
||||
<Item
|
||||
name="Red Wire"
|
||||
category="Electrical"
|
||||
Tags="smallitem,wire"
|
||||
spritecolor="1.0,0.0,0.0,1.0"
|
||||
pickdistance="150"
|
||||
@@ -28,6 +34,10 @@
|
||||
canbepicked="true"
|
||||
price="10">
|
||||
|
||||
<Deconstruct time="5">
|
||||
<Item name="Copper Bar"/>
|
||||
</Deconstruct>
|
||||
|
||||
<Sprite texture ="wire.png" depth="0.55"/>
|
||||
<Body radius="15"/>
|
||||
<Holdable slots="Any,RightHand,LeftHand" handle1="0,0"/>
|
||||
@@ -37,6 +47,7 @@
|
||||
|
||||
<Item
|
||||
name="Blue Wire"
|
||||
category="Electrical"
|
||||
Tags="smallitem,wire"
|
||||
spritecolor="0.0,0.6,1.0,1.0"
|
||||
pickdistance="150"
|
||||
@@ -44,6 +55,10 @@
|
||||
canbepicked="true"
|
||||
price="10">
|
||||
|
||||
<Deconstruct time="5">
|
||||
<Item name="Copper Bar"/>
|
||||
</Deconstruct>
|
||||
|
||||
<Sprite texture ="wire.png" depth="0.55"/>
|
||||
<Body radius="15"/>
|
||||
<Holdable slots="Any,RightHand,LeftHand" handle1="0,0"/>
|
||||
@@ -53,6 +68,7 @@
|
||||
|
||||
<Item
|
||||
name="Orange Wire"
|
||||
category="Electrical"
|
||||
Tags="smallitem,wire"
|
||||
spritecolor="1.0,0.5,0.0,1.0"
|
||||
pickdistance="150"
|
||||
@@ -60,6 +76,10 @@
|
||||
canbepicked="true"
|
||||
price="10">
|
||||
|
||||
<Deconstruct time="5">
|
||||
<Item name="Copper Bar"/>
|
||||
</Deconstruct>
|
||||
|
||||
<Sprite texture ="wire.png" depth="0.55"/>
|
||||
<Body radius="15"/>
|
||||
<Holdable slots="Any,RightHand,LeftHand" handle1="0,0"/>
|
||||
@@ -68,13 +88,36 @@
|
||||
</Item>
|
||||
|
||||
<Item
|
||||
name="And Component"
|
||||
name="FPGA Circuit"
|
||||
category="Electrical"
|
||||
Tags="smallitem"
|
||||
pickdistance="150"
|
||||
linkable="true"
|
||||
price="10">
|
||||
price="100"
|
||||
description="Field-programmable gate array - a multi-purpose circuit which can be reconfigured for use in a large variety of electrical devices.">
|
||||
|
||||
<Sprite texture ="and.png" depth="0.8"/>
|
||||
<Sprite texture="signalcomp.png" depth="0.8" sourcerect="32,16,16,16"/>
|
||||
|
||||
<Body width="16" height="16"/>
|
||||
|
||||
<Holdable selectkey="Action" slots="Any,RightHand,LeftHand"/>
|
||||
</Item>
|
||||
|
||||
<Item
|
||||
name="And Component"
|
||||
category="Electrical"
|
||||
Tags="smallitem"
|
||||
pickdistance="150"
|
||||
linkable="true"
|
||||
price="10"
|
||||
description="Sends a signal when both inputs receive a signal within a set period of each other.">
|
||||
|
||||
<Deconstruct time="10">
|
||||
<Item name="Steel Bar"/>
|
||||
<Item name="FPGA Circuit"/>
|
||||
</Deconstruct>
|
||||
|
||||
<Sprite texture="signalcomp.png" depth="0.8" sourcerect="0,0,16,16"/>
|
||||
|
||||
<AndComponent canbeselected = "true"/>
|
||||
|
||||
@@ -97,10 +140,17 @@
|
||||
|
||||
<Item
|
||||
name="Or Component"
|
||||
category="Electrical"
|
||||
Tags="smallitem"
|
||||
pickdistance="150"
|
||||
linkable="true"
|
||||
price="10">
|
||||
price="10"
|
||||
description="Sends a signal if either of the inputs receive a signal.">
|
||||
|
||||
<Deconstruct time="10">
|
||||
<Item name="Steel Bar"/>
|
||||
<Item name="FPGA Circuit"/>
|
||||
</Deconstruct>
|
||||
|
||||
<Sprite texture="signalcomp.png" depth="0.8" sourcerect="16,0,16,16"/>
|
||||
|
||||
@@ -124,10 +174,17 @@
|
||||
|
||||
<Item
|
||||
name="Not Component"
|
||||
category="Electrical"
|
||||
Tags="smallitem"
|
||||
pickdistance="150"
|
||||
linkable="true"
|
||||
price="10">
|
||||
price="10"
|
||||
description="Sends a signal when the input is NOT receiving a signal.">
|
||||
|
||||
<Deconstruct time="10">
|
||||
<Item name="Steel Bar"/>
|
||||
<Item name="FPGA Circuit"/>
|
||||
</Deconstruct>
|
||||
|
||||
<Sprite texture="signalcomp.png" depth="0.8" sourcerect="32,0,16,16"/>
|
||||
|
||||
@@ -150,11 +207,17 @@
|
||||
|
||||
<Item
|
||||
name="Light Component"
|
||||
category="Electrical"
|
||||
Tags="smallitem"
|
||||
pickdistance="150"
|
||||
linkable="true"
|
||||
price="10">
|
||||
|
||||
<Deconstruct time="10">
|
||||
<Item name="Steel Bar"/>
|
||||
<Item name="FPGA Circuit"/>
|
||||
</Deconstruct>
|
||||
|
||||
<Sprite texture="signalcomp.png" depth="0.8" sourcerect="48,0,16,16"/>
|
||||
|
||||
<LightComponent canbeselected = "true" color="1.0,0.0,0.0,1.0">
|
||||
@@ -177,10 +240,17 @@
|
||||
|
||||
<Item
|
||||
name="Oxygen Detector"
|
||||
category="Electrical"
|
||||
Tags="smallitem"
|
||||
pickdistance="150"
|
||||
linkable="true"
|
||||
price="10">
|
||||
price="10"
|
||||
description="Sends out a value between 0-100 depending on the quality of the surrounding air.">
|
||||
|
||||
<Deconstruct time="10">
|
||||
<Item name="Steel Bar"/>
|
||||
<Item name="FPGA Circuit"/>
|
||||
</Deconstruct>
|
||||
|
||||
<Sprite texture="signalcomp.png" depth="0.8" sourcerect="96,0,31,24"/>
|
||||
|
||||
@@ -201,10 +271,17 @@
|
||||
|
||||
<Item
|
||||
name="Water Detector"
|
||||
category="Electrical"
|
||||
Tags="smallitem"
|
||||
pickdistance="150"
|
||||
linkable="true"
|
||||
price="10">
|
||||
price="10"
|
||||
description="Sends out a signal when the detector is submerged.">
|
||||
|
||||
<Deconstruct time="10">
|
||||
<Item name="Steel Bar"/>
|
||||
<Item name="FPGA Circuit"/>
|
||||
</Deconstruct>
|
||||
|
||||
<Sprite texture="signalcomp.png" depth="0.8" sourcerect="64,0,31,25"/>
|
||||
|
||||
@@ -225,10 +302,17 @@
|
||||
|
||||
<Item
|
||||
name="Signal Check Component"
|
||||
category="Electrical"
|
||||
Tags="smallitem"
|
||||
pickdistance="150"
|
||||
linkable="true"
|
||||
price="10">
|
||||
price="10"
|
||||
description="Sends a signal when a signal matching a specific value is received.">
|
||||
|
||||
<Deconstruct time="10">
|
||||
<Item name="Steel Bar"/>
|
||||
<Item name="FPGA Circuit"/>
|
||||
</Deconstruct>
|
||||
|
||||
<Sprite texture="signalcomp.png" depth="0.8" sourcerect="0,16,16,16"/>
|
||||
|
||||
@@ -252,10 +336,17 @@
|
||||
|
||||
<Item
|
||||
name="RegEx Find Component"
|
||||
category="Electrical"
|
||||
Tags="smallitem"
|
||||
pickdistance="150"
|
||||
linkable="true"
|
||||
price="10">
|
||||
price="10"
|
||||
description="Sends a signal if the received signal matches a specific regular expression pattern.">
|
||||
|
||||
<Deconstruct time="10">
|
||||
<Item name="Steel Bar"/>
|
||||
<Item name="FPGA Circuit"/>
|
||||
</Deconstruct>
|
||||
|
||||
<Sprite texture="signalcomp.png" depth="0.8" sourcerect="16,16,16,16"/>
|
||||
|
||||
@@ -277,10 +368,17 @@
|
||||
|
||||
<Item
|
||||
name="Wifi Component"
|
||||
category="Electrical"
|
||||
Tags="smallitem"
|
||||
pickdistance="150"
|
||||
linkable="true"
|
||||
price="20">
|
||||
price="20"
|
||||
description="Allows remote communication between other Wifi Components that are using the same channel.">
|
||||
|
||||
<Deconstruct time="10">
|
||||
<Item name="Steel Bar"/>
|
||||
<Item name="FPGA Circuit"/>
|
||||
</Deconstruct>
|
||||
|
||||
<Sprite texture="signalcomp.png" depth="0.8" sourcerect="0,32,15,19"/>
|
||||
|
||||
|
||||
|
Before Width: | Height: | Size: 225 B |
@@ -4,6 +4,7 @@
|
||||
<Item
|
||||
name="Engine"
|
||||
linkable="true"
|
||||
category="Machine"
|
||||
pickdistance="150">
|
||||
|
||||
<Sprite texture ="engine.png" depth="0.8"/>
|
||||
@@ -23,6 +24,7 @@
|
||||
<Item
|
||||
name="Navigation Terminal"
|
||||
linkable="true"
|
||||
category="Machine"
|
||||
pickdistance="150">
|
||||
|
||||
<Sprite texture ="fabricator.png" depth="0.8"/>
|
||||
@@ -50,6 +52,7 @@
|
||||
<Item
|
||||
name="Sonar Monitor"
|
||||
linkable="true"
|
||||
category="Machine"
|
||||
pickdistance="150">
|
||||
|
||||
<Sprite texture ="fabricator.png" depth="0.8"/>
|
||||
|
||||
@@ -3,14 +3,35 @@
|
||||
<Item
|
||||
name="Fabricator"
|
||||
linkable="true"
|
||||
pickdistance="150">
|
||||
pickdistance="150"
|
||||
category="Machine"
|
||||
description="A machine capable of manufacturing a wide range of items out of basic raw materials.">
|
||||
|
||||
<Sprite texture ="fabricator.png" depth="0.8"/>
|
||||
|
||||
<Fabricator canbeselected = "true">
|
||||
<fabricableitem name="Harpoon Gun" requireditems="ID Card, Spear"/>
|
||||
<fabricableitem name="Plasma Cutter" requireditems="Wrench, Spear"/>
|
||||
</Fabricator>
|
||||
|
||||
<GuiFrame rect="0,0,600,400" alignment="Center" color="0.0,0.0,0.0,0.6"/>
|
||||
|
||||
<sound file="fabricator.ogg" type="OnActive" range="1000.0" loop="true"/>
|
||||
|
||||
<fabricableitem name="Harpoon Gun" requireditems="Steel Bar" requiredtime="20"/>
|
||||
<fabricableitem name="Plasma Cutter" requireditems="Steel Bar" requiredtime="20"/>
|
||||
|
||||
<fabricableitem name="And Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
|
||||
<fabricableitem name="Or Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
|
||||
<fabricableitem name="Not Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
|
||||
<fabricableitem name="Light Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
|
||||
<fabricableitem name="Oxygen Detector" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
|
||||
<fabricableitem name="Water Detector" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
|
||||
<fabricableitem name="Signal Check Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
|
||||
<fabricableitem name="RegEx Find Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
|
||||
<fabricableitem name="Wifi Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
|
||||
|
||||
<fabricableitem name="Fuel Rod" requireditems="Steel Bar, Uranium Bar"/>
|
||||
|
||||
<fabricableitem name="Incendium Fuel Rod" requireditems="Steel Bar, Incendium Bar"/>
|
||||
</Fabricator>
|
||||
|
||||
<ConnectionPanel canbeselected = "true">
|
||||
<requireditem name="Screwdriver" type="Equipped"/>
|
||||
@@ -21,4 +42,27 @@
|
||||
<ItemContainer capacity="5" canbeselected="true" hideitems="true" hudpos="0.8, 0.7" slotsperrow="1"/>
|
||||
</Item>
|
||||
|
||||
<Item
|
||||
name="Deconstructor"
|
||||
linkable="true"
|
||||
pickdistance="150"
|
||||
category="Machine"
|
||||
description="Disassembles and breaks down items to reusable components and material bars.">
|
||||
|
||||
<Sprite texture ="fabricator.png" depth="0.8"/>
|
||||
|
||||
<Deconstructor canbeselected = "true">
|
||||
<sound file="deconstructor.ogg" type="OnActive" range="1000.0" loop="true"/>
|
||||
|
||||
<GuiFrame rect="0,0,300,200" alignment="Center" color="0.0,0.0,0.0,0.6"/>
|
||||
</Deconstructor>
|
||||
|
||||
<ConnectionPanel canbeselected = "true">
|
||||
<requireditem name="Screwdriver" type="Equipped"/>
|
||||
<output name="power_in"/>
|
||||
</ConnectionPanel>
|
||||
|
||||
<ItemContainer capacity="5" canbeselected="true" hideitems="true" hudpos="0.5, 0.4" slotsperrow="5"/>
|
||||
<ItemContainer capacity="10" canbeselected="true" hideitems="true" hudpos="0.5, 0.8" slotsperrow="5"/>
|
||||
</Item>
|
||||
</Items>
|
||||
|
After Width: | Height: | Size: 352 B |
@@ -0,0 +1,83 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Items>
|
||||
<Item
|
||||
name="Steel Bar"
|
||||
category="Material"
|
||||
Tags="smallitem"
|
||||
pickdistance="150"
|
||||
canbepicked="true"
|
||||
price="10">
|
||||
|
||||
<Sprite texture ="materials.png" sourcerect="0,0,24,12" depth="0.55"/>
|
||||
|
||||
<Body width="24" height="12"/>
|
||||
|
||||
<Holdable slots="Any,RightHand,LeftHand" handle1="0,0"/>
|
||||
</Item>
|
||||
|
||||
<Item
|
||||
name="Uranium Bar"
|
||||
category="Material"
|
||||
Tags="smallitem"
|
||||
pickdistance="150"
|
||||
spritecolor="0.2,0.35,0.06,1.0"
|
||||
canbepicked="true"
|
||||
price="50">
|
||||
|
||||
<Sprite texture ="materials.png" sourcerect="0,0,24,12" depth="0.55"/>
|
||||
|
||||
<Body width="24" height="12"/>
|
||||
|
||||
<Holdable slots="Any,RightHand,LeftHand" handle1="0,0"/>
|
||||
</Item>
|
||||
|
||||
<Item
|
||||
name="Copper Bar"
|
||||
category="Material"
|
||||
Tags="smallitem"
|
||||
pickdistance="150"
|
||||
spritecolor="0.78,0.55,0.2,1.0"
|
||||
canbepicked="true"
|
||||
price="50">
|
||||
|
||||
<Sprite texture ="materials.png" sourcerect="0,0,24,12" depth="0.55"/>
|
||||
|
||||
<Body width="24" height="12"/>
|
||||
|
||||
<Holdable slots="Any,RightHand,LeftHand" handle1="0,0"/>
|
||||
</Item>
|
||||
|
||||
<Item
|
||||
name="Incendium Bar"
|
||||
category="Material"
|
||||
Tags="smallitem"
|
||||
pickdistance="150"
|
||||
spritecolor="0.5,0.0,0.0,1.0"
|
||||
canbepicked="true"
|
||||
price="50">
|
||||
|
||||
<Sprite texture ="materials.png" sourcerect="0,0,24,12" depth="0.55"/>
|
||||
|
||||
<Body width="24" height="12"/>
|
||||
|
||||
<Holdable slots="Any,RightHand,LeftHand" handle1="0,0"/>
|
||||
</Item>
|
||||
|
||||
<Item
|
||||
name="Fulgurium Bar"
|
||||
category="Material"
|
||||
Tags="smallitem"
|
||||
pickdistance="150"
|
||||
spritecolor="1.0,0.7,0.05,1.0"
|
||||
canbepicked="true"
|
||||
price="50">
|
||||
|
||||
<Sprite texture ="materials.png" sourcerect="0,0,24,12" depth="0.55"/>
|
||||
|
||||
<Body width="24" height="12"/>
|
||||
|
||||
<Holdable slots="Any,RightHand,LeftHand" handle1="0,0"/>
|
||||
</Item>
|
||||
|
||||
|
||||
</Items>
|
||||
@@ -2,9 +2,11 @@
|
||||
<Items>
|
||||
<Item
|
||||
name="Medical Syringe"
|
||||
category="Equipment"
|
||||
Tags="smallitem"
|
||||
pickdistance="150"
|
||||
price="50">
|
||||
price="50"
|
||||
description="A syringe filled with a potent general-purpose medical compound.">
|
||||
|
||||
<Sprite texture ="med.png" sourcerect="0,0,24,5" depth="0.6"/>
|
||||
|
||||
@@ -17,9 +19,11 @@
|
||||
|
||||
<Item
|
||||
name="Bandage"
|
||||
category="Equipment"
|
||||
Tags="smallitem"
|
||||
pickdistance="150"
|
||||
price="20">
|
||||
price="20"
|
||||
description="Treated with a hemostatic agent that quickly seals most minor wounds.">
|
||||
|
||||
<Sprite texture ="med.png" sourcerect="0,14,14,18" depth="0.6"/>
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
<Item
|
||||
name="MiniMap"
|
||||
category="Machine"
|
||||
linkable="true">
|
||||
|
||||
<Sprite texture ="fabricator.png" depth="0.8"/>
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
<Items>
|
||||
<Item
|
||||
name="Oxygen Generator"
|
||||
category="Machine"
|
||||
linkable="true">
|
||||
|
||||
|
||||
@@ -25,6 +26,7 @@
|
||||
|
||||
<Item
|
||||
name="Vent"
|
||||
category="Machine"
|
||||
linkable="true">
|
||||
|
||||
<Sprite texture ="vent.png" depth="0.91"/>
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
<Item
|
||||
name="Pump"
|
||||
linkable="true"
|
||||
category="Machine"
|
||||
pickdistance="200">
|
||||
|
||||
<Sprite texture ="pump.png" depth="0.8"/>
|
||||
|
||||
@@ -2,7 +2,8 @@
|
||||
<Item
|
||||
name="Nuclear Reactor"
|
||||
type ="Reactor"
|
||||
linkable="true">
|
||||
linkable="true"
|
||||
category="Machine">
|
||||
|
||||
<trigger/>
|
||||
|
||||
@@ -42,6 +43,9 @@
|
||||
<Containable name="Fuel Rod">
|
||||
<StatusEffect type="OnContaining" target="This" AvailableFuel="2000.0" disabledeltatime="true"/>
|
||||
</Containable>
|
||||
<Containable name="Incendium Fuel Rod">
|
||||
<StatusEffect type="OnContaining" target="This" AvailableFuel="5000.0" disabledeltatime="true"/>
|
||||
</Containable>
|
||||
<Containable name="Heat Absorber"/>
|
||||
<Containable name="Temperature Control Circuit"/>
|
||||
</ItemContainer>
|
||||
@@ -61,6 +65,22 @@
|
||||
<Pickable slots="RightHand,Any"/>
|
||||
</Item>
|
||||
|
||||
<Item
|
||||
name="Incendium Fuel Rod"
|
||||
Tags="smallitem"
|
||||
pickdistance="150"
|
||||
spritecolor="0.5,0.0,0.0,1.0"
|
||||
price="200">
|
||||
|
||||
<Sprite texture ="fuelrod.png"/>
|
||||
|
||||
<Body radius="6" height="22" density="5"/>
|
||||
|
||||
<Holdable handle1="0,0"/>
|
||||
<Pickable slots="RightHand,Any"/>
|
||||
</Item>
|
||||
|
||||
|
||||
<Item
|
||||
name="Heat Absorber"
|
||||
Tags="smallitem"
|
||||
|
||||
@@ -2,9 +2,11 @@
|
||||
<Items>
|
||||
<Item
|
||||
name="Welding Tool"
|
||||
category="Equipment"
|
||||
Tags="smallitem"
|
||||
pickdistance="200"
|
||||
price="100">
|
||||
price="100"
|
||||
description="One of the most crucial tools on board the submarine. Also works underwater.">
|
||||
|
||||
<Sprite texture ="weldingtool.png" depth="0.5"/>
|
||||
|
||||
@@ -48,9 +50,11 @@
|
||||
|
||||
<Item
|
||||
name="Plasma Cutter"
|
||||
category="Equipment"
|
||||
Tags="smallitem"
|
||||
pickdistance="200"
|
||||
price="100">
|
||||
price="100"
|
||||
description="Cuts through various materials using a jet of ionized oxygen.">
|
||||
|
||||
<Sprite texture ="plasmacutter.png" depth="0.5"/>
|
||||
|
||||
@@ -85,6 +89,7 @@
|
||||
|
||||
<Item
|
||||
name="Welding Fuel Tank"
|
||||
category="Equipment"
|
||||
Tags="smallitem"
|
||||
pickdistance="150"
|
||||
price="50">
|
||||
@@ -102,9 +107,11 @@
|
||||
|
||||
<Item
|
||||
name="Fire Extinguisher"
|
||||
category="Equipment"
|
||||
Tags="smallitem"
|
||||
pickdistance="200"
|
||||
price="100">
|
||||
price="100"
|
||||
description="A handheld carbon dioxide extinguisher.">
|
||||
|
||||
<Sprite texture ="extinguisher.png" depth="0.5" sourcerect="0,0,34,64" origin="0.4,0.5"/>
|
||||
|
||||
@@ -124,6 +131,7 @@
|
||||
|
||||
<Item
|
||||
name="Screwdriver"
|
||||
category="Equipment"
|
||||
Tags="smallitem"
|
||||
pickdistance="200"
|
||||
price="10">
|
||||
@@ -139,6 +147,7 @@
|
||||
|
||||
<Item
|
||||
name="Wrench"
|
||||
category="Equipment"
|
||||
Tags="smallitem"
|
||||
pickdistance="200"
|
||||
price="10">
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
<Items>
|
||||
<Item
|
||||
name="C-4 Block"
|
||||
category="Equipment"
|
||||
Tags="smallitem,explosive"
|
||||
pickdistance="150"
|
||||
price="100">
|
||||
@@ -19,6 +20,7 @@
|
||||
|
||||
<Item
|
||||
name="Detonator"
|
||||
category="Equipment"
|
||||
Tags="smallitem"
|
||||
pickdistance="150"
|
||||
price="50">
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
<Items>
|
||||
<Item
|
||||
name="Railgun"
|
||||
category="Machine"
|
||||
focusonselected="true"
|
||||
offsetonselected="700"
|
||||
linkable="true"
|
||||
@@ -26,6 +27,7 @@
|
||||
|
||||
<Item
|
||||
name="Railgun Controller"
|
||||
category="Machine"
|
||||
type="Controller"
|
||||
linkable="true"
|
||||
pickdistance="150">
|
||||
@@ -48,6 +50,7 @@
|
||||
|
||||
<Item
|
||||
name="Railgun Loader"
|
||||
category="Machine"
|
||||
linkable="true"
|
||||
pickdistance="150">
|
||||
|
||||
@@ -61,6 +64,7 @@
|
||||
|
||||
<Item
|
||||
name="Railgun Shell"
|
||||
category="Equipment"
|
||||
pickdistance="200"
|
||||
price="100">
|
||||
|
||||
|
||||
@@ -3,10 +3,15 @@
|
||||
<Items>
|
||||
<Item
|
||||
name="Spear"
|
||||
category="Equipment"
|
||||
pickdistance="200"
|
||||
pickthroughwalls="true"
|
||||
price="50">
|
||||
|
||||
<Deconstruct time="5">
|
||||
<Item name="Steel Bar"/>
|
||||
</Deconstruct>
|
||||
|
||||
<Sprite texture="weapons.png" sourcerect="0,50,65,7" depth="0.55"/>
|
||||
|
||||
<Body width="64" height="5" density="20"/>
|
||||
@@ -19,9 +24,14 @@
|
||||
|
||||
<Item
|
||||
name="Harpoon Gun"
|
||||
category="Equipment"
|
||||
pickdistance="200"
|
||||
price="500"
|
||||
tags="weapon">
|
||||
|
||||
<Deconstruct time="10">
|
||||
<Item name="Steel Bar"/>
|
||||
</Deconstruct>
|
||||
|
||||
<Sprite texture="weapons.png" sourcerect="0,25,98,25" depth="0.5"/>
|
||||
|
||||
@@ -44,6 +54,7 @@
|
||||
|
||||
<Item
|
||||
name="Stun Grenade"
|
||||
category="Equipment"
|
||||
pickdistance="200"
|
||||
price="200"
|
||||
tags="smallitem,weapon">
|
||||
@@ -61,9 +72,11 @@
|
||||
|
||||
<Item
|
||||
name="Stun Baton"
|
||||
category="Equipment"
|
||||
Tags="smallitem,weapon"
|
||||
pickdistance="150"
|
||||
price="100">
|
||||
price="100"
|
||||
description="If verbal orders are insufficient, a high-voltage shock from a Stun Baton may be enough to beat an unruly crew member into submission.">
|
||||
|
||||
<Sprite texture="weapons.png" sourcerect="20,0,77,23" depth="0.5"/>
|
||||
|
||||
@@ -85,9 +98,11 @@
|
||||
|
||||
<Item
|
||||
name="Battery Cell"
|
||||
category="Equipment"
|
||||
pickdistance="150"
|
||||
tags="smallitem,loadable"
|
||||
price="50">
|
||||
price="50"
|
||||
description="Used as a power source for various handheld devices. Most submarines have several stationary backup batteries with recharge docks for battery cells.">
|
||||
|
||||
<Sprite texture="weapons.png" sourcerect="0,0,20,9" depth="0.8"/>
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
<Item
|
||||
name="ID Card"
|
||||
category="Equipment"
|
||||
Tags="smallitem"
|
||||
pickdistance="150">
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
<style>
|
||||
<GUIFrame
|
||||
padding="40.0, 40.0, 40.0, 40.0"
|
||||
color="0.0, 0.0, 0.0, 0.7"
|
||||
color="0.8, 0.8, 0.8, 0.85"
|
||||
|
||||
textcolor="0.0, 0.0, 0.0, 1.0"
|
||||
|
||||
@@ -10,15 +10,21 @@
|
||||
selectedcolor="1.0, 0.82, 0.05, 1.0"
|
||||
|
||||
outlinecolor="0.5, 0.57, 0.6, 1.0">
|
||||
|
||||
<Sprite texture="Content/UI/uiBackground.png" size="0.0, 0.0" sourcerect ="0.0, 90.0, 0.0, 100.0"/>
|
||||
</GUIFrame>
|
||||
|
||||
<GUIButton
|
||||
color="0.88, 0.25, 0.15, 0.3"
|
||||
color="0.88, 0.25, 0.15, 0.8"
|
||||
|
||||
textcolor="1.0, 1.0, 1.0, 1.0"
|
||||
|
||||
hovercolor="0.88, 0.25, 0.15, 1.0"
|
||||
selectedcolor="1.0, 0.0, 0.0, 1.0"/>
|
||||
selectedcolor="1.0, 0.0, 0.0, 1.0">
|
||||
|
||||
<Sprite texture="Content/UI/uiButton.png" size="1.0, 1.0" tile="false" maintainaspectratio="false" sourcerect ="0.0, 0.0, 0.0, 71.0"/>
|
||||
|
||||
</GUIButton>
|
||||
|
||||
<GUITextBlock
|
||||
textcolor="1.0, 1.0, 1.0, 1.0"
|
||||
@@ -27,11 +33,9 @@
|
||||
padding="10.0, 0.0, 10.0, 0.0"/>
|
||||
|
||||
<GUIListBox
|
||||
color="0.5, 0.5, 0.5, 1.0"
|
||||
color="0.0, 0.0, 0.0, 1.0"
|
||||
textcolor="1.0, 1.0, 1.0, 1.0"
|
||||
outlinecolor="0.5, 0.57, 0.6, 1.0">
|
||||
<Sprite texture="Content/UI/uiBackground.png" size="0.0, 0.0" sourcerect ="0.0, 90.0, 0.0, 100.0"/>
|
||||
<Sprite texture="Content/UI/uiBackground.png" size="0.0, 1.0" sourcerect ="0.0, 0.0, 0.0, 90.0"/>
|
||||
</GUIListBox>
|
||||
|
||||
<GUIScrollBar
|
||||
@@ -50,11 +54,10 @@
|
||||
</GUIDropDown>
|
||||
|
||||
<GUITextBox
|
||||
color="0.5, 0.5, 0.5, 1.0"
|
||||
color="0.0, 0.0, 0.0, 1.0"
|
||||
hovercolor="0.8, 0.8, 0.8, 1.0"
|
||||
textcolor="1.0, 1.0, 1.0, 1.0"
|
||||
outlinecolor="0.5, 0.57, 0.6, 1.0">
|
||||
<Sprite texture="Content/UI/uiBackground.png" size="0.0, 0.0" sourcerect ="0.0, 90.0, 0.0, 100.0"/>
|
||||
</GUITextBox>
|
||||
|
||||
<GUITickBox
|
||||
|
||||
|
Before Width: | Height: | Size: 25 KiB After Width: | Height: | Size: 16 KiB |
|
After Width: | Height: | Size: 14 KiB |